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content:official:rules:drugs_and_toxins [2017/07/18 21:15] – created curufea | content:official:rules:drugs_and_toxins [2020/09/22 22:15] (current) – [Toxins] Add link lektu | ||
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- | ====== Drugs and Toxins | + | ====== Drugs and Toxins ====== |
- | + | | << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> | | |
+ | ===== Drugs ===== | ||
+ | |||
+ | |||
+ | //25cr, mass 1, non-energized, | ||
+ | |||
+ | Drugs generate effects as indicated and can be | ||
+ | neutralized like a Toxin with a Science check of 11 | ||
+ | and a [[..: | ||
+ | of a “Detox” drug. It is an automatic action to | ||
+ | administer drugs to an unresisting target (willing, | ||
+ | stunned, unconscious, | ||
+ | be drugged with a successful [[..: | ||
+ | 40). | ||
+ | |||
+ | ==== Patches ==== | ||
+ | |||
+ | |||
+ | Drugs can be applied as patches. This increases their | ||
+ | mass to 2 but does not require a free hand to activate. | ||
+ | If you want to apply your patch to somebody else, | ||
+ | it requires 3 automatic actions: remove it from your | ||
+ | body, apply it to target’s body and activation. | ||
+ | |||
+ | *Drugs marked with an asterisk give the listed benefit but | ||
+ | put a +1 difficulty penalty on all other skill checks. | ||
^ DRUGS ^ DAMAGE/ | ^ DRUGS ^ DAMAGE/ | ||
- | | [[..: | + | | [[..: |
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| * These drugs give the listed benefit but a +1 penalty on all other skill checks. || | | * These drugs give the listed benefit but a +1 penalty on all other skill checks. || | ||
+ | ===== Toxins ===== | ||
+ | |||
+ | |||
+ | Needlers and Gas grenades are loaded with poisons. | ||
+ | Consult the specific Toxin to see the effect it | ||
+ | generates. You can purchase single doses of toxins to | ||
+ | administer just like any other drug with a successful | ||
+ | [[..: | ||
+ | |||
+ | ==== Needlers ==== | ||
+ | |||
+ | |||
+ | Any character shot with a Needler is automatically | ||
+ | under the effect of the Needler toxin. | ||
+ | |||
+ | See [[..: | ||
+ | |||
+ | ==== Gasses ==== | ||
+ | |||
+ | |||
+ | A character in a module with a gas cloud at any point | ||
+ | during the phase including the end of the phase must | ||
+ | make a passive Athletics check of 11 to avoid the Gas | ||
+ | effect. Once a character is affected, they suffer just as | ||
+ | if shot by a needler with the toxin. | ||
+ | |||
+ | ==== Ending Toxic Effects ==== | ||
+ | |||
+ | A Science skill check of 11 as an action with a MedKit | ||
+ | can be taken to neutralize all toxins and drugs in a | ||
+ | character’s system. (Science check vs. 8 with a Sick | ||
+ | Bay). | ||
+ | |||
+ | The Detox drug clears all drugs and toxins from the | ||
+ | system. | ||
+ | ^ TOXINS ^ DAMAGE/ | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | | [[..: | ||
+ | |||
+ | | << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> | | ||
+ | {{tag> |