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content:official:rules:character_movement [2017/11/05 00:40] curufeacontent:official:rules:character_movement [2020/09/23 23:40] (current) – [Moving Outside the Ship] Remove duplicate word lektu
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 for purposes of being targeted (including target by  for purposes of being targeted (including target by 
 friendlies to heal you) but in both or the worst of  friendlies to heal you) but in both or the worst of 
-both squares for all other purposes. Thus, a character  +both squares for all other purposes (including movement, 
-peeking between two modules would suffer two dice  +so when moving you count your starting square as the 
-of collateral damage if either module suffered a 4,  +worst square). Thus, a character peeking between two 
-5, or 6 damage die but would not suffer collateral  +modules would suffer two dice  of collateral damage if 
-damage from both modules.+either module suffered a 4, 5, or 6 damage die but would 
 +not suffer collateral damage from both modules.
  
 A character that ends a move action (even a pop) in  A character that ends a move action (even a pop) in 
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 virtual squares outside the ship. You must have a free  virtual squares outside the ship. You must have a free 
 hand to do this and movement along the outside of  hand to do this and movement along the outside of 
-the ship costs an extra point of movement point per +the ship costs an extra point of movement per 
 square. You cannot climb over or under the ship under  square. You cannot climb over or under the ship under 
 any circumstances even if you have the [[..:equipment:MagBoots]]  any circumstances even if you have the [[..:equipment:MagBoots]] 
content/official/rules/character_movement.txt · Last modified: 2020/09/23 23:40 by lektu