<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="http://battlestations.curufea.com/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="http://battlestations.curufea.com/feed.php">
        <title>Heroic Adventure - content:official:modules</title>
        <description></description>
        <link>http://battlestations.curufea.com/</link>
        <image rdf:resource="http://battlestations.curufea.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-05-26T09:30:28+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:cannon&amp;rev=1779704396&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:cargo_bay&amp;rev=1779704396&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:cloaking_device&amp;rev=1779704397&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:engine&amp;rev=1779704397&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:helm&amp;rev=1779704397&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:hyperdrive&amp;rev=1779704398&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:life_support&amp;rev=1779704398&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:mine_layer&amp;rev=1779704398&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:missile_bay&amp;rev=1779704399&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:science_bay&amp;rev=1779704399&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:sick_bay&amp;rev=1779704400&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:start&amp;rev=1779704400&amp;do=diff"/>
                <rdf:li rdf:resource="http://battlestations.curufea.com/doku.php?id=content:official:modules:teleporter&amp;rev=1779704400&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://battlestations.curufea.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>Heroic Adventure</title>
        <link>http://battlestations.curufea.com/</link>
        <url>http://battlestations.curufea.com/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:cannon&amp;rev=1779704396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cannon</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:cannon&amp;rev=1779704396&amp;do=diff</link>
        <description>Cannon

(requires external facing)
 &lt;&lt; Starship Modules &lt;&lt;  Table of Contents  &gt;&gt; Ship to Ship Combat &gt;&gt; 
This is the basic ship&#039;s weapon. You use this to try to put some hurt on the enemy immediately as long as the enemy is within your arc of fire. Using the Cannon in any mode but Multi puts a Used marker on the Cannon. It will be at a penal to fire of +3 difficulty for each Used marker. The Cannon&#039;s arc of fire includes each direction that it has external facing for.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:cargo_bay&amp;rev=1779704396&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cargo_bay</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:cargo_bay&amp;rev=1779704396&amp;do=diff</link>
        <description>Cargo Bay

(some Cargo Equipment requires external facing)
 &lt;&lt; Ship to Ship Combat &lt;&lt;  Table of Contents  &gt;&gt; Cargo Bay Glossdex &gt;&gt; 
This module is a catch all for various items that a ship could be fitted with but don&#039;t quite warrant a complete module. A Cargo Bay has 4 slots in which to put Cargo Bay items.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:cloaking_device&amp;rev=1779704397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cloaking_device</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:cloaking_device&amp;rev=1779704397&amp;do=diff</link>
        <description>Cloaking Device

(requires external facing)
 &lt;&lt; Fighter Upgrade Chart &lt;&lt;  Table of Contents  &gt;&gt; Engine &gt;&gt; 
Sometimes it can be advantageous to be harder to target or even disappear entirely.

The Cloaking Device is built for those occasions.

Cloak

(Science vs. Ship Size)

You may add +3 to the difficulty for each additional level of cloaking you wish to attempt.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:engine&amp;rev=1779704397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>engine</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:engine&amp;rev=1779704397&amp;do=diff</link>
        <description>Engine

(requires external aft facing)
 &lt;&lt; Cloaking Device &lt;&lt;  Table of Contents  &gt;&gt; Helm &gt;&gt; 
The Engine generates power. At the start of each Round, if a ship has at least 1 functioning engine, the Helm, Guns, and Shields levels each rise to 1 if they are at zero.

The maximum power level for each system is the ship&#039;s size.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:helm&amp;rev=1779704397&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helm</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:helm&amp;rev=1779704397&amp;do=diff</link>
        <description>Helm

(requires external forward facing)
 &lt;&lt; Engine &lt;&lt;  Table of Contents  &gt;&gt; Hyperdrive &gt;&gt; 
The Helm is where you fly the ship from. Maneuvers here will allow you to speed up, slow down, stall, ram, dodge, change facing, dock, evasive maneuvers, pickup spacewalkers, land, enter atmosphere, blast off or steady the ship.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:hyperdrive&amp;rev=1779704398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hyperdrive</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:hyperdrive&amp;rev=1779704398&amp;do=diff</link>
        <description>Hyperdrive
 &lt;&lt; Helm &lt;&lt;  Table of Contents  &gt;&gt; Life Support &gt;&gt; 
This module literally allows for interstellar flight.

