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content:special_ability_index [2017/07/13 13:21] – created lektucontent:special_ability_index [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^ ^ ^  NAME  ^ ^ SPECIAL ABILITY ^ 
-| | |  **Acrobatic**  | | pop 2 squares. Add OOC for movement. +3 target number when in motion. Enemies don't get free attack. | 
-| | |  **Adaptable**  | | Spend a Luck and an action to have another ability instead. | 
-| @#ACADB0: | @#C62134: |  **Adv. Combat Expert**  | | +1 target number, +1 Hit Point, opponents must reroll highest die in attacks against you. | 
-| @#6E82B6: | @#4FB14C: |  **Assembly Line Worker**  | | Each upgrade you make can be applied to three like objects. | 
-| | |  **Assistant**  | | May add +3 to the difficulty skill check for each additional bonus assisting. | 
-| @#ACADB0: | @#C62134: |  **Battle Frenzied**  | | Bonus action every Phase but may only melee, grapple or move. Must spend action to calm. | 
-| @#ACADB0: | @#F8FA2B: |  **Blaze of Glory**  | | 1/Phase may force survival checks for all except your fighter in hex with your fighter. | 
-| @#ACADB0: | @#C62134: |  **Bloodlusted**  | | Bonus action when you put someone down. +1 difficulty penalty on action per use. | 
-| | |  **Bosun**  | | Remote penalty 1 lower. Reroll pool of 5 for battlestation actions. | 
-| @#6E82B6: | @#4FB14C: |  **Bot Genius**  | | 2 bonus bot upgrades. Reroll die when attacking, grappling, upgrading, repairing or damaging bots. | 
-| | |  **Braced**  | | May reroll one die any time you sustain damage. | 
-| @#ACADB0: | @#C62134: |  **Brutal**  | | You may reroll one of the dice each time you deal personal damage with a direct attack. | 
-| | |  **Calm**  | | May take an "8" on a skill check instead of (and before) rolling the dice. Pool of Rank x 2. | 
-| @#C62134: | @#ACADB0: |  **Cannon Expert**  | | Free reroll to attack with, repair, or reconfigure Cannon. Reconfigure Cannon as a free, automatic action. | 
-| @#C62134: | @#ACADB0: |  **Cannon Specialist**  | | Pool to reroll attacks, reconfigure, or repair a Cannon module. Pool of Combat x 2. | 
-| @#ACADB0: | @#C62134: |  **Charger**  | | Free unarmed (or natural weapon) melee attack at the end of your move action. | 
-| | |  **Coach**  | | You may use Diplomacy instead of the listed skill for your Assist actions. | 
-| | |  **Connected**  | | You get an additional requisition and double your pay for each mission. | 
-| | |  **Contortionist**  | | Move and act in slagged squares as though not slagged. +1 target number except for grappling. | 
-| | |  **Cortex Overloader**  | @#8D008D: | Pool to blow up people's heads psionically. Pool of Combat + Psionics. | 
-| | |  **Courtier**  | | Move and act in slagged squares as though not slagged. Others may spend your Luck. | 
-| @#4FB14C: ||  **Crafty**  | | Checkup, Focus Sensors, Tune Shields. Pool of Science. | 
-| @#ACADB0: | @#C62134: |  **Cutthroat**  | | Spend from this pool to reroll a damage die you deal directly in personal combat. Pool of Science x 2. | 
-| | |  **Death Marcher**  | | +3 Hit Points. May take simple movement actions when unconscious. "Recover" immediately. | 
-| @#ACADB0: | @#C62134: |  **Death Striker**  | | Unarmed / natural weapon attacks force target to Athletics check of 8 or be brought instantly to -6 Hit Points. | 
-| @#ACADB0: | @#C62134: |  **Dervish**  | | As an action, melee attack on all adjacent targets. | 
-| @#ACADB0: | @#C62134: |  **Destroyer**  | @#8D008D: | Free action to release a Psionic energy blast like a satchel charge in your square. Pool of Athletics + Psionics. | 
-| @#ACADB0: | @#C62134: |  **Dirty Fighter**  | | Targets you hit are +3 on all active skill check difficulty. Coup de grace without preparing. | 
