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content:special_ability_index [2017/07/14 15:23] – Expand name of Hyper-Do UV Belt ability lektucontent:special_ability_index [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-^ ^ ^  NAME  ^ ^ SPECIAL ABILITY ^ 
-| | |  [[.:Special_Ability_List:Acrobatic]]  | | pop 2 squares. Add OOC for movement. +3 target number when in motion. Enemies don't get free attack. | 
-| | |  [[.:Special_Ability_List:Adaptable]]  | | Spend a Luck and an action to have another ability instead. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Advanced Combat Expert|Adv. Combat Expert]]  | | +1 target number, +1 Hit Point, opponents must reroll highest die in attacks against you. | 
-| @#6E82B6: | @#4FB14C: |  [[.:Special_Ability_List:Assembly Line Worker]]  | | Each upgrade you make can be applied to three like objects. | 
-| | |  [[.:Special_Ability_List:Assistant]]  | | May add +3 to the difficulty skill check for each additional bonus assisting. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Battle Frenzied]]  | | Bonus action every Phase but may only melee, grapple or move. Must spend action to calm. | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Blaze of Glory]]  | | 1/Phase may force survival checks for all except your fighter in hex with your fighter. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Bloodlusted]]  | | Bonus action when you put someone down. +1 difficulty penalty on action per use. | 
-| | |  [[.:Special_Ability_List:Bosun]]  | | Remote penalty 1 lower. Reroll pool of 5 for battlestation actions. | 
-| @#6E82B6: | @#4FB14C: |  [[.:Special_Ability_List:Bot Genius]]  | | 2 bonus bot upgrades. Reroll die when attacking, grappling, upgrading, repairing or damaging bots. | 
-| | |  [[.:Special_Ability_List:Braced]]  | | May reroll one die any time you sustain damage. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Brutal]]  | | You may reroll one of the dice each time you deal personal damage with a direct attack. | 
-| | |  [[.:Special_Ability_List:Calm]]  | | May take an "8" on a skill check instead of (and before) rolling the dice. Pool of Rank x 2. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Cannon Expert]]  | | Free reroll to attack with, repair, or reconfigure Cannon. Reconfigure Cannon as a free, automatic action. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Cannon Specialist]]  | | Pool to reroll attacks, reconfigure, or repair a Cannon module. Pool of Combat x 2. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Charger]]  | | Free unarmed (or natural weapon) melee attack at the end of your move action. | 
-| | |  [[.:Special_Ability_List:Coach]]  | | You may use Diplomacy instead of the listed skill for your Assist actions. | 
-| | |  [[.:Special_Ability_List:Connected]]  | | You get an additional requisition and double your pay for each mission. | 
-| | |  [[.:Special_Ability_List:Contortionist]]  | | Move and act in slagged squares as though not slagged. +1 target number except for grappling. | 
-| | |  [[.:Special_Ability_List:Cortex Overloader]]  | @#8D008D: | Pool to blow up people's heads psionically. Pool of Combat + Psionics. | 
-| | |  [[.:Special_Ability_List:Courtier]]  | | Move and act in slagged squares as though not slagged. Others may spend your Luck. | 
-| @#4FB14C: ||  [[.:Special_Ability_List:Crafty]]  | | Checkup, Focus Sensors, Tune Shields. Pool of Science. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Cutthroat]]  | | Spend from this pool to reroll a damage die you deal directly in personal combat. Pool of Science x 2. | 
-| | |  [[.:Special_Ability_List:Death Marcher]]  | | +3 Hit Points. May take simple movement actions when unconscious. "Recover" immediately. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Death Striker]]  | | Unarmed / natural weapon attacks force target to Athletics check of 8 or be brought instantly to -6 Hit Points. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Dervish]]  | | As an action, melee attack on all adjacent targets. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Destroyer]]  | @#8D008D: | Free action to release a Psionic energy blast like a satchel charge in your square. Pool of Athletics + Psionics. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Dirty Fighter]]  | | Targets you hit are +3 on all active skill check difficulty. Coup de grace without preparing. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Displaced]]  | @#8D008D: | Psionically shimmer to add +3 to your target number until end of Phase. Pool of Athletics + Psionics. | 
