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                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:triage_medic&amp;rev=1500224493&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:trick_shot&amp;rev=1598226301&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tricky&amp;rev=1500229995&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:turn_specialist&amp;rev=1500230072&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unconventional&amp;rev=1500230307&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unflappable&amp;rev=1500231208&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:uniminded&amp;rev=1500231842&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unlimited&amp;rev=1500232010&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unpredictable&amp;rev=1525311854&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unsinkable&amp;rev=1500232342&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wake_rider&amp;rev=1500232546&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:weapons_officer&amp;rev=1500232628&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wild_flyer&amp;rev=1500232947&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wingman&amp;rev=1500233134&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wrestler&amp;rev=1500233277&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:xenobiologist&amp;rev=1500233361&amp;do=diff"/>
                <rdf:li rdf:resource="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:zone_controller&amp;rev=1500233562&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://battlestations.curufea.com/lib/tpl/dokuwiki_c/images/favicon.ico">
        <title>Heroic Adventure</title>
        <link>https://battlestations.curufea.com/</link>
        <url>https://battlestations.curufea.com/lib/tpl/dokuwiki_c/images/favicon.ico</url>
    </image>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:acrobatic&amp;rev=1522015927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-03-25T15:12:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:acrobatic</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:acrobatic&amp;rev=1522015927&amp;do=diff</link>
        <description>Acrobatic

You may pop two squares instead of one when you “pop” (see page 30). You may add OOC instead of subtracting it for movement and skill checks for movement.

Add +3 to your target number while moving or popping.

Enemies do not get free attacks on you for entering their square. Enemies do not slag the squares they occupy for you.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:adaptable&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:adaptable</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:adaptable&amp;rev=1500179016&amp;do=diff</link>
        <description>Adaptable

As an automatic action you may spend one Luck and replace this ability with any special ability for the remainder of the mission (NOT until the end of the campaign turn). Thus, you could use this ability to be “Noble” and use others&#039; luck during the mission but not at the end of the campaign turn during requisitions. Note that you are still not allowed to take the same special ability twice unless otherwise noted.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:advanced_combat_expert&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:advanced_combat_expert</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:advanced_combat_expert&amp;rev=1500179017&amp;do=diff</link>
        <description>Advanced Combat Expert

Safety is your highest priority. Your target number is one higher for purposes of targeting you and one lower for grappling. You may force opponents to reroll the highest die in their skill check to attack you with direct attacks including grapples. You also get +1 Hit Point.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:assembly_line_worker&amp;rev=1525309554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:05:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:assembly_line_worker</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:assembly_line_worker&amp;rev=1525309554&amp;do=diff</link>
        <description>Assembly Line Worker

Each Upgrade (see page 145) you make can be applied to three like objects (fighters, bots, blasters, science skill chips, Life Supports, etc.) If you are upgrading items smaller than a module, you must be adjacent to all of them.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:assistant&amp;rev=1500179015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:assistant</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:assistant&amp;rev=1500179015&amp;do=diff</link>
        <description>Assistant

You may attempt to give a greater bonus when assisting by adding 3 to the difficulty skill check for each additional bonus (11 for +2, 14 for +3, etc.)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:battle_frenzied&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:battle_frenzied</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:battle_frenzied&amp;rev=1500179019&amp;do=diff</link>
        <description>Battle Frenzied

You may go into a frenzy as a free action. While frenzied, you get a bonus action each Phase but all you may do is move, grapple, melee attack or calm.

You remain frenzied until you are stunned or unconscious or spend an action calming yourself. You may not calm yourself during a Phase in which you attack, complete an attack on overwatch from a previous Phase, or go on overwatch to attack.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:blaze_of_glory&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:blaze_of_glory</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:blaze_of_glory&amp;rev=1500179016&amp;do=diff</link>
        <description>Blaze of Glory

When flying a fighter, you can open your plasma exhaust to create a dramatic display that blasts everything in your hex.

A maximum of once per Phase as a free action during your Move action, you may cause a survival check for each object in your hex besides your fighter (and deal one die of damage to each spacewalker).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:bloodlusted&amp;rev=1500179015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:bloodlusted</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:bloodlusted&amp;rev=1500179015&amp;do=diff</link>
        <description>Bloodlusted

Your exhilaration in combat revitalizes you when you down a foe. When your direct attack incapacitates an opponent (brings them to zero or lower hit points, or stuns, disintegrates, or knocks them out etc.), you get a free action to be taken immediately.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:bosun&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:bosun</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:bosun&amp;rev=1500179017&amp;do=diff</link>
        <description>Bosun

You know every square micrometer of the ship like the back of your hand. Reduce the remote action penalty by 1 for you. You get a pool of 5 rerolls for use on any battlestation action.

Pool: 5</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:bot_genius&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:bot_genius</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:bot_genius&amp;rev=1500179019&amp;do=diff</link>
        <description>Bot Genius

You have a deep knowledge of mechanical beings.

You can attempt two bonus Upgrades on bots per campaign turn.

You may reroll one die for free when you are attacking, grappling, upgrading or repairing a bot. You may reroll one damage die in each attempt to damage a bot. This does not apply to indirect weapons or collateral damage.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:braced&amp;rev=1600504094&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-19T01:28:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:braced</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:braced&amp;rev=1600504094&amp;do=diff</link>
        <description>Braced

You are always considered to have taken the Brace action (page 29) and thus may reroll one die any time you sustain one or more dice of damage (even if you are unconscious, dying or incapacitated).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:brutal&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:brutal</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:brutal&amp;rev=1500179017&amp;do=diff</link>
        <description>Brutal

You may reroll one of the dice each time you deal personal damage with a direct attack (not grenades, area effect, or ship&#039;s weapons).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:calm&amp;rev=1500179014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:calm</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:calm&amp;rev=1500179014&amp;do=diff</link>
        <description>Calm

You&#039;ve been through worse situations than this one. Due to your steely nerve, you may opt to spend from this pool to take an “8” on a skill check instead of (and before) rolling the dice. No dice are thrown and there are none to reroll. Figure the difficulty as normal.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cannon_expert&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:cannon_expert</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cannon_expert&amp;rev=1500179016&amp;do=diff</link>
        <description>Cannon Expert

You&#039;ve got a knack for the Cannon. You get a free reroll on each skill check you make to attack with, or repair the Cannon module. Up to once per Phase you can reconfigure a Cannon or switch on or off a Cannon Enhancement as a free and automatic action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cannon_specialist&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:cannon_specialist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cannon_specialist&amp;rev=1500179016&amp;do=diff</link>
        <description>Cannon Specialist

You&#039;ve mastered the use of the Cannon. You may spend from this pool to reroll attacks with a Cannon or checks to reconfigure or repair a Cannon module.