-| @#ACADB0: | @#C62134: |  **Displaced**  | @#8D008D: | Psionically shimmer to add +3 to your target number until end of Phase. Pool of Athletics + Psionics. | 
-| @#4FB14C: ||  **Doctor**  | | Pool to reroll skill checks to heal, detoxify, etc. or on the healing dice. Pool of Science x 2. | 
-| @#ACADB0: | @#F8FA2B: |  **Dogfighter**  | | Add Piloting to Combat when shooting fighter's gun. +1 difficulty to target your fighter. -1 difficulty survival check. | 
-| @#6E82B6: ||  **Empowered**  | @#8D008D: | Spend ship's power as though it were Luck. Reallocate power. Pool of Engineering + Psionics. | 
-| @#ACADB0: | @#4FB14C: |  **EMT**  | | Pre-emptively heal incoming damage. Pool of Combat x 2. | 
-| @#ACADB0: | @#C62134: |  **Energy Deflector**  | @#8D008D: | Combat 11 to negate direct attack. Difficulty goes up by 1 for each use. | 
-| @#6E82B6: | @#ACADB0: |  **Engine Overloader**  | | Pool to make Engine pump + 2 per extra power but satchel charge detonates. Pool of Engineering x 2. | 
-| @#6E82B6: | @#ACADB0: |  **Engine Specialist**  | | Pool of rerolls to use when pumping, transferring power, or repairing an Engine. Pool of Engineering x 2. | 
-| @#C62134: ||  **Enraged**  | | +3 Combat skill until end of Round when injured by an enemy. | 
-| | |  **Fast Healer**  | | Any skill check to heal or treat you is at a bonus of +3 to the skill check. Heal +1 point per die. | 
-| | |  **Fast Learner**  | | Increase your experience awards by 10%. Perform all four skills to get a bonus. | 
-| | |  **Fated**  | | Choose the result of the first and last points of Luck instead of rerolling. | 
-| @#4FB14C: ||  **Field Surgeon**  | | Reduce healing difficulty by 3 and get a reroll but target must make an Athletics check of 8 or dies. | 
-| @#ACADB0: | @#F8FA2B: |  **Fighter Jock**  | | Board, launch and disembark from fighter as a free action. Reroll survival checks in microships. | 
-| @#ACADB0: | @#6E82B6: |  **Fighter Mechanic**  | | 2 free upgrae actions on fighters and a reroll when repairing, upgrading, or survival in a fighter. | 
-| @#ACADB0: | @#C62134: |  **Fire Starter**  | @#8D008D: | Start fires with your mind. Pool of Combat + Psionics. | 
-| | |  **First Mate**  | | May let others spend your Luck as it it were their own. Reroll on all attempts to assist. +1 Luck. | 
-| @#ACADB0: | @#C62134: |  **Florentine Fighter**  | | Reduce your penalty to attack with two personal weapons by 3. | 
-| | |  **Foresighted**  | | Start retroactively on overwatch. You can go generically on overwatch. | 
-| | |  **Forethinker**  | | Roll your skill check before declaring your action. | 
-| | |  **Fortunate**  | | You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling. | 
-| | |  **Fume-Runner**  | | Take actions that require power without it (causing 1 point of hull damage). | 
-| @#6E82B6: | @#ACADB0: |  **Ghost in the Machine**  | @#8D008D: | Operate a battlestation from anywhere aboard ship at no remote penalty. Pool of Engineering + Psionics. | 
-| @#6E82B6: | @#ACADB0: |  **Grease Monkey**  | | Reroll on any skill check to repair, reconfigure or upgrade. Move between battlestations. | 
-| @#ACADB0: | @#C62134: |  **Grenadier**  | | Rerolls with grenades. Free action to arm, draw or detonate. Explosives weigh half for you. | 
-| @#C62134: | @#ACADB0: |  **Gunner's Mate**  | | Fighter's guns can be fired 2/Phase. Damages your fighter and the occupants. | 
-| @#ACADB0: | @#C62134: |  **Hacker**  | | Hack as a free action 1/Phase with difficulty -3 and a reroll. Your cyberware behaves as upgraded. | 
-| | |  **Hardened**  | | Pool to reroll a die that deals damage to you. Pool of 5. | 
-| @#4FB14C: ||  **Healer**  | | Whenever you heal anybody for at least one die, heal them for an additional die. | 
