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content:official:modules:engine

Table of Contents

Engine

(requires external aft facing)

The Engine generates power. At the start of each Round, if a ship has at least 1 functioning engine, the Helm, Guns, and Shields levels each rise to 1 if they are at zero.

The maximum power level for each system is the ship's size.

Pump Engine

(Battlestation Action)

You may add +3 to the difficulty for each additional power you wish attempt to generate.

Add 3 to the difficulty for each Used marker.

Make an Engineering skill check at a difficulty of 8 to add one power to the system of your choice. You may add 3 to the difficulty for each additional power you wish to generate. Each power can be put into any of the 3 systems.

Place a Used marker on the Engine after this action.

*Note:* ToolKits do not give a bonus to pump Engines or transfer power.

Transfer Power

(Battlestation Action)

Make an Engineering skill check of 8 to transfer one power from one system to another. You may add 3 to the difficulty for each additional power you wish to transfer. This action does not put a Used marker on the engine and ignores Used markers on it.

content/official/modules/engine.txt · Last modified: 2018/04/01 18:11 by lektu