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        <title>Heroic Adventure</title>
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        <dc:date>2026-05-25T10:20:09+00:00</dc:date>
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        <description>Advanced Species
 &lt;&lt; Bots &lt;&lt;  Table of Contents  &gt;&gt; Character Actions &gt;&gt; 
These species aren’t necessarily any more effective 
than the basic species but they have unique abilities 
that provide additional challenges to track in play. 
Beginners should not use these species. Veteran 
players should think twice before they play them. 
Enemies who want to crew an entire ship with these 
species must have failed a sanity check.</description>
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        <description>Starting Your Adventure
 &lt;&lt; Legendary Ships &lt;&lt;  Table of Contents  &gt;&gt; Upgrades &gt;&gt; 
Setup

Select Mission

Now that you’ve got everything you need to start your 
adventure it is time to get underway (see sequence of play page 300). If you want to play a campaign, 
consult the campaign rules on page 176. Alternately, 
the Enemy may select a one-off mission.</description>
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        <description>After the Mission
 &lt;&lt; Ending The Mission &lt;&lt;  Table of Contents  &gt;&gt; Death &gt;&gt; 
Hooray! We won! Or Boo-hoo, we lost.

Either way, the mission is over and it is time to clean 
up the aftermath. Since there is cloning, even a total 
party kill isn’t the end of the universe. It still hurts, 
though.</description>
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        <dc:date>2026-05-25T10:20:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>alt_modes_of_play</title>
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        <description>Alternate Modes of Play
 &lt;&lt; The Starships&#039; Missions &lt;&lt;  Table of Contents  &gt;&gt; Dirtside Preview &gt;&gt; 
Battlestations is designed to be crewed by a group 
of friends working together against another player 
playing the role of the “enemy”. There are other ways 
to play, if you are so inclined as outlined below.</description>
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        <dc:date>2026-05-25T10:20:10+00:00</dc:date>
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        <title>astral_bodies</title>
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        <description>Astral Bodies
 &lt;&lt; Dirtside Preview &lt;&lt;  Table of Contents  &gt;&gt; Sectors 7, 8, and 9 &gt;&gt; 
Asteroids

Asteroids have no atmosphere. They can be landed 
on by a ship at speed zero with a simple docking 
maneuver at speed zero. This is different from how 
you land on moons or planets.

Asteroids do not affect the movement of microships.</description>
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        <title>athletics</title>
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        <description>Athletics
 &lt;&lt; Skills &lt;&lt;  Table of Contents  &gt;&gt; Combat &gt;&gt; 
This is a measure of your health. Add Athletics to your Rank and your species&#039; Base Hit Points to determine your Hit Points. You will make skill checks with this skill to resist effects such as stunning or disintegration as well as for quickdrawing equipment or trying to get extra movement in a move action.</description>
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        <title>bases</title>
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        <description>Starbases, Starlabs, and Outposts
 &lt;&lt; Ship Templates &lt;&lt;  Table of Contents  &gt;&gt; Freighters &gt;&gt; 
Bases

The class of objects that is basically stationary or 
orbiting ships (Starbases, Starlabs, and Outposts) is 
collectively referred to as “bases”. Starlabs are bases 
that exchange one weapon module for a second 
Science Bay. Outposts are bases that exchange their 
only Science Bay for a weapon module.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:campaign_rules&amp;rev=1779704410&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign_rules</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:campaign_rules&amp;rev=1779704410&amp;do=diff</link>
        <description>Campaign Rules
 &lt;&lt; Personality Profiles &lt;&lt;  Table of Contents  &gt;&gt; Missions &gt;&gt; 
Battlestations is great for one-off missions. You can advance your characters and have a great time with a minimum of bother between sessions. The stars really sparkle when you create a campaign. This runs exactly the same as for one-off missions with a little extra story arc helping to drive the drama. Other Battlestations books have great campaign systems built in.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:cargo_bay_glossdex&amp;rev=1779704411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cargo_bay_glossdex</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:cargo_bay_glossdex&amp;rev=1779704411&amp;do=diff</link>
        <description>Cargo Bay Glossdex
 &lt;&lt; Cargo Bay &lt;&lt;  Table of Contents  &gt;&gt; Powered Armor &gt;&gt;  CARGO BAY ITEM  FUNCTION  Armory  Allows Heavy Weapons  Atmospherics  -3 difficulty on maneuvers in atmosphere. Only 1 OOC  Auto-Engine, Helm, etc.  Operates specific type of module  Battery  Holds 2 power. Distribute as an automatic action  Boarding Plank  Temporary link between two ships in the same hex</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:cargo_bay_items&amp;rev=1779704411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cargo_bay_items</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:cargo_bay_items&amp;rev=1779704411&amp;do=diff</link>
        <description>Cargo Bay Items
 &lt;&lt; Cargo Bay Glossdex &lt;&lt;  Table of Contents  &gt;&gt; Powered Armor &gt;&gt; 
Armory

Stockpile and service heavy weapons. Holds up to 6 heavy weapons (must be acquired separately). Also allows storage for up to 500 mass of personal equipment items. Items stored in a functioning Armory are not subject to EMP effects and get a reroll vs. damage.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_actions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:character_actions&amp;rev=1779704411&amp;do=diff</link>
        <description>Character Actions
 &lt;&lt; Advanced Species &lt;&lt;  Table of Contents  &gt;&gt; Special Character Actions &gt;&gt; 
During the “hero actions” portion of each phase, the 
players’ characters and their bots and/or allies will act 
and move in the order of their choosing.

