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content:official:rules:glossdex [2017/07/26 21:56] – curufea | content:official:rules:glossdex [2020/09/07 12:38] (current) – Fix description of skill chips to refer to their related skill, not Athletics lektu | ||
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====== Glossdex ====== | ====== Glossdex ====== | ||
- | + | | << [[Naming Conventions]] << ^ [[Table of Contents]] | >> [[Skill Check Modifiers]] >> | | |
===== 1-2 ===== | ===== 1-2 ===== | ||
- | ** 1d6 ** - Roll a single die and count the pips on top. | + | ** 1d6 ** - Roll a single die and count the pips on top. |
- | ** 251 ** - Newly discovered planet in Sector 9, 259 | + | ** 251 ** - Newly discovered planet in [[..: |
- | ** 2d6 ** - Roll 2 dice and total up the pips on top. | + | ** 2d6 ** - Roll 2 dice and total up the pips on top. |
- | ** 2d6-1 ** - Roll 2 dice. Total the pips on top and subtract 1 from the total. | + | ** 2d6-1 ** - Roll 2 dice. Total the pips on top and subtract 1 from the total. |
===== A ===== | ===== A ===== | ||
- | ** A Stitch in a Haystack ** - Mission, | + | ** A Stitch in a Haystack ** - [[..: |
- | ** Accelerate ** - Helm maneuver, 128 | + | ** Accelerate ** - [[..: |
- | ** Accessport ** - Tentac Fighter | + | ** Accessport ** - [[fighter_upgrade_chart|Tentac Fighter Upgrade]], 125 |
- | ** Acciodorr ** - Newly discovered | + | ** Acciodorr ** - [[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 |
- | ** Accurate ** - Vomeg Fighter | + | ** Accurate ** - [[fighter_upgrade_chart|Vomeg Fighter Upgrade]], 125 |
- | ** Accurate Hyperdrive ** - Treasure, | + | ** Accurate Hyperdrive ** - [[Treasure]], 165 |
- | ** Acrobatic ** - Sp. Ability, 54 | + | ** Acrobatic ** - [[..:special abilities: |
- | ** Action ** - Thing you do during your turn in addition to movement, 28 | + | ** Action ** - Thing you do during your turn in addition to movement, 28 |
- | ** Action List ** - Summary of things | + | ** Action List ** - Summary of things you can do, 300 |
- | ** Action, Automatic ** - Action that requires no skill check, 30 | + | ** Action, Automatic ** - Action that requires no skill check, 30 |
- | ** Action, Free ** - Action that doesn’t | + | ** Action, Free ** - Action that doesn’t use up your action for the turn, 30 |
- | ** Action, Move ** - Moving your character on the squares of the modules, 31 | + | ** Action, Move ** - Moving your character on the squares of the modules, 31 |
- | ** Acuna, Mario ** - Gracious Host, 246 | + | ** Acuna, Mario ** - Gracious Host, 246 |
- | ** Adaptable ** - Sp. Ability, 54 | + | ** Adaptable ** - [[..:special abilities: |
- | ** Additional Modifiers ** - Increasing | + | ** Additional Modifiers ** - Increasing the difficulty of a task by 3 to increase its effect, 28 |
- | ** Adjacent Corner Exception ** - You have line of sight on everything | + | ** Adjacent Corner Exception ** - You have line of sight on everything adjacent to your square, 39 |
- | ** Adkison, Peter ** - Revolutionized | + | ** Adkison, Peter ** - Revolutionized Gaming while remaining delightful, 213 |
- | ** Advanced Combat Expert ** - Sp. Ability, 54 | + | ** Advanced Combat Expert ** - [[..:special abilities: |
- | ** Advancement ** - Spend Experience | + | ** Advancement ** - Spend Experience to increase skills and Prestige to Rank up, 10, 149 |
- | ** Aerodynamic ** - Human Fighter | + | ** Aerodynamic ** - [[fighter_upgrade_chart|Human Fighter Upgrade]], 125 |
- | ** Aggressive ** - Xeloxian Alien Ability, 22 | + | ** Aggressive ** - Xeloxian Alien Ability, 22 |
- | ** Aggro ** - Combat Drug, 96 | + | ** Aggro ** - Combat Drug, 96 |
- | ** Agile ** - Enemy Morale Ability, 162 | + | ** Agile ** - Enemy Morale Ability, 162 |
- | ** Alien Ability ** - Innate ability | + | ** Alien Ability ** - Innate ability based on your creature type, 13 |
- | ** Alien Pill ** - Treasure, 170 | + | ** Alien Pill ** - Treasure, 170 |
- | ** AllEngineer ** - Enemy Morale | + | ** AllEngineer ** - Enemy Morale Ability, 162 |
- | ** AlllMarine ** - Enemy Morale | + | ** AlllMarine ** - Enemy Morale Ability, 162 |
- | ** AllPilot ** - Enemy Morale Ability, | + | ** AllPilot ** - Enemy Morale Ability, 162 |
- | ** Allpro ** - Enemy Morale Ability, | + | ** Allpro ** - Enemy Morale Ability, 162 |
- | ** AllScience ** - Enemy Morale | + | ** AllScience ** - Enemy Morale Ability, 162 |
- | ** Anchor Mine ** - Decelerates ship by 2 and causes 2 OOC, 135 | + | ** Anchor Mine ** - Decelerates ship by 2 and causes 2 OOC, 135 |
- | ** Ancillary skills ** - Diplomacy, | + | ** Ancillary skills ** - Diplomacy, Psionics, Sanity, 36 |
- | ** Anti-Quark ** - Misssion specific | + | ** Anti-Quark ** - Misssion specific phenomena, 195 |
- | ** Arc Laser ** - Ranged Area Effect | + | ** Arc Laser ** - Ranged Area Effect Weapon, 82 |
- | ** Area Effect ** - Weapon damages | + | ** Area Effect ** - Weapon damages all in an area rather than targeting an individual, 39, 74 |
- | ** Arming ** - Setting explosives to detonate, 90 | + | ** Arming ** - Setting explosives to detonate, 90 |
- | ** Armor ** - Equipment that reduces | + | ** Armor ** - Equipment that reduces incoming damage by 1 point, 92 |
- | ** Armored ** - Zoallan Fighter | + | ** Armored ** - [[fighter_upgrade_chart|Zoallan Fighter Upgrade]], 125 |
- | ** Armored Module ** - Treasure, 166 | + | ** Armored Module ** - Treasure, 166 |
- | ** Armory ** - Cargo Item, 112 | + | ** Armory ** - Cargo Item, 112 |
- | ** Artifact ** - Mission, 226 | + | ** Artifact ** - [[..: |
- | ** Arya ** - | + | ** Arya ** - Human senator’s daughter, 229 |
- | ** Assault Lab ** - Mission, 179 | + | ** Assault Lab ** - [[..: |
- | ** Assault Mine ** - Mission, 180 | + | ** Assault Mine ** - [[..: |
- | ** Assault Outpost ** - Mission, 180 | + | ** Assault Outpost ** - [[..: |
- | ** Assault Planet ** - Mission, 181 | + | ** Assault Planet ** - [[..: |
- | ** Assembly Line Worker ** - Sp. Ability, 54 | + | ** Assembly Line Worker ** - [[..:special abilities: |
- | ** Assist ** - Spending your action to reduce another’s difficulty, 29 | + | ** Assist ** - Spending your action to reduce another’s difficulty, 29 |
- | ** Assistant ** - Sp. Ability, 54 | + | ** Assistant ** - [[..:special abilities: |
- | ** Asteroid ** - Rock that blocks line of sight, 254 | + | ** Asteroid ** - Rock that blocks line of sight, 254 |
- | ** Asteroid Armageddon ** - Mission, | + | ** Asteroid Armageddon ** - [[..: |
- | ** Asteroid Field ** - Navigation | + | ** Asteroid Field ** - Navigation Hazard, 155 |
- | ** Asteroid Investigation ** - Mission, | + | ** Asteroid Investigation ** - [[..: |
- | ** Astral Bodies ** - Stuff in space that can affect flying and shooting, | + | ** Astral Bodies ** - Stuff in space that can affect flying and shooting, 254 |
- | ** Athletics ** - Health, strength, | + | ** Athletics ** - Health, strength, quickness, 37 |
- | ** Athletics Skill Chip ** - Cyberware: | + | ** Athletics Skill Chip ** - Cyberware: Reduce Athletics skill check difficulties by 1, 98 |
- | ** Atmospherics ** - Cargo Item, 112 | + | ** Atmospherics ** - Cargo Item, 112 |
- | ** Attack with 2 weapons ** - Combat | + | ** Attack with 2 weapons ** - Combat check with +6 difficulty, 41 |
- | ** Auto Lock ** - Fighter Upgrade, 125 | + | ** Auto Lock ** - [[fighter_upgrade_chart|Fighter Upgrade]], 125 |
- | ** Automated Weapons Testing | + | ** Automated Weapons Testing Depot ** - [[..: |
- | ** Automatic Action ** - Action that doesn’t require a skill check, 30 | + | ** Automatic Action ** - Action that doesn’t require a skill check, 30 |
- | ** AutoNurse ** - Cyberware: Increase | + | ** AutoNurse ** - Cyberware: Increase healing you do by +1 point/die, 99 |
- | ** Avianoid ** - Alien Species | + | ** Avianoid ** - Alien Species (Beastmen), 16 |
- | ** Aydyu ** - Kerbite moon, 228 | + | ** Aydyu ** - Kerbite moon, 228 |
- | ===== B ===== | + | ===== B ===== |
- | ** Backlashing ** - Treasure Effect, | + | ** Backlashing ** - Treasure Effect, 167 |
- | ** Bad Apple Shakedown Cruise ** - | + | ** Bad Apple Shakedown Cruise ** - Mission, 184 |
- | ** Barrel ** - Used to carry materials in various missions and campaigns, | + | ** Barrel ** - Used to carry materials in various missions and campaigns, 92 |
- | ** Base ** - Helmless ships, 282 | + | ** Base ** - Helmless ships, 282 |
- | ** Base Hit Points ** - Hit Points you get because of your Species, 13 | + | ** Base Hit Points ** - Hit Points you get because of your Species, 13 |
- | ** Basic Cargo Bay Items ** - Items issued free by UREF, 81 | + | ** Basic Cargo Bay Items ** - Items issued free by UREF, 81 |
- | ** Battery ** - Cargo Item, 112 | + | ** Battery ** - Cargo Item, 112 |
- | ** Battery ** - Bot upgrade: Bot has built-in EVA, 25 | + | ** Battery ** - Bot upgrade: Bot has built-in EVA, 25 |
- | ** Batting Grenades ** - Deflecting an explosive in your square, 90 | + | ** Batting Grenades ** - Deflecting an explosive in your square, 90 |
- | ** Battle Frenzied ** - Sp. Ability, 54 | + | ** Battle Frenzied ** - [[..:special abilities: |
- | ** Battlestation ** - Starred square | + | ** Battlestation ** - Starred square you use to operate a ship’s module, 147 |
- | ** Bayonet clip ** - Attaches melee weapon to ranged weapon, 92 | + | ** Bayonet clip ** - Attaches melee weapon to ranged weapon, 92 |
- | ** Behavior Overrides ** - Conditions | + | ** Behavior Overrides ** - Conditions affecting unmoderated Enemy actions, 249 |
- | ** Ben Wilkins ** - Castaway botanist | + | ** Ben Wilkins ** -[[Sectors 7, 8, and 9|Castaway botanist founder of Benwilkia]], 256 |
- | ** Benwilkia ** - Newly discovered | + | ** Benwilkia ** -[[Sectors 7, 8, and 9|Newly discovered planet in Sector 7]], 256 |
- | ** Between a Rock and a Hard Place ** - Mission, 243 | + | ** Between a Rock and a Hard Place ** - Mission, 243 |
- | ** Bifurcation ** - Diploid Alien Ability, | + | ** Bifurcation ** - Diploid Alien Ability, 18 |
- | ** Big Little Trouble ** - Mission, 210 | + | ** Big Little Trouble ** - Mission, 210 |
- | ** Bio Barrels ** - Planetary | + | ** Bio Barrels ** - Planetary opportunity at Benwilkia, 262 |
- | ** Biolab Science Bay ** - Treasure, | + | ** Biolab Science Bay ** - Treasure, 166 |
- | ** Bipod ** - Increases accuracy and range band when setup, 92 | + | ** Bipod ** - Increases accuracy and range band when setup, 92 |
- | ** Bite ** - Beastman Alien Ability, 16 | + | ** Bite ** - Beastman Alien Ability, 16 |
- | ** Bizzarreobject ** - Treasure, 171 | + | ** Bizzarreobject ** - Treasure, 171 |
- | ** Black Hole ** - Great sucking mass that destroys stuff, 254 | + | ** Black Hole ** - Great sucking mass that destroys stuff, 254 |
- | ** Black Hole ** - Navigation Hazard, | + | ** Black Hole ** - Navigation Hazard, 155 |
- | ** Blanchett, Dan ** - Miracle Worker, | + | ** Blanchett, Dan ** - Miracle Worker, 232 |
- | ** Blank Cargo Bay Items ** - Write in Cargo Items on these, 117 | + | ** Blank Cargo Bay Items ** - Write in Cargo Items on these, 117 |
- | ** Blast Off ** - Helm maneuver to leave planet surface, 131 | + | ** Blast Off ** - [[..: |
- | ** Blaze of Glory ** - Sp. Ability, 54 | + | ** Blaze of Glory ** - [[..:special abilities: |
