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content:special_abilities [2017/07/10 14:14] – created lektucontent:special_abilities [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-===== Special Abilities ===== 
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-With each Rank you select one Special Ability. Some Special Abilities have a pool that limits the number of times the ability may be used in a campaign turn. If this pool is based on a skill, use only your base skill to determine the pool. It is unaffected by drugs, cyberware, toxins, etc. Unless otherwise stated, you may only take each ability a maximum of once. 
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-**Special Ability Chart:** On the next four pages((50-53 of the printed manual.)) is a color-coded chart (index below) that will help you decide which Special Ability to choose for your character. 
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-^  COLOR  ^^ USEFULNESS TO PROFESSION ^ 
-| @#C62134: || All around marines | 
-| @#C62134: | @#ACADB0: | Best for shipboard marines | 
-| @#ACADB0: | @#C62134: | Best for boarding marines | 
-| @#6E82B6: | @#4FB14C: | Good for engineers and scientists | 
-| @#6E82B6: || All around engineers | 
-| @#6E82B6: | @#ACADB0: | Best for shipboard engineers | 
-| @#ACADB0: | @#6E82B6: | Best for boarding engineers | 
-| @#4FB14C: || All around scientists | 
-| @#4FB14C: | @#ACADB0: | Best for shipboard scientists | 
-| @#ACADB0: | @#4FB14C: | Best for boarding scientists | 
-| @#F8FA2B: || All around pilots | 
-| @#F8FA2B: | @#ACADB0: | Best for starship pilots | 
-| @#ACADB0: | @#F8FA2B: | Best for fighter pilots | 
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-| @#8D008D: | Denotes a Psionic Ability | 
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-==== Psionics ==== 
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-Some feats are amazing. Others stretch beyond the bounds of science. Generally, abilities that do something that looks otherwise impossible are psionic. 
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-A "Brutal" character can be very effective albeit mundane by rerolling his damage based on his training and talent. A "Prestidigitator" pulling stuff out of thin air or a "Slipster" moving through walls are using Psionics. 
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-Some Special Abilities require a Psionics skill check to use and/or have a pool based on Psionics. No Special Ability requires a Psionics skill unless they have a pool based on Psionics. 
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-Just like a character with a zero Piloting can try to fly the ship, a character with a zero Psionics (and the "Beguiler" ability) can try to Beguile an enemy. 
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-==== Retraining ==== 
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-If you want to change one of your Special Abilities or your profession, you must spend one mission without it. After the mission, you may replace it with another. 
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-==== Sample Character Sheet ==== 
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-^ SPECIAL ABILITIES ^^^^ 
-^ ABILITY ^ NOTES ^  POOL  ^  USED  ^ 
-| //Spacelegs// | //Ignore OOC// |  -  |  -  | 
-| //Speed Demon// | //Reroll Accelerate/Decelerate// |  //Piloting x2 = 8//  | | 
-| //Miracle Worker// | //Roll a 12 (and +1 Luck)// |  //1//  | | 
-| //Unsinkable// | //Reroll Hull & Survival checks// |  //8//  | | 
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-Above is part of a character sheet for a Rank 4 character named Theo Retica who happens to be a pilot. There is no pool for Spacelegs. It just keeps working. Theo can use Speed Demon 8 times for Piloting checks to change Speed. 
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-One can also use it for Fighter movement but since Theo isn't planning on being on a fighter, I didn't bother writing that note down. 
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-Miracle Worker is a one time shot and Unsinkable gives Theo 10 rerolls on survival checks. 
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-The "Used" column is there so you can mark in pencil as Theo uses up the abilities that have a pool. Pools replenish after the campaign turn. 
  
content/special_abilities.1499721279.txt.gz · Last modified: 2017/07/10 14:14 by lektu