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content:official:races:whaloid

This is an old revision of the document!


Whaloid

(WAY-loyd)

SPECIES Base Hit Points Target Number Hands Move Armor Option ALIEN ABILITY
Whaloid 13 3 1 0 N Immense: You occupy each square of the module you are in (slagging them for others). You cannot leave the module except at a specially equipped starbase (or with “Psychic Shifter” page 65). You can reach into the first square of each adjacent module and act from there. You cannot grapple or be grappled but you can as an action pick up an unresisting character and deposit them in any square in your module or adjacent to the first square of adjacent modules.You may ignore 2 OOC. You suffer half damage from all sources (round up).

The Aquatic world of Freedom is comprised entirely of water. Near the center, pressures bring the water to a boil. The whaloids evolved in a state of neutral buoyancy and are quite adept at movement in water. On land, they are much less mobile. They still get a move “Action” they can use to pilot a fighter (but they must be in special Pod-sized Whaloid fighter).

Whaloids are very durable. They are also known for their kindness.

Alien Ability: Immense

You occupy each square of the module you are in (slagging them for others). You cannot leave the module except at a specially equipped starbase (or with the Psionic ability, Psychic Shifter page 65). You can reach into the first square of each adjacent module. You cannot grapple or be grappled but you can as an action pick up an unresisting character and deposit them in any square in your module or adjacent to the first square of adjacent modules.

You may ignore 2 OOC.

You suffer half damage from all sources (round up).

Homeworld: Freedom 4.234

content/official/races/whaloid.1501149478.txt.gz · Last modified: 2017/07/27 02:57 by curufea