800cr, mass 5, energized, rq# 11
Damage/Effect: 1d6 damage plus each success deals 1 point of damage to a maximum of 5. Count this extra damage like a die of damage (place a die representing the damage on the table). This die can be rerolled like any other damage die with special abilities such as but not limited to brutal, resilient, hardened, etc.
Roll 1 die to see if you damage the module fired in each time you shoot this weapon. The module breaks on a “6”.