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content:official:rules:character_movement [2017/07/26 21:52] curufeacontent:official:rules:character_movement [2020/09/23 23:40] (current) – [Moving Outside the Ship] Remove duplicate word lektu
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 ====== Character Movement ====== ====== Character Movement ======
 +| << [[Other Types of Actions]] << ^ [[Table of Contents]] | >> [[Personal Damage]] >> |
 ===== Movement, Personal ===== ===== Movement, Personal =====
  
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 cannot move diagonally. You can choose to move as  cannot move diagonally. You can choose to move as 
 your action, allowing you to move twice. (3 times for  your action, allowing you to move twice. (3 times for 
-Canosians!)+[[..races:Canosian|Canosians]]!)
  
 You may not spend your Move to do anything other  You may not spend your Move to do anything other 
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 for purposes of being targeted (including target by  for purposes of being targeted (including target by 
 friendlies to heal you) but in both or the worst of  friendlies to heal you) but in both or the worst of 
-both squares for all other purposes. Thus, a character  +both squares for all other purposes (including movement, 
-peeking between two modules would suffer two dice  +so when moving you count your starting square as the 
-of collateral damage if either module suffered a 4,  +worst square). Thus, a character peeking between two 
-5, or 6 damage die but would not suffer collateral  +modules would suffer two dice  of collateral damage if 
-damage from both modules.+either module suffered a 4, 5, or 6 damage die but would 
 +not suffer collateral damage from both modules.
  
 A character that ends a move action (even a pop) in  A character that ends a move action (even a pop) in 
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 You may do this once per phase per enemy. So if the  You may do this once per phase per enemy. So if the 
 entire enemy crew wants to waltz by you, you can hold  entire enemy crew wants to waltz by you, you can hold 
-out your vibraknife and give each one a whack as they +out your [[..:equipment:vibraknife]] and give each one a whack as they 
 pass. Note that your attack takes place just prior to  pass. Note that your attack takes place just prior to 
 their entering your square so their presence in your  their entering your square so their presence in your 
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 fighters and stations can be hacked with a Science  fighters and stations can be hacked with a Science 
 Skill check action vs. 11 or broken down as described  Skill check action vs. 11 or broken down as described 
-on the next page.+below.
  
 ===== Breaking a door ===== ===== Breaking a door =====
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 Weapon damage with a “6” in it breaks a door. A placed  Weapon damage with a “6” in it breaks a door. A placed 
-explosive (satchel charge, grenade) with a prepare +explosive ([[..:equipment:satchel charge]][[explosives|grenade]]) with a prepare 
 action as a coup de grace rolls damage twice on the  action as a coup de grace rolls damage twice on the 
 door but everything else is considered around the  door but everything else is considered around the 
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 a door is opened or the hull is breached by weapons  a door is opened or the hull is breached by weapons 
 fire. Characters that step outside become spacewalkers  fire. Characters that step outside become spacewalkers 
-(see page 134) and have Life Support issues. Note +(see page 134) and have [[content:official:modules:life_support#unsupported_life_support|Life Support issues]]. Note 
 that it is a free action for all characters who jump out  that it is a free action for all characters who jump out 
 the same airlock in the same phase to link up. the same airlock in the same phase to link up.
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 Avianoids and Whistlers naturally get some of their  Avianoids and Whistlers naturally get some of their 
 moves as Jet Moves that are automatically successful.  moves as Jet Moves that are automatically successful. 
-Anybody else has to use a JetPack (page 93) to convert +Anybody else has to use a [[..:equipment:JetPack]] (page 93) to convert 
 one or more of their points of movement to Jet Moves. one or more of their points of movement to Jet Moves.
  
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 virtual squares outside the ship. You must have a free  virtual squares outside the ship. You must have a free 
 hand to do this and movement along the outside of  hand to do this and movement along the outside of 
-the ship costs an extra point of movement point per +the ship costs an extra point of movement per 
 square. You cannot climb over or under the ship under  square. You cannot climb over or under the ship under 
-any circumstances even if you have the MagBoots +any circumstances even if you have the [[..:equipment:MagBoots]] 
 from page 94. from page 94.
  
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 other side of the gap. Ending your jump outside a  other side of the gap. Ending your jump outside a 
 door requires an additional point of movement or you  door requires an additional point of movement or you 
-become a spacewalker unless you have MagBoots +become a spacewalker unless you have [[..:equipment:MagBoots]] 
 (page 94). (page 94).
  
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   * //Moving a Fighter//   * //Moving a Fighter//
   * //Getting moved by somebody else (carried)//   * //Getting moved by somebody else (carried)//
-{{tag>offical rules}}+ 
 +| << [[Other Types of Actions]] << ^ [[Table of Contents]] | >> [[Personal Damage]] >> | 
 +{{tag>official rules movement}}
content/official/rules/character_movement.1501131128.txt.gz · Last modified: 2017/07/26 21:52 by curufea