Pool: Combat x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:charger&amp;rev=1500179018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:charger</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:charger&amp;rev=1500179018&amp;do=diff</link>
        <description>Charger

Once per Phase, you may make a free unarmed (or natural weapon) melee attack at the end of your Move action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:coach&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:coach</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:coach&amp;rev=1500179016&amp;do=diff</link>
        <description>Coach

You may use Diplomacy instead of the listed skill for your Assist actions.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:connected&amp;rev=1525309737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:08:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:connected</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:connected&amp;rev=1525309737&amp;do=diff</link>
        <description>Connected

You get an additional requisition during requisitioning and may reroll one die in all requisitions (see Requisitions, page 149). You are also good at money management (and might cheat at cards a little) and get double your pay for each mission.

If you are in a campaign where you wouldn&#039;t otherwise get requisitions and or pay, you still get your bonus requisitions and pay due to being in the reserves,</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:contortionist&amp;rev=1524970515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-28T19:55:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:contortionist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:contortionist&amp;rev=1524970515&amp;do=diff</link>
        <description>Contortionist

You may move and act in slagged squares as though they were not slagged. Your target number is one higher except for grappling. You still may not jet through slagged squares. You also get a reroll on all grappling checks (see page 40).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cortex_overloader&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:cortex_overloader</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cortex_overloader&amp;rev=1500179019&amp;do=diff</link>
        <description>Cortex Overloader

[Psionic, L.O.S.]

(Psionics vs. 8, +3 per +1 difficulty, +3 per additional target)

Your amazing power can literally blow minds. You may spend from this pool to take the action to force a target in Line of Sight to make an Athletics check of 8 or their head implodes (bringing them to -6 Hit Points).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:courtier&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:courtier</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:courtier&amp;rev=1500179017&amp;do=diff</link>
        <description>Courtier

You have no difficulties moving or acting in slagged squares. (Jet moves are not allowed in slagged squares.) You may allow others to spend your Luck.

Your close contact with the queen has allowed you to become immune to the pheromone phever effect in</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:crafty&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:crafty</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:crafty&amp;rev=1500179016&amp;do=diff</link>
        <description>Crafty

You are a tricky Scientist. Spend from this pool to do any one of the following as an action at a battlestation to generate an effect that lasts until the end of the Round.

	*  Checkup: Reduce the difficulty by one for all Athletics checks of and skill checks on any attempt to heal the crew you flew in with.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cutthroat&amp;rev=1500179015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:cutthroat</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:cutthroat&amp;rev=1500179015&amp;do=diff</link>
        <description>Cutthroat

You&#039;ve got an uncanny knack for dealing personal damage to a victim. You may spend from this pool to reroll a damage die you deal directly in personal combat.

Pool: Science x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:death_marcher&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:death_marcher</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:death_marcher&amp;rev=1500179017&amp;do=diff</link>
        <description>Death Marcher

Add +3 Hit Points. You may take simple Move actions when your Hit Points are reduced to up to -4 (but not take any non-Move action, even free actions). You “recover” immediately after being healed from unconsciousness (rather than waiting until the end of the Phase like everybody else).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:death_striker&amp;rev=1500179016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:death_striker</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:death_striker&amp;rev=1500179016&amp;do=diff</link>
        <description>Death Striker

Your hands (or tentacles or whatever) are deadly. When you hit with an unarmed or natural weapon attack or grapple (even if all of the damage is mitigated), you may force your target to make an Athletics skill check against a difficulty of 8 or be brought instantly to -6 Hit Points. You may increase the difficulty of your Combat skill check by 3 for each additional +1 penalty to the target&#039;s Athletics check.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:dervish&amp;rev=1522632653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-01T18:30:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:dervish</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:dervish&amp;rev=1522632653&amp;do=diff</link>
        <description>Dervish

As an action, you can make a wild slashing melee attack on any number of adjacent targets; roll your attack and damage separately for each one. If you are using a weapon or ability that extends your reach, all of the targets must be in or adjacent to one of the squares you can reach from. These attacks are direct. You cannot use this ability in conjunction with a two weapons attack or to target modules, equipment, or personal equipment.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:destroyer&amp;rev=1525308519&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T17:48:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:destroyer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:destroyer&amp;rev=1525308519&amp;do=diff</link>
        <description>Destroyer

[Psionic, Free Action]

(Psionics vs. 8)

Spend from this pool as a free action at most once per Phase to release an energy blast like a satchel charge (page 91) in the square you are in. You are considered braced for this damage and may thus reroll one of the damage dice.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:dirty_fighter&amp;rev=1525309885&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:11:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:dirty_fighter</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:dirty_fighter&amp;rev=1525309885&amp;do=diff</link>
        <description>Dirty Fighter

When you deal personal damage to a target with a direct attack you hit them in a place that counts. They are at a penalty of +3 difficulty on all active skill checks until they are fully healed. You may also make a coup de grace attack as an action (see</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:displaced&amp;rev=1500179018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:displaced</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:displaced&amp;rev=1500179018&amp;do=diff</link>
        <description>Displaced

[Psionic, Free Action]

You may spend from this pool to engage this power as a free action even in response to another character&#039;s action, even after attack dice are thrown. Your personal target number is 3 higher than normal until the end of the Phase for all purposes except grappling. Multiple uses of this power stack.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:doctor&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:doctor</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:doctor&amp;rev=1500179020&amp;do=diff</link>
        <description>Doctor

Your extensive studies allow you to draw on great knowledge of the healing arts. Spend from this pool to reroll a die in any skill checks to heal, detoxify, diagnose, or otherwise treat a patient, or on the resulting healing dice.

Pool: Science x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:dogfighter&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:dogfighter</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:dogfighter&amp;rev=1500179017&amp;do=diff</link>
        <description>Dogfighter

You may add your Piloting skill to your Combat skill when firing a fighter&#039;s gun. Attempts to target your fighter are at +1 difficulty. Your fighter&#039;s survival checks are 1 easier.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:empowered&amp;rev=1500179018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:empowered</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:empowered&amp;rev=1500179018&amp;do=diff</link>
        <description>Empowered

[Psionic]

As long as you are on an Engine battlestation, you may spend from this pool to allow you to use power from any system as though it were Luck for the rest of the Phase.

You may also spend from this pool to re-allocate ship&#039;s power as a free action with no remote penalties from anywhere aboard a ship if you have access to at least one of that ship&#039;s Engines.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:emt&amp;rev=1500179018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:emt</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:emt&amp;rev=1500179018&amp;do=diff</link>
        <description>EMT

[Free Action]

Emergency Medical Training makes you always ready to heal. If you have a MedKit in hand, you may spend from this pool to perform a preventive Healing action as a free action out of turn on any adjacent target (or yourself) as the damage is dealt. You cannot heal more damage than is dealt.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:energy_deflector&amp;rev=1500179017&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:energy_deflector</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:energy_deflector&amp;rev=1500179017&amp;do=diff</link>
        <description>Energy Deflector

[Psionic, Free Action]

You may use an energy blade, or energy cutlass, to negate a direct attack against you or that is passing through your square as a free action by making a Combat skill check of 11. Doubles on this check triggers dangerous effects of your melee weapon. The difficulty of this check goes up by one for each time you&#039;ve successfully used it in a campaign turn.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:engine_overloader&amp;rev=1525310079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:14:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:engine_overloader</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:engine_overloader&amp;rev=1525310079&amp;do=diff</link>
        <description>Engine Overloader

You know how to make an Engine scream. You may spend from this pool to reduce the difficulty to Pump additional power from an Engine to +2 per point of power. When you use this ability, it is as if a satchel charge (page 91) detonated in your square.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:engine_specialist&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:engine_specialist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:engine_specialist&amp;rev=1500179020&amp;do=diff</link>
        <description>Engine Specialist

You know how to manage an Engine. You get a pool of rerolls to use when pumping an Engine for power, transferring power, upgrading, or repairing an Engine.

