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content:official:rules:treasure [2020/09/30 19:29] – [EXAMPLE TREASURE ITEMS] Fix typos lektucontent:official:rules:treasure [2020/10/01 15:37] (current) – [EXAMPLE TREASURE ITEMS] Clarify Megateleportometer, as the normal item doesn't exist anymore lektu
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 you’ll just designate one of the enemies as having  you’ll just designate one of the enemies as having 
 one of their weapons with this effect as rolled on the  one of their weapons with this effect as rolled on the 
-enemy equipment chart on page 161. +[[..:rules:playing_the_enemy#enemy equipment]] chart on page 161. 
  
 If in this example you determined the weapon is a  If in this example you determined the weapon is a 
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 |  114  | **Cannon, Uber** | Add the lower of Helm or Shields to your Guns((Errata)) power for shots with this Cannon  | |  114  | **Cannon, Uber** | Add the lower of Helm or Shields to your Guns((Errata)) power for shots with this Cannon  |
 |  115  | **Cannon, Deadeye** | Any result of doubles on the skill check to fire the Cannon automatically hits (if a 12 would  have hit, of course)  | |  115  | **Cannon, Deadeye** | Any result of doubles on the skill check to fire the Cannon automatically hits (if a 12 would  have hit, of course)  |
-|  116  | **Cannon, Sleeper** | When this Cannon hits, it also generates Stun Effect as if the ship had a [[content:official:rules:cargo_bay_items#stun_generator|Stun Generator]] Cargo Bay item((Errata))  |+|  116  | **Cannon, Sleeper** | When this Cannon hits, it also generates Stun effect as if the ship had a [[content:official:rules:cargo_bay_items#stun_generator|Stun Generator]] Cargo Bay item((Errata))  |
 |  121  | **Cannon, Wipeout** | When this Cannon hits, anyone in the target ship suffers 1d6 of damage and must pass an Athletics check of 8 or be disintegrated((Errata))  | |  121  | **Cannon, Wipeout** | When this Cannon hits, anyone in the target ship suffers 1d6 of damage and must pass an Athletics check of 8 or be disintegrated((Errata))  |
 |  122  | **Cannon, Punisher** | When this Cannon hits, it also generates an additional point of hull damage  | |  122  | **Cannon, Punisher** | When this Cannon hits, it also generates an additional point of hull damage  |
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 | 241‑3 | **Efficient*** | Count used markers as +2 each instead of +3  | | 241‑3 | **Efficient*** | Count used markers as +2 each instead of +3  |
 | 244‑6((Errata)) | **Enhanced*** | Count half used markers (round up)  | | 244‑6((Errata)) | **Enhanced*** | Count half used markers (round up)  |
-| 251‑3 | **Sentient*** | Built in Artificial Intelligence (acts as if it has an Auto-whatever  operating it [[content:official:rules:cargo_bay_items#auto-engine_helm_etc|page 112)]]  |+| 251‑3 | **Sentient*** | Built in Artificial Intelligence (acts as if it has an [[content:official:rules:cargo_bay_items#auto-engine_helm_etc|Auto-whatever]] operating it, page 112)  |
 | 254‑6 | **Shielded*** | Occupants suffer -1 pt per die from collateral damage | | 254‑6 | **Shielded*** | Occupants suffer -1 pt per die from collateral damage |
 | 261‑3 | **Armored*** | This module breaks only on a “6”  | | 261‑3 | **Armored*** | This module breaks only on a “6”  |
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 |  521  | **Rocket Booster** | Firer chooses how to apply dice  | |  521  | **Rocket Booster** | Firer chooses how to apply dice  |
 |  522‑3((Errata))  | **Powered Armor** | Entering it and powering up are free and automatic actions  | |  522‑3((Errata))  | **Powered Armor** | Entering it and powering up are free and automatic actions  |
-|  524  | **Megateleportometer** | Count distance as halved  |+|  524  | **Megateleportometer** | Count teleporting distance as halved (round up) |
 |  525  | **L.S. Personal** | Supports 2 beings  | |  525  | **L.S. Personal** | Supports 2 beings  |
 |  526  | **Auxilliary Twin Fighters** | 1 seat each. Can't be upgraded. The pair together take up one Cargo Bay slot  | |  526  | **Auxilliary Twin Fighters** | 1 seat each. Can't be upgraded. The pair together take up one Cargo Bay slot  |
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 |  552  | **Cannon Enhancement (all)** | This device has a built-in Fusion Node, Strafing module, Stun Generator, EMP, Radium and Plasma Cannon enhancement upgrades. You choose which to put into effect each time you fire  | |  552  | **Cannon Enhancement (all)** | This device has a built-in Fusion Node, Strafing module, Stun Generator, EMP, Radium and Plasma Cannon enhancement upgrades. You choose which to put into effect each time you fire  |
 |  553  | **Drone Generator** | Doesn't require a Launch Tube. Can convert Cargo Items into Drones as an automatic action and launch them once per phase. Used Batteries are great for this  | |  553  | **Drone Generator** | Doesn't require a Launch Tube. Can convert Cargo Items into Drones as an automatic action and launch them once per phase. Used Batteries are great for this  |
-|  554  | **Missile Enhancement Piercing** | As per Missile Enhancement Device (page 115) and your ship’s missiles penetrate one module  deep into a target before detonating if you want. Decide after rolling hit allocation  |+|  554  | **Missile Enhancement Piercing** | As per [[..:rules:cargo_bay_items#Missile Enhancement Device]] (page 115) and your ship’s missiles penetrate one module deep into a target before detonating if you want. Decide after rolling hit allocation  |
 |  555  | **Cannon Enhancement Disintegrator** | Anybody suffering collateral damage from your Cannon’s shots must make an Athletics check of  8 or turn to dust  | |  555  | **Cannon Enhancement Disintegrator** | Anybody suffering collateral damage from your Cannon’s shots must make an Athletics check of  8 or turn to dust  |
 |  556  | **Randomizer** | This item morphs itself each campaign turn into a different item on this chart  | |  556  | **Randomizer** | This item morphs itself each campaign turn into a different item on this chart  |
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 |  663  | **Verdant Toadstool*** |  1  | Administer as a free action to restore all hit points to a character whose damage  does not exceed their hit points by more than 5  | |  663  | **Verdant Toadstool*** |  1  | Administer as a free action to restore all hit points to a character whose damage  does not exceed their hit points by more than 5  |
 |  664  | **Bizarreobject** |  ?  | Starts as any random treasure item but changes function to be a new treasure  item each time it is used  | |  664  | **Bizarreobject** |  ?  | Starts as any random treasure item but changes function to be a new treasure  item each time it is used  |
-|  665  | **Partial E-Grail** |  5  | Expend to choose any Overwhelming success reward from page 149  |+|  665  | **Partial E-Grail** |  5  | Expend to choose any [[..:rules:after_the_mission#Overwhelming success]] reward from page 149  |
 |  666  | **Whole E-Grail** |  5  | Expend to choose anything on this treasure chart from 111 to 665 |   |  666  | **Whole E-Grail** |  5  | Expend to choose anything on this treasure chart from 111 to 665 |  
 * Items with an asterisk are consumable and can be scrounged up in numbers equal to the MD at the end of a successful mission. * Items with an asterisk are consumable and can be scrounged up in numbers equal to the MD at the end of a successful mission.
content/official/rules/treasure.1601519359.txt.gz · Last modified: 2020/09/30 19:29 by lektu