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content:official:rules:start

RULES

Table of Contents


Errata

Page # Errata
16 Lupinoids & Caninoids: “to melee damage they deak” ⇒ “to melee damage they deal
26 Timehop: Add distance limit for the entry point of future self
31 Peeking: Clarify movement after peeking starts from the worst square
38 Ranged Attacks: “difficulty to shoot on page 298” ⇒ “difficulty to shoot on page 299
45 Science: “Science Bay, and Teleporter.” ⇒ “Science Bay, Sick Bay, and Teleporter.”
46 Diplomatic Approach: “(Diplomacy vs 18)” ⇒ “(Diplomacy vs. MD)”
51 Fire Starter: Should be marked as a psionic ability
51 Hacker: Erroneously recommended for boarding marines, instead of boarding scientists.
51 Hyper-Physicist: Erroneously marked as a psionic ability
51 Intuitive: Should be marked as a psionic ability
57 Dervish: “adjacent targets.” ⇒ “adjacent targets; roll your attack and damage separately for each one.”
75 Rocket Pistol: “Target # = distance +3.” ⇒ “Target # = ½ distance +3.”
90 Arming Grenades: “Instantly” ⇒ “Instantly (in your hand, just after being armed)
103 Reconfigure Cannon: Add “It deals damage at an effective Guns of 1.
103 Fire Fusion Cannon: Add “+ 3 per Used marker on the Cannon
127 Engine: Add “The maximum power level for each system is the ship's size
130 Dodge: “a moon or larger object” ⇒ “an asteroid or larger object”
130 Orbit: Missing rule copied from the Quick Start Guide, page 23
136 Missile Variety Chart: Fix some Move Priority values (Seeker 10; Plasma 7; Rescue Pod 8; Science Probe 9; Burst 12).
137 Missile Movement: Clarify what happens when the target suddenly runs silent and disappears
139 Rescue Pods: “(Core page 55)” ⇒ “(see pages 31 and 33)”
140 Scan/Counterscan: Add “This effects expires when the scan is spent or removed, or at the end of the Round (whichever comes last).” after first sentence.
165 Cannon, Sleeper: Remove “without reducing power levels”
165 Cannon, Wipeout: “it also generates Disintegrator Effect as if the ship had a Distintegrator Cargo Bay item without reducing power levels” ⇒ “anyone in the target ship suffers 1d6 of damage and must pass an Athletics check of 8 or be disintegrated
166 Enhanced: “241-6” ⇒ “244-6”
176 Mission Selection: “(see the chart on page 296)” ⇒ “(see the chart on page 299)”
288 Arya: “Huyman senator's daughter” ⇒ “Human senator's daughter”
289 Combat Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Combat skill check”
290 Diplomacy Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Diplomacy skill check”
291 Engineering Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Engineering skill check”
294 After Piloting: Add “Piloting Skill Chip – Cyberware: Reduce Piloting skill check difficulties by 1, 98
295 Psionics Skill Chip: “Cyberware:Reduce Athletics skill check” ⇒ “Cyberware: Reduce Psionics skill check”
296 Sanity Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Sanity skill check”
296 Science Skill Chip: “Reduce Athletics skill check” ⇒ “Reduce Science skill check”
300 Cloak: “Science Bay” ⇒ “Cloaking Device
content/official/rules/start.txt · Last modified: 2022/11/11 05:20 by lektu