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content:official:modules:life_support [2017/07/15 22:59] – [Overstressed Life Support] curufeacontent:official:modules:life_support [2018/09/15 11:15] (current) – [Overstressed Life Support] Typo lektu
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 ===== Life Support ===== ===== Life Support =====
 +| << [[Hyperdrive]] << ^ [[..:rules:Table of Contents]] | >> [[Mine Layer]] >> |
 Each Life Support module allows a ship to have up to 4 crew aboard. Note that this is long term crew. During the Phases and Rounds of a mission, ignore this restriction. A single boarder showing up will not overstress your Life Support but if you were to capture them and bring them home, the ship's Life Support would get overstressed. Each Life Support module allows a ship to have up to 4 crew aboard. Note that this is long term crew. During the Phases and Rounds of a mission, ignore this restriction. A single boarder showing up will not overstress your Life Support but if you were to capture them and bring them home, the ship's Life Support would get overstressed.
  
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 ==== Overstressed Life Support ==== ==== Overstressed Life Support ====
 {{gdraw>1GVhRw6M3KpaolVQlWxmhkRqqpFFsE0cFUvn26VDuukM width=300 title="Life Support Module" right}} {{gdraw>1GVhRw6M3KpaolVQlWxmhkRqqpFFsE0cFUvn26VDuukM width=300 title="Life Support Module" right}}
-If there are more characters aboard a ship for a leg of a long space voyage than it has sufficient Life Support, those aboard will suffer damage. For each character aboard the ship that exceeds its carry capacity, each character aboard suffers a die of damage. Thus, each of 6 characters aboard a shp with a capacity for 4 would suffer 2 dice of damage. This damage is luckable but cannot be healed until the end of the campaign turn.+If there are more characters aboard a ship for a leg of a long space voyage than it has sufficient Life Support, those aboard will suffer damage. For each character aboard the ship that exceeds its carry capacity, each character aboard suffers a die of damage. Thus, each of 6 characters aboard a ship with a capacity for 4 would suffer 2 dice of damage. This damage is luckable but cannot be healed until the end of the campaign turn.
  
 ==== Unsupported Life Support ==== ==== Unsupported Life Support ====
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 === Dying === === Dying ===
  
-A character with damage exceeding their hit points by 6 or more is dying. They will automatically suffer a die of unsupported Life Support damage at the end of each Round as if their ship's Life Support had failed, unless a successful CPR is performed on them (see [[Personal Damage|page 34]]). If it is, they must make the Athletics check of 11 or suffer unsupported Life Support damage.+A character with damage exceeding their hit points by 6 or more is dying. They will automatically suffer a die of unsupported Life Support damage at the end of each Round as if their ship's Life Support had failed, unless a [[..:rules:personal_damage#cpr|successful CPR]] is performed on them (see page 34). If it is, they must make the Athletics check of 11 or suffer unsupported Life Support damage.
  
 === Upgrade === === Upgrade ===
  
 An upgraded Life Support supports an additional crewman. An upgraded Life Support supports an additional crewman.
 +| << [[Hyperdrive]] << ^ [[..:rules:Table of Contents]] | >> [[Mine Layer]] >> |
 +{{tag>official modules generic}}
content/official/modules/life_support.1500184754.txt.gz · Last modified: 2017/07/15 22:59 by curufea