This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
content:official:modules:engine [2017/07/15 21:23] – external edit 127.0.0.1 | content:official:modules:engine [2018/04/01 18:11] (current) – [Engine] Errata: Repeat the maximum power level rule lektu | ||
---|---|---|---|
Line 1: | Line 1: | ||
===== Engine ===== | ===== Engine ===== | ||
- | |||
//(requires external aft facing)// | //(requires external aft facing)// | ||
+ | | << [[Cloaking Device]] << ^ [[..: | ||
The Engine generates power. At the start of each Round, if a ship has at least 1 functioning engine, the Helm, Guns, and Shields levels each rise to 1 if they are at zero. | The Engine generates power. At the start of each Round, if a ship has at least 1 functioning engine, the Helm, Guns, and Shields levels each rise to 1 if they are at zero. | ||
+ | |||
+ | The maximum power level for each system is the ship's size. | ||
==== Pump Engine ==== | ==== Pump Engine ==== | ||
+ | {{gdraw> | ||
// | // | ||
\\ | \\ | ||
Line 24: | Line 25: | ||
Make an Engineering skill check of 8 to transfer one power from one system to another. You may add 3 to the difficulty for each additional power you wish to transfer. This action does not put a Used marker on the engine and ignores Used markers on it. | Make an Engineering skill check of 8 to transfer one power from one system to another. You may add 3 to the difficulty for each additional power you wish to transfer. This action does not put a Used marker on the engine and ignores Used markers on it. | ||
+ | | << [[Cloaking Device]] << ^ [[..: | ||
+ | {{tag> |