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content:official:modules:engine [2017/07/15 21:23] – external edit 127.0.0.1content:official:modules:engine [2018/04/01 18:11] (current) – [Engine] Errata: Repeat the maximum power level rule lektu
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 ===== Engine ===== ===== Engine =====
- 
 //(requires external aft facing)// //(requires external aft facing)//
 +| << [[Cloaking Device]] << ^ [[..:rules:Table of Contents]] | >> [[Helm]] >> |
 The Engine generates power. At the start of each Round, if a ship has at least 1 functioning engine, the Helm, Guns, and Shields levels each rise to 1 if they are at zero. The Engine generates power. At the start of each Round, if a ship has at least 1 functioning engine, the Helm, Guns, and Shields levels each rise to 1 if they are at zero.
 +
 +The maximum power level for each system is the ship's size.
  
 ==== Pump Engine ==== ==== Pump Engine ====
 +{{gdraw>1oquIekyg_L0xk93oJOzxPoeSTyDZEopHQ-UebKr5eNQ width=300 title="Engine Module" right}}
 //(Battlestation Action)\\ //(Battlestation Action)\\
 \\ \\
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 Make an Engineering skill check of 8 to transfer one power from one system to another. You may add 3 to the difficulty for each additional power you wish to transfer. This action does not put a Used marker on the engine and ignores Used markers on it. Make an Engineering skill check of 8 to transfer one power from one system to another. You may add 3 to the difficulty for each additional power you wish to transfer. This action does not put a Used marker on the engine and ignores Used markers on it.
 +| << [[Cloaking Device]] << ^ [[..:rules:Table of Contents]] | >> [[Helm]] >> |
 +{{tag>official modules engineering}}
content/official/modules/engine.1500179009.txt.gz · Last modified: 2017/07/15 21:23 by 127.0.0.1