?cr, mass 100, non-energized, rq#-
Barrels are unwieldy. Even if you have sufficient carry to carry them, you will be overburdened (see page 37) when doing so.
Unlike any piece of personal equipment, a barrel is destroyed on a damage die roll of “6”. Most everything else needs to be double broken to be destroyed. Contents are destroyed along with the barrel.
When a barrel of ERG is destroyed, it detonates like a satchel charge (page 91). The target number to shoot a barrel is 8 but if it is on the floor, you get +3 to target it as with any stationary or willing target.
?cr means the value of a barrel will vary by scenario or campaign. You can purchase an empty barrel for 10cr.