250cr, mass 5, energized, rq# 8
A MedKit in hand allows you to use your Science skill to heal, detoxify or de-ionize yourself and/or adjacent characters. If it is upgraded, the difficulty to use your MedKit is reduced by 1.
(Science vs. 11, +3 per additional die)
Success heals the target for one die of damage. You may increase the difficulty of the check by 3 for each additional die you wish to heal.
The difficulty of this check is reduced by 1 if the target has a MedJack.
(Science vs. 11, +3 per additional target)
Success removes all drugs and toxins from the target. You may increase the difficulty of the check by 3 for each additional target you wish to detox.
(Science vs 11, +3 per additional target)
Success removes all ionization from the target. (See Ion Bore page 83).