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| content:official:rules:after_the_mission [2017/07/23 19:02] – [Overwhelming Success] curufea | content:official:rules:after_the_mission [2017/11/06 15:39] (current) – curufea | ||
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| ====== After the Mission ====== | ====== After the Mission ====== | ||
| + | | << [[Ending The Mission]] << ^ [[Table of Contents]] | >> [[Death]] >> | | ||
| Hooray! We won! Or Boo-hoo, we lost. | Hooray! We won! Or Boo-hoo, we lost. | ||
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| | 8 | Ship Upgrades | There is another round of upgrades this campaign turn for ship’s modules only | | | 8 | Ship Upgrades | There is another round of upgrades this campaign turn for ship’s modules only | | ||
| | 9 | Private Tutelage | A veteran offers to give the heroes tips and advice. Each hero gains an additional 2d6x10 Experience points (luckable) | | | 9 | Private Tutelage | A veteran offers to give the heroes tips and advice. Each hero gains an additional 2d6x10 Experience points (luckable) | | ||
| - | | 10 | Specialized Tutor | A specialist offers to teach the heroes the finer points of one of the skills. Roll a die to see which skill is being taught: \\ 1: Athletics 2: Combat 3: Engineering 4: Piloting 5: Science 6: Heroes’ choice (not each hero) \\ It cost half as much experience to gain a level in the listed skill this turn. Each hero may use this benefit a maximum of once per campaign turn. | | + | | 10 | Specialized Tutor | A specialist offers to teach the heroes the finer points of one of the skills. Roll a die to see which skill is being taught: \\ 1: Athletics 2: Combat 3: Engineering 4: Piloting 5: Science 6: Heroes’ choice (not each hero) \\ It costs half as much experience to gain a level in the listed skill this turn. Each hero may use this benefit a maximum of once per campaign turn. | | 
| | 11 | Bonus Luck | Each character has their Luck value increase by one permanently | | | 11 | Bonus Luck | Each character has their Luck value increase by one permanently | | ||
| | 12 | Hero’s Choice | Each hero may select one result from this list | | | 12 | Hero’s Choice | Each hero may select one result from this list | | ||
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| This is always the final step in a campaign turn. Reset | This is always the final step in a campaign turn. Reset | ||
| your starting Luck and Pools to their fresh state. | your starting Luck and Pools to their fresh state. | ||
| + | | << [[Ending The Mission]] << ^ [[Table of Contents]] | >> [[Death]] >> | | ||
| + | {{tag> | ||