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content:official:rules:drugs_and_toxins [2017/07/18 23:15] curufeacontent:official:rules:drugs_and_toxins [2020/09/22 22:15] (current) – [Toxins] Add link lektu
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 ====== Drugs and Toxins ====== ====== Drugs and Toxins ======
 +| << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> |
 ===== Drugs ===== ===== Drugs =====
  
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 Drugs generate effects as indicated and can be  Drugs generate effects as indicated and can be 
-Neutralized like a Toxin with a Science check of 11  +neutralized like a Toxin with a Science check of 11  
-and a MedKit or 8 in a Sick Bay or with administration +and a [[..:equipment:MedKit]] or 8 in a [[..:modules:Sick Bay]] or with administration 
 of a “Detox” drug. It is an automatic action to  of a “Detox” drug. It is an automatic action to 
 administer drugs to an unresisting target (willing,  administer drugs to an unresisting target (willing, 
 stunned, unconscious, dead, etc.) Resisting targets can  stunned, unconscious, dead, etc.) Resisting targets can 
-be drugged with a successful grapple attempt (page +be drugged with a successful [[..:rules:combat#grappling|grapple]] attempt (page 
 40). 40).
  
-===== Patches =====+==== Patches ====
  
  
Line 28: Line 28:
  
 ^ DRUGS ^ DAMAGE/EFFECT |   ^ DRUGS ^ DAMAGE/EFFECT |  
-| [[..:equipment:Aggro|Aggro*]] | Combat skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#Aggro|Aggro*]] | Combat skill check difficulties reduced by 1. |   
-| [[..:equipment:Charme|Charme*]] | Diplomacy skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#Charme|Charme*]] | Diplomacy skill check difficulties reduced by 1. |   
-| [[..:equipment:Detox|Detox]] | Eliminate all drugs and toxins in the recipient's system. |   +| [[..:equipment:drugs#Detox|Detox]] | Eliminate all drugs and toxins in the recipient's system. |   
-| [[..:equipment:Dull|Dull*]] | -1 point of damage per die. | +| [[..:equipment:drugs#Dull|Dull*]] | -1 point of damage per die. | 
-| [[..:equipment:Equilout|Equilout*]] | Ignore OOC. |   +| [[..:equipment:drugs#Equilout|Equilout*]] | Ignore OOC. |   
-| [[..:equipment:FlyBoy|FlyBoy*]] | Piloting skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#FlyBoy|FlyBoy*]] | Piloting skill check difficulties reduced by 1. |   
-| [[..:equipment:Numb|Numb]] | Reroll highest die in your skill check and May Reroll highest damage die you suffer. |   +| [[..:equipment:drugs#Numb|Numb]] | Reroll highest die in your skill check and nay reroll highest damage die you suffer. |   
-| [[..:equipment:Patches|Patches]] | Drug patch technology mass +1 but need not be in hand. |   +| [[..:equipment:drugs#Patches|Patches]] | Drug patch technology mass +1 but need not be in hand. |   
-| [[..:equipment:Roid|Roid*]] | Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage. |   +| [[..:equipment:drugs#Roid|Roid*]] | Athletics skill check difficulties reduced by 1. +100 to your Carry and +1 melee damage. |   
-| [[..:equipment:Stim|Stim*]] | +3 to movement even if unconscious or dying (up to -20 hp) |   +| [[..:equipment:drugs#Stim|Stim*]] | +3 to movement even if unconscious or dying (up to -20 hp)|   
-| [[..:equipment:StunGone|StunGone]] | Reroll vs stun effects. Athletics check of 11 or be stunned when administered.  |   +| [[..:equipment:drugs#StunGone|StunGone]] | Reroll vs stun effects. Athletics check of 11 or be stunned when administered. |   
-| [[..:equipment:SupSci|SupSci*]] | Science skill check difficulties reduced by 1. |   +| [[..:equipment:drugs#SupSci|SupSci*]] | Science skill check difficulties reduced by 1. |   
-| [[..:equipment:TecKnow|TecKnow*]] | Engineering skill check difficulties reduced by 1. |  +| [[..:equipment:drugs#TecKnow|TecKnow*]] | Engineering skill check difficulties reduced by 1. |  
 | * These drugs give the listed benefit but a +1 penalty on all other skill checks. ||  | * These drugs give the listed benefit but a +1 penalty on all other skill checks. || 
 +===== Toxins =====
  