Each character must resolve their entire turn before 
another character begins their turn. (Note that you can 
use “overwatch” to get around this restriction.)</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:character_advancement&amp;rev=1779704411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_advancement</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:character_advancement&amp;rev=1779704411&amp;do=diff</link>
        <description>Advancement
 &lt;&lt; Requisitions &lt;&lt;  Table of Contents  &gt;&gt; Fire Effects &gt;&gt; 
It costs 100 times the Rank above your current Rank 
to achieve the next Rank. If you have enough Prestige 
to achieve the next Rank, you must spend it to do 
so. Thus a Rank 1 character would have to spend 
200 Prestige to go to Rank 2. You may save leftover 
Prestige.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:character_movement&amp;rev=1779704411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>character_movement</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:character_movement&amp;rev=1779704411&amp;do=diff</link>
        <description>Character Movement
 &lt;&lt; Other Types of Actions &lt;&lt;  Table of Contents  &gt;&gt; Personal Damage &gt;&gt; 
Movement, Personal

You can move a number of squares equal to your 
move value either before or after your action. You 
cannot move diagonally. You can choose to move as 
your action, allowing you to move twice. (3 times for</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:combat&amp;rev=1779704411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>combat</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:combat&amp;rev=1779704411&amp;do=diff</link>
        <description>Combat
 &lt;&lt; Athletics &lt;&lt;  Table of Contents  &gt;&gt; Engineering &gt;&gt; 
This skill includes the entire spectrum of fighting from smacking somebody with your bare hands (or tentacles or whatever) to firing a blaster or hurling a grenade up to operating a starship&#039;s weapons systems.

Professional Marines wear red uniforms.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:create_characters&amp;rev=1779704412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create_characters</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:create_characters&amp;rev=1779704412&amp;do=diff</link>
        <description>Create Characters
 &lt;&lt; Select an Enemy &lt;&lt;  Table of Contents  &gt;&gt; Species &gt;&gt; 
Each player plays a single character on the starship. 
If your Life Support allows more crew than you have 
players, you’ll fill the extra spots with bots. Having 
your own character puts you into the action in a more 
visceral way.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:cyberware&amp;rev=1779704412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cyberware</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:cyberware&amp;rev=1779704412&amp;do=diff</link>
        <description>Cyberware
 &lt;&lt; Drugs and Toxins &lt;&lt;  Table of Contents  &gt;&gt; Modules, Cargo Bay Items, Hulls, Pods &gt;&gt; 
Advanced technologies allow a character to enhance 
their bodies with built-in equipment.

Cyberware is always energized and does not require a 
hand to use. 

A character will gain the benefit from at most one of 
each piece of cyberware. You can have multiple skill 
chips but only one chip of each skill will give you a 
benefit.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:death&amp;rev=1779704412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>death</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:death&amp;rev=1779704412&amp;do=diff</link>
        <description>Death
 &lt;&lt; After the Mission &lt;&lt;  Table of Contents  &gt;&gt; Requisitions &gt;&gt; 
If a character dies, they earn a 100 prestige bonus in 
addition to whatever prestige they earned based on 
mission success. Dead heroes get no experience but 
do get standard pay. Their clone is surprised to wake 
up with a shiny new medal.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:diplomacy&amp;rev=1779704412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>diplomacy</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:diplomacy&amp;rev=1779704412&amp;do=diff</link>
        <description>Diplomacy

(Ancillary Skill)
 &lt;&lt; Science &lt;&lt;  Table of Contents  &gt;&gt; Psionics &gt;&gt; 
Diplomacy encompasses the full range of the art of communication. It is not generally used in play but there are some instances where it comes in handy such as negotiation, information gathering, bluffing and morale.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:dirtside_preview&amp;rev=1779704412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dirtside_preview</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:dirtside_preview&amp;rev=1779704412&amp;do=diff</link>
        <description>Dirtside
 &lt;&lt; ALT MODES OF PLAY &lt;&lt;  Table of Contents  &gt;&gt; Astral Bodies &gt;&gt; 
Are we there yet?

Until now, Battlestations has 
focused on the action between 
the planets. Now, you put your feet 
(or tentacles or whatever) on solid 
ground or dive into a water planet 
in the Dirtside supplement. 

We’re still busy designing and 
playtesting so we don’t know 
exactly what’s in store yet, but 
you can be sure we’ll have the 
following:</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:drugs_and_toxins&amp;rev=1779704412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>drugs_and_toxins</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:drugs_and_toxins&amp;rev=1779704412&amp;do=diff</link>
        <description>Drugs and Toxins
 &lt;&lt; General Equipment &lt;&lt;  Table of Contents  &gt;&gt; Cyberware &gt;&gt; 
Drugs

25cr, mass 1, non-energized, rq# -

Drugs generate effects as indicated and can be 
neutralized like a Toxin with a Science check of 11 
and a MedKit or 8 in a Sick Bay or with administration 
of a “Detox” drug. It is an automatic action to 
administer drugs to an unresisting target (willing, 
stunned, unconscious, dead, etc.) Resisting targets can 
be drugged with a successful</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:end_of_phase&amp;rev=1779704413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>end_of_phase</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:end_of_phase&amp;rev=1779704413&amp;do=diff</link>
        <description>End of Phase
 &lt;&lt; Enemy Actions &lt;&lt;  Table of Contents  &gt;&gt; Phase 6 (End of Round) &gt;&gt; 
Adjust the Phase die upwards by 1.

Repeat for Phases 2-6 then go to End of Round. 

Steady Ship

Reduce the OOC level for each ship by 1.

Reduce the OOC for all bases to 0.

Convert the OOC for all landed ships to Hull Damage.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:ending_the_mission&amp;rev=1779704413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ending_the_mission</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:ending_the_mission&amp;rev=1779704413&amp;do=diff</link>
        <description>Ending The Mission
 &lt;&lt; Phase 6 (End of Round) &lt;&lt;  Table of Contents  &gt;&gt; After the Mission &gt;&gt; 
If a mission end parameter has been met, the Enemy 
will end the mission and proceed to “after the 
mission” .