Travel from system to system would take years without a Hyperdrive. Unfortunately, the Hyperdrive is adversely affected by the gravity well of planetary bodies and the warp bubble of other vessels.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:life_support&amp;rev=1779704398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>life_support</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:life_support&amp;rev=1779704398&amp;do=diff</link>
        <description>Life Support
 &lt;&lt; Hyperdrive &lt;&lt;  Table of Contents  &gt;&gt; Mine Layer &gt;&gt; 
Each Life Support module allows a ship to have up to 4 crew aboard. Note that this is long term crew. During the Phases and Rounds of a mission, ignore this restriction. A single boarder showing up will not overstress your Life Support but if you were to capture them and bring them home, the ship&#039;s Life Support would get overstressed.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:mine_layer&amp;rev=1779704398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mine_layer</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:mine_layer&amp;rev=1779704398&amp;do=diff</link>
        <description>Mine Layer

(requires external facing)
 &lt;&lt; Life Support &lt;&lt;  Table of Contents  &gt;&gt; Missile Bay &gt;&gt; 
This device powers up and launches a mine into an unoccupied space hex using a hybrid technology somewhere between a teleporter and a tractor.

Place Mine


(Engineering vs. 2 x Distance, +3 difficulty for each Used marker)</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:missile_bay&amp;rev=1779704399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missile_bay</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:missile_bay&amp;rev=1779704399&amp;do=diff</link>
        <description>Missile Bay

(requires external facing)
 &lt;&lt; Mine Layer &lt;&lt;  Table of Contents  &gt;&gt; Science Bay &gt;&gt; 
The Missile Bay lacks the punch of a Cannon but adds versatility in the form of various types of missile to launch. A Cannon deals more raw damage but you can&#039;t ride a cannon blast onto an enemy ship.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:science_bay&amp;rev=1779704399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:19:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>science_bay</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:science_bay&amp;rev=1779704399&amp;do=diff</link>
        <description>Science Bay
 &lt;&lt; Missile Bay &lt;&lt;  Table of Contents  &gt;&gt; Sick Bay &gt;&gt; 
The Science Bay allows the generation of shields, scans, ECM missiles, and is used to ask the computer Yes or No questions. It can be used many times in a Phase but each time it is used it gets a Used marker. Subsequent uses add +3 to the difficulty to use the Science Bay for each Used marker.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:sick_bay&amp;rev=1779704400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sick_bay</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:sick_bay&amp;rev=1779704400&amp;do=diff</link>
        <description>Sick Bay
 &lt;&lt; Science Bay &lt;&lt;  Table of Contents  &gt;&gt; Teleporter &gt;&gt; 
A Sick Bay is an amazing piece of equipment. It can do anything a MedKit can do and more. It can heal the wounded, diagnose disease and even bring back the dying.

The Sick Bay does not acquire Used markers. It must be operated from a battlestation (or remotely at +3 difficulty) but the targets to be treated may be anywhere inside the Sick Bay.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:start&amp;rev=1779704400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:start&amp;rev=1779704400&amp;do=diff</link>
        <description>MODULES

Spaceship modules.



Pages in this namespace:

	* Cannon
	* Cargo Bay
	* Cloaking Device
	* Engine
	* Helm
	* Hyperdrive
	* Life Support
	* Mine Layer
	* Missile Bay
	* Science Bay
	* Sick Bay
	* Teleporter</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:modules:teleporter&amp;rev=1779704400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>teleporter</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:modules:teleporter&amp;rev=1779704400&amp;do=diff</link>
        <description>Teleporter
 &lt;&lt; Sick Bay &lt;&lt;  Table of Contents  &gt;&gt; Ships as Characters &gt;&gt; 
This module delivers boarders or bombs to enemy ships and platforms.

Note the following:

	*  Teleporters are one way trips. You must find your own way off the enemy ship.
	*  You cannot teleport to anything smaller than a ship or larger than a ship.</description>
    </item>
</rdf:RDF>