 +
 +Needlers and Gas grenades are loaded with poisons. 
 +Consult the specific Toxin to see the effect it 
 +generates. You can purchase single doses of toxins to 
 +administer just like any other drug with a successful 
 +[[..:rules:combat#grappling|grapple]] (page 40)
 +
 +==== Needlers ====
 +
 +
 +Any character shot with a Needler is automatically 
 +under the effect of the Needler toxin. 
 +
 +See [[..:equipment:Needler]] on page 83.
 +
 +==== Gasses ====
 +
 +
 +A character in a module with a gas cloud at any point 
 +during the phase including the end of the phase must 
 +make a passive Athletics check of 11 to avoid the Gas 
 +effect. Once a character is affected, they suffer just as 
 +if shot by a needler with the toxin.
 +
 +==== Ending Toxic Effects ====
 +
 +A Science skill check of 11 as an action with a MedKit 
 +can be taken to neutralize all toxins and drugs in a 
 +character’s system. (Science check vs. 8 with a Sick 
 +Bay).
 +
 +The Detox drug clears all drugs and toxins from the 
 +system.
 ^ TOXINS ^ DAMAGE/EFFECT |   ^ TOXINS ^ DAMAGE/EFFECT |  
-| [[..:equipment:Death|Death]] | Target makes an Athletics check of 8 or drop to -6 hit points. |   +| [[..:equipment:toxins#Death|Death]] | Target makes an Athletics check of 8 or drop to -6 hit points. |   
-| [[..:equipment:Goof|Goof]] | Target must reroll the highest die of each active skill check. |   +| [[..:equipment:toxins#Goof|Goof]] | Target must reroll the highest die of each active skill check. |   
-| [[..:equipment:Ionizer|Ionizer]] | Raise the target's ionization level by 2. |   +| [[..:equipment:toxins#Ionizer|Ionizer]] | Raise the target's ionization level by 2. |   
-| [[..:equipment:Kayo|Kayo]] | Athletics check of 8 or target knocked out until damaged. |   +| [[..:equipment:toxins#Kayo|Kayo]] | Athletics check of 8 or target knocked out until damaged. |   
-| [[..:equipment:Nervo|Nervo]] | Target makes Athletics check of 11 or drops everything in hand. |   +| [[..:equipment:toxins#Nervo|Nervo]] | Target makes Athletics check of 11 or drops everything in hand. |   
-| [[..:equipment:Oucho|Oucho]] | Target suffers 1d6-1 damage at the end of each phase. |   +| [[..:equipment:toxins#Oucho|Oucho]] | Target suffers 1d6-1 damage at the end of each phase. |   
-| [[..:equipment:Paino|Paino]] | Target takes +2 points per die from all dice-based damage sources. |   +| [[..:equipment:toxins#Paino|Paino]] | Target takes +2 points per die from all dice-based damage sources. |   
-| [[..:equipment:Slowgo|Slowgo]] | Target's move attribute is reduced to 1. |   +| [[..:equipment:toxins#Slowgo|Slowgo]] | Target's move attribute is reduced to 1. |   
-| [[..:equipment:Stun|Stun]] | Target must make an Athletics check of 11 or be stunned see page 85. |   +| [[..:equipment:toxins#Stun|Stun]] | Target must make an Athletics check of 11 or be stunned see page 85. |   
-| [[..:equipment:Suscepto|Suscepto]] | Target must reroll the highest die of any otherwise successful Athletics check |  +| [[..:equipment:toxins#Suscepto|Suscepto]] | Target must reroll the highest die of any otherwise successful Athletics check |   
 + 
 +| << [[General Equipment]] << ^ [[Table of Contents]] | >> [[Cyberware]] >> | 
 +{{tag>official rules equipment drugs toxins}}
content/official/rules/drugs_and_toxins.1500444923.txt.gz · Last modified: 2017/07/18 23:15 by curufea