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1300cr, mass 8, energized, rq# 14
Damage/Effect: 3d6-3 damage. Dangerous. Hurts you on doubles. Each time you use an Energy Blade in a module, roll one die. If that die comes up “6” the ship suffers 1 point of hull damage and the module gets a broken marker. This damage is incidental and not subject to rerolls such as Luck, Brutal, Cutthroat, etc. but is subject to Saboteur and Sure Handed rerolls.