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| - | ====== Create Characters ====== | ||
| - | Each player plays a single character on the starship. | ||
| - | If your Life Support allows more crew than you have | ||
| - | players, you’ll fill the extra spots with bots. Having | ||
| - | your own character puts you into the action in a more | ||
| - | visceral way. | ||
| - | |||
| - | Your character will have several characteristics to | ||
| - | differentiate you from other characters: | ||
| - | |||
| - | Species, Profession, Skill Set, Equipment | ||
| - | |||
| - | To build a character, you will need to do the following: | ||
| - | |||
| - | - Start at Rank 1 | ||
| - | - Pick a species | ||
| - | - Select a profession | ||
| - | - Assign skill numbers | ||
| - | - Select a starting Special Ability | ||
| - | - Calculate Hit Points | ||
| - | - Get starting Equipment | ||
| - | |||
| - | |||
| - | Rank reflects your character’s pull with the brass as | ||
| - | well as calm under fire. Characters start at Rank 1 and | ||
| - | spend prestige to rank up after missions (see character | ||
| - | advancement page 149). | ||
| - | |||
| - | Each rank adds 1 to your Hit Points and Luck as well | ||
| - | as giving you a Special Ability. | ||
| - | |||
| - | Rank also adds to your check when requisitioning | ||
| - | shiny new equipment after a mission and figures into | ||
| - | some special abilities such as “Calm” or “Smooth”. | ||
| - | |||
| - | ^ ^ RANK ^ LUCK ^ HP+ | | ||
| - | | 1 | Ensign | 6 | 1 | | ||
| - | | 2 | Lt. Jr. Grade | 7 | 2 | | ||
| - | | 3 | Lieutenant | 8 | 3 | | ||
| - | | 4 | Commander | 9 | 4 | | ||
| - | | 5 | Captain | 10 | 5 | | ||
| - | | 6 | Major | 11 | 6 | | ||
| - | | 7 | Colonel | 12 | 7 | | ||
| - | | 8 | Commodore | 13 | 8 | | ||
| - | | 9 | Admiral | 14 | 9 | | ||
| - | | 10 | Fleet Admiral | 15 | 10 | | ||
| - | | 11 | Commander in Chief | 16 | 11 | | ||
| - | | 12 | Senator of the Republic | 17 | 12 | | ||
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