Pool: Engineering x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:enraged&amp;rev=1500179018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:enraged</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:enraged&amp;rev=1500179018&amp;do=diff</link>
        <description>Enraged

When you suffer damage from any enemy source (including but not limited to direct or indirect personal or ship weapons or abilities, etc.) you add +3 to your effective Combat skill until the end of the current Round.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fast_healer&amp;rev=1500185044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T23:04:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fast_healer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fast_healer&amp;rev=1500185044&amp;do=diff</link>
        <description>Fast Healer

Reduce the difficulty for any skill check to heal or treat you by 3. You heal an extra point on each die of healing you get.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fast_learner&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fast_learner</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fast_learner&amp;rev=1500179019&amp;do=diff</link>
        <description>Fast Learner

Increase your Experience awards by 10%.

After you have succeeded in skill check actions for each of the four main skills (Combat, Piloting, Engineering, Science) you are in your groove for the rest of the campaign turn. Assist actions and Move actions such as jet moves will not trigger this bonus.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fated&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fated</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fated&amp;rev=1500179021&amp;do=diff</link>
        <description>Fated

You may choose the result of the first and last points of Luck you use in a campaign turn instead of rerolling with them.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:field_surgeon&amp;rev=1525310184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:16:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:field_surgeon</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:field_surgeon&amp;rev=1525310184&amp;do=diff</link>
        <description>Field Surgeon

You may elect to do surgery when healing an unresisting target. Reduce the difficulty by 3 and take a free reroll on the skill check. Your patient must make an Athletics check of 8 or be brought instantly to dying at -6 Hit Points (see</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fighter_jock&amp;rev=1500179023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fighter_jock</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fighter_jock&amp;rev=1500179023&amp;do=diff</link>
        <description>Fighter Jock

[Free Action]

You can board, launch, and disembark from fighters as a free action. You also get a reroll on survival checks in microships.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fighter_mechanic&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fighter_mechanic</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fighter_mechanic&amp;rev=1500179019&amp;do=diff</link>
        <description>Fighter Mechanic

You get two free bonus actions per campaign turn to spend only on fighters. You also get a free reroll when repairing or upgrading a fighter and on your fighter&#039;s survival checks.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fire_starter&amp;rev=1525310247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:17:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fire_starter</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fire_starter&amp;rev=1525310247&amp;do=diff</link>
        <description>Fire Starter

[Psionic, L.O.S.]

(Psionics vs. 8, +3 per additional target)

You can start fires with your mind as an action. Each target suffers 1 die of fire damage. An even result sets them on fire (see page 150).

Pool: Combat + Psionics</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:first_mate&amp;rev=1500179018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:first_mate</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:first_mate&amp;rev=1500179018&amp;do=diff</link>
        <description>First Mate

You may let others spend your Luck as if it were their own. You get a reroll on all attempts to Assist. You get +1 Luck.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:florentine_fighter&amp;rev=1524563640&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-24T02:54:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:florentine_fighter</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:florentine_fighter&amp;rev=1524563640&amp;do=diff</link>
        <description>Florentine Fighter

Reduce your penalty to attack with two personal weapons (or unarmed or natural weapons) by 3. (Normally the penalty is +6 difficulty, see page 41.)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:foresighted&amp;rev=1596005339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-28T23:48:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:foresighted</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:foresighted&amp;rev=1596005339&amp;do=diff</link>
        <description>Foresighted

[Psionic]

You begin each encounter (mission, navigation hazard, etc.) retroactively on overwatch to take any action you like. You can go on overwatch as your action and then decide which action later when you take it. Note that other overwatch restrictions still apply.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:forethinker&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:forethinker</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:forethinker&amp;rev=1500179019&amp;do=diff</link>
        <description>Forethinker

You have a feeling about how things are going to turn out. You can roll your skill check before declaring an action.

Roll two dice at the start of your turn. These dice will apply to your action this turn. If you declare the action to be within your profession, you may use your professional reroll before choosing the action. If the action you choose has variable difficulty (pumping Engines or Helm maneuvers) you may finish the skill check with reroll pools and Luck before declaring…</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fortunate&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fortunate</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fortunate&amp;rev=1500179020&amp;do=diff</link>
        <description>Fortunate

You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling. You cannot nudge a “6” upwards. This ability may be used only once per check.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fume-runner&amp;rev=1500179023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:fume-runner</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:fume-runner&amp;rev=1500179023&amp;do=diff</link>
        <description>Fume-Runner

You can just about get blood from a turnip. As long as your ship has at least one functioning Engine module, you can take actions that would otherwise require power even if there is no power in the appropriate system. Doing so causes one point of hull damage.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:ghost_in_the_machine&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:ghost_in_the_machine</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:ghost_in_the_machine&amp;rev=1500179020&amp;do=diff</link>
        <description>Ghost in the Machine

[Psionic]

Spend from this pool to operate a battlestation from anywhere aboard a ship at no remote penalty.

Pool: Engineering + Psionics</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:grease_monkey&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:grease_monkey</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:grease_monkey&amp;rev=1500179019&amp;do=diff</link>
        <description>Grease Monkey

You may reroll a die on any skill check to repair, reconfigure or upgrade anything. You treat the two battlestations within the Science Bay, Sick Bay or Engine modules as though they were adjacent.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:grenadier&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:grenadier</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:grenadier&amp;rev=1500179019&amp;do=diff</link>
        <description>Grenadier

You are good at handling explosives. You get a reroll to your skill checks in attempts to quickdraw, throw, kick, or intercept grenades or satchel charges. You also may reroll one die when resisting grenade effects and/or damage. The total weight of carried explosives is considered half for you. You may arm, draw, or detonate an explosive as a free action once per Phase.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:gunner_s_mate&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:gunner_s_mate</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:gunner_s_mate&amp;rev=1500179021&amp;do=diff</link>
        <description>Gunner&#039;s Mate

Your fighter&#039;s guns can be fired a second time in a Phase. Doing so damages your fighter causing a survival check and dealing with a die of collateral damage to the occupants. Note that this does not give you additional actions.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hacker&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hacker</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hacker&amp;rev=1500179025&amp;do=diff</link>
        <description>Hacker

You can hack as a free action once per Phase. You reduce the difficulty by 3 and get a reroll on attempts to hack. All cyberware on your person functions as if it were upgraded.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hardened&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hardened</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hardened&amp;rev=1500179021&amp;do=diff</link>
        <description>Hardened

Spend from this pool to reroll a die that deals damage to you.