-| @#4FB14C: ||  [[.:Special_Ability_List:Doctor]]  | | Pool to reroll skill checks to heal, detoxify, etc. or on the healing dice. Pool of Science x 2. | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Dogfighter]]  | | Add Piloting to Combat when shooting fighter's gun. +1 difficulty to target your fighter. -1 difficulty survival check. | 
-| @#6E82B6: ||  [[.:Special_Ability_List:Empowered]]  | @#8D008D: | Spend ship's power as though it were Luck. Reallocate power. Pool of Engineering + Psionics. | 
-| @#ACADB0: | @#4FB14C: |  [[.:Special_Ability_List:EMT]]  | | Pre-emptively heal incoming damage. Pool of Combat x 2. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Energy Deflector]]  | @#8D008D: | Combat 11 to negate direct attack. Difficulty goes up by 1 for each use. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Engine Overloader]]  | | Pool to make Engine pump + 2 per extra power but satchel charge detonates. Pool of Engineering x 2. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Engine Specialist]]  | | Pool of rerolls to use when pumping, transferring power, or repairing an Engine. Pool of Engineering x 2. | 
-| @#C62134: ||  [[.:Special_Ability_List:Enraged]]  | | +3 Combat skill until end of Round when injured by an enemy. | 
-| | |  [[.:Special_Ability_List:Fast Healer]]  | | Any skill check to heal or treat you is at a bonus of +3 to the skill check. Heal +1 point per die. | 
-| | |  [[.:Special_Ability_List:Fast Learner]]  | | Increase your experience awards by 10%. Perform all four skills to get a bonus. | 
-| | |  [[.:Special_Ability_List:Fated]]  | | Choose the result of the first and last points of Luck instead of rerolling. | 
-| @#4FB14C: ||  [[.:Special_Ability_List:Field Surgeon]]  | | Reduce healing difficulty by 3 and get a reroll but target must make an Athletics check of 8 or dies. | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Fighter Jock]]  | | Board, launch and disembark from fighter as a free action. Reroll survival checks in microships. | 
-| @#ACADB0: | @#6E82B6: |  [[.:Special_Ability_List:Fighter Mechanic]]  | | 2 free upgrae actions on fighters and a reroll when repairing, upgrading, or survival in a fighter. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Fire Starter]]  | @#8D008D: | Start fires with your mind. Pool of Combat + Psionics. | 
-| | |  [[.:Special_Ability_List:First Mate]]  | | May let others spend your Luck as it it were their own. Reroll on all attempts to assist. +1 Luck. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Florentine Fighter]]  | | Reduce your penalty to attack with two personal weapons by 3. | 
-| | |  [[.:Special_Ability_List:Foresighted]]  | | Start retroactively on overwatch. You can go generically on overwatch. | 
-| | |  [[.:Special_Ability_List:Forethinker]]  | | Roll your skill check before declaring your action. | 
-| | |  [[.:Special_Ability_List:Fortunate]]  | | You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling. | 
-| | |  [[.:Special_Ability_List:Fume-Runner]]  | | Take actions that require power without it (causing 1 point of hull damage). | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Ghost in the Machine]]  | @#8D008D: | Operate a battlestation from anywhere aboard ship at no remote penalty. Pool of Engineering + Psionics. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Grease Monkey]]  | | Reroll on any skill check to repair, reconfigure or upgrade. Move between battlestations. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Grenadier]]  | | Rerolls with grenades. Free action to arm, draw or detonate. Explosives weigh half for you. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Gunner's Mate]]  | | Fighter's guns can be fired 2/Phase. Damages your fighter and the occupants. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Hacker]]  | | Hack as a free action 1/Phase with difficulty -3 and a reroll. Your cyberware behaves as upgraded. | 
-| | |  [[.:Special_Ability_List:Hardened]]  | | Pool to reroll a die that deals damage to you. Pool of 5. | 
