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| - | ====== Bot ====== | ||
| - | |||
| - | (BAHT) | ||
| - | Sentient and otherwise | ||
| - | |||
| - | Sentient bots can be heroes. The extra crew slots on | ||
| - | a heroes’ ship will be filled by nonsentient bots. The | ||
| - | rules for sentient and nonsentient bots differ slightly | ||
| - | as outlined below. | ||
| - | |||
| - | A bot as a hero has luck, skills and gains credits | ||
| - | experience, prestige, rank and special abilities just | ||
| - | like organic characters. Character bots get built in | ||
| - | equipment like nonsentient bots according to their | ||
| - | profession. Bots cannot use cyberware or wear armor | ||
| - | other than powered armor. Nonsentient bots in | ||
| - | powered armor are broken only on a “6”. | ||
| - | |||
| - | **Alien Ability**: Mechanical | ||
| - | |||
| - | Character bots cannot be upgraded like nonsentient | ||
| - | bots but they get one free upgrade per rank (this | ||
| - | upgrade is completely free and happens automatically | ||
| - | as soon as you rank up). This is in addition to the | ||
| - | Special Ability characters normally get. Character bots | ||
| - | suffer damage and can be healed just like organic | ||
| - | characters. Character bots suffer one less point of | ||
| - | damage per die they sustain. Note that effects that | ||
| - | don’t deal dice of damage are not reduced. All bots are | ||
| - | unaffected by drugs or toxins. | ||
| - | |||
| - | ===== Bot Built-ins ===== | ||
| - | |||
| - | |||
| - | Each bot has a built-in blaster as well as one built- | ||
| - | in according to their profession. These built-ins do | ||
| - | not count against the bot’s Carry capacity. As an | ||
| - | Engineering or Science action of 11, you can swap out | ||
| - | a bot’s built-in item for another item that you have | ||
| - | but any additional mass will count against the bot’s | ||
| - | carry limit. This does not count as an “upgrade”. | ||
| - | |||
| - | * Marine-bot - Vibraknife | ||
| - | * Engineer-bot - ToolKit | ||
| - | * Pilot-bot - JetPack | ||
| - | * Sci-bot – MedKit (enemy Science Bots in the Bot Wars campaign have a vibraknife instead of a MedKit) | ||
| - | |||
| - | |||
| - | ===== Bot Damage ===== | ||
| - | |||
| - | |||
| - | Nonsentient bots have no Hit Points, per se. They are | ||
| - | broken when a personal damage die against them | ||
| - | shows a 5 or 6 and are irrevocably destroyed if they | ||
| - | are damaged with a roll of a 6 while or after being | ||
| - | broken (in the same or subsequent attack). Apply the | ||
| - | higher die first. For example, a bot suffering a 5,6 or | ||
| - | 6,5 or 2,5,2 in one attack would be broken but not | ||
| - | destroyed. A result of 6,6 would destroy a bot. Damage | ||
| - | dice results of 1,2,3 or 4 do not damage bots. Bots | ||
| - | cannot function when they are broken. | ||
| - | |||
| - | If a nonsentient bot is damaged by point based effects | ||
| - | that don’t roll dice (other than a needler), roll a die | ||
| - | and the bot is broken on a 5 or 6. If the amount of | ||
| - | damage that would be dealt is more than 6, roll one | ||
| - | damage die for the bot for each 6 points of damage | ||
| - | (rounding up). Bots treat EMP and Stun effects as Stun. | ||
| - | Bots are unaffected by gas, drugs and most needler | ||
| - | effects. | ||
| - | |||
| - | Sentient Bots can only be healed in exactly the same | ||
| - | way as non-bot characters with a Sick Bay, MedKit, etc. | ||
| - | |||
| - | ===== Repair Bot ===== | ||
| - | |||
| - | //(Science or Engineering skill vs. difficulty 11)// | ||
| - | |||
| - | Success removes a damage marker from a non- | ||
| - | sentient bot. | ||
| - | |||
| - | |||
| - | |||
| - | ===== NPC Bots ===== | ||
| - | |||
| - | |||
| - | Enemy ships are normally manned by the species of a | ||
| - | given mission. If there is more than one Life Support, | ||
| - | Enemies may substitute a set of bots for 4 of the crew. | ||