- | ** Bloodlusted ** - Treasure Effect, | + | ** Bloodlusted ** - Treasure Effect, 167 |
- | ** Bloodlusted ** - Enemy Morale | + | ** Bloodlusted ** - Enemy Morale Ability, 162 |
- | ** Bloodlusted ** - Sp. Ability, 54 | + | ** Bloodlusted ** - [[..:special abilities: |
- | ** Blootian ** - Alien Species AKA Bubbloid, 17 | + | ** Blootian ** - [[..: |
- | ** Blue Pill ** - Treasure, 170 | + | ** Blue Pill ** - Treasure, 170 |
- | ** Board Fighter ** - Get into a Fighter | + | ** Board Fighter ** -[[fighters|Get into a Fighter as an automatic action]], 122 |
- | ** Boarding Missile ** - Carries | + | ** Boarding Missile ** - Carries passengers, 139 |
- | ** Boarding Plank ** - Cargo Item, 112 | + | ** Boarding Plank ** - Cargo Item, 112 |
- | ** Boarding Torpedo ** - Aka boarding | + | ** Boarding Torpedo ** - Aka boarding missile, 136 |
- | ** Bob ** - Newly discovered planet in sector 8, 257 | + | ** Bob ** - Newly discovered planet in sector 8, 257 |
- | ** Bonus Escort ** - Mission specific | + | ** Bonus Escort ** - Mission specific Plot Twist, 201 |
- | ** Bonus Luck ** - Overwhelming | + | ** Bonus Luck ** - Overwhelming Success Reward, 149 |
- | ** Bosun ** - Sp. Ability, 54 | + | ** Bosun ** - [[..:special abilities: |
- | ** Bot ** - Alien Species, also, non- sentient crew, 24 | + | ** Bot ** - [[..: |
- | ** Bot Genius ** - Sp. Ability, 55 | + | ** Bot Genius ** - [[..:special abilities: |
- | ** Bot, Sentient ** - Hero or enemy character that uses standard | + | ** Bot, Sentient ** - Hero or enemy character that uses standard damage and may have skills, 24 |
- | ** Botrel, Norson ** - Brazilian Wiz, 207 | + | ** Botrel, Norson ** - Brazilian Wiz, 207 |
- | ** Brace ** - Action to reduce incoming | + | ** Brace ** - Action to reduce incoming damage, 29 |
- | ** Braced ** - Enemy Morale Ability, | + | ** Braced ** - Enemy Morale Ability, 162 |
- | ** Braced ** - Sp. Ability, 55 | + | ** Braced ** - [[..:special abilities: |
- | ** Break Module ** - Engineering | + | ** Break Module ** - Engineering check 11 to add broken marker (no hull damage), 42 |
- | ** Breaking Out ** - Stowaways | + | ** Breaking Out ** - Stowaways climbing out of their hiding place., 43 |
- | ** Briefing ** - Mission synopsis, 178 | + | ** Briefing ** - Mission synopsis, 178 |
- | ** Brig ** - Cargo Item, 112 | + | ** Brig ** - Cargo Item, 112 |
- | ** Broken Marker ** - Indicates a module will not function. 2 broken | + | ** Broken Marker ** - Indicates a module will not function. 2 broken markers slags it, 108 |
- | ** Brutal ** - Sp. Ability, 55 | + | ** Brutal ** - [[..:special abilities: |
- | ** Brutal Foes ** - Enemy Morale | + | ** Brutal Foes ** - Enemy Morale Ability, 162 |
- | ** Bubbloid ** - Alien Species | + | ** Bubbloid ** - [[..: |
- | ** Bubbly ** - Blootian Alien Ability, 17 | + | ** Bubbly ** - Blootian Alien Ability, 17 |
- | ** Bugs, Asteroid ** - Mission specific | + | ** Bugs, Asteroid ** - Mission specific enemies, 182 |
- | ** Bugs, Infestation ** - Mission | + | ** Bugs, Infestation ** - Mission specific enemies, 191 |
- | ** Built-in ** - Equipment bots have that don’t require a hand or carry capacity, 24 | + | ** Built-in ** - Equipment bots have that don’t require a hand or carry capacity, 24 |
- | ** Burst ** - Mine or Missile causes | + | ** Burst ** - Mine or Missile causes survival check in hex, 135, 138 |
- | ** Bussard Ramjet Engine ** - | + | ** Bussard Ramjet Engine ** - [[Treasure]], 165 |
- | ** Butt ** - Melee Weapon, 88 | + | ** Butt ** - Melee Weapon, 88 |
- | ===== C ===== | + | ===== C ===== |
- | ** Calm ** - Sp. Ability, 55 | + | ** Calm ** - [[..:special abilities: |
- | ** Campaign Indicator ** - Measure of strategic objective progress, 176 | + | ** Campaign Indicator ** - Measure of strategic objective progress, 176 |
- | ** Campaign Log ** - Track Campaign | + | ** Campaign Log ** - Track Campaign missions and progress, 177 |
- | ** Campaign Rules ** - Ongoing | + | ** Campaign Rules ** - Ongoing interlinked Battlestations missions, 176 |
- | ** Caninoids ** - Alien Species | + | ** Caninoids ** - [[..: |
- | ** Cannon ** - Module for shooting at enemy targets in space, 103 | + | ** Cannon ** - Module for shooting at enemy targets in space, 103 |
- | ** Cannon Enhancement ** - Cargo Item, 112 | + | ** Cannon Enhancement ** - Cargo Item, 112 |
- | ** Cannon Expert ** - Sp. Ability, 55 | + | ** Cannon Expert ** - [[..:special abilities: |
- | ** Cannon Hits ** - Damage dealt to a ship along a row or column, 106 | + | ** Cannon Hits ** - Damage dealt to a ship along a row or column, 106 |
- | ** Cannon Long ** - Combat vs ¬O distance +2x Speed to deliver ¬O Guns hit, 103 | + | ** Cannon Long ** - Combat vs ¬O distance +2x Speed to deliver ¬O Guns hit, 103 |
- | ** Cannon Multi ** - Cannon mode 1 Guns power but don’t add Used markers, 103 | + | ** Cannon Multi ** - Cannon mode 1 Guns power but don’t add Used markers, 103 |
- | ** Cannon Specialist ** - Sp. Ability, | + | ** Cannon Specialist ** - [[..:special abilities: |
- | ** Canosian ** - Alien Species, 17 | + | ** Canosian ** - [[..: |
- | ** Cantina ** - Privately owned recreational base, 220 | + | ** Cantina ** - Privately owned recreational base, 220 |
- | ** Captain Tom Overlord ** - Human explorer, 208 | + | ** Captain Tom Overlord ** - Human explorer, 208 |
- | ** Captain, I Shrank the Enemy! ** - | + | ** Captain, I Shrank the Enemy! ** - Mission, 207 |
- | ** Capture ** - Alive but in Enemy hands at end of mission, 148 | + | ** Capture ** - Alive but in Enemy hands at end of mission, 148 |
- | ** Carapace ** - Zoallan Alien Ability, | + | ** Carapace ** - Zoallan Alien Ability, 23 |
- | ** Cargo Bay ** - Module allowing 4 slots for Cargo Bay Items, 109 | + | ** Cargo Bay ** - Module allowing 4 slots for Cargo Bay Items, 109 |
- | ** Cargo Bay Items ** - Special | + | ** Cargo Bay Items ** - Special functioning equipment installed in Cargo Bay, 100, 109 |
- | ** Cargo Bay Items, Basic ** - Items issued free by UREF, 81 | + | ** Cargo Bay Items, Basic ** - Items issued free by UREF, 81 |
- | ** Cargo Netting ** - Cargo Item, 113 | + | ** Cargo Netting ** - Cargo Item, 113 |
- | ** Cargo Pod ** - Module-sized object, | + | ** Cargo Pod ** - Module-sized object, carries non-functioning material externally, 100 |
- | ** Carry Capacity ** - Athletics x10 is total mass of equipment you can have on you, 37 | + | ** Carry Capacity ** - Athletics x10 is total mass of equipment you can have on you, 37 |
- | ** Cash Reward ** - Overwhelming | + | ** Cash Reward ** - Overwhelming Success Reward, 149 |
- | ** Casting Pods ** - Mission, 208 | + | ** Casting Pods ** - Mission, 208 |
- | ** Caught the Admiral’s Eye ** - | + | ** Caught the Admiral’s Eye ** - Overwhelming Success Reward, 149 |
- | ** CE ** - Cannon Enhancement, | + | ** CE ** - Cannon Enhancement, |
- | ** Chaff Mine ** - Makes targeting | + | ** Chaff Mine ** - Makes targeting more difficult, 135 |
- | ** Chaotic Behavior ** - Actions for unmoderated Enemy characters, | + | ** Chaotic Behavior ** - Actions for unmoderated Enemy characters, 249 |
- | ** Character ** - Any being in the game, 5 | + | ** Character ** - Any being in the game, 5 |
- | ** Character Actions ** - , 28 | + | ** Character Actions ** - What your character can do in the game, 28 |
- | ** Character Sheet ** - Track your characters status, 286, 287 | + | ** Character Sheet ** - Track your characters status, 286, 287 |
- | ** Charger ** - Sp. Ability, 55 | + | ** Charger ** - [[..:special abilities: |
- | ** Charme ** - Diplomacy Drug, 96 | + | ** Charme ** - Diplomacy Drug, 96 |
- | ** Chasing Missile ** - Missile missing | + | ** Chasing Missile ** - Missile missing target or hit allocation continues to attack from aft, 137 |
- | ** Cheetahoid ** - Alien Species | + | ** Cheetahoid ** - [[..: |
- | ** Chill ** - Mission specific effect, 188 | + | ** Chill ** - Mission specific effect, 188 |
- | ** Chip ** - Cyberware, 98 | + | ** Chip ** - Cyberware, 98 |
- | ** Choronzon ** - Newly discovered | + | ** Choronzon ** - Newly discovered planet in sector 9, 258 |
- | ** Chronosian ** - Alien Species | + | ** Chronosian ** - [[..: |
- | ** Clamp Fighter ** - Tie down docked | + | ** Clamp Fighter ** -[[fighters|Tie down docked Fighter so ship maneuver doesn’t shake it loose]], 123 |
- | ** Claw ** - Beastman ship, 188 | + | ** Claw ** - Beastman ship, 188 |
- | ** Claws ** - Beastman Alien Ability, | + | ** Claws ** - Beastman Alien Ability, 16 |
- | ** Clickster ** - Canosian ship, 230 | + | ** Clickster ** - Canosian ship, 230 |
- | ** Cloak ** - Module for making ship stealthy, 126 | + | ** Cloak ** - Module for making ship stealthy, 126 |
- | ** Clone-Micro-Updater ** - Treasure, | + | ** Clone-Micro-Updater ** - Treasure, 170 |
- | ** Clonesicles ** - Treasure, 170 | + | ** Clonesicles ** - Treasure, 170 |
- | ** Cloud ** - Mission specific effect, | + | ** Cloud ** - Mission specific effect, 188 |
- | ** Coach ** - Sp. Ability, 55 | + | ** Coach ** - [[..:special abilities: |
- | ** Cold Vacuum ** - Mission, 224 | + | ** Cold Vacuum ** - Mission, 224 |
- | ** Cole, Stephen V ** - Blustering | + | ** Cole, Stephen V ** - Blustering Sweetheart, 223 |
- | ** Collect Data ** - Science Bay action | + | ** Collect Data ** - Science Bay action used in some missions, 140 |
- | ** Collisions ** - Ships hitting one another or astral bodies, 147 | + | ** Collisions ** - Ships hitting one another or astral bodies, 147 |
- | ** Colony Ship ** - Mission specific | + | ** Colony Ship ** - Mission specific ship, 213 |
- | ** Combat ** - Skill for attacking | + | ** Combat ** - Skill for attacking with ship’s weapons or personal weapons, 38 |
- | ** Combat Skill Chip ** - Cyberware: | + | ** Combat Skill Chip ** - Cyberware: Reduce |
- | ** Combat Test ** - Planetary | + | ** Combat Test ** - Planetary opportunity at Foust IV, 262 |
- | ** Combat Training ** - Planetary | + | ** Combat Training ** - Planetary opportunity at Shamir, 262 |
- | ** Combination Arming ** - Arming a grenade to detonate in 2 or more arming configurations, | + | ** Combination Arming ** - Arming a grenade to detonate in 2 or more arming configurations, |
- | ** Comet ** - Navigation Hazard, 155 | + | ** Comet ** - Navigation Hazard, 155 |
- | ** Comfortable ** - Diploid Fighter | + | ** Comfortable ** -[[fighter_upgrade_chart|Diploid Fighter Upgrade]], 125 |
- | ** Commandrix ** - Zoallan ship, 193 | + | ** Commandrix ** - Zoallan ship, 193 |
- | ** Confuse Enemy ** - Use Diplomacy | + | ** Confuse Enemy ** - Use Diplomacy to reduce enemy effectiveness, |
- | ** Connected ** - Sp. Ability, 55 | + | ** Connected ** - [[..:special abilities: |
- | ** Contortionist ** - Sp. Ability, 56 | + | ** Contortionist ** - [[..:special abilities: |
- | ** Conveyer Cargo ** - Treasure, 165 | + | ** Conveyer Cargo ** - [[Treasure]], 165 |
- | ** Cooperative ** - Kerbite Alien Ability, 19 | + | ** Cooperative ** - Kerbite Alien Ability, 19 |
- | ** Cornman ** - Newly discovered | + | ** Cornman ** - Newly discovered planet in Sector 9, 259 |
- | ** Corona ** - Stars flare out damaging nearby hexes, 255 | + | ** Corona ** - Stars flare out damaging nearby hexes, 255 |