-| @#F8FA2B: | @#ACADB0: |  **Hot Dog**  | | Doubles succeeds on your Pilotig checks but cause OOC as if it had failed. | 
-| @#6E82B6: | @#ACADB0: |  **Hull Stress Empath**  | @#8D008D: | You may suffer to reroll hull damage dice your ship is taking. Pool of Engineering + Psionics. | 
-| @#4FB14C: | @#ACADB0: |  **Hunch Follower**  | | +2 Luck and reduce the difficulty to use the Science Bay by 1 for each time you've asked questions. | 
-| @#ACADB0: | @#C62134: |  **Hyper-Do UV Belt**  | | Reroll unarmed attacks, damage, grappling checks. Move into enemy squares with no penalty. | 
-| @#4FB14C: | @#ACADB0: |  **Hyper-Physicist**  | | Pool to reroll when using the Hyperdrive and facing on warp in. Pool of Science x 2. | 
-| @#4FB14C: | @#ACADB0: |  **Intuitive**  | @#8D008D: | Add Psionics skill to scan or ask questions. Pool to ask yes/no or enemy's actions. Pool of Science + Psionics. | 
-| | |  **Jack of All Trades**  | | You get two rerolls per campaign turn in each skill. | 
-| | |  **Jet-Pack Jockey**  | | You get a reroll on your JetPack Piloting skill checks and reduce the difficulty by 3. | 
-| @#6E82B6: | @#ACADB0: |  **Jury Rigger**  | | Once per Phase, you may take a free action to attempt to repair the module you are in. | 
-| @#C62134: ||  **Killer Instinct**  | | +1 difficulty on passive checks you cause. No prepare before coup de grace. May spend Luck on damage. | 
-| | |  **Lucky**  | | Add +3 to your Luck. | 
-| @#6E82B6: | @#ACADB0: |  **Mechanical Empath**  | @#8D008D: | Repair remotely as a free action. Pool of Engineering + Psionics. | 
-| @#ACADB0: | @#C62134: |  **Mentally Shielded**  | @#8D008D: | Retard personal energy damage. Pool of Athletics + Psionics. | 
-| | |  **Mind Mender**  | @#8D008D: | Absorb others damage onto yourself. Pool of Athletics + Psionics. | 
-| | |  **Miracle Worker**  | | Choose a die roll instead of rolling it once per campaign turn. Also +1 Luck. | 
-| | |  **Mobile**  | | +2 Move. Ignore OOC for movement. Reroll on any attempt to move extra squares. | 
-| @#6E82B6: | @#4FB14C: |  **Mr. Fixit**  | | Pool to reroll repairs and upgrades or repair as a free action. Pool of Engineering + Science. | 
-| @#C62134: | @#ACADB0: |  **Multi-Shot Expert**  | | Fire multibarrel twice as a single action. Reconfigure Cannons as an automatic action. | 
-| | |  **Nimble**  | | Take bonus actions at +3 difficulty max once per Phase. Pool of Athletics. | 
-| | |  **Noble**  | | You get an allowance. Use others' Luck. Difficulty to assist you is 1 easier and 1 more effective. | 
-| | |  **Numb Runner**  | | Ignore toxins and drug side effects. Dose as a free action. Your toxins hard to resist. Pool of Athletics + Rank. | 
-| | |  **Obsessive**  | | Spending a second or subsequent Luck on a reroll gives you 3 rerolls each instead of 1. | 
-| | |  **Omniscient**  | @#8D008D: | Pool to ask ANY question. Add Psionics when hacking or gathering data. Pool of Science + Psionics. | 
-| @#C62134: | @#ACADB0: |  **Overloader**  | | Pool to fire with bonus guns power but satchel charge in your square. Pool of Engineering x 2. | 
-| | |  **Pack Mule**  | | Double carry capacity. -3 difficulty and reroll to quickdraw. Reduce penalty to act after quickdrawing by 1. | 
-| | |  **Patient**  | | Preparing reduces difficulty by 3. May convert prepare to overwatch. Moving doesn't disrupt prepare. | 
-| | |  **Persevering**  | | When you fail skill checks, reduce difficulty by 3 and get a reroll on your next action if it uses that skill. | 
-| @#ACADB0: | @#C62134: |  **Plasma Wizard**  | | Fire weapons aren't dangerous to you. You may reroll skill checks and damage with fire weapons. | 
-| | |  **Polarizer**  | @#8D008D: | Pool to EMP or de-EMP objects in line of sight. Pool of Science + Psionics. | 
