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| content:sick_bay [2017/07/03 11:43] – created lektu | content:sick_bay [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ===== Sick Bay ===== | ||
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| - | A Sick Bay is an amazing piece of equipment. It can do anything a MedKit can do and more. It can heal the wounded, diagnose disease and even bring back the dying. | ||
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| - | The Sick Bay does not acquire Used markers. It must be operated from a battlestation (or remotely at +3 difficulty) but the targets to be treated may be anywhere inside the Sick Bay. | ||
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| - | ==== Detox ==== | ||
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| - | //(Science vs. 8)// | ||
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| - | Neutralize all drugs and toxins in the patient' | ||
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| - | ==== Diagnostics === | ||
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| - | //(Science check vs. 0, +3 to the difficulty per additional question)// | ||
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| - | The Sick Bay can be used to ask Yes or Not questions just like the Science Bay, but only about objects within the Sick Bay. | ||
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| - | ==== Heal ==== | ||
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| - | //(Science vs. 8, +3 per additional die)// | ||
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| - | The target must be anywhere in the Sick Bay to be healed. Heal the target for 1 die of wounds. This is healing just like with a MedKit, so healing abilities such as " | ||
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| - | ==== Revive the Dying ==== | ||
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| - | //(Science vs. amount by which damage exceeds hit points)// | ||
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| - | Success brings the target to -5 hit points. This is not the same as healing, so healing abilities such as " | ||