- | ** Cortex Overloader ** - Sp. Ability, | + | ** Cortex Overloader ** - [[..:special abilities: |
- | ** Counterscan ** - Science Bay action | + | ** Counterscan ** - Science Bay action vs ½ distance to remove enemy scan markers, 140 |
- | ** Coup de Grace ** - Spend a preparation Phase then deal 2x damage to a helpless target, 40 | + | ** Coup de Grace ** - Spend a preparation Phase then deal 2x damage to a helpless target, 40 |
- | ** Courtier ** - Sp. Ability, 56 | + | ** Courtier ** - [[..:special abilities: |
- | ** Cover ** - Intervening characters | + | ** Cover ** - Intervening characters increase shot difficulty, have a chance to get hit, 38 |
- | ** CPR ** - Attempt to give a dying character a chance to avoid further damage, 34 | + | ** CPR ** - Attempt to give a dying character a chance to avoid further damage, 34 |
- | ** cr ** - Credits indicate the cost to purchase an item, 74 | + | ** cr ** - Credits indicate the cost to purchase an item, 74 |
- | ** Crafty ** - Sp. Ability, 56 | + | ** Crafty ** - [[..:special abilities: |
- | ** Cramming ** - Hiding people or objects in a module, 43 | + | ** Cramming ** - Hiding people or objects in a module, 43 |
- | ** Crash Land ** - Expend Fighter as boarding missile, 123 | + | ** Crash Land ** -[[fighters|Expend Fighter as boarding missile]], 123 |
- | ** Credits ** - Points earned through | + | ** Credits ** - Points earned through missions spent to acquire equipment, 148 |
- | ** Cristifratti ** - Newly discovered | + | ** Cristifratti ** - Newly discovered planet in sector 9, 259 |
- | ** Crystal Planet ** - Mission, 185 | + | ** Crystal Planet ** - Mission, 185 |
- | ** Cubes ** - Planetary opportunity at Vixle, 262 | + | ** Cubes ** - Planetary opportunity at Vixle, 262 |
- | ** Curse Your Sudden But Inevitable Bar Fight ** - Mission, | + | ** Curse Your Sudden But Inevitable Bar Fight ** - Mission, 230 |
- | ** Cutthroat ** - Sp. Ability, 56 | + | ** Cutthroat ** - [[..:special abilities: |
- | ** Cutting ** - Treasure Effect, 167 | + | ** Cutting ** - Treasure Effect, 167 |
- | ** Cyberfoot ** - Cyberware: Add +1 to your Move, 99 | + | ** Cyberfoot ** - Cyberware: Add +1 to your Move, 99 |
- | ** Cyberhand ** - Cyberware: Add +1 to your Hands, 99 | + | ** Cyberhand ** - Cyberware: Add +1 to your Hands, 99 |
- | ** Cyberhook ** - Cyberware: | + | ** Cyberhook ** - Cyberware: Vibraknife or use as hand at +1 difficulty, 99 |
- | ** Cybernurse Sick Bay ** - Treasure, | + | ** Cybernurse Sick Bay ** - Treasure, 166 |
- | ** Cyberpatch ** - Cyberware: | + | ** Cyberpatch ** - Cyberware: |
- | ** Cyberware ** - Enhancements for non-bot characters, 98 | + | ** Cyberware ** - Enhancements for non-bot characters, 98 |
===== D ===== | ===== D ===== | ||
- | ** d66 ** - Roll 2 dice with one as the “10’s” digit and the other as the “1’s” digit | + | ** d66 ** - Roll 2 dice with one as the “10’s” digit and the other as the “1’s” digit |
- | ** d666 ** - Roll 3 dice. First is hundreds, second is tens, third die is ones | + | ** d666 ** - Roll 3 dice. First is hundreds, second is tens, third die is ones |
- | ** Damage Control ** - Cargo Item, 113 | + | ** Damage Control ** - Cargo Item, 113 |
- | ** Damage Reduction ** - Armor, alien abilities, & special abilities that mitigate wounds, 34 | + | ** Damage Reduction ** - Armor, alien abilities, & special abilities that mitigate wounds, 34 |
- | ** Damage, Personal ** - Wounds | + | ** Damage, Personal ** - Wounds suffered by characters, 34 |
- | ** Damage/ | + | ** Damage/ |
- | ** Dangerous ** - Rolling doubles to use or quickdraw these weapons | + | ** Dangerous ** - Rolling doubles to use or quickdraw these weapons damages you., 39, 74 |
- | ** Daniels, Bryan ** - Genuine Friend, | + | ** Daniels, Bryan ** - Genuine Friend, 215 |
- | ** De-EMP ** - Make all the EMPed equipment on a target functional, | + | ** De-EMP ** - Make all the EMPed equipment on a target functional, 45 |
- | ** De-ionize ** - Science or Engineering 11 to remove | + | ** De-ionize ** - Science or Engineering 11 to remove ionization markers, 42,45 |
- | ** Deadeye Cannon ** - Treasure, 165 | + | ** Deadeye Cannon ** - [[Treasure]], 165 |
- | ** Death ** - Brought to dying with no hope of recovery, 148 | + | ** Death ** - Brought to dying with no hope of recovery, 148 |
- | ** Death Marcher ** - Sp. Ability, 56 | + | ** Death Marcher ** - [[..:special abilities: |
- | ** Death Marchers ** - Enemy Morale | + | ** Death Marchers ** - Enemy Morale Ability, 162 |
- | ** Death Striker ** - Sp. Ability, 57 | + | ** Death Striker ** - [[..:special abilities: |
- | ** Death Toxin ** - Athletics 8 or die, 97 | + | ** Death Toxin ** - Athletics 8 or die, 97 |
- | ** Decelerate ** - Helm maneuver, | + | ** Decelerate ** - [[..: |
- | ** Dedicated ** - Bot upgrade: -1 to specific Skill check difficulty but +1 difficulty for all other skill checks, 25 | + | ** Dedicated ** - Bot upgrade: -1 to specific Skill check difficulty but +1 difficulty for all other skill checks, 25 |
- | ** Defuse Missile or Mine ** - Science | + | ** Defuse Missile or Mine ** - Science 11 to render it harmless otherwise kaboom!, 121 |
- | ** Demoralize ** - Use Diplomacy to reduce enemy morale, 46 | + | ** Demoralize ** - Use Diplomacy to reduce enemy morale, 46 |
- | ** Dervish ** - Sp. Ability, 57 | + | ** Dervish ** - [[..:special abilities: |
- | ** Destroyed ** - Equipment that has been doubly broken cannot be repaired, 34 | + | ** Destroyed ** - Equipment that has been doubly broken cannot be repaired, 34 |
- | ** Destroyer ** - Sp. Ability, 57 | + | ** Destroyer ** - [[..:special abilities: |
- | ** Detach ** - Engineering 11 to disconnect an item from a Cargo Bay, 109 | + | ** Detach ** - Engineering 11 to disconnect an item from a Cargo Bay, 109 |
- | ** Detox ** - Science vs 11 with MedKit or 8 with Sick bay to remove drugs and toxins, 141 | + | ** Detox ** - Science vs 11 with MedKit or 8 with Sick bay to remove drugs and toxins, 141 |
- | ** Detox ** - Drug Cancels all drugs and toxins in your system, 96 | + | ** Detox ** - Drug Cancels all drugs and toxins in your system, 96 |
- | ** Dhelmn ** - Newly discovered | + | ** Dhelmn ** - Newly discovered planet in sector 8, 258 |
- | ** Dhelmnitych ** - Planet Dhelmn, | + | ** Dhelmnitych ** - Planet Dhelmn, 258 |
- | ** Diagnostics ** - Science vs 0 to ask yes/no questions about objects in Sick Bay, 141 | + | ** Diagnostics ** - Science vs 0 to ask yes/no questions about objects in Sick Bay, 141 |
- | ** Dictatorship ** - Muddian ship, 186 | + | ** Dictatorship ** - Muddian ship, 186 |
- | ** Difficulty Number ** - The number | + | ** Difficulty Number ** - The number you need to roll equal to or higher than in a skill check, 10 |
- | ** Diploid ** - Alien Species, 18 | + | ** Diploid ** - [[..: |
- | ** Diplomacy ** - Ancillary skill used to confuse/ | + | ** Diplomacy ** - Ancillary skill used to confuse/ |
- | ** Diplomacy Skill Chip ** - | + | ** Diplomacy Skill Chip ** - Cyberware: Reduce |
- | ** Diplomacy Studio ** - Cargo Item, 113 | + | ** Diplomacy Studio ** - Cargo Item, 113 |
- | ** Diplomacy Training ** - Planetary | + | ** Diplomacy Training ** - Planetary opportunity at Unity, 262 |
- | ** Diplomatic Approach ** - Bluff or bluster your way closer to begin some scenarios, 46 | + | ** Diplomatic Approach ** - Bluff or bluster your way closer to begin some scenarios, 46 |
- | ** Diplomatic Immunity ** - Mission, | + | ** Diplomatic Immunity ** - Mission, 186 |
- | ** Directed Helm ** - Treasure, 165 | + | ** Directed Helm ** - [[Treasure]], 165 |
- | ** Dirtside ** - Preview of the next Battlestations project, 252 | + | ** Dirtside ** - Preview of the next Battlestations project, 252 |
- | ** Dirty ** - Treasure Effect, 167 | + | ** Dirty ** - Treasure Effect, 167 |
- | ** Dirty Fighter ** - Sp. Ability, 57 | + | ** Dirty Fighter ** - [[..:special abilities: |
- | ** Dirty Fighters ** - Enemy Morale | + | ** Dirty Fighters ** - Enemy Morale Ability, 162 |
- | ** Dirty Weapons ** - Deal 1 less point of damage but lowest die can’t be healed, 39 | + | ** Dirty Weapons ** - Deal 1 less point of damage but lowest die can’t be healed, 39 |
- | ** Disarm ** - Attack equipment to cause target to Athletics check of 11 or drop it, 39 | + | ** Disarm ** - Attack equipment to cause target to Athletics check of 11 or drop it, 39 |
- | ** Discipline Collar ** - Cyberware: | + | ** Discipline Collar ** - Cyberware: Bonus roll on active skill checks but damages you on failure, 99 |
- | ** Disembark Fighter ** - Exiting a Fighter is automatic action, 122 | + | ** Disembark Fighter ** -[[fighters|Exiting a Fighter is automatic action]], 122 |
- | ** Disintegrate ** - Athletics 8 or be turned to dust, 82 | + | ** Disintegrate ** - Athletics 8 or be turned to dust, 82 |
- | ** Disintegration Grenade ** - | + | ** Disintegration Grenade ** - Treasure, 171 |
- | ** Disintegrator ** - Ranged Weapon, | + | ** Disintegrator ** - Ranged Weapon, 82 |
- | ** Displaced ** - Sp. Ability, 57 | + | ** Displaced ** - [[..:special abilities: |
- | ** Ditditdit ** - Canosian ship, 185 | + | ** Ditditdit ** - Canosian ship, 185 |
- | ** Dock Ship ** - Helm maneuver, 129 | + | ** Dock Ship ** - [[..: |
- | ** Dock Fighter ** - Fighter maneuver, | + | ** Dock Fighter ** -[[fighters|Fighter maneuver]], 123 |
- | ** Docked Combat ** - Shooting at a ship you are docked with, 120 | + | ** Docked Combat ** - Shooting at a ship you are docked with, 120 |
- | ** Doctor ** - Sp. Ability, 57 | + | ** Doctor ** - [[..:special abilities: |
- | ** Dodge ** - Helm maneuver, 130 | + | ** Dodge ** - [[..: |
- | ** Dogfighter ** - Sp. Ability, 57 | + | ** Dogfighter ** - [[..:special abilities: |
- | ** Dominator ** - Human ship, 204 | + | ** Dominator ** - Human ship, 204 |
- | ** Donor MedKit ** - Treasure, 171 | + | ** Donor MedKit ** - Treasure, 171 |
- | ** Doors ** - To enter, these must be hacked or broken if not authorized, 31 | + | ** Doors ** - To enter, these must be hacked or broken if not authorized, 31 |
- | ** Double Barrelled ** - Treasure | + | ** Double Barrelled ** - Treasure Effect, 167 |
- | ** Double Dirty ** - Mission specific | + | ** Double Dirty ** - Mission specific Plot Twist, 203 |
- | ** Double Tap ** - Treasure Effect, 167 | + | ** Double Tap ** - Treasure Effect, 167 |
- | ** Double Vision ** - Mission specific | + | ** Double Vision ** - Mission specific Plot Twist, 204 |
- | ** Downgrade ** - Mission specific | + | ** Downgrade ** - Mission specific Plot Twist, 204 |
- | ** Downgrading a Module ** - | + | ** Downgrading a Module ** - Removing bits from a module to create an upgrade barrel., 43 |
- | ** Downsizer ** - Automated Human ship, 235 | + | ** Downsizer ** - Automated Human ship, 235 |
- | ** Dr. Derrick Winterer ** - Human scientist, 208 | + | ** Dr. Derrick Winterer ** - Human scientist, 208 |
- | ** Dragonia ** - Diploid ship, 229 | + | ** Dragonia ** - Diploid ship, 229 |
- | ** Dreams ** - Planetary opportunity | + | ** Dreams ** - Planetary opportunity at Choronzon, 262 |
- | ** Driven ** - Enemy Morale Ability, | + | ** Driven ** - Enemy Morale Ability, 162 |
- | ** Drone ** - Cargo Item, 113 | + | ** Drone ** - Cargo Item, 113 |