Pool: 5</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:healer&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:healer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:healer&amp;rev=1500179020&amp;do=diff</link>
        <description>Healer

Whenever you heal anybody for at least one die, heal them for an additional die.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hot_dog&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hot_dog</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hot_dog&amp;rev=1500179021&amp;do=diff</link>
        <description>Hot Dog

Any Piloting skill check you make to pilot a fighter or starship is successful on a roll of doubles even if it would otherwise fail. In a starship this ability causes OOC figured as if it had failed. If used in a fighter, it damages the fighter causing a survival check but no collateral damage.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hull_stress_empath&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hull_stress_empath</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hull_stress_empath&amp;rev=1500179021&amp;do=diff</link>
        <description>Hull Stress Empath

[Psionic]

You may spend from this pool to reroll any number of hull damage dice your ship is taking. You will suffer one point of damage per die you choose to reroll. This damage cannot be reduced by special abilities, armor, drugs, etc. but can heal as normal.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hunch_follower&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hunch_follower</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hunch_follower&amp;rev=1500179025&amp;do=diff</link>
        <description>Hunch Follower

You get +2 Luck. Also, reduce the difficulty of checks to use the Science Bay by the number of times you&#039;ve successfully asked questions this campaign turn with the Science Bay. Do not count each question in a multi-question separately.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hyper-do_ultraviolet_belt&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hyper-do_ultraviolet_belt</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hyper-do_ultraviolet_belt&amp;rev=1500179021&amp;do=diff</link>
        <description>Hyper-Do Ultraviolet Belt

You are an expert in the martial arts. Your hands (or tentacles or whatever) are lethal weapons. You get a reroll on all unarmed attacks, grappling checks and damage you deal with unarmed or natural weapons attacks.

You move and act in enemy occupied squares without penalty and without provoking free attacks. This includes grappling. You still may not end your turn in an occupied square.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hyper-physicist&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:hyper-physicist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:hyper-physicist&amp;rev=1500179020&amp;do=diff</link>
        <description>Hyper-Physicist

You may spend from this pool to reroll when using the Hyperdrive. You may also spend from this pool to reroll your facing on warp-in and on Jump Actions (How Much For Your Planet).

Pool: Science x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:intuitive&amp;rev=1500179023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:intuitive</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:intuitive&amp;rev=1500179023&amp;do=diff</link>
        <description>Intuitive

[Psionic]

Decrease the difficulty of your Science skill checks to ask questions or get scans by your Psionic skill.

You also get a pool you may spend from as a free action at most once per Phase to ask a yes or no question about anything in the system or find out the next action of an Enemy controlled character.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:jack_of_all_trades&amp;rev=1500179022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:jack_of_all_trades</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:jack_of_all_trades&amp;rev=1500179022&amp;do=diff</link>
        <description>Jack of All Trades

You know a little something about just about everything. You get a pool of 2 rerolls to use in each skill.

Pool: 2 in each skill</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:jetpack_jockey&amp;rev=1500179026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:jetpack_jockey</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:jetpack_jockey&amp;rev=1500179026&amp;do=diff</link>
        <description>JetPack Jockey

Reduce the difficulty by 3 for your Piloting skill checks to use a JetPack. You also get a reroll in JetPack skill checks.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:jury_rigger&amp;rev=1500179019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:jury_rigger</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:jury_rigger&amp;rev=1500179019&amp;do=diff</link>
        <description>Jury Rigger

[Free Action]

Once per Phase, you may take a free action to attempt to repair the module you are in. (Can not be used on Cargo Bay items.)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:killer_instinct&amp;rev=1524976137&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-04-28T21:28:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:killer_instinct</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:killer_instinct&amp;rev=1524976137&amp;do=diff</link>
        <description>Killer Instinct

Anything you hit with a direct attack and cause a survival check or passive Athletics check has to roll one higher than it otherwise would. This applies to ship&#039;s hull checks, personal disintegration, stun, Death Striker, etc.

You do not need to take a Prepare action before taking a Coup de Grace action (see</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:lucky&amp;rev=1500179023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:lucky</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:lucky&amp;rev=1500179023&amp;do=diff</link>
        <description>Lucky

Add +3 to your Luck. You may take this ability any number of times.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mechanical_empath&amp;rev=1500179027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:mechanical_empath</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mechanical_empath&amp;rev=1500179027&amp;do=diff</link>
        <description>Mechanical Empath

[Psionic, Free Action]

(Psionics vs.8, or 11 if remote)

Spend from this pool to remove a damage marker from any module on your ship as a free action. Use this at most once per Phase during your turn.

Pool: Engineering + Psionics</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mentally_shielded&amp;rev=1500179022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:mentally_shielded</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mentally_shielded&amp;rev=1500179022&amp;do=diff</link>
        <description>Mentally Shielded

[Psionic]

When you are hit by an energized personal weapon, you may spend from this pool to force the attacker to roll an amount of dice equal to your Psionic skill with the damage dice and take away a number of the highest dice equal to your Psionics skill. (This works just like Shields retarding ship&#039;s weapon damage.)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mind_mender&amp;rev=1500179022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:mind_mender</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mind_mender&amp;rev=1500179022&amp;do=diff</link>
        <description>Mind Mender

[Psionic, Free Action, L.O.S.]

(Psionics vs. distance in squares)

You may heal any target other than yourself for up to the amount by which your roll exceeds the difficulty. You suffer the amount you healed them as damage, reduced by your Psionics skill but not subject to other reduction. This damage can be healed as normal.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:miracle_worker&amp;rev=1500179024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:miracle_worker</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:miracle_worker&amp;rev=1500179024&amp;do=diff</link>
        <description>Miracle Worker

Once per campaign turn, you may place the dice after rolling them for any skill or survival check. You will likely select “6,6” but since doubles sometimes has negative consequences, you might select “6,5”. You also get one additional point of Luck.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mobile&amp;rev=1500179020&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:mobile</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mobile&amp;rev=1500179020&amp;do=diff</link>
        <description>Mobile

Add +2 to your Move attribute. You may ignore OOC for movement. You also get a free reroll on Athletics skill checks to move extra squares. You may take this ability any number of times to gain +2 Move and a reroll for each time you take it.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mr._fixit&amp;rev=1500179028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:mr._fixit</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:mr._fixit&amp;rev=1500179028&amp;do=diff</link>
        <description>Mr. Fixit

You may spend from this pool to reroll any attempt to repair or upgrade anything. You may also spend from this pool at most once per Phase to attempt a repair as a free action.