-| @#F8FA2B: | @#ACADB0: |  **Power Slider**  | | You may combine different kinds of Helm maneuvers. | 
-| @#ACADB0: | @#C62134: |  **Powered Armor Expert**  | | Reduce PA penalties by 1. Add +1 Piloting for jetting. May move in Phase you equip. Power up automatic. | 
-| | |  **Preconceived**  | | Spend 2 Luck to select the result of a die that you would luck instead of rolling the die. (Special pool.) | 
-| | |  **Prestidigitator**  | @#8D008D: | Extradimensional pockets. Reduced quickdraw penalties. Add Psionics for quickdraw checks. | 
-| @#ACADB0: | @#C62134: |  **Psychic Blaster**  | @#8D008D: | Pool to deal 1d6 + successes as damage ignoring damage reduction. Pool of Combat + Psionics. | 
-| @#ACADB0: | @#C62134: |  **Psychic Shifter**  | @#8D008D: | Pool to move yourself to another module with your mind. Pool of Piloting + Psionics. | 
-| @#ACADB0: | @#C62134: |  **Psychic Stunner**  | @#8D008D: | Pool to add a stun effect to a direct attack. Pool of Athletics + Psionics. | 
-| | |  **Puppeteer**  | @#8D008D: | Pool to select target's next action. Pool of Diplomacy + Psionics. | 
-| | |  **Quartermaster**  | | Assist in upgrades and requisitions. Don't pay for upgrades. Repair personal equipment as automatic action. | 
-| @#ACADB0: | @#F8FA2B: |  **Quick on the Stick**  | | Shooting the fighter's cannon is a free action for you. (It still uses the fighter's cannon for the Phase.) | 
-| | |  **Quick-Minded**  | @#8D008D: | Spend 2 from a Psionic Ability pool to perform that Psionic action as a free action. | 
-| @#ACADB0: | @#C62134: |  **Reckless**  | | Add 1 die of damage to a personal attack 1/Phase but suffer the lowest die without reduction if it is odd. | 
-| @#F8FA2B: | @#ACADB0: |  **Reflexive**  | | You may dodge or ram once per Phase during ship movement or missile resolution as a free action. | 
-| @#4FB14C: | @#ACADB0: |  **Research Specialist**  | | Count half Used markers on Science Bay. Pool to reroll any use of the Science Bay. Science x 2. | 
-| @#6E82B6: | @#4FB14C: |  **Resourceful**  | | Substitute Science or Engineering for any other skill. Pool of Engineering or Science (whichever is lower). | 
-| @#F8FA2B: | @#ACADB0: |  **Rolls With It**  | | Pool to count OOC as a bonus instead of a penalty to your action or move. Pool of Piloting. | 
-| @#ACADB0: | @#C62134: |  **Saboteur**  | | Free action to attempt to break something. Reroll all dice you would deal to equipment. | 
-| | |  **Seer**  | @#8D008D: | Line of sight to anywhere aboard the ship or get scans as a free action. Pool of Science + Psionics. | 
-| @#C62134: ||  **Sharpshooter**  | | Reroll allocation with ship's weapons or attacks with direct personal ranged attacks. Pool of Combat x 2. | 
-| @#C62134: | @#ACADB0: |  **Shield Harmonizer**  | | Target's shields become 1 lower, yours are 1 higher. | 
-| @#ACADB0: | @#C62134: |  **Shock Trooper**  | | You may go on overwatch as a free action at the end of your move action. Pool of Combat x 2. | 
-| | |  **Slipster**  | @#8D008D: | Move through walls during movement. Pool of Athletics + Psionics. | 
-| | |  **Smooth**  | | Take actions that don't require skill check or include movement. Pool of Athletics + Rank. | 
-| @#6E82B6: | @#ACADB0: |  **Smuggler**  | | Move and act in slagged square at no penalty. Free reroll to use Cargo Bay equipment. | 
-| @#C62134: ||  **Sniper**  | | Count range as closer. Reroll damage die if attack exceeded target by 3. | 
-| | |  **Spacelegs**  | | Ignore OOC. | 
-| | |  **Spacer**  | | 5 rerolls for use in any skill check. Pool of 5. | 
-| @#F8FA2B: ||  **Speed Demon**  | | Reroll acceleration and fighter movement checks. Pool of Piloting x 2. | 