- | ** Drone Pod ** - Holds 2 drones, 100 | + | ** Drone Pod ** - Holds 2 drones, 100 |
- | ** Droned Out ** - Mission, 235 | + | ** Droned Out ** - Mission, 235 |
- | ** Drop Mine ** - Mine doesn’t | + | ** Drop Mine ** - Mine doesn’t activate until hex empty, 135 |
- | ** Dropping Stuff ** - Placing things | + | ** Dropping Stuff ** - Placing things that are in your hand in yours or an adjacent square, 37 |
- | ** Drugs ** - Expendables that go into your system, 96 | + | ** Drugs ** - Expendables that go into your system, 96 |
- | ** Dual Action Missile Bay ** - | + | ** Dual Action Missile Bay ** - Treasure, 166 |
- | ** Dull ** - Reduce damage -1/die, 96 | + | ** Dull ** - Reduce damage -1/die, 96 |
- | ** Dupuis, Ann, Paul ** - Godparents | + | ** Dupuis, Ann, Paul ** - Godparents of storytelling, |
- | ** Dust Cloud ** - Navigation Hazard, | + | ** Dust Cloud ** - Navigation Hazard, 155 |
- | ** DV8 from the Norm ** - Mission, | + | ** DV8 from the Norm ** - Mission, 228 |
- | ** Dying ** - Wound total 6 or more greater than your hit points, 34 | + | ** Dying ** - Wound total 6 or more greater than your hit points, 34 |
- | ** Dying and Life Support ** - Dying characters suffer unsupported life support damage, 134 | + | ** Dying and Life Support ** - Dying characters suffer unsupported life support damage, 134 |
===== E ===== | ===== E ===== | ||
- | ** e? ** - Whether an item is energized | + | ** e? ** - Whether an item is energized (subject to EMP), 74 |
- | ** ECM ** - Science Bay action to spoof missiles, 140 | + | ** ECM ** - Science Bay action to spoof missiles, 140 |
- | ** Economic ** - Campaign Indicator, | + | ** Economic ** - Campaign Indicator, 176 |
- | ** Efficient Enemies ** - Enemy Morale Ability, 162 | + | ** Efficient Enemies ** - Enemy Morale Ability, 162 |
- | ** Efficient Module ** - Treasure, 166 | + | ** Efficient Module ** - Treasure, 166 |
- | ** Eklund, Matthew ** - Super nice guy with bright ideas, 231 | + | ** Eklund, Matthew ** - Super nice guy with bright ideas, 231 |
- | ** Eklund, Phil ** - Gentle Genius, 226 | + | ** Eklund, Phil ** - Gentle Genius, 226 |
- | ** Electrocuffs ** - Slags and ties up 2 hands of target (likely | + | ** Electrocuffs ** - Slags and ties up 2 hands of target (likely overburdened and hands full), 92 |
- | ** Elephantoid ** - Alien Species | + | ** Elephantoid ** - [[..: |
- | ** Elusive ** - Lapinoid Alien Ability, | + | ** Elusive ** - Lapinoid Alien Ability, 16 |
- | ** Emily’s World ** - Planet in the path of an asteroid, 234 | + | ** Emily’s World ** - Planet in the path of an asteroid, 234 |
- | ** EMP ** - Treasure Effect, 167 | + | ** EMP ** - Treasure Effect, 167 |
- | ** EMP ** - Effect that “breaks” | + | ** EMP ** - Effect that “breaks” energized equipment, 82 |
- | ** EMP Baton ** - Melee Weapon, 88 | + | ** EMP Baton ** - Melee Weapon, 88 |
- | ** EMP CE ** - Cargo Item, 113 | + | ** EMP CE ** - Cargo Item, 113 |
- | ** EMP Field ** - Nav Hazard, 155 | + | ** EMP Field ** - Nav Hazard, 155 |
- | ** EMP Generator ** - Cargo Item, 113 | + | ** EMP Generator ** - Cargo Item, 113 |
- | ** EMP Grenade ** - EMPS those in Line of Sight, 91 | + | ** EMP Grenade ** - EMPS those in Line of Sight, 91 |
- | ** EMP Pistol ** - Ranged Weapon, 82 | + | ** EMP Pistol ** - Ranged Weapon, 82 |
- | ** Empathic ** - Treasure Effect, 167 | + | ** Empathic ** - Treasure Effect, 167 |
- | ** EMPlosion Grenade ** - Treasure, | + | ** EMPlosion Grenade ** - Treasure, 170 |
- | ** Empowered ** - Sp. Ability, 57 | + | ** Empowered ** - [[..:special abilities: |
- | ** Empowered module ** - Treasure, | + | ** Empowered module ** - Treasure, 166 |
- | ** EMT ** - Enemy Morale Ability, 163 | + | ** EMT ** - Enemy Morale Ability, 163 |
- | ** EMT ** - Sp. Ability, 57 | + | ** EMT ** - [[..:special abilities: |
- | ** Enemy ** - Player controlling | + | ** Enemy ** - Player controlling characters and forces outside the heroes’ control, 158 |
- | ** Enemy ** - Player who controls | + | ** Enemy ** - Player who controls the game system and opposition forces, 24 |
- | ** Enemy Equipment Chart ** - Table for randomly determining enemy gear, 161 | + | ** Enemy Equipment Chart ** - Table for randomly determining enemy gear, 161 |
- | ** Enemy Kit ** - Enemy gear, 161 | + | ** Enemy Kit ** - Enemy gear, 161 |
- | ** Enemy Luck ** - Rerolls enemy may use during the mission, 144 | + | ** Enemy Luck ** - Rerolls enemy may use during the mission, 144 |
- | ** Enemy Skills and Equipment | + | ** Enemy Skills and Equipment ** - Enemy character abilities and gear, 160 |
- | ** Enemy Skills Chart ** - Table for randomly determining enemy attributes, 160 | + | ** Enemy Skills Chart ** - Table for randomly determining enemy attributes, 160 |
- | ** Enemy Victory Mission ** - After Enemy gets a campaign indicator | + | ** Enemy Victory Mission ** - After Enemy gets a campaign indicator to a victory threshold, 177 |
- | ** Enemy’s Eyes Only ** - Hidden | + | ** Enemy’s Eyes Only ** - Hidden information for the Enemy player only to see, 178 |
- | ** Energized ** - e? whether | + | ** Energized ** - e? whether equipment is subject to EMP, 74 |
- | ** Energized Hyperdrive ** - Treasure, | + | ** Energized Hyperdrive ** - [[Treasure]], 165 |
- | ** Energy Blade ** - Melee Weapon, | + | ** Energy Blade ** - Melee Weapon, 88 |
- | ** Energy Cutlass ** - Melee Weapon, | + | ** Energy Cutlass ** - Melee Weapon, 88 |
- | ** Energy Deflector ** - Sp. Ability, 57 | + | ** Energy Deflector ** - [[..:special abilities: |
- | ** Energy Grenade ** - Explosive | + | ** Energy Grenade ** - Explosive Expendable, 91 |
- | ** Energy Vortex ** - Navigation | + | ** Energy Vortex ** - Navigation Hazard, 155 |
- | ** Engine ** - Module for generating | + | ** Engine ** - Module for generating and transferring power, 127 |
- | ** Engine Overloader ** - Sp. Ability, | + | ** Engine Overloader ** - [[..:special abilities: |
- | ** Engine Specialist ** - Sp. Ability, 59 | + | ** Engine Specialist ** - [[..:special abilities: |
- | ** Engineering ** - Skill for repairing | + | ** Engineering ** - Skill for repairing anything bot-sized or larger and pumping Engines, 42 |
- | ** Engineering Skill Chip ** - | + | ** Engineering Skill Chip ** - Cyberware: Reduce |
- | ** Enhanced Module ** - Treasure, | + | ** Enhanced Module ** - Treasure, 166 |
- | ** Enraged ** - Sp. Ability, 59 | + | ** Enraged ** - [[..:special abilities: |
- | ** Enso ** - Newly discovered planet in Sector 7, 257 | + | ** Enso ** - Newly discovered planet in Sector 7, 257 |
- | ** Enter Atmosphere ** - Helm maneuver, 131 | + | ** Enter Atmosphere ** - [[..: |
- | ** Epattcud ** - Treasure, 171 | + | ** Epattcud ** - Treasure, 171 |
- | ** Equilout ** - Ignore OOC, 96 | + | ** Equilout ** - Ignore OOC, 96 |
- | ** Equipment ** - Items you can use, 74 | + | ** Equipment ** - Items you can use, 74 |
- | ** Ergonomic ** - Kerbite Fighter | + | ** Ergonomic ** -[[fighter_upgrade_chart|Kerbite Fighter Upgrade]], 125 |
- | ** Ernest, James ** - Multi-talented | + | ** Ernest, James ** - Multi-talented Gem of a Guy, 225 |
- | ** EVA ** - Removes Life Support | + | ** EVA ** - Removes Life Support requirements, |
- | ** EVA Pill ** - Treasure, 171 | + | ** EVA Pill ** - Treasure, 171 |
- | ** Evasive Maneuvers ** - Helm maneuver, 130 | + | ** Evasive Maneuvers ** - [[..: |
- | ** Experience ** - Points earned in missions spent to improve skills, | + | ** Experience ** - Points earned in missions spent to improve skills, 148 |
- | ** Explosion Modulator ** - Cargo Item, 114 | + | ** Explosion Modulator ** - Cargo Item, 114 |
- | ** Explosives ** - Grenades, satchel | + | ** Explosives ** - Grenades, satchel charges, 90 |
- | ** External Facing ** - The module is not blocked from an outside edge, 102 | + | ** External Facing ** - The module is not blocked from an outside edge, 102 |
- | ** Extinguish Fire ** - Engineering 8 to put out a fire (+3/ | + | ** Extinguish Fire ** - Engineering 8 to put out a fire (+3/ |
- | ** Extra Hand ** - Bot upgrade: Bot gets an extra hand, 25 | + | ** Extra Hand ** - Bot upgrade: Bot gets an extra hand, 25 |
- | ** Extradimensional Handbag ** - | + | ** Extradimensional Handbag ** - Treasure, 170 |
- | ** Extreme Mass Ratio Inspiral ** - | + | ** Extreme Mass Ratio Inspiral ** - Mission, 237 |
===== F ===== | ===== F ===== | ||
- | ** Facing ** - Side of a ship (forward, | + | ** Facing ** - Side of a ship (forward, aft, starboard, port), 106 |
- | ** Failed Mission ** - Heroes were unable to achieve mission | + | ** Failed Mission ** - Heroes were unable to achieve mission objective, 148 |
- | ** Failsafe Missile Bay ** - Treasure, | + | ** Failsafe Missile Bay ** - Treasure, 166 |
- | ** Failure, Automatic ** - A dice roll of 1,1 in a skill check fails regardless | + | ** Failure, Automatic ** - A dice roll of 1,1 in a skill check fails regardless of difficulty, 211 |
- | ** Falling on Grenades ** - Coup de Grace yourself with a grenade | + | ** Falling on Grenades ** - Coup de Grace yourself with a grenade passing through your square instead of trying to bat it., 90 |
- | ** False Bottom Barrel ** - Used to conceal contraband, 92 | + | ** False Bottom Barrel ** - Used to conceal contraband, 92 |
- | ** False Cargo Item ** - Cargo Item, 114 | + | ** False Cargo Item ** - Cargo Item, 114 |
- | ** Fanatics ** - Enemy Morale Ability, | + | ** Fanatics ** - Enemy Morale Ability, 163 |
- | ** Fast Enemies ** - Enemy Morale | + | ** Fast Enemies ** - Enemy Morale Ability, 163 |
- | ** Fast Healer ** - Sp. Ability, 59 | + | ** Fast Healer ** - [[..:special abilities: |
- | ** Fast Healers ** - Enemy Morale | + | ** Fast Healers ** - Enemy Morale Ability, 163 |
- | ** Fast Learner ** - Sp. Ability, 59 | + | ** Fast Learner ** - [[..:special abilities: |
- | ** Fated ** - Sp. Ability, 59 | + | ** Fated ** - [[..:special abilities: |
- | ** Fearsome Predations of Everett | + | ** Fearsome Predations of Everett Dingo ** - Mission, 240 |
- | ** Featherweight ** - Minutian Alien Ability, 26 | + | ** Featherweight ** - Minutian Alien Ability, 26 |
- | ** Felinoids ** - Alien Species | + | ** Felinoids ** - [[..: |
- | ** Ferocious ** - Meeks Alien Ability, | + | ** Ferocious ** - Meeks Alien Ability, 16 |
- | ** FiberDerm ** - Cyberware: +1 Hit Point, reduce Athletics difficulties | + | ** FiberDerm ** - Cyberware: +1 Hit Point, reduce Athletics difficulties by 1, 99 |
- | ** Field Surgeon ** - Sp. Ability, 59 | + | ** Field Surgeon ** - [[..:special abilities: |
- | ** Fighter ** - Microship with movement and firepower | + | ** Fighter ** -[[fighters|Microship with movement and firepower capabilities]], 122 |
- | ** Fighter ** - Cargo Item, 114 | + | ** Fighter ** -[[cargo bay items|Cargo Item]], 114 |
- | ** Fighter Actions ** - Things you can do in a Fighter, 123 | + | ** Fighter Actions ** -[[fighters|Things you can do in a Fighter]], 123 |
- | ** Fighter Jock ** - Sp. Ability, 59 | + | ** Fighter Jock ** - [[..:special abilities: |
- | ** Fighter Mechanic ** - Sp. Ability, 59 | + | ** Fighter Mechanic ** - [[..:special abilities: |
- | ** Fighter Pod ** - Holds a Fighter, | + | ** Fighter Pod ** -[[Modules, Cargo Bay Items, Hulls, Pods|Holds a Fighter,]] 100 |