-| @#4FB14C: ||  [[.:Special_Ability_List:Healer]]  | | Whenever you heal anybody for at least one die, heal them for an additional die. | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Hot Dog]]  | | Doubles succeeds on your Pilotig checks but cause OOC as if it had failed. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Hull Stress Empath]]  | @#8D008D: | You may suffer to reroll hull damage dice your ship is taking. Pool of Engineering + Psionics. | 
-| @#4FB14C: | @#ACADB0: |  [[.:Special_Ability_List:Hunch Follower]]  | | +2 Luck and reduce the difficulty to use the Science Bay by 1 for each time you've asked questions. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Hyper-Do Ultraviolet Belt|Hyper-Do UV Belt]]  | | Reroll unarmed attacks, damage, grappling checks. Move into enemy squares with no penalty. | 
-| @#4FB14C: | @#ACADB0: |  [[.:Special_Ability_List:Hyper-Physicist]]  | | Pool to reroll when using the Hyperdrive and facing on warp in. Pool of Science x 2. | 
-| @#4FB14C: | @#ACADB0: |  [[.:Special_Ability_List:Intuitive]]  | @#8D008D: | Add Psionics skill to scan or ask questions. Pool to ask yes/no or enemy's actions. Pool of Science + Psionics. | 
-| | |  [[.:Special_Ability_List:Jack of All Trades]]  | | You get two rerolls per campaign turn in each skill. | 
-| | |  [[.:Special_Ability_List:Jet-Pack Jockey]]  | | You get a reroll on your JetPack Piloting skill checks and reduce the difficulty by 3. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Jury Rigger]]  | | Once per Phase, you may take a free action to attempt to repair the module you are in. | 
-| @#C62134: ||  [[.:Special_Ability_List:Killer Instinct]]  | | +1 difficulty on passive checks you cause. No prepare before coup de grace. May spend Luck on damage. | 
-| | |  [[.:Special_Ability_List:Lucky]]  | | Add +3 to your Luck. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Mechanical Empath]]  | @#8D008D: | Repair remotely as a free action. Pool of Engineering + Psionics. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Mentally Shielded]]  | @#8D008D: | Retard personal energy damage. Pool of Athletics + Psionics. | 
-| | |  [[.:Special_Ability_List:Mind Mender]]  | @#8D008D: | Absorb others damage onto yourself. Pool of Athletics + Psionics. | 
-| | |  [[.:Special_Ability_List:Miracle Worker]]  | | Choose a die roll instead of rolling it once per campaign turn. Also +1 Luck. | 
-| | |  [[.:Special_Ability_List:Mobile]]  | | +2 Move. Ignore OOC for movement. Reroll on any attempt to move extra squares. | 
-| @#6E82B6: | @#4FB14C: |  [[.:Special_Ability_List:Mr. Fixit]]  | | Pool to reroll repairs and upgrades or repair as a free action. Pool of Engineering + Science. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Multi-Shot Expert]]  | | Fire multibarrel twice as a single action. Reconfigure Cannons as an automatic action. | 
-| | |  [[.:Special_Ability_List:Nimble]]  | | Take bonus actions at +3 difficulty max once per Phase. Pool of Athletics. | 
-| | |  [[.:Special_Ability_List:Noble]]  | | You get an allowance. Use others' Luck. Difficulty to assist you is 1 easier and 1 more effective. | 
-| | |  [[.:Special_Ability_List:Numb Runner]]  | | Ignore toxins and drug side effects. Dose as a free action. Your toxins hard to resist. Pool of Athletics + Rank. | 
-| | |  [[.:Special_Ability_List:Obsessive]]  | | Spending a second or subsequent Luck on a reroll gives you 3 rerolls each instead of 1. | 
-| | |  [[.:Special_Ability_List:Omniscient]]  | @#8D008D: | Pool to ask ANY question. Add Psionics when hacking or gathering data. Pool of Science + Psionics. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Overloader]]  | | Pool to fire with bonus guns power but satchel charge in your square. Pool of Engineering x 2. | 
-| | |  [[.:Special_Ability_List:Pack Mule]]  | | Double carry capacity. -3 difficulty and reroll to quickdraw. Reduce penalty to act after quickdrawing by 1. | 
-| | |  [[.:Special_Ability_List:Patient]]  | | Preparing reduces difficulty by 3. May convert prepare to overwatch. Moving doesn't disrupt prepare. | 
-| | |  [[.:Special_Ability_List:Persevering]]  | | When you fail skill checks, reduce difficulty by 3 and get a reroll on your next action if it uses that skill. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Plasma Wizard]]  | | Fire weapons aren't dangerous to you. You may reroll skill checks and damage with fire weapons. | 
