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content:bots [2017/06/28 17:27] – [Upgrading Bots] lektucontent:bots [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Bot ====== 
-  
-(BAHT)  
  
-Sentient and otherwise 
- 
-Sentient bots can be heroes. The extra crew slots on  
-a heroes’ ship will be filled by nonsentient bots. The  
-rules for sentient and nonsentient bots differ slightly  
-as outlined below. 
- 
-A bot as a hero has luck, skills and gains credits  
-experience, prestige, rank and special abilities just  
-like organic characters. Character bots get built in  
-equipment like nonsentient bots according to their  
-profession. Bots cannot use cyberware or wear armor  
-other than powered armor. Nonsentient bots in  
-powered armor are broken only on a “6”. 
- 
-**Alien Ability**: Mechanical 
- 
-Character bots cannot be upgraded like nonsentient  
-bots but they get one free upgrade per rank (this  
-upgrade is completely free and happens automatically  
-as soon as you rank up). This is in addition to the  
-Special Ability characters normally get. Character bots  
-suffer damage and can be healed just like organic  
-characters. Character bots suffer one less point of  
-damage per die they sustain. Note that effects that  
-don’t deal dice of damage are not reduced. All bots are  
-unaffected by drugs or toxins. 
- 
-===== Bot Built-ins ===== 
- 
- 
-Each bot has a built-in blaster as well as one built- 
-in according to their profession. These built-ins do  
-not count against the bot’s Carry capacity. As an  
-Engineering or Science action of 11, you can swap out  
-a bot’s built-in item for another item that you have  
-but any additional mass will count against the bot’s  
-carry limit. This does not count as an “upgrade”. 
- 
-  * Marine-bot - Vibraknife 
-  * Engineer-bot - ToolKit 
-  * Pilot-bot - JetPack 
-  * Sci-bot – MedKit (enemy Science Bots in the Bot Wars campaign have a vibraknife instead of a MedKit) 
- 
- 
-===== Bot Damage ===== 
- 
- 
-Nonsentient bots have no Hit Points, per se. They are  
-broken when a personal damage die against them  
-shows a 5 or 6 and are irrevocably destroyed if they  
-are damaged with a roll of a 6 while or after being  
-broken (in the same or subsequent attack). Apply the  
-higher die first. For example, a bot suffering a 5,6 or  
-6,5 or 2,5,2 in one attack would be broken but not  
-destroyed. A result of 6,6 would destroy a bot. Damage  
-dice results of 1,2,3 or 4 do not damage bots. Bots  
-cannot function when they are broken. 
- 
-If a nonsentient bot is damaged by point based effects  
-that don’t roll dice (other than a needler), roll a die  
-and the bot is broken on a 5 or 6. If the amount of  
-damage that would be dealt is more than 6, roll one  
-damage die for the bot for each 6 points of damage  
-(rounding up). Bots treat EMP and Stun effects as Stun.  
-Bots are unaffected by gas, drugs and most needler  
-effects. 
- 
-Sentient Bots can only be healed in exactly the same  
-way as non-bot characters with a Sick Bay, MedKit, etc. 
- 
-===== Repair Bot ===== 
- 
-//(Science or Engineering skill vs. difficulty 11)//  
- 
-Success removes a damage marker from a non- 
-sentient bot. 
- 
- 
- 
-===== NPC Bots ===== 
- 
- 
-Enemy ships are normally manned by the species of a  
-given mission. If there is more than one Life Support,  
-Enemies may substitute a set of bots for 4 of the crew.  
-The heroes’ ships are manned by the heroes with bots  
-or freebooters (see Pirates of Trundlia page 8) filling  
-in the extra crew slots as space allows. Personnel  
-willing to join the U.R.E.F. are in short supply and  
-cloning is expensive. You may make use of these  
-robotic mechanical assistants (a.k.a. Bots) to take over  
-the functions of what would normally be handled by  
-an organic crew member.  
- 
-Bots take up a Life Support slot just like a living  
-character for required maintenance materials,  
-recharge station, spare parts, etc. The standard  
-(nonsentient) bot has one selected skill in which they  
-are professional and a built-in blaster. They have a  
-skill level of 3 in their profession and are entitled to  
-a professional reroll. In all other skills, they have an  
-effective skill level of 1. An ally bot doesn’t act unless  
-commanded to act by a hero or ally. Any ally or hero  
-may command a bot as a free action even out of turn. 
- 
-===== Bots and Life Support ===== 
- 
- 
-Bots require Life Support to function just like other  
-characters or they will breakdown (failing a life  
-support check and suffering a 5 or 6 on the damage  
-die.)  
- 
-If you don’t want this to happen, give your bot a  
-battery upgrade or have it carry an EVA. A non-sentient  
-bot that is doubly broken by failed Life Support is not  
-destroyed. It is deactivated and can be reactivated at a  
-starbase.  
- 
-This can be useful if you have a rescue mission and  
-need to free up some crew slots. The powered down  
-bots do not require Life Support. 
- 
-===== Deactivating Bots ===== 
- 
- 
-A bot that is broken can be deactivated with a Science  
-or Engineering check of 14. Deactivated Bots may only  
-be reactivated at the end of the campaign turn. 
- 
-===== Upgrading Bots ===== 
- 
-//(Science or Engineering skill vs. difficulty 11)// 
- 
-There is no limit to the number of different upgrades  
-a bot can have except that it can only have each one  
-a maximum of once. This action counts as an upgrade  
-action and must be taken during the Upgrades portion  
-of the campaign turn (see page 145). WristComps  
-give a +1 bonus to this attempt if using Science skill  
-and ToolKits give a +1 bonus to this attempt if using  
-Engineering skill.  
- 
-Any failed Upgrade attempt destroys the bot  
-irrevocably. Player character bots cannot be upgraded  
-in this way. 
- 
-^ UPGRADE ^ EFFECT | 
-| Battery | Bot has built-in EVA| 
-| Combat | -1 on Combat Skill check difficulty| 
-| Dedicated | -1 to specific Skill check difficulty but +1 difficulty for all other skill checks| 
-| Engineering | -1 on Engineering Skill check difficulty| 
-| Extra Hand | Bot gets an extra hand| 
-| Gravsled | -1 move but built-in Gravsled| 
-| Gyros | Ignore 1 OOC| 
-| Hydraulics | Double Carry Capacity| 
-| JetPack | Built-in JetPack| 
-| MedKit | Built-in MedKit| 
-| Motivated | Hero may spend Luck to give this bot rerolls and can command bot even if they are dead| 
-| Multitasker | Take an extra action during move if it doesn't require a skill check. This action may not be brace, prepare, or include any movement.| 
-| Pilot | -1 on Piloting Skill check difficulty| 
-| Science | -1 on Science Skill check difficulty| 
-| Shield | Bot has a built-in Shield| 
-| Sturdy | -1 on Athletics Skill check difficulty| 
-| ToolKit | Built-in ToolKit| 
-| Wheels | +2 Move| 
content/bots.1498696047.txt.gz · Last modified: 2017/06/28 17:27 by lektu