| - | The heroes’ ships are manned by the heroes with bots | ||
| - | or freebooters (see Pirates of Trundlia page 8) filling | ||
| - | in the extra crew slots as space allows. Personnel | ||
| - | willing to join the U.R.E.F. are in short supply and | ||
| - | cloning is expensive. You may make use of these | ||
| - | robotic mechanical assistants (a.k.a. Bots) to take over | ||
| - | the functions of what would normally be handled by | ||
| - | an organic crew member. | ||
| - | |||
| - | Bots take up a Life Support slot just like a living | ||
| - | character for required maintenance materials, | ||
| - | recharge station, spare parts, etc. The standard | ||
| - | (nonsentient) bot has one selected skill in which they | ||
| - | are professional and a built-in blaster. They have a | ||
| - | skill level of 3 in their profession and are entitled to | ||
| - | a professional reroll. In all other skills, they have an | ||
| - | effective skill level of 1. An ally bot doesn’t act unless | ||
| - | commanded to act by a hero or ally. Any ally or hero | ||
| - | may command a bot as a free action even out of turn. | ||
| - | |||
| - | ===== Bots and Life Support ===== | ||
| - | |||
| - | |||
| - | Bots require Life Support to function just like other | ||
| - | characters or they will breakdown (failing a life | ||
| - | support check and suffering a 5 or 6 on the damage | ||
| - | die.) | ||
| - | |||
| - | If you don’t want this to happen, give your bot a | ||
| - | battery upgrade or have it carry an EVA. A non-sentient | ||
| - | bot that is doubly broken by failed Life Support is not | ||
| - | destroyed. It is deactivated and can be reactivated at a | ||
| - | starbase. | ||
| - | |||
| - | This can be useful if you have a rescue mission and | ||
| - | need to free up some crew slots. The powered down | ||
| - | bots do not require Life Support. | ||
| - | |||
| - | ===== Deactivating Bots ===== | ||
| - | |||
| - | |||
| - | A bot that is broken can be deactivated with a Science | ||
| - | or Engineering check of 14. Deactivated Bots may only | ||
| - | be reactivated at the end of the campaign turn. | ||
| - | |||
| - | ===== Upgrading Bots ===== | ||
| - | |||
| - | //(Science or Engineering skill vs. difficulty 11)// | ||
| - | |||
| - | There is no limit to the number of different upgrades | ||
| - | a bot can have except that it can only have each one | ||
| - | a maximum of once. This action counts as an upgrade | ||
| - | action and must be taken during the Upgrades portion | ||
| - | of the campaign turn (see page 145). WristComps | ||
| - | give a +1 bonus to this attempt if using Science skill | ||
| - | and ToolKits give a +1 bonus to this attempt if using | ||
| - | Engineering skill. | ||
| - | |||
| - | Any failed Upgrade attempt destroys the bot | ||
| - | irrevocably. Player character bots cannot be upgraded | ||
| - | in this way. | ||
| - | |||
| - | ^ UPGRADE ^ EFFECT | | ||
| - | | Battery | Bot has built-in EVA| | ||
| - | | Combat | -1 on Combat Skill check difficulty| | ||
| - | | Dedicated | -1 to specific Skill check difficulty but +1 difficulty for all other skill checks.| | ||
| - | | Engineering | -1 on Engineering Skill check difficulty| | ||
| - | | Extra Hand | Bot gets an extra hand| | ||
| - | | Gravsled | -1 move but built-in Gravsled| | ||
| - | | Gyros | Ignore 1 OOC| | ||
| - | | Hydraulics | Double Carry Capacity| | ||
| - | | JetPack | Built-in JetPack| | ||
| - | | MedKit | Built-in MedKit| | ||
| - | | Motivated | Hero may spend Luck to give this bot rerolls and can command bot even if they are dead.| | ||
| - | | Multitasker | Take an extra action during move if it doesn' | ||
| - | | Pilot | -1 on Piloting Skill check difficulty| | ||
| - | | Science | -1 on Science Skill check difficulty| | ||
| - | | Shield | Bot has a built-in Shield| | ||
| - | | Sturdy | -1 on Athletics Skill check difficulty| | ||
| - | | ToolKit | Built-in Toolkit| | ||
| - | | Wheels | +2 Move| | ||