User Tools

Site Tools


content:official:rules:drugs_and_toxins

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
content:official:rules:drugs_and_toxins [2017/07/18 21:15] – created curufeacontent:official:rules:drugs_and_toxins [2020/09/22 22:15] (current) – [Toxins] Add link lektu
Line 1: Line 1:
-====== Drugs and Toxins Index ====== +====== Drugs and Toxins ====== 
- +| << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> | 
 +===== Drugs ===== 
 + 
 + 
 +//25cr, mass 1, non-energized, rq# -// 
 + 
 +Drugs generate effects as indicated and can be  
 +neutralized like a Toxin with a Science check of 11  
 +and a [[..:equipment:MedKit]] or 8 in a [[..:modules:Sick Bay]] or with administration  
 +of a “Detox” drug. It is an automatic action to  
 +administer drugs to an unresisting target (willing,  
 +stunned, unconscious, dead, etc.) Resisting targets can  
 +be drugged with a successful [[..:rules:combat#grappling|grapple]] attempt (page  
 +40). 
 + 
 +==== Patches ==== 
 + 
 + 
 +Drugs can be applied as patches. This increases their  
 +mass to 2 but does not require a free hand to activate.  
 +If you want to apply your patch to somebody else,  
 +it requires 3 automatic actions: remove it from your  
 +body, apply it to target’s body and activation. 
 + 
 +*Drugs marked with an asterisk give the listed benefit but  
 +put a +1 difficulty penalty on all other skill checks. 
 ^ DRUGS ^ DAMAGE/EFFECT |   ^ DRUGS ^ DAMAGE/EFFECT |  
-| [[..:equipment:Aggro|Aggro*]] | Combat skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#Aggro|Aggro*]] | Combat skill check difficulties reduced by 1. |   
-| [[..:equipment:Charme|Charme*]] | Diplomacy skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#Charme|Charme*]] | Diplomacy skill check difficulties reduced by 1. |   
-| [[..:equipment:Detox|Detox]] | Eliminate all drugs and toxins in the recipient's system. |   +| [[..:equipment:drugs#Detox|Detox]] | Eliminate all drugs and toxins in the recipient's system. |   
-| [[..:equipment:Dull|Dull*]] | -1 point of damage per die. | +| [[..:equipment:drugs#Dull|Dull*]] | -1 point of damage per die. | 
-| [[..:equipment:Equilout|Equilout*]] | Ignore OOC. |   +| [[..:equipment:drugs#Equilout|Equilout*]] | Ignore OOC. |   
-| [[..:equipment:FlyBoy|FlyBoy*]] | Piloting skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#FlyBoy|FlyBoy*]] | Piloting skill check difficulties reduced by 1. |   
-| [[..:equipment:Numb|Numb]] | Reroll highest die in your skill check and May Reroll highest damage die you suffer. |   +| [[..:equipment:drugs#Numb|Numb]] | Reroll highest die in your skill check and nay reroll highest damage die you suffer. |   
-| [[..:equipment:Patches|Patches]] | Drug patch technology mass +1 but need not be in hand. |   +| [[..:equipment:drugs#Patches|Patches]] | Drug patch technology mass +1 but need not be in hand. |   
-| [[..:equipment:Roid|Roid*]] | Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage. |   +| [[..:equipment:drugs#Roid|Roid*]] | Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage. |   
-| [[..:equipment:Stim|Stim*]] | +3 to movement even if unconscious or dying (up to -20 hp) |   +| [[..:equipment:drugs#Stim|Stim*]] | +3 to movement even if unconscious or dying (up to -20 hp)|   
-| [[..:equipment:StunGone|StunGone]] | Reroll vs stun effects. Athletics check of 11 or be stunned when administered.  |   +| [[..:equipment:drugs#StunGone|StunGone]] | Reroll vs stun effects. Athletics check of 11 or be stunned when administered. |   
-| [[..:equipment:SupSci|SupSci*]] | Science skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#SupSci|SupSci*]] | Science skill check difficulties reduced by 1. |   
-| [[..:equipment:TecKnow|TecKnow*]] | Engineering skill check difficulties reduced by 1. |  +| [[..:equipment:drugs#TecKnow|TecKnow*]] | Engineering skill check difficulties reduced by 1. |  
 | * These drugs give the listed benefit but a +1 penalty on all other skill checks. ||  | * These drugs give the listed benefit but a +1 penalty on all other skill checks. || 
 +===== Toxins =====
 +
 +
 +Needlers and Gas grenades are loaded with poisons. 
 +Consult the specific Toxin to see the effect it 
 +generates. You can purchase single doses of toxins to 
 +administer just like any other drug with a successful 
 +[[..:rules:combat#grappling|grapple]] (page 40)
 +
 +==== Needlers ====
 +
 +
 +Any character shot with a Needler is automatically 
 +under the effect of the Needler toxin. 
 +
 +See [[..:equipment:Needler]] on page 83.
 +
 +==== Gasses ====
 +
 +
 +A character in a module with a gas cloud at any point 
 +during the phase including the end of the phase must 
 +make a passive Athletics check of 11 to avoid the Gas 
 +effect. Once a character is affected, they suffer just as 
 +if shot by a needler with the toxin.
 +
 +==== Ending Toxic Effects ====
 +
 +A Science skill check of 11 as an action with a MedKit 
 +can be taken to neutralize all toxins and drugs in a 
 +character’s system. (Science check vs. 8 with a Sick 
 +Bay).
 +
 +The Detox drug clears all drugs and toxins from the 
 +system.
 +^ TOXINS ^ DAMAGE/EFFECT |  
 +| [[..:equipment:toxins#Death|Death]] | Target makes an Athletics check of 8 or drop to -6 hit points. |  
 +| [[..:equipment:toxins#Goof|Goof]] | Target must reroll the highest die of each active skill check. |  
 +| [[..:equipment:toxins#Ionizer|Ionizer]] | Raise the target's ionization level by 2. |  
 +| [[..:equipment:toxins#Kayo|Kayo]] | Athletics check of 8 or target knocked out until damaged. |  
 +| [[..:equipment:toxins#Nervo|Nervo]] | Target makes Athletics check of 11 or drops everything in hand. |  
 +| [[..:equipment:toxins#Oucho|Oucho]] | Target suffers 1d6-1 damage at the end of each phase. |  
 +| [[..:equipment:toxins#Paino|Paino]] | Target takes +2 points per die from all dice-based damage sources. |  
 +| [[..:equipment:toxins#Slowgo|Slowgo]] | Target's move attribute is reduced to 1. |  
 +| [[..:equipment:toxins#Stun|Stun]] | Target must make an Athletics check of 11 or be stunned see page 85. |  
 +| [[..:equipment:toxins#Suscepto|Suscepto]] | Target must reroll the highest die of any otherwise successful Athletics check |  
 +
 +| << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> |
 +{{tag>official rules equipment drugs toxins}}
content/official/rules/drugs_and_toxins.1500437743.txt.gz · Last modified: 2017/07/18 21:15 by curufea