-| | |  [[.:Special_Ability_List:Polarizer]]  | @#8D008D: | Pool to EMP or de-EMP objects in line of sight. Pool of Science + Psionics. | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Power Slider]]  | | You may combine different kinds of Helm maneuvers. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Powered Armor Expert]]  | | Reduce PA penalties by 1. Add +1 Piloting for jetting. May move in Phase you equip. Power up automatic. | 
-| | |  [[.:Special_Ability_List:Preconceived]]  | | Spend 2 Luck to select the result of a die that you would luck instead of rolling the die. (Special pool.) | 
-| | |  [[.:Special_Ability_List:Prestidigitator]]  | @#8D008D: | Extradimensional pockets. Reduced quickdraw penalties. Add Psionics for quickdraw checks. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Psychic Blaster]]  | @#8D008D: | Pool to deal 1d6 + successes as damage ignoring damage reduction. Pool of Combat + Psionics. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Psychic Shifter]]  | @#8D008D: | Pool to move yourself to another module with your mind. Pool of Piloting + Psionics. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Psychic Stunner]]  | @#8D008D: | Pool to add a stun effect to a direct attack. Pool of Athletics + Psionics. | 
-| | |  [[.:Special_Ability_List:Puppeteer]]  | @#8D008D: | Pool to select target's next action. Pool of Diplomacy + Psionics. | 
-| | |  [[.:Special_Ability_List:Quartermaster]]  | | Assist in upgrades and requisitions. Don't pay for upgrades. Repair personal equipment as automatic action. | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Quick on the Stick]]  | | Shooting the fighter's cannon is a free action for you. (It still uses the fighter's cannon for the Phase.) | 
-| | |  [[.:Special_Ability_List:Quick-Minded]]  | @#8D008D: | Spend 2 from a Psionic Ability pool to perform that Psionic action as a free action. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Reckless]]  | | Add 1 die of damage to a personal attack 1/Phase but suffer the lowest die without reduction if it is odd. | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Reflexive]]  | | You may dodge or ram once per Phase during ship movement or missile resolution as a free action. | 
-| @#4FB14C: | @#ACADB0: |  [[.:Special_Ability_List:Research Specialist]]  | | Count half Used markers on Science Bay. Pool to reroll any use of the Science Bay. Science x 2. | 
-| @#6E82B6: | @#4FB14C: |  [[.:Special_Ability_List:Resourceful]]  | | Substitute Science or Engineering for any other skill. Pool of Engineering or Science (whichever is lower). | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Rolls With It]]  | | Pool to count OOC as a bonus instead of a penalty to your action or move. Pool of Piloting. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Saboteur]]  | | Free action to attempt to break something. Reroll all dice you would deal to equipment. | 
-| | |  [[.:Special_Ability_List:Seer]]  | @#8D008D: | Line of sight to anywhere aboard the ship or get scans as a free action. Pool of Science + Psionics. | 
-| @#C62134: ||  [[.:Special_Ability_List:Sharpshooter]]  | | Reroll allocation with ship's weapons or attacks with direct personal ranged attacks. Pool of Combat x 2. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Shield Harmonizer]]  | | Target's shields become 1 lower, yours are 1 higher. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Shock Trooper]]  | | You may go on overwatch as a free action at the end of your move action. Pool of Combat x 2. | 
-| | |  [[.:Special_Ability_List:Slipster]]  | @#8D008D: | Move through walls during movement. Pool of Athletics + Psionics. | 
-| | |  [[.:Special_Ability_List:Smooth]]  | | Take actions that don't require skill check or include movement. Pool of Athletics + Rank. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Smuggler]]  | | Move and act in slagged square at no penalty. Free reroll to use Cargo Bay equipment. | 
-| @#C62134: ||  [[.:Special_Ability_List:Sniper]]  | | Count range as closer. Reroll damage die if attack exceeded target by 3. | 
-| | |  [[.:Special_Ability_List:Spacelegs]]  | | Ignore OOC. | 
-| | |  [[.:Special_Ability_List:Spacer]]  | | 5 rerolls for use in any skill check. Pool of 5. | 