Pool: Engineering + Science</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:multi-shot_expert&amp;rev=1500179024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:multi-shot_expert</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:multi-shot_expert&amp;rev=1500179024&amp;do=diff</link>
        <description>Multi-Shot Expert

You may fire a Cannon configured as a multibarrel twice as a single action. Each shot expends one Guns power. You may reconfigure Cannons as an automatic action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:nimble&amp;rev=1500179024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:nimble</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:nimble&amp;rev=1500179024&amp;do=diff</link>
        <description>Nimble

Either before or after taking an action or moving, you may spend from this pool to take a bonus action at a penalty of +3 to any skill check difficulty (or -3 to your Move if your nimble action is to move). This ability may be used a maximum of once per Phase.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:noble&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:noble</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:noble&amp;rev=1500179021&amp;do=diff</link>
        <description>Noble

You are used to a life of privilege.

The difficulty to assist you is one easier.

When you are assisted, the difficulty for your subsequent action is reduced by one more.

You may use other characters&#039; Luck with their permission.

You also get an allowance from your estates. At the end of each campaign turn, roll a number of dice equal to your rank and collect a number of credits equal to 100 times the total. This roll is luckable.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:numb_runner&amp;rev=1500179021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:numb_runner</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:numb_runner&amp;rev=1500179021&amp;do=diff</link>
        <description>Numb Runner

You&#039;ve learned how to cope with being under the effects of controlled substances. You may administer drugs once per Phase as a free action. You may spend from this pool to ignore the negative effects that would be imposed by drugs or toxins for one Phase. This includes needler toxins and drugs. You may choose which effect(s) you wish to ignore.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:obsessive&amp;rev=1500179023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:obsessive</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:obsessive&amp;rev=1500179023&amp;do=diff</link>
        <description>Obsessive

Whenever you spend a second or subsequent Luck on something, you create a pool of 3 rerolls you may use on that same thing instead of 1 single reroll.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:omniscient&amp;rev=1500179022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:omniscient</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:omniscient&amp;rev=1500179022&amp;do=diff</link>
        <description>Omniscient

[Psionic, Free Action]

You always reduce the difficulty of any attempt to hack or gather data by your Psionics skill.

Once per Phase, as a free action, you may spend from this pool to ask a question (it doesn&#039;t have to be yes or no) about anything in the system. The Enemy must answer honestly but not necessarily clearly.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:overloader&amp;rev=1525310683&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:24:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:overloader</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:overloader&amp;rev=1525310683&amp;do=diff</link>
        <description>Overloader

You are able to tap into the ship&#039;s power conduits to increase your cannon power. When firing a ship&#039;s Cannon in standard or long range configuration, you may spend from this pool to add the power level from either Shields or Helm to the Guns power when determining how many dice to throw for damage. When you do so, it effectively detonates a</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:pack_mule&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:pack_mule</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:pack_mule&amp;rev=1500179025&amp;do=diff</link>
        <description>Pack Mule

You get a reroll and reduce the difficulty by 3 on any attempt to quickdraw. Your carry capacity is doubled after figuring all other effects (cyberware, special abilities, alien abilities, etc.) Reduce the penalty to act after quickdrawing by one.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:patient&amp;rev=1525310766&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:26:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:patient</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:patient&amp;rev=1525310766&amp;do=diff</link>
        <description>Patient

When you Prepare, you reduce the difficulty of the skill check by 3 instead of 1. You may, on your subsequent action, convert your prepare to overwatch (see page 29) without losing the benefit by spending an additional action. You may also move after a Prepare action without losing the benefit as long as you don&#039;t take another action. Free actions do not count against you in this.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:persevering&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:persevering</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:persevering&amp;rev=1500179025&amp;do=diff</link>
        <description>Persevering

Some might call you stubborn but at least you learn from your mistakes. Whenever you fail a skill check, your next check in that skill is at -3 difficulty with a free reroll if it is your next action.

(Note that skill checks made with free actions or move actions such as Piloting checks to JetPack, etc. will not generate the benefit.)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:plasma_wizard&amp;rev=1500179026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:plasma_wizard</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:plasma_wizard&amp;rev=1500179026&amp;do=diff</link>
        <description>Plasma Wizard

You have amazing power over fire. Fire weapons are not considered dangerous in your hands. You may reroll fire damage you deal with direct fire effects including indirect damage but not damage dealt later.

You may also reroll one die on any skill check you make to use a fire weapon or put out a fire or from fire damage you would sustain.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:polarizer&amp;rev=1596002007&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-28T22:53:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:polarizer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:polarizer&amp;rev=1596002007&amp;do=diff</link>
        <description>Polarizer

[Psionic, Action, L.O.S.]

(Psionics vs. 8, may add +3 per additional target)

Using the power of your mind, you may EMP or De-EMP a target (see pages 82 and 45).

Pool: Science + Psionics</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:power_slider&amp;rev=1500179022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:power_slider</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:power_slider&amp;rev=1500179022&amp;do=diff</link>
        <description>Power Slider

You may combine Helm maneuvers by adding +3 to the difficulty of the hardest maneuver for each additional maneuver you want to add. You may not include steadying the ship in your maneuver or more than one atmospheric maneuver or docking maneuver.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:powered_armor_expert&amp;rev=1500179023&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:powered_armor_expert</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:powered_armor_expert&amp;rev=1500179023&amp;do=diff</link>
        <description>Powered Armor Expert

Powered Armor is like a second skin to you. Powering up your powered armor is an automatic action for you. Reduce the penalties you suffer for non-combat actions you take in powered armor by 1.

You count your Piloting skill as one higher for jet-moves in powered armor. You may move during the Phase you power up the powered armor.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:preconceived&amp;rev=1500179024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:preconceived</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:preconceived&amp;rev=1500179024&amp;do=diff</link>
        <description>Preconceived

You have destiny by the tail. You may spend 2 Luck to select the result of a die that you would luck instead of rolling the die. You may not select the same number twice in a campaign turn.

Pool: special</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:prestidigitator&amp;rev=1525308791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T17:53:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:prestidigitator</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:prestidigitator&amp;rev=1525308791&amp;do=diff</link>
        <description>Prestidigitator

[Psionic]

You can make stuff appear in your hand out of thin air. Reduce the penalty to act after any quickdraw action by one. Add your Psionics skill to Athletics for all quickdraw actions. You also have a weightless extradimensional pocket to hold objects that only you can retrieve, with a total mass equal to your Psionics x 10.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:psychic_blaster&amp;rev=1525308896&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T17:54:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:psychic_blaster</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:psychic_blaster&amp;rev=1525308896&amp;do=diff</link>
        <description>Psychic Blaster

[Psionic, L.O.S.]