Note that a wise Enemy will call a mission over as 
soon as it becomes obvious that it is all over but the 
shouting. Even fearless enemies with clones won’t 
fight to the last man without a little hope especially 
if it gets tedious.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:enemy_actions&amp;rev=1779704413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enemy_actions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:enemy_actions&amp;rev=1779704413&amp;do=diff</link>
        <description>Enemy Actions
 &lt;&lt; Hero Actions &lt;&lt;  Table of Contents  &gt;&gt; End of Phase &gt;&gt; 
Enemies go through the same sequence of actions as 
heroes and their bots and allies.
 &lt;&lt; Hero Actions &lt;&lt;  Table of Contents  &gt;&gt; End of Phase &gt;&gt; 
official rules enemy actions</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:engineering&amp;rev=1779704413&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>engineering</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:engineering&amp;rev=1779704413&amp;do=diff</link>
        <description>Engineering
 &lt;&lt; Combat &lt;&lt;  Table of Contents  &gt;&gt; Piloting &gt;&gt; 
Engineering is the skill that governs the repair of anything bot-sized or larger (yes, there is an overlap with Science on bots). You&#039;ll also use it to pump the engines for more power as well as power transfers and the operation of a few Cargo Bay items like Tractors, and Damage Control.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:equipment&amp;rev=1779704414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>equipment</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:equipment&amp;rev=1779704414&amp;do=diff</link>
        <description>Equipment
 &lt;&lt; Special Abilities &lt;&lt;  Table of Contents  &gt;&gt; Ranged Weapons &gt;&gt; 
The finishing touch to your character is to add the 
tools you will use to further your dominance of 
the universe. Personal equipment, weapons, ship’s 
modules, Cargo Bay items, pods and more are listed in 
the charts on the following pages and detailed in the 
sections starting after the lists.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:explosives&amp;rev=1779704414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>explosives</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:explosives&amp;rev=1779704414&amp;do=diff</link>
        <description>Explosives
 &lt;&lt; Melee Weapons &lt;&lt;  Table of Contents  &gt;&gt; General Equipment &gt;&gt; 
Explosives are Dangerous. Any skill check to 
quickdraw or use explosives that results in doubles 
detonates it in your square instantly.

Grenades

Grenades cost 25cr each and have a 
mass of 1. Frag and Energy grenades 
deal damage to all in line of sight. 
Subtract distance from damage. 
Anybody not in Line of Sight gets 
a reroll for each corner away they 
are from the explosion. Roll damage 
dice for module they de…</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:fighter_upgrade_chart&amp;rev=1779704414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighter_upgrade_chart</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:fighter_upgrade_chart&amp;rev=1779704414&amp;do=diff</link>
        <description>Fighter Upgrade Chart
 &lt;&lt; Fighters &lt;&lt;  Table of Contents  &gt;&gt; Cloaking Device &gt;&gt;  UPGRADE  SPECIES  BENEFIT  Accessport  Tentac  -1 difficulty on Engineering checks for repairs to the fighter  Accurate  Vomeg  You may count the distance to targets as 1 hex closer  Aerodynamic   Human  -1 difficulty on all Piloting checks</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:fighters&amp;rev=1779704414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fighters</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:fighters&amp;rev=1779704414&amp;do=diff</link>
        <description>Fighters
 &lt;&lt; Tractor &lt;&lt;  Table of Contents  &gt;&gt; Fighter Upgrade Chart &gt;&gt; 
Although Fighters can&#039;t match the durability or power of a capital ship their versatility and nimbleness makes them an effective mobile strike force useful in many tactical situations. Fighters can launch from a Cargo Bay with a Launch Tube cargo item.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:fire_effects&amp;rev=1779704414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire_effects</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:fire_effects&amp;rev=1779704414&amp;do=diff</link>
        <description>Fire Effects
 &lt;&lt; Character Advancement &lt;&lt;  Table of Contents  &gt;&gt; Gas Effects &gt;&gt; 
Fire can happen to a person or a module. Fire can 
spread from a person to a module or an adjacent 
person or from a module to its occupants or adjacent 
modules.

Personal Fire

Any character taking fire damage catches fire if the 
damage die result is even. Those on fire suffer a die 
of burning damage at the end of each phase until the 
fire goes out. This damage die roll at the end of the 
phase also determines …</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:freighters&amp;rev=1779704414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freighters</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:freighters&amp;rev=1779704414&amp;do=diff</link>
        <description>Freighters
 &lt;&lt; Bases &lt;&lt;  Table of Contents  &gt;&gt; Random Species Chart &gt;&gt; 
Freighters are built to go long and slow. They handle 
differently from standard starships.

Freighter Modules

Only the 4 modules down the center line of a freighter 
have actual function. Use whatever modules you 
like for the other modules to represent that they are 
loaded up with stuff the Freighter is carrying but the 
modules do not function or have battlestations.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:galactic_expansion_map&amp;rev=1779704415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>galactic_expansion_map</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:galactic_expansion_map&amp;rev=1779704415&amp;do=diff</link>
        <description>Galactic Map
 &lt;&lt; Sectors 7, 8, and 9 &lt;&lt;  Table of Contents  &gt;&gt; Planetary Opportunities &gt;&gt; 
The Galactic Expansion

Since the last publication of FreeTrader’s guide to 
the galaxy three new sectors have been explored. 
Sector’s 7, 8, and 9 add on to the bottom of the 
original map. The entire map is shown here at right.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:gas_effects&amp;rev=1779704415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gas_effects</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:gas_effects&amp;rev=1779704415&amp;do=diff</link>
        <description>Gas Effects
 &lt;&lt; Fire Effects &lt;&lt;  Table of Contents  &gt;&gt; Interstellar Movement &gt;&gt; 
Each character in a module with a gas cloud suffers 
the effect of the gas as indicated on page 97. For 
some toxins there may be a passive check involved.

Gas Dissipation

Roll a die at the end of each phase after checking for 
gas effects. The gas dissipates on a 1 or 2.</description>
    </item>
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        <dc:date>2026-05-25T10:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>general_equipment</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:general_equipment&amp;rev=1779704415&amp;do=diff</link>
        <description>General Equipment
 &lt;&lt; Explosives &lt;&lt;  Table of Contents  &gt;&gt; Drugs and Toxins &gt;&gt;  GENERAL EQUIPMENT   cr    MASS    e?    rq#   DAMAGE/EFFECT  Armor   200    10    n    8   Stops 1 point of damage. Many species cannot wear armor.  Barrel   ?    100    n    -   Holds stuff.  Bayonet Clip   50    2    n    -   Allows clipping a melee weapon to ranged weapon.</description>
    </item>
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        <dc:date>2026-05-25T10:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>glossdex</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:glossdex&amp;rev=1779704415&amp;do=diff</link>
        <description>Glossdex
 &lt;&lt; Naming Conventions &lt;&lt;  Table of Contents  &gt;&gt; Skill Check Modifiers &gt;&gt; 
1-2

 1d6  - Roll a single die and count the pips on top. 

 251  - Newly discovered planet in Sector 9, 259 

 2d6  - Roll 2 dice and total up the pips on top. 

