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talk:discuss:goals [2017/06/27 18:16] curufeatalk:discuss:goals [2017/07/03 07:37] (current) lektu
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 > Not yet - but possibly in the future (ie I don't have access to that art, and Jeff hasn't okayed it yet).  My personal preference is to instead have a photo of a painted miniature for such a thing - as it would be immediately identifiable in-game.   --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/06/27 18:11// > Not yet - but possibly in the future (ie I don't have access to that art, and Jeff hasn't okayed it yet).  My personal preference is to instead have a photo of a painted miniature for such a thing - as it would be immediately identifiable in-game.   --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/06/27 18:11//
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 +Hmm, good idea for minis. But for other things, it's a bit weird to discuss the Teleporter module, for example, and not having an image of it, even if low-res. I suppose we could use pictures too...  --- //[[lekktu@gmail.com|Juanma Barranquero]] 2017/06/28 01:55//
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 +> I'm keen for simplified png or gif images for modules. They're the most common images used and if we go for a non scanned version that's simple, it'll be light on the bandwidth and viewable in a variety of screen sizes (I will be testing mobile accessibility)  --- //[[curufea@yahoo.com|Peter Cobcroft]] 2017/07/03 04:25//
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 +Low-res PNGs of the old modules' images (which are simpler and less colorful than the new ones) would be another way (they'd be small and recognizable). But I'm OK with simplified images too; no big deal. --- //[[lekktu@gmail.com|Juanma Barranquero]] 2017/07/03 07:34//
talk/discuss/goals.1498612575.txt.gz · Last modified: 2017/06/27 18:16 by curufea