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| content:official:rules:end_of_phase [2017/07/26 23:05] – curufea | content:official:rules:end_of_phase [2017/11/06 15:35] (current) – curufea | ||
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| + | ====== End of Phase ====== | ||
| + | | << [[Enemy Actions]] << ^ [[Table of Contents]] | >> [[Phase 6 (End of Round)]] >> | | ||
| + | |||
| + | Adjust the Phase die upwards by 1. | ||
| + | |||
| + | Repeat for Phases 2-6 then go to End of Round. | ||
| ===== Steady Ship ===== | ===== Steady Ship ===== | ||
| Line 10: | Line 16: | ||
| - | See pages 150-151 and 134 if necessary. | + | See [[fire effects]], [[gas effects]] on pages 150-151 and [[..: |
| ===== Character Recovery ===== | ===== Character Recovery ===== | ||
| Line 17: | Line 23: | ||
| Characters who have fewer wounds than hit points | Characters who have fewer wounds than hit points | ||
| are now active. | are now active. | ||
| - | |||
| - | ====== End of Phase ====== | ||
| - | Adjust the Phase die upwards by 1. | ||
| - | |||
| - | Repeat for Phases 2-6 then go to End of Round. | ||
| + | | << [[Enemy Actions]] << ^ [[Table of Contents]] | >> [[Phase 6 (End of Round)]] >> | | ||
| {{tag> | {{tag> | ||