- | ** Fighter Upgrades ** - Fighter | + | ** Fighter Upgrades ** -[[fighter_upgrade_chart|Fighter improvements, |
- | ** Finegold ** - Ancient earth exploratory vessel, 225 | + | ** Finegold ** - Ancient earth exploratory vessel, 225 |
- | ** Fire ** - Flaming dmg state that can continue, spread or go out, 150 | + | ** Fire ** - Flaming dmg state that can continue, spread or go out, 150 |
- | ** Fire Starter ** - Sp. Ability, 59 | + | ** Fire Starter ** - [[..:special abilities: |
- | ** Fireproofing ** - Planetary | + | ** Fireproofing ** - Planetary opportunity at Acciodorr, 262 |
- | ** First Contact ** - Mission, 187 | + | ** First Contact ** - Mission, 187 |
- | ** First Mate ** - Sp. Ability, 59 | + | ** First Mate ** - [[..:special abilities: |
- | ** Fist ** - Melee Weapon, 89 | + | ** Fist ** - Melee Weapon, 89 |
- | ** Fistwalk ** - Xeloxian and Gorilloid | + | ** Fistwalk ** - Xeloxian and Gorilloid Alien Ability, 16, 22 |
- | ** Flanker ** - Lupinoid Alien Ability, | + | ** Flanker ** - Lupinoid Alien Ability, 16 |
- | ** Flare ** - Marks target, reduces | + | ** Flare ** - Marks target, reduces difficulty to target by 3, 91 |
- | ** Flobee Gabrisch ** - Human Ambassador, 192 | + | ** Flobee Gabrisch ** - Human Ambassador, 192 |
- | ** Florentine Fighter ** - Sp. Ability, | + | ** Florentine Fighter ** - [[..:special abilities: |
- | ** Flyboy ** - Piloting Drug, 96 | + | ** Flyboy ** - Piloting Drug, 96 |
- | ** Flyntlock ** - Ranged Weapon, 82 | + | ** Flyntlock ** - Ranged Weapon, 82 |
- | ** Focus ** - Planetary opportunity at Sheffield Prime, 262 | + | ** Focus ** - Planetary opportunity at Sheffield Prime, 262 |
- | ** Foresighted ** - Sp. Ability, 59 | + | ** Foresighted ** - [[..:special abilities: |
- | ** Forethinker ** - Sp. Ability, 60 | + | ** Forethinker ** - [[..:special abilities: |
- | ** Fortunate ** - Sp. Ability, 60 | + | ** Fortunate ** - [[..:special abilities: |
- | ** Foust IV ** - Newly discovered | + | ** Foust IV ** - Newly discovered planet in sector 9, 258 |
- | ** Free Action ** - Action that doesn’t | + | ** Free Action ** - Action that doesn’t require spending an action, 30 |
- | ** Free Attack ** - Take a free melee combat action when others enter your square, 31, 54 | + | ** Free Attack ** - Take a free melee combat action when others enter your square, 31, 54 |
- | ** Freighter ** - Lumbering cargo vessels, 283 | + | ** Freighter ** - Lumbering cargo vessels, 283 |
- | ** Fritzer Grenade ** - Damages | + | ** Fritzer Grenade ** - Damages modules more than personnel, 91 |
- | ** FrostBomb ** - Puts out fires, | + | ** FrostBomb ** - Puts out fires, generates frost effect, 91 |
- | ** Froster ** - Ranged Area Effect | + | ** Froster ** - Ranged Area Effect Weapon, 83 |
- | ** Frozen Controls ** - Mission | + | ** Frozen Controls ** - Mission specific Plot Twist, 199 |
- | ** Ft. Wayne Planet ** - Planetary | + | ** Ft. Wayne Planet ** - Planetary home of a prestigious youth academy, 229 |
- | ** Fume-Runner ** - Sp. Ability, 60 | + | ** Fume-Runner ** - [[..:special abilities: |
- | ** Fungaloid ** - Alien Species, 18 | + | ** Fungaloid ** - [[..: |
- | ** Fusion Cannon ** - Combat vs. 3x distance to put a Guns sized explosion in space, 103 | + | ** Fusion Cannon ** - Combat vs. 3x distance to put a Guns sized explosion in space, 103 |
- | ** Fusion Node CE ** - Cargo Item, 113 | + | ** Fusion Node CE ** - Cargo Item, 113 |
===== G ===== | ===== G ===== | ||
- | ** Gaidaszgrad ** - Newly discovered | + | ** Gaidaszgrad ** -[[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 |
- | ** Galactic Map ** - Revised picture of known galaxy, 260 | + | ** Galactic Map ** - Revised picture of known galaxy, 260 |
- | ** Galley ** - Cargo Item, 114 | + | ** Galley ** - Cargo Item, 114 |
- | ** Garfield, Richard ** - Nicest Genius | + | ** Garfield, Richard ** - Nicest Genius Ever, 218 |
- | ** Gargantuan ** - Whaloid Fighter | + | ** Gargantuan ** -[[fighter_upgrade_chart|Whaloid Fighter Upgrade]], 125 |
- | ** Garrity, Sean ** - Confidante and collaborator, | + | ** Garrity, Sean ** - Confidante and collaborator, |
- | ** Gas ** - Cloud in a module that may affect occupants, 151 | + | ** Gas ** - Cloud in a module that may affect occupants, 151 |
- | ** Gas Generator ** - Cargo Item, 114 | + | ** Gas Generator ** - Cargo Item, 114 |
- | ** Gas Giant ** - Planet that destroys | + | ** Gas Giant ** - Planet that destroys anything that lands on them, 254 |
- | ** Gas Grenade ** - Puts a gas cloud in module, 91 | + | ** Gas Grenade ** - Puts a gas cloud in module, 91 |
- | ** Gas Missile ** - Delivers gas cloud, | + | ** Gas Missile ** - Delivers gas cloud, 136 |
- | ** Generator Helm ** - Treasure, 165 | + | ** Generator Helm ** - [[Treasure]], 165 |
- | ** GenexTank ** - Treasure, 169 | + | ** GenexTank ** - Treasure, 169 |
- | ** Gerritson, Tim ** - Generous Soul, 229 | + | ** Gerritson, Tim ** - Generous Soul, 229 |
- | ** Ghost 34-5 ** - Uncharted planet, | + | ** Ghost 34-5 ** - Uncharted planet, 225 |
- | ** Ghost in the Machine ** - Sp. Ability, 60 | + | ** Ghost in the Machine ** - [[..:special abilities: |
- | ** Ghost Ship ** - Mission, 188 | + | ** Ghost Ship ** - Mission, 188 |
- | ** Ghosts ** - Mission specific | + | ** Ghosts ** - Mission specific enemies, 188 |
- | ** Gimballed Module ** - Treasure, | + | ** Gimballed Module ** - Treasure, 166 |
- | ** Glossdex ** - Index/ | + | ** Glossdex ** - Index/ |
- | ** Goatee ** - Signifier of evil, 192 | + | ** Goatee ** - Signifier of evil, 192 |
- | ** God of Peace ** - Mission, 216 | + | ** God of Peace ** - Mission, 216 |
- | ** Goof ** - Reroll highest die in active | + | ** Goof ** - Reroll highest die in active skill checks, 97 |
- | ** Gorilloid ** - Alien Species | + | ** Gorilloid ** - [[..: |
- | ** Grand Entrance Teleporter ** - | + | ** Grand Entrance Teleporter ** - Treasure, 166 |
- | ** Grappling ** - Combat check to take, hinder, or throw, 40 | + | ** Grappling ** - Combat check to take, hinder, or throw, 40 |
- | ** Grav Sled, Sentient ** - Treasure, | + | ** Grav Sled, Sentient ** - Treasure, 171 |
- | ** GravSled ** - Lowers move but increases carry by 200, 92 | + | ** GravSled ** - Lowers move but increases carry by 200, 92 |
- | ** Grease Monkey ** - Sp. Ability, 60 | + | ** Grease Monkey ** - [[..:special abilities: |
- | ** Great Dining ** - Planetary | + | ** Great Dining ** - Planetary opportunity at 251, 262 |
- | ** Grenade-minton ** - Infinite | + | ** Grenade-minton ** - Infinite batting back and forth of grenades (cleverly prevented herein), 90 |
- | ** Grenades ** - Expendables, | + | ** Grenades ** - Expendables, |
- | ** Grenadier ** - Sp. Ability, 60 | + | ** Grenadier ** - [[..:special abilities: |
- | ** Guest Star Missions ** - Missions | + | ** Guest Star Missions ** - Missions inspired and/or designed by Jeff’s friends, 206 |
- | ** Gunner’s Mate ** - Sp. Ability, 60 | + | ** Gunner’s Mate ** - [[..:special abilities: |
- | ** Gurarg ** - Newly discovered planet | + | ** Gurarg ** - Newly discovered planet in sector 7, 257 |
- | ** Gweeds ** - Inhabitants of planet | + | ** Gweeds ** - Inhabitants of planet 251, 259 |
- | ** Gymnasium ** - Cargo Item, 114 | + | ** Gymnasium ** - Cargo Item, 114 |
- | ** Gyros ** - Bot upgrade: Ignore 1 OOC, 25 | + | ** Gyros ** - Bot upgrade: Ignore 1 OOC, 25 |
- | ** Gyroscopic Stabilizer ** - Xeloxian | + | ** Gyroscopic Stabilizer ** -[[fighter_upgrade_chart|Xeloxian Fighter Upgrade]], 125 |
- | ** Gyrostabilized ** - Treasure Effect, | + | ** Gyrostabilized ** - Treasure Effect, 167 |
===== H ===== | ===== H ===== | ||
- | ** Hacker ** - Sp. Ability, 60 | + | ** Hacker ** - [[..:special abilities: |
- | ** Hands ** - Number of limbs you can use to manipulate objects and battlestations, | + | ** Hands ** - Number of limbs you can use to manipulate objects and battlestations, |
- | ** Hands Full ** - =+3 penalty on actions that require a free hand, 13 | + | ** Hands Full ** - =+3 penalty on actions that require a free hand, 13 |
- | ** Hangar Cargo Bay ** - Treasure, | + | ** Hangar Cargo Bay ** - [[Treasure]], 165 |
- | ** Hardened ** - Sp. Ability, 60 | + | ** Hardened ** - [[..:special abilities: |
- | ** Hatching ** - Bug generation in Infestation mission, 191 | + | ** Hatching ** - Bug generation in Infestation mission, 191 |
- | ** HazMat Suit ** - Bonus against | + | ** HazMat Suit ** - Bonus against hazardous effects -1 move, 93 |
- | ** Heal ** - Remove wounds, 94, 141 | + | ** Heal ** - Remove wounds, 94, 141 |
- | ** Healer ** - Sp. Ability, 60 | + | ** Healer ** - [[..:special abilities: |
- | ** Heavy Blaster, Disruptor, Ion Bore, Laser, Slug ** - Heavy Ranged | + | ** Heavy Blaster, Disruptor, Ion Bore, Laser, Slug ** - Heavy Ranged Weapon, 86 |
- | ** Heavy Mine ** - Heavy Missile dmg. -3 difficulty to dodge, 135 | + | ** Heavy Mine ** - Heavy Missile dmg. -3 difficulty to dodge, 135 |
- | ** Heavy Missile ** - Less accurate, | + | ** Heavy Missile ** - Less accurate, greater payload, 138 |
- | ** Heavy Object ** - Melee Weapon, | + | ** Heavy Object ** - Melee Weapon, 89 |
- | ** Heavy Particle Gun ** - Heavy Ranged Weapon, 86 | + | ** Heavy Particle Gun ** - Heavy Ranged Weapon, 86 |
- | ** Heavy Ranged ** - Floor mounted | + | ** Heavy Ranged ** - Floor mounted weapon deals greater damage, requires Armory, 86 |
- | ** Heavy Shield ** - Increases your target number by 2, 95 | + | ** Heavy Shield ** - Increases your target number by 2, 95 |
- | ** Heavy Shielded ** - Treasure Effect, | + | ** Heavy Shielded ** - Treasure Effect, 167 |
- | ** Heavy Slug Gun ** - Heavy Ranged | + | ** Heavy Slug Gun ** - Heavy Ranged Weapon, 86 |
- | ** Heavy Slug Machine Gun ** - | + | ** Heavy Slug Machine Gun ** - Heavy Ranged Area Effect Weapon, 86 |
- | ** Helm ** - Module for controlling | + | ** Helm ** - [[..: |
- | ** Hero ** - Each player’s character is a hero, 121 | + | ** Hero ** - Each player’s character is a hero, 121 |
- | ** Hero’s Choice ** - Overwhelming | + | ** Hero’s Choice ** - Overwhelming Success Reward, 149 |
- | ** High Capacity Cargo Bay ** - | + | ** High Capacity Cargo Bay ** - [[Treasure]], 165 |
- | ** High Performance Hyperdrive ** - | + | ** High Performance Hyperdrive ** - [[Treasure]], 165 |
- | ** High Quality Numb ** - Treasure, | + | ** High Quality Numb ** - Treasure, 170 |
- | ** Hinder ** - Grapple effect to increase difficulty of target’s next action, 40 | + | ** Hinder ** - Grapple effect to increase difficulty of target’s next action, 40 |
- | ** Hit Allocation ** - Method used to determine where a Missile, | + | ** Hit Allocation ** - Method used to determine where a Missile, Teleporter, or Cannon hits, 107 |
- | ** Hit Points ** - Amount of damage | + | ** Hit Points ** - Amount of damage you can sustain before going unconscious, |
- | ** Hollingsworth ** - Newly discovered planet in sector 8, 258 | + | ** Hollingsworth ** - Newly discovered planet in sector 8, 258 |
- | ** Homesick ** - Mission, 211 | + | ** Homesick ** - Mission, 211 |
- | ** Homing Beacon ** - Mission | + | ** Homing Beacon ** - Mission specific Plot Twist, 201 |