 2d6-1  - Roll 2 dice. Total the pips on top and subtract 1 from the total.</description>
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        <dc:date>2026-05-25T10:20:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>guest_star_missions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:guest_star_missions&amp;rev=1779704415&amp;do=diff</link>
        <description>Guest Star Missions
 &lt;&lt; Missions &lt;&lt;  Table of Contents  &gt;&gt; The Starships&#039; Missions &gt;&gt; 
This section includes 35 new missions that were designed or inspired by a wide variety of people with a wide range of knowledge about games and Battlestations. I originally employed this as a crass marketing technique to draw attention to the game but it has turned into a real gold mine.</description>
    </item>
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        <title>heavy_ranged</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:heavy_ranged&amp;rev=1779704415&amp;do=diff</link>
        <description>Heavy Ranged

(Requires Armory Cargo Bay item page 112)
 &lt;&lt; Ranged Weapons &lt;&lt;  Table of Contents  &gt;&gt; Melee Weapons &gt;&gt; 
To store and service a heavy weapon requires an 
Armory Cargo Bay Item (which can hold up to 6 heavy 
weapons).

Heavy weapons cannot be carried and used like 
regular weapons even if you have the carry capacity to 
carry them. If you have insufficient carry (and most of 
us do!) you are</description>
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        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:hero_actions&amp;rev=1779704416&amp;do=diff</link>
        <description>Hero Actions
 &lt;&lt; Ship Movement &lt;&lt;  Table of Contents  &gt;&gt; Enemy Actions &gt;&gt; 
All characters and their bots and allies take their 
actions at this time in whatever order of their 
choosing. 

Each character may move or act first when resolving 
their phase but each character must resolve their 
turn completely before another character begins their 
turn.</description>
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        <title>hull_check</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:hull_check&amp;rev=1779704416&amp;do=diff</link>
        <description>Hull Checks
 &lt;&lt; Sequence of Play &lt;&lt;  Table of Contents  &gt;&gt; Useful Actions &gt;&gt; 
Damage and Hull Check chart:
 DAMAGE  HULL CHECK  1  1  3  2  6  3  10  4  15  5  21  6  28  7  36  8  45  9  55  10  66  11  78  12  91  13  105  14  120  15  136  16  153  17  171  18  190  19  210  20  231  21  253  22</description>
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        <description>Interstellar Movement
 &lt;&lt; Gas Effects &lt;&lt;  Table of Contents  &gt;&gt; Navigation Hazards &gt;&gt; 
During most Battlestations 
games, you won’t have to 
worry about movement on the 
galactic map. These rules are 
included here for clarity.

To make any jump on the 
galactic map costs an amount 
of days equal to 1 die plus 
1 additional die per hex 
distance. Add an additional 
die if the jump is to a hex that 
doesn’t have a listed system 
in it because the well traveled 
routes are easier to plot.</description>
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        <title>introduction_to_the_game</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:introduction_to_the_game&amp;rev=1779704416&amp;do=diff</link>
        <description>Introduction to the Game
 &lt;&lt; Home &lt;&lt;  Table of Contents  &gt;&gt; Create Characters &gt;&gt; 
Battlestations is a cooperative game about being
a hero onboard a starship. One player is the Enemy
controlling the enemy characters, space anomalies
and secrets in the rules. Other players each play
a single character and collectively crew a ship to
accomplish a mission. A few simple systems interact
here to simulate the workings of a starship. Your
character will be moving around on the ship taking
actions to ope…</description>
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        <dc:date>2026-05-25T10:20:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>legendary_ships</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:legendary_ships&amp;rev=1779704416&amp;do=diff</link>
        <description>Historical Registry of Legendary Ships
 &lt;&lt; Ships as Characters &lt;&lt;  Table of Contents  &gt;&gt; Adventure &gt;&gt; 
The Starships Rank abilities are numbered in order to match the MD. If the heroes are using a legendary ship, it won&#039;t have the legendary captain, but you will have the ship&#039;s Rank abilities up to MD. Thus, with MD of 5, the ships will have starship Rank abilities 1, 2, 3, 4, and 5.</description>
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        <dc:date>2026-05-25T10:20:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>list_of_actions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:list_of_actions&amp;rev=1779704416&amp;do=diff</link>
        <description>List of Actions
 &lt;&lt; Home &lt;&lt;  Table of Contents  &gt;&gt; Introduction to the Game &gt;&gt; 
Here is the compiled list of all actions written in the rulebook.
  ACTION                                                                                            SKILL                      MODULE               REQUIRED</description>
    </item>
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        <dc:date>2026-05-25T10:20:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>melee_weapons</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:melee_weapons&amp;rev=1779704417&amp;do=diff</link>
        <description>Melee Weapons
 &lt;&lt; Heavy Ranged &lt;&lt;  Table of Contents  &gt;&gt; Explosives &gt;&gt; 
These are dealt with exactly as per ranged attacks 
except that you must be adjacent to your target to 
make a melee attack. 

Note that butts, fists, and heavy objects are listed here 
for use as makeshift clubs. There are separate rules 
for</description>
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        <dc:date>2026-05-25T10:20:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mind_control</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:mind_control&amp;rev=1779704417&amp;do=diff</link>
        <description>Mind Control
 &lt;&lt; Navigation Hazards &lt;&lt;  Table of Contents  &gt;&gt; Playing the Enemy &gt;&gt; 
There are some missions, effects or abilities that 
generate a “mind control” effect. In the quick start 
book, the “Mindfield” mission has mind control effects 
that are clearly delineated and designed to make the 
characters slam their ship into mines.</description>
    </item>
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        <dc:date>2026-05-25T10:20:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mission_randomizer</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:mission_randomizer&amp;rev=1779704417&amp;do=diff</link>
        <description>Random Mission Chart
 &lt;&lt; Skill Check Modifiers &lt;&lt;  Table of Contents  &gt;&gt; Sequence of Play &gt;&gt; 
To randomly determine a mission, roll a d66 and consult the following:
  d66   MISSION   PAGE    11   Assault Lab   179    12   Assault Outpost   180    13   Assault Mine   180    14   Assault Planet   181    15   Asteroid Investigation   182    16   Bad Apple Shakedown Cruise   184    21   Crystal Planet   185    22   Diplomatic Immunity   186</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:missions&amp;rev=1779704417&amp;do=diff</link>
        <description>Missions
 &lt;&lt; Campaign Rules &lt;&lt;  Table of Contents  &gt;&gt; Guest Star Missions &gt;&gt; 
Each Battlestation game takes place in the context of a mission with specific details outlined as to the setup and objectives the heroes are to accomplish for success.

Title

This gives a name to the scenario that may or may not give a clue about its nature.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modules_cargo_bay_items_hulls_pods</title>
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        <description>Modules, Cargo Bay Items, Hulls, Pods, Etc.
 &lt;&lt; Cyberware &lt;&lt;  Table of Contents  &gt;&gt; Starship Modules &gt;&gt; 
Modules are detailed in the next section on Starships.

Cargo Bay Items are detailed under Cargo Bay on page 
109.

Hulls

When you are commissioned by the UREF, acquiring a 
ship’s hull is free when you want to increase the size 
of your ship. In campaigns where you aren’t under the 
aegis of the UREF or a navy, you’ll have to pay 1000cr 
per size of ship to get a new hull. You can turn in t…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>naming_conventions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:naming_conventions&amp;rev=1779704418&amp;do=diff</link>
        <description>Naming Conventions
 &lt;&lt; Random Species Chart &lt;&lt;  Table of Contents  &gt;&gt; Glossdex &gt;&gt;  SPECIES  NAMING CONVENTION  EXAMPLES  Beastmen  Grunts or sounds as the beast children name themselves  CaCaw, Howoo, Grrr   Bot(sentient)  Self-selected often reflecting moment of sentience  Unreal, Whispertech, Sourceror, Now, 00001, Freedom, Pew-Pew</description>
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        <dc:date>2026-05-25T10:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>navigation_hazards</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:navigation_hazards&amp;rev=1779704418&amp;do=diff</link>
        <description>Navigation Hazards
 &lt;&lt; Interstellar Movement &lt;&lt;  Table of Contents  &gt;&gt; Mind Control &gt;&gt; 
Each time a ship jumps there is a chance that 
something (usually bad) will happen to the ship.

Roll 2 dice. If the total is higher than the number 
of hexes the heroes are jumping, they are safe. 
Otherwise, there is a navigation hazard. The base 
severity for a navigation hazard is equal to the MD.</description>
    </item>
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        <dc:date>2026-05-25T10:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>other_types_of_actions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:other_types_of_actions&amp;rev=1779704418&amp;do=diff</link>
        <description>Other Types of Actions
 &lt;&lt; Special Character Actions &lt;&lt;  Table of Contents  &gt;&gt; Character Movement &gt;&gt; 
Automatic Actions

Some actions such as readying a weapon, deactivating 
the tractor, expending a battery, or spending your 
action to move require no skill check. These are 
automatic actions. You must spend your action to take 
them but needn’t roll the dice.</description>
    </item>
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        <dc:date>2026-05-25T10:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>personal_damage</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:personal_damage&amp;rev=1779704418&amp;do=diff</link>
        <description>Personal Damage
 &lt;&lt; Character Movement &lt;&lt;  Table of Contents  &gt;&gt; Profession &gt;&gt; 
Whenever a character suffers personal damage, they 
apply damage reduction and the effects of drugs if 
any. Personal damage you would sustain is luckable. 
Record the resulting damage on your character sheet 
(or track it with polyhedrals or something next to 
enemies).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>personality_profiles</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:personality_profiles&amp;rev=1779704418&amp;do=diff</link>
        <description>Personality Profiles
 &lt;&lt; Treasure &lt;&lt;  Table of Contents  &gt;&gt; Campaign Rules &gt;&gt; 
Here are a bunch of strange characters. Feel free to use a d66 to randomize and mix and match. Or, for ease of play, you can just roll once and read across the line. Adding a Personality to the Enemy crew costs an additional</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>phase_6_end_of_round</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:phase_6_end_of_round&amp;rev=1779704419&amp;do=diff</link>
        <description>End of Round (If Phase 6)
 &lt;&lt; End of Phase &lt;&lt;  Table of Contents  &gt;&gt; Ending The Mission &gt;&gt; 
If it is Phase 6, address the following:

	*  Remove Used Markers - Remove all used markers from ships modules.
	*  Reduce Power - Reduce all ship’s power levels by one each in Helm, Guns, and Shields.</description>
    </item>
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        <dc:date>2026-05-25T10:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>piloting</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:piloting&amp;rev=1779704419&amp;do=diff</link>
        <description>Piloting
 &lt;&lt; Engineering &lt;&lt;  Table of Contents  &gt;&gt; Science &gt;&gt; 
This is the art of power assisted movement. Use this skill to operate the Helm or fly a JetPack if you have one.

Professional Pilots wear yellow uniforms.

Use Piloting to:

	*  Maneuver in the Helm (page 128).
	*  Move with a JetPack (page 93).</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>planetary_opportunities</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:planetary_opportunities&amp;rev=1779704419&amp;do=diff</link>
        <description>Planetary Opportunities
 &lt;&lt; Galactic Expansion / Map &lt;&lt;  Table of Contents  &gt;&gt; Starship Registry &gt;&gt;  SECTOR/SYSTEM  PLANET  OPPORTUNITY  NOTES  7.23  GAIDASZGRAD  Missile Upgrades  All ships leaving this system gain the benefit of a Missile  Enhancement Device (page 115) for the next campaign turn.  7.45  BENWILKIA</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>playing_the_enemy</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:playing_the_enemy&amp;rev=1779704419&amp;do=diff</link>
        <description>Playing the Enemy
 &lt;&lt; Mind Control &lt;&lt;  Table of Contents  &gt;&gt; Plot Twists &gt;&gt; 
As the Enemy, you are in charge of everything. You 
must interpret rules and make rulings as well as 
controlling all enemies, neutrals, space anomalies, 
traps etc. 

You will do fine as long as you remember that the 
point of Battlestations like all games is to have fun. 
These rules are here to create an artificial reality 
where starships whiz around in space and characters 
take bold actions to meet the challenges …</description>
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        <dc:date>2026-05-25T10:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>plot_twists</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:plot_twists&amp;rev=1779704419&amp;do=diff</link>
        <description>Plot Twists
 &lt;&lt; Playing the Enemy &lt;&lt;  Table of Contents  &gt;&gt; Treasure &gt;&gt; 
Plot Twists help balance the game and provide a little 
flair.

Many missions will have recommended Plot Twists 
that you can select by spending Plot Twist cards 
before the mission. The number on the Plot twist 
indicates how many Plot Twist cards you must spend 
to select this plot twist.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>powered_armor</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:powered_armor&amp;rev=1779704419&amp;do=diff</link>
        <description>Powered Armor
 &lt;&lt; Cargo Bay Glossdex &lt;&lt;  Table of Contents  &gt;&gt; Tractor &gt;&gt; 
This energized exoskeleton is equipped with extra shielding and weaponry to provide both offensive and defensive capabilities. It requires an entire Cargo Bay item slot to house the charging and supply station for a single suit of powered armor and an entire Phase to strap yourself into it.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>profession</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:profession&amp;rev=1779704420&amp;do=diff</link>
        <description>Profession
 &lt;&lt; Personal Damage &lt;&lt;  Table of Contents  &gt;&gt; Skills &gt;&gt; 
Designate one basic skill as your profession. This is normally one of the main skills (Combat, Engineering, Piloting or Science). You may reroll up to one die in each Skill Check you attempt when using that skill. The skills are color coded to match the modules that use those skills.</description>
    </item>
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        <dc:date>2026-05-25T10:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>psionics</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:psionics&amp;rev=1779704420&amp;do=diff</link>
        <description>Psionics
 &lt;&lt; Diplomacy &lt;&lt;  Table of Contents  &gt;&gt; Sanity &gt;&gt; 
This skill isn&#039;t normally part of a character&#039;s makeup. It represents amazing talents to manipulate the universe with the power of your mind.

Professional Psions wear black uniforms.

Depending on the campaign you are playing in, Psionics may be an important part of it or officially excluded.</description>
    </item>
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        <dc:date>2026-05-25T10:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>random_species_chart</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:random_species_chart&amp;rev=1779704420&amp;do=diff</link>
        <description>Random Species Chart
 &lt;&lt; Freighters &lt;&lt;  Table of Contents  &gt;&gt; Naming Conventions &gt;&gt; 
Sometimes you want to determine a random 
species for whatever reason. The first column uses 
a d66 to select a species at random oblivious to 
the demographics of the galaxy as if whaloids and 
fungaloids were as common as humans. The second 
column uses a d666 to select a species at random 
taking into consideration the varying population sizes 
of the known species of the galaxy.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ranged_weapons</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:ranged_weapons&amp;rev=1779704420&amp;do=diff</link>
        <description>Ranged Weapons
 &lt;&lt; Equipment &lt;&lt;  Table of Contents  &gt;&gt; Heavy Ranged &gt;&gt; 
These are weapons you use to apply effects (usually
damage) to an enemy or module that might be next to
you or some distance away. Unless otherwise specified,
you must have Line of Sight to your target (see page
38).

Range Bands</description>
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        <dc:date>2026-05-25T10:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>requisitions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:requisitions&amp;rev=1779704420&amp;do=diff</link>
        <description>Requisitions
 &lt;&lt; Death &lt;&lt;  Table of Contents  &gt;&gt; Character Advancement &gt;&gt; 
At this time, each hero may select an item they wish 
to get without having to pay for it. Roll 2 dice and add 
your Rank. If you rolled equal to or higher than the 
rq# for the item, it is yours. Heroes may spend their 
requisition to assist another hero’s requisition. The 
difficulty to assist is 8 but reduce this by your Rank.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>run_mission</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:run_mission&amp;rev=1779704420&amp;do=diff</link>
        <description>Run Mission
 &lt;&lt; Setup Mission &lt;&lt;  Table of Contents  &gt;&gt; Ship Movement &gt;&gt; 
The Enemy will announce the start of the mission and 
after warp in run it in phases and rounds (6 phases 
per round) until an end of mission goal has been met 
or (more likely) it has become obvious that a mission 
is successful or a failure. There will be more on this in 
the Enemy’s section.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sanity</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:sanity&amp;rev=1779704421&amp;do=diff</link>
        <description>Sanity
 &lt;&lt; Psionics &lt;&lt;  Table of Contents  &gt;&gt; Special Abilities &gt;&gt; 
This is the skill you use to keep your head together in the Deep Ones in Deep Space campaign book that features a horror mechanic.

Professional Psychiatrists wear gray uniforms.

If you aren&#039;t running a Deep Ones campaign, you can count double your Sanity as a pool of rerolls for passive Athletics checks.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>science</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:science&amp;rev=1779704421&amp;do=diff</link>
        <description>Science
 &lt;&lt; Piloting &lt;&lt;  Table of Contents  &gt;&gt; Diplomacy &gt;&gt; 
Science is something of a catch-all with a broader range of uses than the other skills. Science is used to repair anything bot-sized or smaller.

You&#039;ll also employ Science to use a MedKit for healing, as well as operating the science-based modules:</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sectors_7_8_and_9</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:sectors_7_8_and_9&amp;rev=1779704421&amp;do=diff</link>
        <description>Sectors 7, 8, and 9
 &lt;&lt; Astral Bodies &lt;&lt;  Table of Contents  &gt;&gt; Galactic Expansion / Map &gt;&gt; 
Since Freetrader published its guidebook of the Galaxy there has been much exploration “south” of the bottom 
border of the galactic map. Sectors 7, 8 and 9 have been officially added to the Galactic Map. Sector 8 is an 
extension of the Sector 4 rift that separates the spiral arms of the galaxy.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>select_an_enemy</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:select_an_enemy&amp;rev=1779704421&amp;do=diff</link>
        <description>Select an Enemy
 &lt;&lt; Skills and Skill Checks &lt;&lt;  Table of Contents  &gt;&gt; Create Characters &gt;&gt; 
The Enemy brings the mission to life by controlling 
everything in the game except for the characters’ 
actions. The Enemy even has the last word on the 
rules. They play the enemies (or space monsters or 
anomalies) to the best of their abilities. The fact that 
the crew working together have special abilities and 
luck means that they should win most of the time. 
In this game, there is cloning so even …</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sequence_of_play</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:sequence_of_play&amp;rev=1779704421&amp;do=diff</link>
        <description>Sequence of Play
 &lt;&lt; Mission Randomizer &lt;&lt;  Table of Contents  &gt;&gt; Hull Check &gt;&gt;  SEQUENCE OF PLAY  PAGE  BEFORE THE MISSION  Select an Enemy  12  Select Characters  12  Determine Mission Difficulty  144  Select Mission  144  Heroes Build Ship  144  Place Characters on Ship  144  Determine Enemy Skills and Equipment  160  Enemy Draws Plot Twist Cards  144  Enemy Morale Ability (Optional)  162  Enemy Determines Treasure (Optional)  164  Mission Setup  146  Upgrades  145  Navigation Hazard (Optiona…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setup_mission</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:setup_mission&amp;rev=1779704422&amp;do=diff</link>
        <description>Setup Mission
 &lt;&lt; Upgrades &lt;&lt;  Table of Contents  &gt;&gt; Run Mission &gt;&gt; 
The Enemy reads the mission briefing aloud to the 
players and sets up the mission according to the 
setup. There may be secrets about the mission that 
the Enemy will keep secret. (That’s why they are 
secrets).