(Psionics vs. Target #)

You may spend from this pool to take an action to send a blast of energy damage from your mind at a target. It deals 1 die of damage + 1 point per success (max 6). Treat this additional damage as an additional die for purposes of breaking equipment, modules, bots, etc.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:psychic_shifter&amp;rev=1525308958&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T17:55:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:psychic_shifter</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:psychic_shifter&amp;rev=1525308958&amp;do=diff</link>
        <description>Psychic Shifter

[Psionic, Move Action]

(Psionics vs. 8)

Spend from this pool to attempt to disappear and reappear in any square in the module you are in as your Move action. If you fail, you&#039;ve spent your Move action and go nowhere. If you succeed, each point of success allows you to move one module further.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:psychic_stunner&amp;rev=1525309169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T17:59:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:psychic_stunner</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:psychic_stunner&amp;rev=1525309169&amp;do=diff</link>
        <description>Psychic Stunner

[Psionic]

After any direct personal attack you successfully make, you may spend from this pool to add a Stun effect (see page 85).

Pool: Athletics + Psionics</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:puppeteer&amp;rev=1525309290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:01:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:puppeteer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:puppeteer&amp;rev=1525309290&amp;do=diff</link>
        <description>Puppeteer

[Psionic, Action, L.O.S.]

(Psionics vs. 11 + target&#039;s Rank; you may add +3 difficulty per additional target)

Choose the target&#039;s next action. It cannot be an action to directly harm themselves but their ship and their crew are fair game. See</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:quartermaster&amp;rev=1500179024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:quartermaster</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:quartermaster&amp;rev=1500179024&amp;do=diff</link>
        <description>Quartermaster

You may Assist any number of adjacent characters during the upgrade and requisitions portions of the campaign turn. Upgrades are free for you in campaigns where they would otherwise have a cost (Pirates of Trundlia, How Much For Your Planet</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:quick_on_the_stick&amp;rev=1500179031&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:quick_on_the_stick</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:quick_on_the_stick&amp;rev=1500179031&amp;do=diff</link>
        <description>Quick on the Stick

[Free Action]

A maximum of once per Phase, you may shoot the fighter&#039;s cannons as a free action. Note: it still uses the fighter&#039;s cannon for the Phase.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:quick-minded&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:quick-minded</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:quick-minded&amp;rev=1500179025&amp;do=diff</link>
        <description>Quick-Minded

[Psionic, Free Action]

You may spend 2 from a Psionic ability pool to perform that action as a free action. You may not use this ability more than once per Phase or to use the same Psionic ability more than once in a Phase.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:reckless&amp;rev=1500179027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:reckless</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:reckless&amp;rev=1500179027&amp;do=diff</link>
        <description>Reckless

Your wild abandon makes combats more hazardous for everybody. You may roll an extra die for damage with personal attacks that deal dice of damage, but suffer the lower die as damage to yourself as well if the lowest die is odd. This damage cannot be reduced or mitigated by alien abilities or armor but can be lucked, rerolled due to</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:reflexive&amp;rev=1500179026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:reflexive</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:reflexive&amp;rev=1500179026&amp;do=diff</link>
        <description>Reflexive

[Free Action]

You may Dodge or Ram once per Phase during ship movement or missile resolution as a free action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:research_specialist&amp;rev=1500179027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:research_specialist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:research_specialist&amp;rev=1500179027&amp;do=diff</link>
        <description>Research Specialist

You always count only half the Used markers on the Science Bay for penalties (round up). Furthermore, you may spend from this pool to reroll any use of the Science Bay.

Pool: Science x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:resourceful&amp;rev=1500179032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:resourceful</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:resourceful&amp;rev=1500179032&amp;do=diff</link>
        <description>Resourceful

You may spend from this pool to use Science or Engineering (whichever is higher) to substitute for any other skill check. You will get a professional reroll on the skill check. The pool is based on the lower skill.

Pool: Engineering or Science (whichever is lower)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:rolls_with_it&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:rolls_with_it</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:rolls_with_it&amp;rev=1500179025&amp;do=diff</link>
        <description>Rolls With It

You know how to take the rhythms of the ship into account. Spend from this pool to count OOC as a bonus instead of a penalty to your action or move.

Pool: Piloting</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:saboteur&amp;rev=1500179024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:saboteur</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:saboteur&amp;rev=1500179024&amp;do=diff</link>
        <description>Saboteur

Once per Phase, as a free action, you may attempt to break something larger than a bot with an Engineering skill check of 11 or by attacking with a personal weapon. You may reroll all dice on these skill checks as well as damage dealt with direct attacks to bots, equipment, cargo bay items, and modules.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:seer&amp;rev=1525309399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:03:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:seer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:seer&amp;rev=1525309399&amp;do=diff</link>
        <description>Seer

[Psionic]

(Psionics vs. ½ distance, + 3 for each additional scan)

You may spend from this pool as a free automatic action to have line of sight to anywhere aboard the ship you are on for purposes of targeting with a Psionic ability or to get scans for your ship. To get scans (see</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sharpshooter&amp;rev=1500179027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:sharpshooter</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sharpshooter&amp;rev=1500179027&amp;do=diff</link>
        <description>Sharpshooter

You may spend from this pool to reroll hit allocation when attacking with ship&#039;s weapons or attack rolls with direct personal ranged attacks.

Pool: Combat x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:shield_harmonizer&amp;rev=1500179028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:shield_harmonizer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:shield_harmonizer&amp;rev=1500179028&amp;do=diff</link>
        <description>Shield Harmonizer

Your direct fire shots with a ship&#039;s weapon count the target&#039;s Shields as half (round down). While you are at a battlestation, your ship&#039;s Shields are considered one higher for purposes of enemy attacks and one lower for your ship&#039;s attempts to teleport out (as long as your ship&#039;s Shields are powered at all).</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:shock_trooper&amp;rev=1500179025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:shock_trooper</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:shock_trooper&amp;rev=1500179025&amp;do=diff</link>
        <description>Shock Trooper

[Free Action]

As a free action at the end of your final movement in a Phase, you may spend from this pool to go on overwatch to attack with a personal weapon (or unarmed). Note that you may not go on overwatch in the middle of your action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:slipster&amp;rev=1500179032&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:slipster</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:slipster&amp;rev=1500179032&amp;do=diff</link>
        <description>Slipster

[Psionic]

During your move, you may spend from this pool to “Slip”. This Slip allows you to move a number of extra squares equal to your Psionics skill ignoring any and all intervening limitations (slagged and/or occupied squares, walls, OOC, etc.) During a Slip, you are not subject to overwatch or free attacks. You may leave the ship if you are close enough to an external wall. You may also use this ability to get into or out of a fighter, but not powered armor. You may use this abil…</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:smooth&amp;rev=1500179028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-15T21:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:smooth</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:smooth&amp;rev=1500179028&amp;do=diff</link>
        <description>Smooth

[Free Action]

You may spend from this pool to take an action that wouldn&#039;t normally require a skill check or movement as a free action a maximum of once per Phase. This action cannot be Brace, Overwatch or Prepare, or include any movement such as a pop.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:smuggler&amp;rev=1500219599&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:39:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:smuggler</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:smuggler&amp;rev=1500219599&amp;do=diff</link>
        <description>Smuggler

