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content:official:equipment:heavy_particle_gun

Heavy Particle Gun

1500cr, mass 75, energized, rq# 14

Damage/Effect: 2d6 damage + special.

Each success does 1 point of damage, max 6 points. Count this as a die with that many pips on it. Roll 1 die after your shot. A “6” deals 1 hull damage and adds a broken marker to the module you are shooting from.

content/official/equipment/heavy_particle_gun.txt · Last modified: 2017/09/03 19:10 by curufea