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- | ===== Special Abilities ===== | ||
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- | With each Rank you select one Special Ability. Some Special Abilities have a pool that limits the number of times the ability may be used in a campaign turn. If this pool is based on a skill, use only your base skill to determine the pool. It is unaffected by drugs, cyberware, toxins, etc. Unless otherwise stated, you may only take each ability a maximum of once. | ||
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- | **Special Ability Chart:** On the next four pages((50-53 of the printed manual.)) is a color-coded chart (index below) that will help you decide which Special Ability to choose for your character. | ||
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- | ^ COLOR ^^ USEFULNESS TO PROFESSION ^ | ||
- | | @#C62134: || All around marines | | ||
- | | @#C62134: | @#ACADB0: | Best for shipboard marines | | ||
- | | @#ACADB0: | @#C62134: | Best for boarding marines | | ||
- | | @#6E82B6: | @#4FB14C: | Good for engineers and scientists | | ||
- | | @#6E82B6: || All around engineers | | ||
- | | @#6E82B6: | @#ACADB0: | Best for shipboard engineers | | ||
- | | @#ACADB0: | @#6E82B6: | Best for boarding engineers | | ||
- | | @#4FB14C: || All around scientists | | ||
- | | @#4FB14C: | @#ACADB0: | Best for shipboard scientists | | ||
- | | @#ACADB0: | @#4FB14C: | Best for boarding scientists | | ||
- | | @#F8FA2B: || All around pilots | | ||
- | | @#F8FA2B: | @#ACADB0: | Best for starship pilots | | ||
- | | @#ACADB0: | @#F8FA2B: | Best for fighter pilots | | ||
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- | | @#8D008D: | Denotes a Psionic Ability | | ||
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- | ==== Psionics ==== | ||
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- | Some feats are amazing. Others stretch beyond the bounds of science. Generally, abilities that do something that looks otherwise impossible are psionic. | ||
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- | A " | ||
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- | Some Special Abilities require a Psionics skill check to use and/or have a pool based on Psionics. No Special Ability requires a Psionics skill unless they have a pool based on Psionics. | ||
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- | Just like a character with a zero Piloting can try to fly the ship, a character with a zero Psionics (and the " | ||
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- | ==== Retraining ==== | ||
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- | If you want to change one of your Special Abilities or your profession, you must spend one mission without it. After the mission, you may replace it with another. | ||
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- | ==== Sample Character Sheet ==== | ||
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- | ^ SPECIAL ABILITIES ^^^^ | ||
- | ^ ABILITY ^ NOTES ^ POOL ^ USED ^ | ||
- | | // | ||
- | | //Speed Demon// | //Reroll Accelerate/ | ||
- | | //Miracle Worker// | //Roll a 12 (and +1 Luck)// | //1// | | | ||
- | | // | ||
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- | Above is part of a character sheet for a Rank 4 character named Theo Retica who happens to be a pilot. There is no pool for Spacelegs. It just keeps working. Theo can use Speed Demon 8 times for Piloting checks to change Speed. | ||
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- | One can also use it for Fighter movement but since Theo isn't planning on being on a fighter, I didn't bother writing that note down. | ||
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- | Miracle Worker is a one time shot and Unsinkable gives Theo 10 rerolls on survival checks. | ||
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- | The " | ||