MELEE | cr | MASS | e? | rq# | DAMAGE/EFFECT |
Butt | 100 | 4 | n | 5 | Add to ranged weapon to add 5 to range band and allow use as a melee weapon, 1d6 damage. |
Club | 0 | 3 | n | 0 | |
EMP Baton | 100 | 3 | y | 7 | Melee EMP weapon. |
Energy Blade | 1300 | 8 | y | 14 | 3d6-3 damage. 1/6 break module. |
Energy Cutlass | 900 | 6 | y | 13 | 2d6-1 damage. 1/6 chance break module (optional). |
Fist | - | - | n | - | 1d6 damage (max = Athletics). |
Heavy Object | - | 5+ | n | - | 1d6 damage (max = Athletics +1). |
Ion Hammer | 300 | 10 | y | 10 | Raises ionization level. 1d6 per ionization level (max 4d6). |
Knife | 5 | 2 | n | - | 1d6 damage. |
Lightning Rod | 325 | 5 | y | 9 | 1d6 damage and Stun Effect. |
Monomolecular Blade | 500 | 9 | y | 9 | 1d6 + successes damage (max 5). |
Phase Pick | 300 | 10 | y | 8 | Melee Disintegrator. |
Plasma Dagger | 275 | 5 | y | 8 | Roll 2d6 fire damage and count either one. |
PortaRam | 200 | 5 | n | 8 | 1d6 damage. Athletics skill check of 8 to break a door. |
Stun Stick | 250 | 3 | y | 7 | Target Athletics check vs 11. Difference = stun markers. |
Sword | 10 | 4 | n | - | 2d6-2 damage. |
Vibraknife | 250 | 4 | y | 8 | 1d6 damage. Ignore Damage Reduction. |