- | ** Honeycutt, JR ** - Gaming Media Mogul, 211 | + | ** Honeycutt, JR ** - Gaming Media Mogul, 211 |
- | ** Horn ** - Rhinoceroid Alien Ability, | + | ** Horn ** - Rhinoceroid Alien Ability, 16 |
- | ** Hostages ** - Mission, 229 | + | ** Hostages ** - Mission, 229 |
- | ** Hot Dog ** - Sp. Ability, 60 | + | ** Hot Dog ** - [[..:special abilities: |
- | ** Hot Pursuit ** - Mission, 190 | + | ** Hot Pursuit ** - Mission, 190 |
- | ** HP ** - Hit Points, | + | ** HP ** - Hit Points, |
- | ** Hull Check Chart ** - Shows number needed to roll to survive | + | ** Hull Check Chart ** - Shows number needed to roll to survive based on hull damage, 108, 300 |
- | ** Hull Damage ** - Aggregate | + | ** Hull Damage ** - Aggregate damage ship has sustained may cause hull check, 108 |
- | ** Hull Stablizer ** - Cargo Item, 114 | + | ** Hull Stablizer ** - Cargo Item, 114 |
- | ** Hull Stress Empath ** - Sp. Ability, | + | ** Hull Stress Empath ** - [[..:special abilities: |
- | ** Human ** - Alien Species, 19 | + | ** Human ** - [[..: |
- | ** Hunch Follower ** - Sp. Ability, 61 | + | ** Hunch Follower ** - [[..:special abilities: |
- | ** Hurl ** - Use a melee weapon for a ranged attack, 40 | + | ** Hurl ** - Use a melee weapon for a ranged attack, 40 |
- | ** Hydraulics ** - Bot upgrade: Double | + | ** Hydraulics ** - Bot upgrade: Double Carry Capacity, 25 |
- | ** Hydroponics Module ** - Mission | + | ** Hydroponics Module ** - Mission specific experimental module, 222 |
- | ** Hyper-Do Ultraviolet Belt ** - Sp. Ability, 61 | + | ** Hyper-Do Ultraviolet Belt ** - [[..:special abilities: |
- | ** Hyper-Physicist ** - Sp. Ability, 61 | + | ** Hyper-Physicist ** - [[..:special abilities: |
- | ** Hyperaggressive ** - Whistler | + | ** Hyperaggressive ** -[[fighter_upgrade_chart|Whistler Fighter Upgrade]], 125 |
- | ** Hyperdrive ** - Module for warping | + | ** Hyperdrive ** - Module for warping in and warping out of system, 132 |
- | ** Hyperg Barrel ** - Treasure, 171 | + | ** Hyperg Barrel ** - Treasure, 171 |
===== I ===== | ===== I ===== | ||
- | ** Imbalance of Terror ** - Mission, | + | ** Imbalance of Terror ** - Mission, 229 |
- | ** Immediate Arming ** - Instant | + | ** Immediate Arming ** - Instant detonation of an explosive, 90 |
- | ** Immense ** - Whaloid Alien Ability, | + | ** Immense ** - Whaloid Alien Ability, 27 |
- | ** In-Flight Repairs (Fighter) ** - | + | ** In-Flight Repairs (Fighter) ** - [[fighters|Engineering 11 to Remove a damage marker]], 123 |
- | ** Indicator ** - Campaign indicator, | + | ** Indicator ** - Campaign indicator, 176 |
- | ** Indirect ** - Damages an area rather than targeting an individual, 74 | + | ** Indirect ** - Damages an area rather than targeting an individual, 74 |
- | ** Inertial Dampener ** - Cargo Item, 114 | + | ** Inertial Dampener ** - Cargo Item, 114 |
- | ** Infestation ** - Mission, 190 | + | ** Infestation ** - Mission, 190 |
- | ** Innerspace ** - Condition within a specific mission, 195 | + | ** Innerspace ** - Condition within a specific mission, 195 |
- | ** Installation ** - Engineering 11 to attach an item to a Cargo Bay, 109 | + | ** Installation ** - Engineering 11 to attach an item to a Cargo Bay, 109 |
- | ** Intercepting Grenades ** - | + | ** Intercepting Grenades ** - Deflecting an explosive that is hurled into your square, 90 |
- | ** Interstellar Movement ** - | + | ** Interstellar Movement ** - Movement on the galactic map isn’t usually part of a game, 152 |
- | ** Into the Void ** - Mission, 246 | + | ** Into the Void ** - Mission, 246 |
- | ** Intuitive ** - Sp. Ability, 61 | + | ** Intuitive ** - [[..:special abilities: |
- | ** Ion Bore ** - Ranged Weapon, 83 | + | ** Ion Bore ** - Ranged Weapon, 83 |
- | ** Ion CE ** - Cargo Item, 112 | + | ** Ion CE ** - Cargo Item, 112 |
- | ** Ion Grenade ** - Raises ionization | + | ** Ion Grenade ** - Raises ionization level of those in L.O.S., 91 |
- | ** Ion Hammer ** - Melee Weapon, 89 | + | ** Ion Hammer ** - Melee Weapon, 89 |
- | ** Ion Storm ** - Navigation Hazard, | + | ** Ion Storm ** - Navigation Hazard, 155 |
- | ** Ionizer ** - Cargo Item, 114 | + | ** Ionizer ** - Cargo Item, 114 |
- | ** Ionizer Toxin ** - Raise target’s | + | ** Ionizer Toxin ** - Raise target’s ionization by 2, 97 |
- | ** Irrational ** - Silicoid marine, 194 | + | ** Irrational ** - Silicoid marine, 194 |
===== J ===== | ===== J ===== | ||
- | ** J* ** - Evil genius, 196 | + | ** J* ** - Evil genius, 196 |
- | ** Jack of All Trades ** - Sp. Ability, 62 | + | ** Jack of All Trades ** - [[..:special abilities: |
- | ** Jet Juice ** - Treasure, 171 | + | ** Jet Juice ** - Treasure, 171 |
- | ** Jet Move ** - Using a JetPack or alien ability to turn one square of your movement into a 10 square | + | ** Jet Move ** - Using a JetPack or alien ability to turn one square of your movement into a 10 square line of movement, 33 |
- | ** JetPack ** - Piloting 8 to Jet-Move, | + | ** JetPack ** - Piloting 8 to Jet-Move, 93 |
- | ** JetPack Jockey ** - Sp. Ability, 62 | + | ** JetPack Jockey ** - [[..:special abilities: |
- | ** Johnson, Jonah ** - Jonah, Just Jonah, 216 | + | ** Johnson, Jonah ** - Jonah, Just Jonah, 216 |
- | ** Jump Action ** - Action taken to speed up interstellar movement, | + | ** Jump Action ** - Action taken to speed up interstellar movement, 152 |
- | ** Jump Seat ** - Bot Fighter Upgrade, | + | ** Jump Seat ** -[[fighter_upgrade_chart|Bot Fighter Upgrade]], 125 |
- | ** Jury Rigger ** - Sp. Ability, 62 | + | ** Jury Rigger ** - [[..:special abilities: |
- | ** Jury Riggers ** - Enemy Morale | + | ** Jury Riggers ** - Enemy Morale Ability, 163 |
===== K ===== | ===== K ===== | ||
- | ** Kayo ** - Athletics check of 8 or knocked out now and at end of Round, 97 | + | ** Kayo ** - Athletics check of 8 or knocked out now and at end of Round, 97 |
- | ** Kerbite ** - Alien Species, 19 | + | ** Kerbite ** - [[..: |
- | ** Kevric ** - Diploid diplomat, 220 | + | ** Kevric ** - Diploid diplomat, 220 |
- | ** Kharrrggg ** - Troll planet, 227 | + | ** Kharrrggg ** - Troll planet, 227 |
- | ** Kidnap Dignitary ** - Mission, 192 | + | ** Kidnap Dignitary ** - Mission, 192 |
- | ** Killer Instinct ** - Sp. Ability, 62 | + | ** Killer Instinct ** - [[..:special abilities: |
- | ** Kit ** - Enemy gear, 161 | + | ** Kit ** - Enemy gear, 161 |
- | ** Klickit ** - Canosian ship, 201 | + | ** Klickit ** - Canosian ship, 201 |
- | ** Knife ** - Melee Weapon, 89 | + | ** Knife ** - Melee Weapon, 89 |
===== L ===== | ===== L ===== | ||
- | ** Land ** - Helm maneuver, 131 | + | ** Land ** - [[..: |
- | ** Lang, Eric ** - Cool Game Designer, | + | ** Lang, Eric ** - Cool Game Designer, 220 |
- | ** Lapinoid ** - Alien Species | + | ** Lapinoid ** - [[..: |
- | ** Laser ** - Ranged Weapon, 83 | + | ** Laser ** - Ranged Weapon, 83 |
- | ** Laser Monocle ** - Ranged Weapon, | + | ** Laser Monocle ** - Ranged Weapon, 83 |
- | ** Launch Tube ** - Cargo Item, 114 | + | ** Launch Tube ** - Cargo Item, 114 |
- | ** Leave Atmosphere ** - Helm maneuver, 131 | + | ** Leave Atmosphere ** - [[..: |
- | ** Lien, Dennis ** - Beacon of Joy, 228 | + | ** Lien, Dennis ** - Beacon of Joy, 228 |
- | ** Life Support ** - Module allowing | + | ** Life Support ** - Module allowing crew to live aboard ship, 134 |
- | ** Light’s Out ** - Mission, 193 | + | ** Light’s Out ** - Mission, 193 |
- | ** Lightning Rod ** - Melee Wpn, 89 | + | ** Lightning Rod ** - Melee Wpn, 89 |
- | ** Line of Sight (Ships) ** - Whether a ship can target another and where it will hit, 106 | + | ** Line of Sight (Ships) ** - Whether a ship can target another and where it will hit, 106 |
- | ** Line Of Sight, (Personal) ** - | + | ** Line Of Sight, (Personal) ** - Tracing an unobstructed path for personal weapons fire, 38 |
- | ** Link up ** - Joining hands as spacewalkers, | + | ** Link up ** - Joining hands as spacewalkers, |
- | ** Little, Jason ** - Battlestations fan before he was famous, 243 | + | ** Little, Jason ** - Battlestations fan before he was famous, 243 |
- | ** Local Life Support ** - Cargo Item, 114 | + | ** Local Life Support ** - Cargo Item, 114 |
- | ** Long Cannon ** - Combat vs ½ distance +2x Speed to deliver ½ Guns hit, 103 | + | ** Long Cannon ** - Combat vs ½ distance +2x Speed to deliver ½ Guns hit, 103 |
- | ** Long Range Sensors ** - Cargo Item, 114 | + | ** Long Range Sensors ** - Cargo Item, 114 |
- | ** Loomis, Rick ** - Industry Legend, | + | ** Loomis, Rick ** - Industry Legend, 212 |
- | ** Lost ** - Navigation Hazard, 155 | + | ** Lost ** - Navigation Hazard, 155 |
- | ** Lost Children ** - Mission, 225 | + | ** Lost Children ** - Mission, 225 |
- | ** Luck ** - Rerolls you can use on your skill checks, damage you take and more, 10, 13 | + | ** Luck ** - Rerolls you can use on your skill checks, damage you take and more, 10, 13 |
- | ** Luck, Enemy ** - Rerolls enemy may use during the mission, 144 | + | ** Luck, Enemy ** - Rerolls enemy may use during the mission, 144 |
- | ** Lucky ** - Sp. Ability, 62 | + | ** Lucky ** - [[..:special abilities: |
- | ** Lucky Devils ** - Enemy Morale | + | ** Lucky Devils ** - Enemy Morale Ability, 163 |
- | ** Lupee ** - New senator from Mud, 186 | + | ** Lupee ** - New senator from Mud, 186 |
- | ** Lupinoids ** - Alien Species | + | ** Lupinoids ** - [[..: |
===== M ===== | ===== M ===== | ||
- | ** Macroplastic Putty ** - Treasure, | + | ** Macroplastic Putty ** - Treasure, 171 |
- | ** MagBoots ** - -1 move but may walk outside ship at no penalty, | + | ** MagBoots ** - -1 move but may walk outside ship at no penalty, 94 |
- | ** Magnum ** - Treasure Effect, 167 | + | ** Magnum ** - Treasure Effect, 167 |
- | ** Maiden Voyage ** - Fiction, 172 | + | ** Maiden Voyage ** - Fiction, 172 |
- | ** Majesty ** - Zoallan ship, 181 | + | ** Majesty ** - Zoallan ship, 181 |
- | ** Maneuver ** - Helm action to fly the ship with Piloting skill, 128 | + | ** Maneuver ** - [[..: |
- | ** Mass ** - Amount of your carry capacity an item takes up, 74 | + | ** Mass ** - Amount of your carry capacity an item takes up, 74 |
- | ** Master Engine ** - Treasure, 165 | + | ** Master Engine ** - [[Treasure]], 165 |
- | ** MD ** - Mission Difficulty, 144 | + | ** MD ** - Mission Difficulty, 144 |
- | ** Mechanical ** - Bot Alien Ability, 24 | + | ** Mechanical ** - Bot Alien Ability, 24 |
- | ** Mechanical Empath ** - Sp. Ability, | + | ** Mechanical Empath ** - [[..:special abilities: |
- | ** MedJack ** - Cyberware: Stores | + | ** MedJack ** - Cyberware: Stores Drugs, makes it easier to heal you, 99 |
- | ** MedKit ** - Science to Heal, Detoxify, De-ionize, 94 | + | ** MedKit ** - Science to Heal, Detoxify, De-ionize, 94 |
- | ** Meeks ** - Alien Species (Beastmen) | + | ** Meeks ** - [[..: |
- | ** Megafin ** - Cargo Item, 114 | + | ** Megafin ** - Cargo Item, 114 |
- | ** Megateleportometer ** - | + | ** Megateleportometer ** - Functionality got folded into long range sensors Cargo Item, 114 |
- | ** Megatorpedo ** - Cargo Item, 115 | + | ** Megatorpedo ** - Cargo Item, 115 |
- | ** Megatronic Helmet ** - Treasure, | + | ** Megatronic Helmet ** - Treasure, 170 |
- | ** Melee ** - Personal combat with adjacent targets, 38 | + | ** Melee ** - Personal combat with adjacent targets, 38 |