Space maps (hexes)</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ship_movement</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:ship_movement&amp;rev=1779704422&amp;do=diff</link>
        <description>Ship Movement
 &lt;&lt; Run Mission &lt;&lt;  Table of Contents  &gt;&gt; Hero Actions &gt;&gt; 
Ships travel a number of hexes each phase equal to 
the ship speed in the direction they are heading.

A few ship’s manoeuvres (sideslip, stall) or an overwatch 
action to change facing or speed will modify this. See</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:ship_to_ship_combat&amp;rev=1779704422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ship_to_ship_combat</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:ship_to_ship_combat&amp;rev=1779704422&amp;do=diff</link>
        <description>Ship to Ship Combat
 &lt;&lt; Cannon &lt;&lt;  Table of Contents  &gt;&gt; Cargo Bay &gt;&gt; 
The Cannon is a direct fire weapon and must have facing and line of sight to come to bear on the target. The Missile Bay is indirect so it just needs any external facing to let the missile out (see page 106). The Cannon configured to Fusion mode needs facing and line of sight to a target hex and then deals indirect damage to everything in range and line of sight of the explosion it generates. Although technically a Science-ba…</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:ships_as_characters&amp;rev=1779704422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ships_as_characters</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:ships_as_characters&amp;rev=1779704422&amp;do=diff</link>
        <description>Ships as Characters

(Optional)
 &lt;&lt; Teleporter &lt;&lt;  Table of Contents  &gt;&gt; Legendary Ships &gt;&gt; 
Ships begin at Rank 0. They gain and spend Prestige like characters except they don&#039;t get bonus prestige for dying. Each time they Rank up, they get a new special ability selected at random from the chart below by rolling a d66 (roll 2 dice reading he first one as 10s digit and the second one as 1s digit.) If the resulting ability is one the ship already has, you may choose any ability on the list.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skill_check_modifiers</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:skill_check_modifiers&amp;rev=1779704423&amp;do=diff</link>
        <description>Modifiers for Skill Checks
 &lt;&lt; Glossdex &lt;&lt;  Table of Contents  &gt;&gt; Mission Randomizer &gt;&gt; 
The following chart shows the difficulty modifier for 
each Skill Check:
 SKILL CHECK MODIFIER  DIFFICULTY   PAGE   Skill  - skill   10   Prepare  -1   30   Assist  -1   29   Drug  +/-1   96   Equipment (relevant)  -1   74   Upgraded Module or Equipment  -1   145</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills_and_skill_checks</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:skills_and_skill_checks&amp;rev=1779704422&amp;do=diff</link>
        <description>Skills and Skill Checks
 &lt;&lt; Introduction to the Game &lt;&lt;  Table of Contents  &gt;&gt; Select an Enemy &gt;&gt; 
There are 5 basic skills in Battlestations representing
the major areas relevant to manning a starship in
battle:

[Athletics]Athletics, [Science]Science, [Engineering]Engineering, [Combat]Combat and [Piloting]Piloting.

When an action requires a skill check determine the
target number and roll 2 dice. Compare your result to
a target number. The target number will be reduced by
your skill level and…</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:skills&amp;rev=1779704422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skills</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:skills&amp;rev=1779704422&amp;do=diff</link>
        <description>Skills
 &lt;&lt; Profession &lt;&lt;  Table of Contents  &gt;&gt; Athletics &gt;&gt; 
Basic Skills

There are five basic skills in the game:

	*  Athletics
	*  Combat
	*  Engineering
	*  Piloting
	*  Science

Athletics is the only skill that must be at least level one. There are ancillary skills: Diplomacy, Psionics, Sanity, etc. that may be relevant for a specific mission or campaign but you can get along just fine by ignoring them.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_abilities</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:special_abilities&amp;rev=1779704423&amp;do=diff</link>
        <description>Special Abilities
 &lt;&lt; Sanity &lt;&lt;  Table of Contents  &gt;&gt; Special Ability Index &gt;&gt; 
With each Rank you select one Special Ability. Some Special Abilities have a pool that limits the number of times the ability may be used in a campaign turn. If this pool is based on a skill, use only your base skill to determine the pool. It is unaffected by drugs, cyberware, toxins, etc. Unless otherwise stated, you may only take each ability a maximum of once.</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:special_ability_index&amp;rev=1779704423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_ability_index</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:special_ability_index&amp;rev=1779704423&amp;do=diff</link>
        <description>Special Ability Index
 &lt;&lt; Special Abilities &lt;&lt;  Table of Contents  &gt;&gt; Special Ability List &gt;&gt;   COLOR   USEFULNESS TO PROFESSION    All around marines      Best for shipboard marines      Best for boarding marines      Good for engineers and scientists    All around engineers      Best for shipboard engineers</description>
    </item>
    <item rdf:about="http://battlestations.curufea.com/doku.php?id=content:official:rules:special_character_actions&amp;rev=1779704423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_character_actions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:special_character_actions&amp;rev=1779704423&amp;do=diff</link>
        <description>Special Character Actions
 &lt;&lt; Character Actions &lt;&lt;  Table of Contents  &gt;&gt; Other Types of Actions &gt;&gt; 
This is a list of things you can do that are kind of 
different. Spending your action to help somebody else 
get a -1 difficulty this turn or preparing to get a bonus 
of -1 difficulty on your next action can be valuable. 
These slightly advanced rules make the game feel 
more natural and provide a little more tactical texture.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>species</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:species&amp;rev=1779704423&amp;do=diff</link>
        <description>Species
 &lt;&lt; Create Characters &lt;&lt;  Table of Contents  &gt;&gt; Bots &gt;&gt; 
Everybody has a different set of attributes based 
on what kind of creature they are. Each species has 
attributes that affect game play; Base Hit Points, Move, 
Hands, Alien Ability, Target number, and whether they 
can wear Armor. There are 14 standard species to 
choose from as well as 4 advanced species and 12 
varieties of beastmen. All of these are</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-05-25T10:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>starship_modules</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:starship_modules&amp;rev=1779704424&amp;do=diff</link>
        <description>Starship Modules
 &lt;&lt; Modules, Cargo Bay Items, Hulls, Pods &lt;&lt;  Table of Contents  &gt;&gt; Cannon &gt;&gt; 
So you&#039;ve got your character with a species, skills, luck, a special ability and equipment. Now you need a method to get to the adventure.

The players collectively crew the starship. Starting characters should get a Size 3 ship in the hull registry of their choice outfitted with the modules of their choosing (Human ships are good for beginners).</description>
    </item>
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        <dc:date>2026-05-25T10:20:24+00:00</dc:date>
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        <description>Starship Registry
 &lt;&lt; Planetary Opportunities &lt;&lt;  Table of Contents  &gt;&gt; Ship Templates &gt;&gt; 
Each ship registry provides a benefit based on the hull 
configuration.
 REGISTRY  BENEFIT  Beastman  Built-in Boarding Plank. Ship can connect any external module to any other ship in the same hex. (see page 112)  Bot  Each Life Support allows for an additional Bot.</description>
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        <title>start</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:start&amp;rev=1779704424&amp;do=diff</link>
        <description>RULES

Table of Contents

----------



Pages in this namespace:

	* Action Reference
	* Advanced Species
	* Advancement
	* After the Mission
	* Alternate Modes of Play
	* Astral Bodies
	* Athletics
	* Campaign Rules
	* Cargo Bay Glossdex
	* Cargo Bay Items
	* Character Actions
	* Character Movement
	* Combat
	* Create Characters
	* Cyberware
	* Death
	* Diplomacy
	* Dirtside
	* Drugs and Toxins
	* End of Phase
	* End of Round (If Phase 6)
	* Ending The Mission
	* Enemy Actions
	* Engineering
	*…</description>
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        <dc:date>2026-05-25T10:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>table_of_contents</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:table_of_contents&amp;rev=1779704424&amp;do=diff</link>
        <description>Table of Contents

The rulebook.  

Contents

The name will link to the page about that rule.  If the name is not a link - it&#039;s not relevant to an online rulebook and likely is just a title page, image or contains no rules.

Note: Page numbers of the form</description>
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        <dc:date>2026-05-25T10:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the_starships_missions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:the_starships_missions&amp;rev=1779704424&amp;do=diff</link>
        <description>The Starships&#039; Missions
 &lt;&lt; Guest Star Missions &lt;&lt;  Table of Contents  &gt;&gt; ALT MODES OF PLAY &gt;&gt; 
New missions from the Battlestations: The Starships expansion.

Note: All page numbers refer to the Battlestations: The Starships booklet.
 MISSION   PAGE   Galactic Blockade   14   Schrödinger&#039;s Starship   16   Shields Up   18   Pushing the Envelope   19   It Takes a Beating   20   On All Sides   21   Way Out of Control   22</description>
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        <dc:date>2026-05-25T10:20:24+00:00</dc:date>
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        <title>tractor</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:tractor&amp;rev=1779704424&amp;do=diff</link>
        <description>Tractor
 &lt;&lt; Powered Armor &lt;&lt;  Table of Contents  &gt;&gt; Fighters &gt;&gt; 
This little cargo equipment warrants its own section as there is a lot it can do.

The Tractor is used to grab or hold anything ship sized or smaller. The Tractor does not acquire Used markers but it is at a penalty to use equal to the number of objects it is holding. Each use of the Tractor spends a point of Guns power.</description>
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        <dc:date>2026-05-25T10:20:25+00:00</dc:date>
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        <title>treasure</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:treasure&amp;rev=1779704425&amp;do=diff</link>
        <description>Treasure
 &lt;&lt; Plot Twists &lt;&lt;  Table of Contents  &gt;&gt; Personality Profiles &gt;&gt; 
Fantastic items can make or break your campaign. If 
there isn’t enough of the amazing, things look a little 
mundane. Too much whimsy, though will make it goofy 
or have characters overburdened or overpowered. 
Please put a little thought into adding the possibility 
of a treasure item to each mission. Treasure is more 
appreciated if the acquisition process includes having 
to fight a foe that is using it against you. …</description>
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        <title>upgrades</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:upgrades&amp;rev=1779704425&amp;do=diff</link>
        <description>Upgrades
 &lt;&lt; Adventure &lt;&lt;  Table of Contents  &gt;&gt; Setup Mission &gt;&gt; 
Space is huge and there is a lot of 
downtime while you are in hyperspace 
between planets. Most of us like to spend 
this time productively by souping up our 
gear and optimizing it. Of course, there is 
always the danger that you’ll go too far in 
sharpening your</description>
    </item>
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        <dc:date>2026-05-25T10:20:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>useful_actions</title>
        <link>http://battlestations.curufea.com/doku.php?id=content:official:rules:useful_actions&amp;rev=1779704425&amp;do=diff</link>
        <description>Action Reference
 &lt;&lt; Hull Check &lt;&lt;  Table of Contents 
Commonly used actions and difficulty parameters.
 ACTION  SKILL  MODULE  DIFFICULTY  Fire Cannon   Combat   Cannon  Distance + 2x Speed  Launch Missile   Combat   Missile Bay  11  Personal Attack   Combat    -   Target&#039;s Target #  Pump Engine    Engineering   Engine  8 +3 per additional  Transfer Power   Engineering</description>
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