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content:official:rules:character_movement [2017/11/05 00:40] – curufea | content:official:rules:character_movement [2020/09/23 23:40] (current) – [Moving Outside the Ship] Remove duplicate word lektu | ||
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for purposes of being targeted (including target by | for purposes of being targeted (including target by | ||
friendlies to heal you) but in both or the worst of | friendlies to heal you) but in both or the worst of | ||
- | both squares for all other purposes. Thus, a character | + | both squares for all other purposes |
- | peeking between two modules would suffer two dice | + | so when moving you count your starting square as the |
- | of collateral damage if either module suffered a 4, | + | worst square). Thus, a character peeking between two |
- | 5, or 6 damage die but would not suffer collateral | + | modules would suffer two dice of collateral damage if |
- | damage from both modules. | + | either module suffered a 4, 5, or 6 damage die but would |
+ | not suffer collateral damage from both modules. | ||
A character that ends a move action (even a pop) in | A character that ends a move action (even a pop) in | ||
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virtual squares outside the ship. You must have a free | virtual squares outside the ship. You must have a free | ||
hand to do this and movement along the outside of | hand to do this and movement along the outside of | ||
- | the ship costs an extra point of movement | + | the ship costs an extra point of movement per |
square. You cannot climb over or under the ship under | square. You cannot climb over or under the ship under | ||
any circumstances even if you have the [[..: | any circumstances even if you have the [[..: |