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content:athletics [2017/07/09 04:23] – created lektu | content:athletics [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | ===== Athletics ===== | ||
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- | This is a measure of your health. Add Athletics to your Rank and your species' | ||
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- | Unlike other skills, Athletics must be a minimum of 1. Professional Athletes wear white uniforms but you really shouldn' | ||
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- | **Use Athletics for:** | ||
- | * //Running for extra movement (Difficulty 11)// | ||
- | * // | ||
- | * //Resisting Unsupported Life Support, Toxins, Disintegration, | ||
- | * //Carry Capacity is determined by your Athletics x 10// | ||
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- | ==== Carry Capacity ==== | ||
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- | The total mass of gear you can carry is determined by your Athletics x 10. Carry Capacity represents how much something affects you rather than a sheer weight cost. A cyber-chip doesn' | ||
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- | ==== Dropping Stuff ==== | ||
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- | You can drop things only during your turn. If you go unconscious or have a cyberlimb EMPed you are still holding the stuff in your hands. You just can't use it. | ||
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- | ==== Overburdened ==== | ||
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- | If, for some reason, you care carrying more than your capacity (you picked up a wounded comrade, or your skeletal enhancement was EMPed) your move value is reduced by one and any Active Skill Check you attempt is at a penalty of +3 difficulty. | ||
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- | If you are already overburdened and you want to pick up another object, you must make an Athletics check of 8 + 3 for each additional barrel-sized object you are already carrying. | ||
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- | ==== Quickdraw (Quickgive, Quickholster, | ||
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- | // | ||
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- | If successful, you may put a piece of equipment that is on your person ready into your hand as a free action (i.e. draw a blaster). You may still take your standard action this turn (either before or after readying the item) but it will be at a penalty of +3 difficulty to any skill check or -1 square if it is movement. Failure in this check expends your action with no result. | ||
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- | If you add a " | ||
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- | You may add +3 to the difficulty of this check each to draw additional items. | ||
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- | Add +3 to the difficulty of this check to draw an item from the floor or the person of an unresisting adjacent character. | ||
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- | ---- | ||
- | === EXAMPLE === | ||
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- | You could make an Athletics check of 11 to quickdraw your blaster, shoot it (at +3 difficulty) and then holster it. | ||
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- | The difficulty would be 14 if you wanted to pick it up off the floor, shoot and holster it. | ||
- | ---- | ||
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- | Note that reaching into an occupied square entitles the occupant to make a free attack on you. | ||
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- | You may use these same rules to put something away o put something into somebody else's hand. | ||