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content:official:rules:cargo_bay_items [2017/11/11 16:29] – [Stun Generator] curufeacontent:official:rules:cargo_bay_items [2020/10/01 15:29] (current) – [Rocket Refuel] Fix typo lektu
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 ===== Cargo Bay Items ===== ===== Cargo Bay Items =====
 +| << [[Cargo Bay Glossdex]] << ^ [[Table of Contents]] | >> [[Powered Armor]] >> |
 ==== Armory ==== ==== Armory ====
  
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 //(on/off)// //(on/off)//
  
-Ramp up the ionization on enemies with a shipboard Cannon. Your ship's Guns power is considered one lower. Those in the module suffer damage as though hit by an ion weapon (page 83) instead of suffering normal collateral damage.+Ramp up the ionization on enemies with a shipboard Cannon. Your ship's Guns power is considered one lower. Those in the module suffer damage as though hit by an [[..:equipment:ion_bore|ion weapon]] (page 83) instead of suffering normal collateral damage.
  
 Damage to the module is resolved like a normal Cannon hit. Damage to the module is resolved like a normal Cannon hit.
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 //(on/off)// //(on/off)//
  
-If you have this item aboard your ship, you have the option to reconfigure your Cannons to Fusion Cannon mode (see [[..:modules:Cannon|page 103]]).+If you have this item aboard your ship, you have the option to [[..:modules:cannon#reconfigure_cannon|reconfigure your Cannons]] to Fusion Cannon mode (see page 103).
  
 ==== Cannon Enhancement Radium Feed ==== ==== Cannon Enhancement Radium Feed ====
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 //(on/off)// //(on/off)//
  
-Give your enemies a time out right where they are sitting. All taking collateral damage make Athletics check of 11 or suffer Stun effect (see page 85).+Give your enemies a time out right where they are sitting. All taking collateral damage make Athletics check of 11 or suffer [[..:equipment:stun_gun#Stun effect]] (see page 85).
  
 ==== Cannon Enhancement Plasma ==== ==== Cannon Enhancement Plasma ====
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 //(on/off)// //(on/off)//
  
-At the end of each Phase, this item generates an EMP effect throughout your ship (see page 82).+At the end of each Phase, this item generates an [[..:equipment:emp_pistol|EMP effect]] throughout your ship (see page 82).
  
 ==== Explosion Modulator ==== ==== Explosion Modulator ====
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 ==== Fighter ==== ==== Fighter ====
  
-Fighters are detailed on [[Fighters|page 122]].+[[Fighters]] are detailed on page 122.
  
 ==== Galley ==== ==== Galley ====
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 ==== Powered Armor ==== ==== Powered Armor ====
  
-Powered Armor is detailed on [[Powered Armor|page 118]].+[[Powered Armor]] is detailed on page 118.
  
 ==== Relay Station ==== ==== Relay Station ====
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 ==== Rocket Refuel ==== ==== Rocket Refuel ====
  
-Refuel Rocket Booster up to 3 times as an Engineering action difficulty 8. Expend one charge each time it is used. This is a battlestation action.+Refuel Rocket Booster up to 3 times as an Engineering action of difficulty 8. Expend one charge each time it is used. This is a battlestation action.
  
 ==== Safety Chamber ==== ==== Safety Chamber ====
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 ==== Tractor ==== ==== Tractor ====
  
-Tractors are detailed on [[Tractor|page 120]].+[[Tractor|Tractors]] are detailed on page 120.
  
 ==== Warp Inhibitor ==== ==== Warp Inhibitor ====
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 On the opposite page((117 of the Advanced Rulebook)) are blank Cargo Bay items you can print and use as often as you like. On the opposite page((117 of the Advanced Rulebook)) are blank Cargo Bay items you can print and use as often as you like.
 +| << [[Cargo Bay Glossdex]] << ^ [[Table of Contents]] | >> [[Powered Armor]] >> |
 {{tag>official rules cargo_bay}} {{tag>official rules cargo_bay}}
content/official/rules/cargo_bay_items.1510446554.txt.gz · Last modified: 2017/11/11 16:29 by curufea