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| content:official:rules:campaign_rules [2017/11/06 15:52] – curufea | content:official:rules:campaign_rules [2020/09/13 09:19] (current) – Link to Personality Profiles lektu | ||
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| ====== Campaign Rules ====== | ====== Campaign Rules ====== | ||
| - | | << [[Treasure]] << ^ [[Table of Contents]] | >> [[Missions]] >> | | + | | << [[Personality Profiles]] << ^ [[Table of Contents]] | >> [[Missions]] >> | |
| Battlestations is great for one-off missions. You can advance your characters and have a great time with a minimum of bother between sessions. The stars really sparkle when you create a campaign. This runs exactly the same as for one-off missions with a little extra story arc helping to drive the drama. Other Battlestations books have great campaign systems built in. | Battlestations is great for one-off missions. You can advance your characters and have a great time with a minimum of bother between sessions. The stars really sparkle when you create a campaign. This runs exactly the same as for one-off missions with a little extra story arc helping to drive the drama. Other Battlestations books have great campaign systems built in. | ||
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| During playtesting we generally don't get characters above Rank 9 but that doesn' | During playtesting we generally don't get characters above Rank 9 but that doesn' | ||
| - | | << [[Treasure]] << ^ [[Table of Contents]] | >> [[Missions]] >> | | + | | << [[Personality Profiles]] << ^ [[Table of Contents]] | >> [[Missions]] >> | |
| {{tag> | {{tag> | ||