Target must make Athletics check of 8 or drop to -6 hit points (dying).
Target must reroll the highest die of each active skill check.
Raise the target’s ionization level by 2.
Athletics check of 8 or knocked out until damaged. You must check again at the end of each Round until detoxed.
Target makes Athletics check of 11 or drops everything in hand. This effect ends immediately.
Target suffers 1d6-1 damage at the end of each Phase.
Target takes +2 points per die from all dice-based damage sources.
Target’s move attribute is reduced to 1.
Target must make an Athletics check of 11. If they fail, they gain a number of stun markers equal to the amount by which they failed. See stun page 85.
Target must reroll the highest die of any Athletics check they would otherwise be succeeding in.