- | ** Mentally Shielded ** - Sp. Ability, | + | ** Mentally Shielded ** - [[..:special abilities: |
- | ** Mentor Chip ** - Cyberware: Earn 10% bonus Experience, 98 | + | ** Mentor Chip ** - Cyberware: Earn 10% bonus Experience, 98 |
- | ** Mephisto Incident ** - Mission, 232 | + | ** Mephisto Incident ** - Mission, 232 |
- | ** Micro Blaster ** - Ranged Weapon, | + | ** Micro Blaster ** - Ranged Weapon, 83 |
- | ** Microship ** - Fighter, drone, relay station, mine, missile, boarding | + | ** Microship ** -[[fighters|Fighter, drone, relay station, mine, missile, boarding torpedoes]], 122 |
- | ** Military ** - Campaign Indicator, | + | ** Military ** - Campaign Indicator, 176 |
- | ** Mind Control ** - Ability to select | + | ** Mind Control ** - Ability to select another’s action, 156 |
- | ** Mind Mender ** - Sp. Ability, 63 | + | ** Mind Mender ** - [[..:special abilities: |
- | ** Mine Layer ** - Module for placing | + | ** Mine Layer ** - Module for placing mines, 135 |
- | ** Minutian ** - Alien Species | + | ** Minutian ** - [[..: |
- | ** Miracle Worker ** - Sp. Ability, 63 | + | ** Miracle Worker ** - [[..:special abilities: |
- | ** Mirror Universe ** - Mission, 192 | + | ** Mirror Universe ** - Mission, 192 |
- | ** Misses ** - Failed personal attacks | + | ** Misses ** - Failed personal attacks might break modules, 38 |
- | ** Missile Bay ** - Module for launching missiles, probes and boarding torpedoes, 136 | + | ** Missile Bay ** - Module for launching missiles, probes and boarding torpedoes, 136 |
- | ** Missile Enhancement Device ** - | + | ** Missile Enhancement Device ** - Cargo Item, 115 |
- | ** Missile Pod ** - Launches 2 missiles, 100 | + | ** Missile Pod ** - Launches 2 missiles, 100 |
- | ** Missile Upgrades ** - Planetary | + | ** Missile Upgrades ** - Planetary opportunity at Gaidaszgrad, |
- | ** Missiles ** - Deliver troops or munitions, 136 | + | ** Missiles ** - Deliver troops or munitions, 136 |
- | ** Mission Difficulty ** - (AKA MD) Challenge difficulty based on the average hero Rank, 144 | + | ** Mission Difficulty ** - (AKA MD) Challenge difficulty based on the average hero Rank, 144 |
- | ** Mission Objective ** - Heroes goal for a mission, 178 | + | ** Mission Objective ** - Heroes goal for a mission, 178 |
- | ** Mission Selection ** - Choosing a mission in a campaign, 176 | + | ** Mission Selection ** - Choosing a mission in a campaign, 176 |
- | ** Mission to the Heart of the Ambassador ** - Mission, 215 | + | ** Mission to the Heart of the Ambassador ** - Mission, 215 |
- | ** Missions ** - Scenarios, 178 | + | ** Missions ** - Scenarios, 178 |
- | ** Mobile ** - Enemy Morale Ability, | + | ** Mobile ** - Enemy Morale Ability, 163 |
- | ** Mobile ** - Sp. Ability, 63 | + | ** Mobile ** - [[..:special abilities: |
- | ** Moble Battlestation ** - Treasure, | + | ** Moble Battlestation ** - Treasure, 171 |
- | ** Modifier Table ** - Skill Check, 299 | + | ** Modifier Table ** - Skill Check, 299 |
- | ** Module ** - Square tiles that make up ships, 102 | + | ** Module ** - Square tiles that make up ships, 102 |
- | ** Module Upgrade Barrel ** - | + | ** Module Upgrade Barrel ** - Needed in some campaigns where upgrades aren’t free, 94 |
- | ** Modules ** - 5” Square tiles with specific functionality that collectively form a ship, 102 | + | ** Modules ** - 5” Square tiles with specific functionality that collectively form a ship, 102 |
- | ** Monomolecular Blade ** - Melee Weapon, 89 | + | ** Monomolecular Blade ** - Melee Weapon, 89 |
- | ** Moon ** - Planet without | + | ** Moon ** - Planet without atmosphere, 254 |
- | ** Morale ** - Measure of an enemy’s | + | ** Morale ** - Measure of an enemy’s willingness to fight (optional), 46 |
- | ** Morale Ability ** - Enemy ability | + | ** Morale Ability ** - Enemy ability they can purchase with Plot Twist cards, 162 |
- | ** Motivated ** - Enemy Morale | + | ** Motivated ** - Enemy Morale Ability, 163 |
- | ** Motivated ** - Bot upgrade: | + | ** Motivated ** - Bot upgrade: Upgrading hero may spend their luck to give this bot rerolls, 25 |
- | ** Move Cargo Item ** - Tractor as automatic or Athletics 14 to move a Cargo Bay item, 109 | + | ** Move Cargo Item ** - Tractor as automatic or Athletics 14 to move a Cargo Bay item, 109 |
- | ** Move, Personal ** - Changing a figure’s location on modules, 31 | + | ** Move, Personal ** - Changing a figure’s location on modules, 31 |
- | ** Move, Ship ** - Ships move on starmap each Phase based on Speed., 146 | + | ** Move, Ship ** - Ships move on starmap each Phase based on Speed., 146 |
- | ** Movement Order ** - Order in which ships move, 147 | + | ** Movement Order ** - Order in which ships move, 147 |
- | ** Mr. Fixit ** - Sp. Ability, 63 | + | ** Mr. Fixit ** - [[..:special abilities: |
- | ** Muddian ** - New civilization, | + | ** Muddian ** - New civilization, |
- | ** Multi ** - Treasure Effect, 167 | + | ** Multi ** - Treasure Effect, 167 |
- | ** Multi Cannon ** - Cannon mode 1 Guns power but don’t add Used markers, 103 | + | ** Multi Cannon ** - Cannon mode 1 Guns power but don’t add Used markers, 103 |
- | ** Multi-Capacitor ** - Cargo Item, 115 | + | ** Multi-Capacitor ** - Cargo Item, 115 |
- | ** Multi-Missile Bay ** - Treasure, 166 | + | ** Multi-Missile Bay ** - Treasure, 166 |
- | ** Multi-Shot Expert ** - Sp. Ability, | + | ** Multi-Shot Expert ** - [[..:special abilities: |
- | ** Multitasker ** - Bot upgrade: Take an extra action during move., 25 | + | ** Multitasker ** - Bot upgrade: Take an extra action during move., 25 |
===== N ===== | ===== N ===== | ||
- | ** Naming Conventions ** - Cultural | + | ** Naming Conventions ** - Cultural explanations for selecting monikers, 285 |
- | ** Nannite Grenade ** - Treasure, 170 | + | ** Nannite Grenade ** - Treasure, 170 |
- | ** Navigation Hazard ** - Potential | + | ** Navigation Hazard ** - Potential troubles with interstellar movement, 154 |
- | ** Nebula ** - Phenomena that blocks | + | ** Nebula ** - Phenomena that blocks warping and line of sight, 254 |
- | ** Needler ** - Ranged Weapon, 83 | + | ** Needler ** - Ranged Weapon, 83 |
- | ** Nerve Disruptor ** - Ranged | + | ** Nerve Disruptor ** - Ranged Weapon, 83 |
- | ** Nervo ** - Athletics check of 11 or drop everything in hand, 97 | + | ** Nervo ** - Athletics check of 11 or drop everything in hand, 97 |
- | ** Neutralize Drugs and Toxins | + | ** Neutralize Drugs and Toxins ** - Science 11 (and MedKit) to remove all drugs and toxins from target, 45 |
- | ** Neutron Grenade ** - Ouchos those in L.O.S., 91 | + | ** Neutron Grenade ** - Ouchos those in L.O.S., 91 |
- | ** Neworked Module ** - Treasure, | + | ** Neworked Module ** - Treasure, 166 |
- | ** Nimble ** - Sp. Ability, 63 | + | ** Nimble ** - [[..:special abilities: |
- | ** Nimble Engine ** - Treasure, 165 | + | ** Nimble Engine ** - [[Treasure]], 165 |
- | ** Nire ** - High queen of Reisom, 256 | + | ** Nire ** -[[Sectors 7, 8, and 9|High queen of Reisom]], 256 |
- | ** Noble ** - Sp. Ability, 63 | + | ** Noble ** - [[..:special abilities: |
- | ** NPC Bots ** - Bots that are not sentient, 25 | + | ** NPC Bots ** - Bots that are not sentient, 25 |
- | ** Numb ** - Reroll highest die of damage and skill checks, 96 | + | ** Numb ** - Reroll highest die of damage and skill checks, 96 |
- | ** Numb Runner ** - Sp. Ability, 63 | + | ** Numb Runner ** - [[..:special abilities: |
===== O ===== | ===== O ===== | ||
- | ** Obsessive ** - Sp. Ability, 63 | + | ** Obsessive ** - [[..:special abilities: |
- | ** Omniscient ** - Sp. Ability, 64 | + | ** Omniscient ** - [[..:special abilities: |
- | ** On/Off ** - Indicates whether a Cargo Item is activated, 109 | + | ** On/Off ** - Indicates whether a Cargo Item is activated, 109 |
- | ** OOC ** - Out Of Control, 7 | + | ** OOC ** - Out Of Control, 7 |
- | ** OOC and movement ** - Penalty to move for ship being out of control | + | ** OOC and movement ** - Penalty to move for ship being out of control applies only 1/Phase, 31 |
- | ** Open Module ** - Broken modules | + | ** Open Module ** - Broken modules allow you to stow people or contraband, 43 |
- | ** Opportunity ** - Cruise liner, 202 | + | ** Opportunity ** - Cruise liner, 202 |
- | ** Order of Play ** - Step by step process of preparing and playing, | + | ** Order of Play ** - Step by step process of preparing and playing, 146 |
- | ** Ouchifier ** - Cargo Item, 115 | + | ** Ouchifier ** - Cargo Item, 115 |
- | ** Oucho ** - Suffer 1d6-1 at end of each Phase, 97 | + | ** Oucho ** - Suffer 1d6-1 at end of each Phase, 97 |
- | ** Out Of Control ** - (AKA OOC) Penalty to movement and actions | + | ** Out Of Control ** - (AKA OOC) Penalty to movement and actions based on ship buffeting, 7 |
- | ** Overburdened ** - Exceeding carry capacity penalizes your Move by 1 and actions by +3, 37 | + | ** Overburdened ** - Exceeding carry capacity penalizes your Move by 1 and actions by +3, 37 |
- | ** Overloader ** - Sp. Ability, 64 | + | ** Overloader ** - [[..:special abilities: |
- | ** Overloaders ** - Enemy Morale | + | ** Overloaders ** - Enemy Morale Ability, 163 |
- | ** Overstressed Life Support ** - | + | ** Overstressed Life Support ** - Having too many people aboard long term, 134 |
- | ** Overwatch ** - Hold a specific | + | ** Overwatch ** - Hold a specific action, 29 |
- | ** Overwhelming Success ** - Heroes | + | ** Overwhelming Success ** - Heroes were able to achieve secondary objective, 148, 178 |
- | ** Ovoid ** - Secret key to unmentionable power, 244 | + | ** Ovoid ** - Secret key to unmentionable power, 244 |
===== P ===== | ===== P ===== | ||
- | ** Pack ** - Objects inside have half mass but inaccessible, | + | ** Pack ** - Objects inside have half mass but inaccessible, |
- | ** Pack Mule ** - Sp. Ability, 64 | + | ** Pack Mule ** - [[..:special abilities: |
- | ** Padded ** - Minutian Fighter | + | ** Padded ** -[[fighter_upgrade_chart|Minutian Fighter Upgrade]], 125 |
- | ** Paino ** - Suffer +2 points per die of damage, 97 | + | ** Paino ** - Suffer +2 points per die of damage, 97 |
- | ** Partial E-Grail ** - Treasure, 171 | + | ** Partial E-Grail ** - Treasure, 171 |
- | ** Particle Gun ** - Ranged Weapon, | + | ** Particle Gun ** - Ranged Weapon, 84 |
- | ** Passive Skill Check ** - Out of turn skill check to resist Stun, etc. ignores most penalties., 30 | + | ** Passive Skill Check ** - Out of turn skill check to resist Stun, etc. ignores most penalties., 30 |
- | ** Patches ** - Drug is in hand for you without spending hand, 96 | + | ** Patches ** - Drug is in hand for you without spending hand, 96 |
- | ** Patient ** - Enemy Morale Ability, | + | ** Patient ** - Enemy Morale Ability, 163 |
- | ** Patient ** - Sp. Ability, 64 | + | ** Patient ** - [[..:special abilities: |
- | ** Patient ** - Crocodillian Alien Ability, 16 | + | ** Patient ** - Crocodillian Alien Ability, 16 |
- | ** Peek ** - Ending your move between | + | ** Peek ** - Ending your move between 2 squares to get partial cover, 31 |
- | ** Peeking ** - Ending your move between 2 squares gives you partial cover., 31 | + | ** Peeking ** - Ending your move between 2 squares gives you partial cover., 31 |
