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Wake Rider

Explosions that would affect your microship move you one hex directly away from the epicenter instead for each level of explosion power. You get your choice of direction if you are in the hex of explosion origination.

Also, once per Phase you may do one of the following:

  1. When you move as your Move action, friendly fighters and drones in a hex you are leaving that have not yet moved this turn may spend their Move action to move with you without making a Piloting check for distance.
  2. When another fighter, installation, or ship moves out of your hex, you may move with it as a free action. This does not expend your Move action.
content/official/special_abilities/wake_rider.txt · Last modified: 2017/07/16 12:15 by lektu