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content:starship_modules [2017/07/01 04:25] – created lektu | content:starship_modules [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | ====== Starship Modules ====== | ||
- | So you've got your character with a species, skills, luck, a special ability and equipment. Now you need a method to get to the adventure. | ||
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- | The players collectively crew the starship. Starting characters should get a Size 3 ship in the hull registry of their choice outfitted with the modules of their choosing (Human ships are good for beginners). | ||
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- | See [[Starship Registry|page 263]] for a list of hull registries and ship layouts. | ||
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- | Arrange the modules of the ship in the configuration of the heroes choosing keeping in mind that certain modules will have restrictions (Helm must have forward facing, Engines face the rear, Cannons will only be able to shoot in the facings where they aren't blocked). | ||
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- | Each module provides functionality to the ship. | ||
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- | You operate modules from the starred " | ||
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- | **The following modules are required on all starships: | ||
- | * [[Helm]] | ||
- | * [[Engine]] | ||
- | * [[Life Support]] | ||
- | * [[Science Bay]] | ||
- | * [[Hyperdrive]] | ||
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- | It is highly recommended you have two Engines and a weapon or two as well as some way of getting off the ship (Missile Bay or Teleporter) for away action as needed. | ||
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- | A ship can have no more than 4 of any given module. | ||
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- | === External Facing === | ||
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- | This means the module is not obstructed from a given side. It may have External Facing in several directions (like the Human' |