- | ** Pegaasus ** - Planet in sect 5, 238 | + | ** Pegaasus ** - Planet in sect 5, 238 |
- | ** Penrose Process ** - Gathering | + | ** Penrose Process ** - Gathering accretion disk material, 237 |
- | ** Pentaquarks ** - Mission, 194 | + | ** Pentaquarks ** - Mission, 194 |
- | ** Perpetual Bots ** - Mission, 196 | + | ** Perpetual Bots ** - Mission, 196 |
- | ** Perpetual Mine Layer ** - Treasure, | + | ** Perpetual Mine Layer ** - Treasure, 166 |
- | ** Perpetual Motion Helm ** - | + | ** Perpetual Motion Helm ** - [[Treasure]], 165 |
- | ** Persevering ** - Sp. Ability, 64 | + | ** Persevering ** - [[..:special abilities: |
- | ** Personal Attacks ** - Combat | + | ** Personal Attacks ** - Combat unarmed or with personal weapons, 39 |
- | ** Personal Combat ** - Using Melee or Ranged attacks, 38 | + | ** Personal Combat ** - Using Melee or Ranged attacks, 38 |
- | ** Personal Damage ** - Wounds | + | ** Personal Damage ** - Wounds taken onto a character, 34 |
- | ** Personal Equipment Upgrades | + | ** Personal Equipment Upgrades ** - Overwhelming Success Reward, 149 |
- | ** Personal Upgrade Kit ** - Needed | + | ** Personal Upgrade Kit ** - Needed in some campaigns where upgrades aren’t free, 94 |
- | ** Personal Wormhole Generator ** - | + | ** Personal Wormhole Generator ** - Treasure, 171 |
- | ** Peterson, Paul ** - Approachable | + | ** Peterson, Paul ** - Approachable Legend, 242 |
- | ** Phase ** - Unit of time in which Ships move and characters act (6 per Round), 146 | + | ** Phase ** - Unit of time in which Ships move and characters act (6 per Round), 146 |
- | ** Phase Delay ** - Arming a grenade | + | ** Phase Delay ** - Arming a grenade to detonate at the end of 0-6 Phases, 90 |
- | ** Phase Die ** - Tracks the Phase you are on., 146 | + | ** Phase Die ** - Tracks the Phase you are on., 146 |
- | ** Phase Pick ** - Melee Weapon, 89 | + | ** Phase Pick ** - Melee Weapon, 89 |
- | ** Phasing ** - Pyreltian Fighter | + | ** Phasing ** -[[fighter_upgrade_chart|Pyreltian Fighter Upgrade]], 125 |
- | ** Phasing ** - Pyreltian Alien Ability, | + | ** Phasing ** - Pyreltian Alien Ability, 27 |
- | ** Pick’em ** - Treasure, 165 | + | ** Pick’em ** - [[Treasure]], 165 |
- | ** Pickup Spacewalker (Fighter) | + | ** Pickup Spacewalker (Fighter) ** -[[fighters|Piloting vs. smallest Target number +3/ |
- | ** Pickup Spacewalker (ship) ** - | + | ** Pickup Spacewalker (ship) ** - [[..: |
- | ** Piercing Missile Enhancement | + | ** Piercing Missile Enhancement Device ** - Treasure, 168 |
- | ** Piloting ** - Skill used to operate | + | ** Piloting ** - Skill used to operate |
- | ** Ping ** - Hyperdrive module action | + | ** Ping ** - Hyperdrive module action to look for cloaked objects, 133 |
- | ** Pinkerton ** - Independent security | + | ** Pinkerton ** - Independent security contractors, |
- | ** Place Mine ** - Mine Layer action | + | ** Place Mine ** - Mine Layer action Engineering vs 2x distance, 135 |
- | ** Planet ** - Hunks of rock with atmosphere, 254 | + | ** Planet ** - Hunks of rock with atmosphere, 254 |
- | ** Planet Eater ** - Mission, 238 | + | ** Planet Eater ** - Mission, 238 |
- | ** Planet of the Trolls ** - Mission, | + | ** Planet of the Trolls ** - Mission, 227 |
- | ** Planet Parkes ** - Newly discovered | + | ** Planet Parkes ** - Newly discovered planet in sector 9, 259 |
- | ** Planetary Defenses ** - Mission | + | ** Planetary Defenses ** - Mission specific Plot Twist, 199 |
- | ** Planetary Shield ** - Mission | + | ** Planetary Shield ** - Mission specific special rule, 181 |
- | ** Planetfall ** - Helm maneuver, 131 | + | ** Planetfall ** - [[..: |
- | ** Plasma Bolt ** - Ranged Area Effect | + | ** Plasma Bolt ** - Ranged Area Effect Weapon, 84 |
- | ** Plasma CE ** - Cargo Item, 113 | + | ** Plasma CE ** - Cargo Item, 113 |
- | ** Plasma Dagger ** - Melee Weapon, | + | ** Plasma Dagger ** - Melee Weapon, 89 |
- | ** Plasma Fire Disaster ** - Mission, | + | ** Plasma Fire Disaster ** - Mission, 197 |
- | ** Plasma Grenade ** - Fire damage | + | ** Plasma Grenade ** - Fire damage to those in L.O.S., 91 |
- | ** Plasma Mine ** - Starts fire, 135 | + | ** Plasma Mine ** - Starts fire, 135 |
- | ** Plasma Missile ** - Sets Fire, 138 | + | ** Plasma Missile ** - Sets Fire, 138 |
- | ** Plasma Pistol ** - Ranged Weapon, | + | ** Plasma Pistol ** - Ranged Weapon, 84 |
- | ** Plasma Projector ** - Ranged Area Effect Weapon, 84 | + | ** Plasma Projector ** - Ranged Area Effect Weapon, 84 |
- | ** Plasma Wizard ** - Sp. Ability, 64 | + | ** Plasma Wizard ** - [[..:special abilities: |
- | ** Playtester ** - People who try to make my game better, 2 | + | ** Playtester ** - People who try to make my game better, 2 |
- | ** Ploetz, Markus ** - German Genius, | + | ** Ploetz, Markus ** - German Genius, 238 |
- | ** Plot Twist ** - Enemy cards or mission specific benefits Enemy can buy with cards, 162, 178 | + | ** Plot Twist ** - Enemy cards or mission specific benefits Enemy can buy with cards, 162, 178 |
- | ** Plot Twist Cards ** - Enemy cards they play or surrender for abilities | + | ** Plot Twist Cards ** - Enemy cards they play or surrender for abilities or Luck, 144 |
- | ** Pods ** - Jettisonable external | + | ** Pods ** - Jettisonable external module sized objects, 100 |
- | ** Poisonous ** - Treasure Effect, 167 | + | ** Poisonous ** - Treasure Effect, 167 |
- | ** Poisonous bite ** - Reptilianoid | + | ** Poisonous bite ** - Reptilianoid Alien Ability, 16 |
- | ** Polarizer ** - Sp. Ability, 64 | + | ** Polarizer ** - [[..:special abilities: |
- | ** Political ** - Campaign Indicator, | + | ** Political ** - Campaign Indicator, 176 |
- | ** Pop ** - Move 1 square as part of an action, 30 | + | ** Pop ** - Move 1 square as part of an action, 30 |
- | ** Porta-Ram ** - Beastmen Fighter | + | ** Porta-Ram ** - [[fighter_upgrade_chart|Beastmen Fighter Upgrade]], 125 |
- | ** PortaRam ** - Melee Weapon, 89 | + | ** PortaRam ** - Melee Weapon, 89 |
- | ** Power Generation ** - Ships go to minimum of 1 Power in each system on Phase 1, 146 | + | ** Power Generation ** - Ships go to minimum of 1 Power in each system on Phase 1, 146 |
- | ** Power Grubber ** - Mission specific | + | ** Power Grubber ** - Mission specific monster, 224 |
- | ** Power Slider ** - Sp. Ability, 64 | + | ** Power Slider ** - [[..:special abilities: |
- | ** Powered Armor ** - Cargo Item mechanized fighting suit, 118 | + | ** Powered Armor ** - Cargo Item mechanized fighting suit, 118 |
- | ** Powered Armor ** - Cargo Item, 115 | + | ** Powered Armor ** - Cargo Item, 115 |
- | ** Powered Armor Expert ** - Sp. Ability, 64 | + | ** Powered Armor Expert ** - [[..:special abilities: |
- | ** Preconceived ** - Sp. Ability, 65 | + | ** Preconceived ** - [[..:special abilities: |
- | ** Prehensile ** - Treasure Effect, 167 | + | ** Prehensile ** - Treasure Effect, 167 |
- | ** Prepare ** - Spending this Phase’s | + | ** Prepare ** - Spending this Phase’s action to reduce difficulty of action next Phase, 30 |
- | ** Prepared ** - Enemy Morale Ability, | + | ** Prepared ** - Enemy Morale Ability, 163 |
- | ** Prestidigitator ** - Sp. Ability, 65 | + | ** Prestidigitator ** - [[..:special abilities: |
- | ** Prestige ** - Points earned through | + | ** Prestige ** - Points earned through missions spent to increase Rank, 148 |
- | ** Private Tutelage ** - Overwhelming | + | ** Private Tutelage ** - Overwhelming Success Reward, 149 |
- | ** Privateer ** - Mission specific Plot Twist, 199 | + | ** Privateer ** - Mission specific Plot Twist, 199 |
- | ** Probe ** - Fungaloid Fighter | + | ** Probe ** -[[fighter_upgrade_chart|Fungaloid Fighter Upgrade]], 125 |
- | ** Probe Mine ** - Acts as Science | + | ** Probe Mine ** - Acts as Science Probe, 135 |
- | ** Profession ** - Skill checks you get a free reroll in, 10, 36 | + | ** Profession ** - Skill checks you get a free reroll in, 10, 36 |
- | ** Proton Ray ** - Mission specific | + | ** Proton Ray ** - Mission specific phenomena, 239 |
- | ** Proximity ** - Arming a grenade to detonate when approached, 90 | + | ** Proximity ** - Arming a grenade to detonate when approached, 90 |
- | ** Psi Drugs ** - Planetary opportunity | + | ** Psi Drugs ** - Planetary opportunity at Bob, 262 |
- | ** Psionic ** - Treasure Effect, 167 | + | ** Psionic ** - Treasure Effect, 167 |
- | ** Psionic Ability ** - An ability that stretches beyond realism, 49 | + | ** Psionic Ability ** - An ability that stretches beyond realism, 49 |
- | ** Psionics ** - Skill used to manipulate the universe with your mind (optional), 48 | + | ** Psionics ** - Skill used to manipulate the universe with your mind (optional), 48 |
- | ** Psionics Skill Chip ** - | + | ** Psionics Skill Chip ** - Cyberware: Reduce |
- | ** Psionics Training ** - Planetary | + | ** Psionics Training ** - Planetary opportunity at Dhelmn, 262 |
- | ** Psionics Training ** - Planetary | + | ** Psionics Training ** - Planetary opportunity at Reisom, 262 |
- | ** Psychic Blaster ** - Sp. Ability, 65 | + | ** Psychic Blaster ** - [[..:special abilities: |
- | ** Psychic Shifter ** - Sp. Ability, 65 | + | ** Psychic Shifter ** - [[..:special abilities: |
- | ** Psychic Stunner ** - Sp. Ability, 65 | + | ** Psychic Stunner ** - [[..:special abilities: |
- | ** Puff ** - Whistler Alien Ability, 22 | + | ** Puff ** - Whistler Alien Ability, 22 |
- | ** Pulsar ** - Dangerous phenomena, | + | ** Pulsar ** - Dangerous phenomena, 254 |
- | ** Pulsar ** - Mission specific | + | ** Pulsar ** - Mission specific phenomena, 195 |
- | ** Pump Engine ** - Engineering 8 to get 1 Power, 11 for 2 etc., 127 | + | ** Pump Engine ** - Engineering 8 to get 1 Power, 11 for 2 etc., 127 |
- | ** Punisher Cannon ** - Treasure, 165 | + | ** Punisher Cannon ** - [[Treasure]], 165 |
- | ** Puppeteer ** - Sp. Ability, 65 | + | ** Puppeteer ** - [[..:special abilities: |
- | ** PvP ** - Playing heroes against | + | ** PvP ** - Playing heroes against heroes, 248 |
- | ** Pyreltian ** - Alien Species | + | ** Pyreltian ** - [[..: |
===== Q ===== | ===== Q ===== | ||
- | ** Quadrinary ** - Silicoid Cruiser, 197 | + | ** Quadrinary ** - Silicoid Cruiser, 197 |
- | ** Quartermaster ** - Sp. Ability, 65 | + | ** Quartermaster ** - [[..:special abilities: |
- | ** Quasar ** - Black Hole combined | + | ** Quasar ** - Black Hole combined with Pulsar, 255 |
- | ** Queen, Infestation ** - Mission | + | ** Queen, Infestation ** - Mission specific enemy, 191 |
- | ** Quick on the Stick ** - Sp. Ability, | + | ** Quick on the Stick ** - [[..:special abilities: |
- | ** Quick-Minded ** - Sp. Ability, 65 | + | ** Quick-Minded ** - [[..:special abilities: |
- | ** Quickdraw, give, holster ** - | + | ** Quickdraw, give, holster ** - Attempting to ready or stow an object without expending your action, 37 |
- | ** Quiet! ** - Tentac ship, 185 | + | ** Quiet! ** - Tentac ship, 185 |
===== R ===== | ===== R ===== | ||
- | ** Radiation Storm ** - Navigation | + | ** Radiation Storm ** - Navigation Hazard, 155 |
- | ** Radium CE ** - Cargo Item, 113 | + | ** Radium CE ** - Cargo Item, 113 |
- | ** Rally ** - Use Diplomacy to increase | + | ** Rally ** - Use Diplomacy to increase your crew’s morale, 47 |
- | ** Ram ** - