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- | ====== Create Characters ====== | ||
- | Each player plays a single character on the starship. | ||
- | If your Life Support allows more crew than you have | ||
- | players, you’ll fill the extra spots with bots. Having | ||
- | your own character puts you into the action in a more | ||
- | visceral way. | ||
- | Your character will have several characteristics to | ||
- | differentiate you from other characters: | ||
- | |||
- | Species, Profession, Skill Set, Equipment | ||
- | |||
- | To build a character, you will need to do the following: | ||
- | |||
- | - Start at Rank 1 | ||
- | - Pick a species | ||
- | - Select a profession | ||
- | - Assign skill numbers | ||
- | - Select a starting Special Ability | ||
- | - Calculate Hit Points | ||
- | - Get starting Equipment | ||
- | |||
- | |||
- | Rank reflects your character’s pull with the brass as | ||
- | well as calm under fire. Characters start at Rank 1 and | ||
- | spend prestige to rank up after missions (see character | ||
- | advancement page 149). | ||
- | |||
- | Each rank adds 1 to your Hit Points and Luck as well | ||
- | as giving you a Special Ability. | ||
- | |||
- | Rank also adds to your check when requisitioning | ||
- | shiny new equipment after a mission and figures into | ||
- | some special abilities such as “Calm” or “Smooth”. | ||
- | |||
- | ^ ^ RANK ^ LUCK ^ HP+ | | ||
- | | 1 | Ensign | 6 | 1 | | ||
- | | 2 | Lt. Jr. Grade | 7 | 2 | | ||
- | | 3 | Lieutenant | 8 | 3 | | ||
- | | 4 | Commander | 9 | 4 | | ||
- | | 5 | Captain | 10 | 5 | | ||
- | | 6 | Major | 11 | 6 | | ||
- | | 7 | Colonel | 12 | 7 | | ||
- | | 8 | Commodore | 13 | 8 | | ||
- | | 9 | Admiral | 14 | 9 | | ||
- | | 10 | Fleet Admiral | 15 | 10 | | ||
- | | 11 | Commander in Chief | 16 | 11 | | ||
- | | 12 | Senator of the Republic | 17 | 12 | | ||
- | |||
- | ===== Luck ===== | ||
- | |||
- | |||
- | As a hero, you get the special advantage of having | ||
- | fortune on your side. Nobody likes a story where the | ||
- | good guy dies in the first five minutes. Characters have | ||
- | a base of 5 luck plus one for each Rank. So a starting | ||
- | character is rank 1 with 6 luck. | ||
- | |||
- | The judicious use of Luck can mitigate what would | ||
- | otherwise be catastrophic results. Spend one luck to | ||
- | reroll a die in the following circumstances: | ||
- | |||
- | ^ LUCKABLE ^ NOT LUCKABLE | | ||
- | | Damage dealt to you | Damage you deal or damage dealt to your ship | | ||
- | | Survival checks for a ship or fighter you are on (that are failing). | Survival checks that are successful. Survival checks for a ship you aren’t on. | | ||
- | | Your Skill Checks | Enemy Skill Checks | | ||
- | | Other things as specified by mission, equipment or special ability. | Anything not specified as luckable. | | ||
- | | Hit allocation for Cannons and Teleporters | Hit allocation for missiles, mines, and rams | | ||
- | | Requisitions | | |