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content:official:rules:cargo_bay_items [2017/10/27 17:23] – [Cannon Enhancement Radium Feed] curufeacontent:official:rules:cargo_bay_items [2020/10/01 15:29] (current) – [Rocket Refuel] Fix typo lektu
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 ===== Cargo Bay Items ===== ===== Cargo Bay Items =====
 +| << [[Cargo Bay Glossdex]] << ^ [[Table of Contents]] | >> [[Powered Armor]] >> |
 ==== Armory ==== ==== Armory ====
  
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 //(on/off)// //(on/off)//
  
-Ramp up the ionization on enemies with a shipboard Cannon. Your ship's Guns power is considered one lower. Those in the module suffer damage as though hit by an ion weapon (page 83) instead of suffering normal collateral damage.+Ramp up the ionization on enemies with a shipboard Cannon. Your ship's Guns power is considered one lower. Those in the module suffer damage as though hit by an [[..:equipment:ion_bore|ion weapon]] (page 83) instead of suffering normal collateral damage.
  
 Damage to the module is resolved like a normal Cannon hit. Damage to the module is resolved like a normal Cannon hit.
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 //(on/off)// //(on/off)//
  
-If you have this item aboard your ship, you have the option to reconfigure your Cannons in Fusion Cannon mode (see [[..:modules:Cannon|page 103]]).+If you have this item aboard your ship, you have the option to [[..:modules:cannon#reconfigure_cannon|reconfigure your Cannons]] to Fusion Cannon mode (see page 103).
  
 ==== Cannon Enhancement Radium Feed ==== ==== Cannon Enhancement Radium Feed ====
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 //(on/off)// //(on/off)//
  
-Give your enemies a time out right where they are sitting. All taking collateral damage make Athletics check of 11 or suffer Stun effect (see page 85).+Give your enemies a time out right where they are sitting. All taking collateral damage make Athletics check of 11 or suffer [[..:equipment:stun_gun#Stun effect]] (see page 85).
  
 ==== Cannon Enhancement Plasma ==== ==== Cannon Enhancement Plasma ====
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 //(on/off)// //(on/off)//
  
-At the end of each Phase, this item generates an EMP effect throughout your ship (see page 82).+At the end of each Phase, this item generates an [[..:equipment:emp_pistol|EMP effect]] throughout your ship (see page 82).
  
 ==== Explosion Modulator ==== ==== Explosion Modulator ====
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 ==== Fighter ==== ==== Fighter ====
  
-Fighters are detailed on [[Fighters|page 122]].+[[Fighters]] are detailed on page 122.
  
 ==== Galley ==== ==== Galley ====
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 ==== Powered Armor ==== ==== Powered Armor ====
  
-Powered Armor is detailed on [[Powered Armor|page 118]].+[[Powered Armor]] is detailed on page 118.
  
 ==== Relay Station ==== ==== Relay Station ====
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 Want some speed in a hurry? Use this object as an automatic battlestation action. Roll 3 dice. The highest generates OOC, middle is hull damage. Change the ship's speed by the lowest die (to a maximum of 5). This object requires external rear facing to accelerate, or external forward facing to decelerate. Want some speed in a hurry? Use this object as an automatic battlestation action. Roll 3 dice. The highest generates OOC, middle is hull damage. Change the ship's speed by the lowest die (to a maximum of 5). This object requires external rear facing to accelerate, or external forward facing to decelerate.
  
-It can be used in either way in a Tentac ship or in a ship with a Cargo Bay with forward or rear facing. It can be repositioned by physically moving it to the right spot (see page 109).+It can be used in either way in a Tentac ship or in a ship with a Cargo Bay with forward or rear facing. It can be repositioned by physically [[..:modules:cargo_bay#move_cargo_bay_item 
 +|moving it to the right spot]] (see page 109).
  
 ==== Rocket Refuel ==== ==== Rocket Refuel ====
  
-Refuel Rocket Booster up to 3 times as an Engineering action difficulty 8. Expend one charge each time it is used. This is a battlestation action.+Refuel Rocket Booster up to 3 times as an Engineering action of difficulty 8. Expend one charge each time it is used. This is a battlestation action.
  
 ==== Safety Chamber ==== ==== Safety Chamber ====
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 ==== Shield Capacitor ==== ==== Shield Capacitor ====
  
-As long as there is at least one power in your Shields, your ship's Shields power is considered one level higher for inbound attacks and one lower for outgoing Teleportation ([[Teleporter|page 142]]). Canosian ships have this item built in.+As long as there is at least one power in your Shields, your ship's Shields power is considered one level higher for inbound attacks and one lower for outgoing [[..:modules:Teleporter|Teleportation]] (page 142). Canosian ships have this item built in.
  
 ==== Shieldcutter ==== ==== Shieldcutter ====
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 ==== Stun Generator ==== ==== Stun Generator ====
  
-Anybody may activate as an Automatic action to generate a Stun effect for entire ship. Use this at most once per Phase (see page 85).+Anybody may activate as an Automatic action to generate a [[..:equipment:stun_gun|Stun effect]] for entire ship. Use this at most once per Phase (see page 85).
  
 ==== Targeting Computer ==== ==== Targeting Computer ====
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 ==== Tractor ==== ==== Tractor ====
  
-Tractors are detailed on [[Tractor|page 120]].+[[Tractor|Tractors]] are detailed on page 120.
  
 ==== Warp Inhibitor ==== ==== Warp Inhibitor ====
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 On the opposite page((117 of the Advanced Rulebook)) are blank Cargo Bay items you can print and use as often as you like. On the opposite page((117 of the Advanced Rulebook)) are blank Cargo Bay items you can print and use as often as you like.
 +| << [[Cargo Bay Glossdex]] << ^ [[Table of Contents]] | >> [[Powered Armor]] >> |
 {{tag>official rules cargo_bay}} {{tag>official rules cargo_bay}}
content/official/rules/cargo_bay_items.1509150187.txt.gz · Last modified: 2017/10/27 17:23 by curufea