You&#039;ve got the goods. It&#039;s just that you don&#039;t want anyone to know where you&#039;ve stashed them. Your practice with tight spaces means you ignore the penalty to move or act in a slagged square. You get a free reroll when operating, upgrading, installing, uninstalling, or repairing the Cargo Bay or any Cargo Bay item other than a fighter.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sniper&amp;rev=1500219732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:42:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:sniper</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sniper&amp;rev=1500219732&amp;do=diff</link>
        <description>Sniper

You are adept at ranged combat. Count range penalties as one step closer with personal weapons or one hex closer for ship&#039;s Cannons. For each 3 points that your skill check in a ranged direct fire shot (personal or with a ship&#039;s gun or fighter) exceeded the target number you may reroll a damage die.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:spacelegs&amp;rev=1500219814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:43:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:spacelegs</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:spacelegs&amp;rev=1500219814&amp;do=diff</link>
        <description>Spacelegs

You&#039;ve got your bearings. You may ignore OOC entirely.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:spacer&amp;rev=1500219868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:44:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:spacer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:spacer&amp;rev=1500219868&amp;do=diff</link>
        <description>Spacer

You know your way around a starship. You may spend from this pool to reroll a die in any skill check.

Pool: 5</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:speed_demon&amp;rev=1500219993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:46:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:speed_demon</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:speed_demon&amp;rev=1500219993&amp;do=diff</link>
        <description>Speed Demon

You may spend from this pool to reroll any attempt to accelerate, decelerate or stall a starship or move in a fighter.

Pool: Piloting x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:start&amp;rev=1509872289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-05T01:58:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:start</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:start&amp;rev=1509872289&amp;do=diff</link>
        <description>SPECIAL ABILITIES
 &lt;&lt; Special Ability Index &lt;&lt;  Table of Contents  &gt;&gt; Equipment &gt;&gt; 


Pages in this namespace:

	* Acrobatic
	* Adaptable
	* Advanced Combat Expert
	* Assembly Line Worker
	* Assistant
	* Battle Frenzied
	* Blaze of Glory
	* Bloodlusted
	* Bosun
	* Bot Genius
	* Braced
	* Brutal
	* Calm
	* Cannon Expert
	* Cannon Specialist
	* Charger
	* Coach
	* Connected
	* Contortionist
	* Cortex Overloader
	* Courtier
	* Crafty
	* Cutthroat
	* Death Marcher
	* Death Striker
	* Dervish
	* Dest…</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:steady_handed&amp;rev=1500220175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:49:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:steady_handed</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:steady_handed&amp;rev=1500220175&amp;do=diff</link>
        <description>Steady Handed

Your piloting maneuvers always generate half as much OOC (round up). You may steady the ship as an automatic action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:stunner&amp;rev=1525311330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:35:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:stunner</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:stunner&amp;rev=1525311330&amp;do=diff</link>
        <description>Stunner

After hitting with an unarmed or natural weapon attack or grapple, you may force your target to make an Athletics skill check against a difficulty of 11.

The amount they fail by indicates the number of Stun markers they receive. See Stun (page 85). This effect is generated even if all of the damage is mitigated.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sure_handed&amp;rev=1600929063&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-09-23T23:31:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:sure_handed</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sure_handed&amp;rev=1600929063&amp;do=diff</link>
        <description>Sure Handed

You may choose to ignore the dangerous effects of your dangerous weapons. Any time you would damage a module or a friendly with a direct personal attack you may reroll a damage die.

You get a free reroll on attempts to quickdraw, o repair personal items. Reduce the penalty for using an item after quickdrawing by 1. You also get +1 Luck.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:swashbuckler&amp;rev=1500220690&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T08:58:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:swashbuckler</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:swashbuckler&amp;rev=1500220690&amp;do=diff</link>
        <description>Swashbuckler

You may take your actions during your move (interrupting your move action). You are at no additional penalty for acting while popping.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sympathetic&amp;rev=1500220952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:02:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:sympathetic</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:sympathetic&amp;rev=1500220952&amp;do=diff</link>
        <description>Sympathetic

[Psionic]

You may spend from this pool to force your attacker to also suffer the highest die of damage in a direct personal attack. This damage is not subject to armor or special abilities.

Use this power a maximum of once per attack after the damage dice are thrown.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tailgunner&amp;rev=1500221833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:17:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:tailgunner</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tailgunner&amp;rev=1500221833&amp;do=diff</link>
        <description>Tailgunner

Spend from this pool to reroll Combat checks when firing a fighter&#039;s gun. You may also spend from this pool to go on overwatch to shoot a fighter&#039;s gun at the end of your turn.

Pool: Combat + Piloting</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:telekinetic&amp;rev=1500222380&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:26:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:telekinetic</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:telekinetic&amp;rev=1500222380&amp;do=diff</link>
        <description>Telekinetic

[Psionic, Action, L.O.S.]

(Psionics vs. 8, +3 per additional die or target or point of penalty to resist being spaced or having an item taken)

You may spend from this pool to attempt to move an object or being within Line of Sight up to 1d6 squares with your mind. (You may move them out of Line of Sight.)</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:teleporter_specialist&amp;rev=1500222584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:29:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:teleporter_specialist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:teleporter_specialist&amp;rev=1500222584&amp;do=diff</link>
        <description>Teleporter Specialist

You know that module like the back of your tentacle. You always count only half the Used markers on the Teleporter (round up) for penalties to use. You also have a pool to reroll skill checks made with the Teleporter as well as hit allocation rolls when you are teleporting or being teleported.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tinkerer&amp;rev=1500222802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:33:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:tinkerer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tinkerer&amp;rev=1500222802&amp;do=diff</link>
        <description>Tinkerer

You are adept at tricking out gear. You may make an additional upgrade attempt during the upgrade portion of the campaign turn (see Upgrades, page 145) and you get a free reroll on all upgrade or repair attempts.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tough_silicoid&amp;rev=1500223337&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:42:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:tough_silicoid</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tough_silicoid&amp;rev=1500223337&amp;do=diff</link>
        <description>Tough Silicoid

You get +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tough&amp;rev=1500223193&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:39:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:tough</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tough&amp;rev=1500223193&amp;do=diff</link>
        <description>Tough

Your Athletics counts as one higher for all purposes except adding skill levels and you may reroll any Athletics check you attempt as though you were a professional Athlete.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:trampler&amp;rev=1500223773&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T09:49:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:trampler</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:trampler&amp;rev=1500223773&amp;do=diff</link>
        <description>Trampler

You bring the hurt just by rolling through an enemy&#039;s square. Once per Phase, you may make a free melee attack on an enemy as you move through their square immediately following their free attack on you (if any).

