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content:hyperdrive [2017/07/02 17:17] – created lektu | content:hyperdrive [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | ===== Hyperdrive ===== | ||
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- | This module literally allows for interstellar flight. | ||
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- | Travel from system to system would take years without a Hyperdrive. Unfortunately, | ||
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- | ==== Used Markers ==== | ||
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- | Each attempt to use the Hyperdrive puts a Used marker on it, and any use of it is at a penalty of 3 for each Used marker. | ||
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- | ==== Damage and Slagging ==== | ||
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- | Each time the Hyperdrive suffers a Damage marker, it loses a Program marker. If it becomes slagged, it loses all Program markers. | ||
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- | ==== Warping In ==== | ||
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- | // | ||
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- | Unless otherwise specified in the mission briefing, ships that warp in begin play 20 hexes from the nearest planet, ship, or star of their choice at Speed 1. Note that you must be at least 20 hexes from all such objects. Roll a die to determine the random facing for the ship after it warps in. | ||
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- | As the first action at the start of the first Phase of Round 1, a character may use the Hyperdrive to attempt to warp in closer. | ||
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- | Unlike most other actions in Battlestations, | ||
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- | ==== Warping In in Formation ==== | ||
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- | A fleet of two or more ships can warp in "in formation" | ||
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- | They' | ||
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- | **Note:** when two or more ships travel in formation like this, it appears like an invasion to the destination and they generally turn out the whole navy if they are a world of significance. | ||
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- | ==== Programming the Hyperdrive ==== | ||
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- | // | ||
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- | Success gets you a Program marker. When a ship has as many Program markers as its Size, it is eligible to Warp Out (see below). | ||
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- | You may not attempt to get Program markers while within 12 hexe of a planet or star. A ship that is within that distance loses all Program markers. | ||
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- | ==== Warp Out ==== | ||
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- | A ship with a number of Program markers equal to its Size may warp out to leave the system. Usually this ends the mission but if there are unfriendlies aboard the ship you will need to resolve the boarding action. | ||
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- | ==== In System Warp ==== | ||
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- | You cannot do this. If you warp out, you've left the mission. | ||
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- | ==== Ping for Cloaked Objects ==== | ||
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- | Since the Hyperdrive uses technology that interacts with the gravitational fields in a system (you can't program within 12 hexes of a planet), you can use the Hyperdrive to detect cloaked objects. | ||
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- | ==== Ping ==== | ||
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- | // | ||
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- | Success answers any of the following questions of your choice: | ||
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- | * //Distance to the nearest cloaked object// | ||
- | * //Speed of the nearest cloaked object// | ||
- | * //Facing of your ship to the nearest cloaked object// | ||
- | * //Number of cloaked objects in the system// | ||
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- | You may substitute " | ||