-| @#F8FA2B: | @#ACADB0: |  **Steady Handed**  | | Maneuvers always generate half OOC (round up). Steady the ship as an automatic action. | 
-| @#ACADB0: | @#C62134: |  **Stunner**  | | Unarmed and natural weapon attacks generate a stun effect. | 
-| | |  **Sure Handed**  | | Ignore the "dangerous" effects. Reroll the damage die vs. friendlies, quickdraw, repair. +1 Luck. | 
-| | |  **Swashbuckler**  | | You may take your actions during your move. Pop without penalty. | 
-| @#ACADB0: | @#C62134: |  **Sympathetic**  | @#8D008D: | Your attacker also suffers the highest die of damage. Pool of Athletics + Psionics. | 
-| @#ACADB0: | @#F8FA2B: |  **Tailgunner**  | | Reroll Combat checks when firing a fighter's gun. Go on overwatch with fighter. Pool of Combat + Piloting. | 
-| | |  **Telekinetic**  | @#8D008D: | Pool to move stuff with your mind. Pool of Athletics + Psionics. | 
-| @#4FB14C: | @#ACADB0: |  **Teleporter Specialist**  | | Count half Used markers on Teleporter. Reroll pool for skill checks, allocation. Pool of Science x 2. | 
-| @#6E82B6: | @#4FB14C: |  **Tinkerer**  | | Additional upgrade attempt. Reroll on all upgrade or repair attempts. | 
-| | |  **Tough**  | | Athletics counts as 1 higher and free reroll on any Athletics check. | 
-| | |  **Tough Silicoid**  | | +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one. | 
-| @#ACADB0: | @#C62134: |  **Trampler**  | | Free melee attack as you move through enemies. | 
-| @#ACADB0: | @#4FB14C: |  **Triage Medic**  | | Heal additional targets at +1 difficulty each. | 
-| @#ACADB0: | @#C62134: |  **Trick Shot**  | | Ignore peeking, popping, OOC, shields, cover for ranged attacks. Bank shots around corners. | 
-| @#6E82B6: | @#ACADB0: |  **Tricky**  | | Pool to distract microships with trash, focus sensors, or steady ship. Pool of Engineering. | 
-| @#F8FA2B: | @#ACADB0: |  **Turn Specialist**  | | Pool to reroll maneuvers to turn, dodge, ram, or sideslip. Pool of Piloting x 2. | 
-| @#4FB14C: ||  **Unconventional**  | | Pool to roll an additional die alongside your skill check. Odd it adds. Even it subtracts. Pool of Science. | 
-| | |  **Unflappable**  | | Pool to ignore a total of up to +3 in penalties each time you use this ability. Pool of Rank. | 
-| | |  **Uniminded**  | @#8D008D: | You may use an ally's skill instead of your own as long as that ally is within line of sight. Pool of 5. | 
-| | |  **Unlimited**  | | Once per campaign turn, you may reset up to two of your special abilities to their starting values. | 
-| | |  **Unpredictable**  | | Random skill each Phase gives you -1 difficulty with a free reroll. | 
-| | |  **Unsinkable**  | | Pool to reroll passive checks such as ship's hull check, disintegration, stun, death, etc. Pool of 10. | 
-| @#ACADB0: | @#F8FA2B: |  **Wake Rider**  | | Explosions move your microship instead of damaging it. Also may move along with a ship or fighter. | 
-| @#C62134: | @#ACADB0: |  **Weapons Officer**  | | Reroll hit allocation and damage die in each shot you take with a fighter or Cannon. | 
-| @#F8FA2B: | @#ACADB0: |  **Wild Flyer**  | | Spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver). | 
-| @#ACADB0: | @#F8FA2B: |  **Wingman**  | | Reduce difficulty for survival checks or shots by friendlies. | 
-| @#ACADB0: | @#C62134: |  **Wrestler**  | | Choose to apply up to three different effects. Also a pool of rerolls to use in grapples. Pool of Athletics x 2. | 
-| @#ACADB0: | @#C62134: |  **Xenobiologist**  | | Your direct attacks ignore alien damage reduction abilities. | 
-| @#ACADB0: | @#C62134: |  **Zone Controller**  | | All adjacent squares are considered occupied by you (slagged) for enemies. | 
  
content/special_ability_index.1499977305.txt.gz · Last modified: 2017/07/13 13:21 by lektu