User Tools

Site Tools


Sidebar

Navigation

Official

Homebrew

Trackers

Keep track of all parts of your Battlestations campaign
Campaign Tracker
Spaceship Tracker
Character Tracker

content:official:rules:drugs_and_toxins

This is an old revision of the document!


Drugs and Toxins Index

DRUGS DAMAGE/EFFECT
Aggro* Combat skill check difficulties reduced by 1.
Charme* Diplomacy skill check difficulties reduced by 1.
Detox Eliminate all drugs and toxins in the recipient's system.
Dull* -1 point of damage per die.
Equilout* Ignore OOC.
FlyBoy* Piloting skill check difficulties reduced by 1.
Numb Reroll highest die in your skill check and May Reroll highest damage die you suffer.
Patches Drug patch technology mass +1 but need not be in hand.
Roid* Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage.
Stim* +3 to movement even if unconscious or dying (up to -20 hp)
StunGone Reroll vs stun effects. Athletics check of 11 or be stunned when administered.
SupSci* Science skill check difficulties reduced by 1.
TecKnow* Engineering skill check difficulties reduced by 1.
* These drugs give the listed benefit but a +1 penalty on all other skill checks.
TOXINS DAMAGE/EFFECT
Death Target makes an Athletics check of 8 or drop to -6 hit points.
Goof Target must reroll the highest die of each active skill check.
Ionizer Raise the target's ionization level by 2.
Kayo Athletics check of 8 or target knocked out until damaged.
Nervo Target makes Athletics check of 11 or drops everything in hand.
Oucho Target suffers 1d6-1 damage at the end of each phase.
Paino Target takes +2 points per die from all dice-based damage sources.
Slowgo Target's move attribute is reduced to 1.
Stun Target must make an Athletics check of 11 or be stunned see page 85.
Suscepto Target must reroll the highest die of any otherwise successful Athletics check
content/official/rules/drugs_and_toxins.1500437774.txt.gz · Last modified: 2017/07/18 21:16 by curufea