Note that your attack will happen in the square you are leaving from and your enemies attack will happen in the square they are in. If you are leaving a square occupied by another enemy, your action will be in a slagged square when you take it. An unconscious or stunned enemy…</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:triage_medic&amp;rev=1500224493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T10:01:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:triage_medic</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:triage_medic&amp;rev=1500224493&amp;do=diff</link>
        <description>Triage Medic

When you heal, you may add additional targets. The difficulty increases by +1 for each additional target to heal. Roll only once for the healing check, but roll dice healed separately for each target. Your base difficulty is figured from the hardest target to heal.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:trick_shot&amp;rev=1598226301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-08-23T16:45:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:trick_shot</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:trick_shot&amp;rev=1598226301&amp;do=diff</link>
        <description>Trick Shot

Your personal attack targets do not get the benefit of peeking, popping, shields or cover. You may ignore OOC in your direct ranged attacks with personal weapons, or when firing a ship&#039;s Cannon.

You can bank direct personal weapon attacks around a corner. Add + 3 to the difficulty to hit a target around a corner and +1 to the difficulty for each additional square beyond the corner they are.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tricky&amp;rev=1500229995&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T11:33:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:tricky</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:tricky&amp;rev=1500229995&amp;do=diff</link>
        <description>Tricky

Your knowledge of the ship&#039;s innermost workings allows you to make things happen that leave others in awe. You may spend from this pool as an automatic action to do any of the following:

	*  Dump Trash: Each microship (missile, fighter, mine, and drone) in your hex must roll a survival check of 7 plus their damage markers or be destroyed.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:turn_specialist&amp;rev=1500230072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T11:34:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:turn_specialist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:turn_specialist&amp;rev=1500230072&amp;do=diff</link>
        <description>Turn Specialist

You may spend from this pool to reroll your Piloting skill check when attempting any maneuver to turn, dodge, ram, or sideslip.

Pool: Piloting x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unconventional&amp;rev=1500230307&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T11:38:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:unconventional</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unconventional&amp;rev=1500230307&amp;do=diff</link>
        <description>Unconventional

You think outside the box. Some might say too far outside the box. You may spend from this pool to opt on any skill check to try something unexpected (like firing blind or using the wrong end of a ToolKit). When you do so, roll a separate die along with your skill check. An odd die result is added to your skill check total. An even numbered result is subtracted. You may reroll the die by spending from this pool (or Luck). This die is not a skill check die so not subject to profes…</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unflappable&amp;rev=1500231208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T11:53:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:unflappable</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unflappable&amp;rev=1500231208&amp;do=diff</link>
        <description>Unflappable

Your vast experience has developed your cool nerve and an uncanny ability to ignore distraction. You may choose to ignore a total of up to +3 in penalties each time you use this ability. You cannot apply this ability more than once to a given action.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:uniminded&amp;rev=1500231842&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:04:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:uniminded</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:uniminded&amp;rev=1500231842&amp;do=diff</link>
        <description>Uniminded

[Psionic, L.O.S.]

Spend from this pool to use an ally&#039;s skill instead of your own as long as that ally is within Line of Sight. Count the ally&#039;s current skill (with drugs, chips, etc).

Pool: 5</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unlimited&amp;rev=1500232010&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:06:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:unlimited</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unlimited&amp;rev=1500232010&amp;do=diff</link>
        <description>Unlimited

Once per campaign turn, you may reset up to two of your special abilities to their starting values as if it were the start of the campaign turn. This does not apply to single use abilities such as Adaptable, Miracle Worker, or Unlimited, but will reset Bloodlusted, Energy Deflector, Jack of All Trades, etc.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unpredictable&amp;rev=1525311854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-05-02T18:44:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:unpredictable</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unpredictable&amp;rev=1525311854&amp;do=diff</link>
        <description>Unpredictable

At the start of your turn, roll a die (luckable) to see which random skill will be easier for you this Phase. (1 = Athletics, 2 = Combat, 3 = Engineering, 4 = Piloting, 5 = Science, 6 = your choice). Actions you take this turn in the chosen skill will have difficulty one lower and give you a free reroll in the skill check.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unsinkable&amp;rev=1500232342&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:12:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:unsinkable</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:unsinkable&amp;rev=1500232342&amp;do=diff</link>
        <description>Unsinkable

Ships you are on are tough to bring down. You may spend from this pool to reroll one die of a failed hull check of a ship, or survival check of a microship you are aboard, or your own personal Athletics checks to avoid disintegration or stun.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wake_rider&amp;rev=1500232546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:15:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:wake_rider</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wake_rider&amp;rev=1500232546&amp;do=diff</link>
        <description>Wake Rider

Explosions that would affect your microship move you one hex directly away from the epicenter instead for each level of explosion power. You get your choice of direction if you are in the hex of explosion origination.

Also, once per Phase you may do one of the following:</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:weapons_officer&amp;rev=1500232628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:weapons_officer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:weapons_officer&amp;rev=1500232628&amp;do=diff</link>
        <description>Weapons Officer

You know how to place your shots for maximum effect. You may reroll one hit allocation and damage die in each shot you take with a fighter or Cannon.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wild_flyer&amp;rev=1500232947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:22:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:wild_flyer</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wild_flyer&amp;rev=1500232947&amp;do=diff</link>
        <description>Wild Flyer

When attempting a maneuver that would otherwise fail, you may spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver). Use this ability as many times as you like per action. If you use this ability in an action, it is considered an Evasive Maneuver (see</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wingman&amp;rev=1500233134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:25:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:wingman</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wingman&amp;rev=1500233134&amp;do=diff</link>
        <description>Wingman

You&#039;ve got their back.

You reduce the difficulty by one of any attack skill or survival check made by friendly ships or microships in your hex, including your own, as long as you are at the controls of a fighter in flight.

Furthermore, you reduce the difficulty by one for all Athletics checks made by friendlies (including yourself) if they have line of sight on you. This ability does not stack if multiple characters have it.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wrestler&amp;rev=1500233277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:27:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:wrestler</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:wrestler&amp;rev=1500233277&amp;do=diff</link>
        <description>Wrestler

In all of your successful grapples, you may choose to apply up to 3 different effects. You also have a pool of rerolls to use in grapples.

Pool: Athletics x 2</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:xenobiologist&amp;rev=1500233361&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:29:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:xenobiologist</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:xenobiologist&amp;rev=1500233361&amp;do=diff</link>
        <description>Xenobiologist

Your direct attacks ignore alien damage reduction abilities.</description>
    </item>
    <item rdf:about="https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:zone_controller&amp;rev=1500233562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-07-16T12:32:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>content:official:special_abilities:zone_controller</title>
        <link>https://battlestations.curufea.com/doku.php?id=content:official:special_abilities:zone_controller&amp;rev=1500233562&amp;do=diff</link>
        <description>Zone Controller

You have dominion over your personal space and those around you (even diagonally). All adjacent squares are considered occupied by you (slagged) for enemy purposes of moving through them or acting in them. You may only apply your free attack on an enemy entering these areas once per enemy per Phase.</description>
    </item>
</rdf:RDF>