-| @#F8FA2B: ||  [[.:Special_Ability_List:Speed Demon]]  | | Reroll acceleration and fighter movement checks. Pool of Piloting x 2. | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Steady Handed]]  | | Maneuvers always generate half OOC (round up). Steady the ship as an automatic action. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Stunner]]  | | Unarmed and natural weapon attacks generate a stun effect. | 
-| | |  [[.:Special_Ability_List:Sure Handed]]  | | Ignore the "dangerous" effects. Reroll the damage die vs. friendlies, quickdraw, repair. +1 Luck. | 
-| | |  [[.:Special_Ability_List:Swashbuckler]]  | | You may take your actions during your move. Pop without penalty. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Sympathetic]]  | @#8D008D: | Your attacker also suffers the highest die of damage. Pool of Athletics + Psionics. | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Tailgunner]]  | | Reroll Combat checks when firing a fighter's gun. Go on overwatch with fighter. Pool of Combat + Piloting. | 
-| | |  [[.:Special_Ability_List:Telekinetic]]  | @#8D008D: | Pool to move stuff with your mind. Pool of Athletics + Psionics. | 
-| @#4FB14C: | @#ACADB0: |  [[.:Special_Ability_List:Teleporter Specialist]]  | | Count half Used markers on Teleporter. Reroll pool for skill checks, allocation. Pool of Science x 2. | 
-| @#6E82B6: | @#4FB14C: |  [[.:Special_Ability_List:Tinkerer]]  | | Additional upgrade attempt. Reroll on all upgrade or repair attempts. | 
-| | |  [[.:Special_Ability_List:Tough]]  | | Athletics counts as 1 higher and free reroll on any Athletics check. | 
-| | |  [[.:Special_Ability_List:Tough Silicoid]]  | | +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Trampler]]  | | Free melee attack as you move through enemies. | 
-| @#ACADB0: | @#4FB14C: |  [[.:Special_Ability_List:Triage Medic]]  | | Heal additional targets at +1 difficulty each. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Trick Shot]]  | | Ignore peeking, popping, OOC, shields, cover for ranged attacks. Bank shots around corners. | 
-| @#6E82B6: | @#ACADB0: |  [[.:Special_Ability_List:Tricky]]  | | Pool to distract microships with trash, focus sensors, or steady ship. Pool of Engineering. | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Turn Specialist]]  | | Pool to reroll maneuvers to turn, dodge, ram, or sideslip. Pool of Piloting x 2. | 
-| @#4FB14C: ||  [[.:Special_Ability_List:Unconventional]]  | | Pool to roll an additional die alongside your skill check. Odd it adds. Even it subtracts. Pool of Science. | 
-| | |  [[.:Special_Ability_List:Unflappable]]  | | Pool to ignore a total of up to +3 in penalties each time you use this ability. Pool of Rank. | 
-| | |  [[.:Special_Ability_List:Uniminded]]  | @#8D008D: | You may use an ally's skill instead of your own as long as that ally is within line of sight. Pool of 5. | 
-| | |  [[.:Special_Ability_List:Unlimited]]  | | Once per campaign turn, you may reset up to two of your special abilities to their starting values. | 
-| | |  [[.:Special_Ability_List:Unpredictable]]  | | Random skill each Phase gives you -1 difficulty with a free reroll. | 
-| | |  [[.:Special_Ability_List:Unsinkable]]  | | Pool to reroll passive checks such as ship's hull check, disintegration, stun, death, etc. Pool of 10. | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Wake Rider]]  | | Explosions move your microship instead of damaging it. Also may move along with a ship or fighter. | 
-| @#C62134: | @#ACADB0: |  [[.:Special_Ability_List:Weapons Officer]]  | | Reroll hit allocation and damage die in each shot you take with a fighter or Cannon. | 
-| @#F8FA2B: | @#ACADB0: |  [[.:Special_Ability_List:Wild Flyer]]  | | Spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver). | 
-| @#ACADB0: | @#F8FA2B: |  [[.:Special_Ability_List:Wingman]]  | | Reduce difficulty for survival checks or shots by friendlies. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Wrestler]]  | | Choose to apply up to three different effects. Also a pool of rerolls to use in grapples. Pool of Athletics x 2. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Xenobiologist]]  | | Your direct attacks ignore alien damage reduction abilities. | 
-| @#ACADB0: | @#C62134: |  [[.:Special_Ability_List:Zone Controller]]  | | All adjacent squares are considered occupied by you (slagged) for enemies. | 
  
content/special_ability_index.1500071020.txt.gz · Last modified: 2017/07/14 15:23 by lektu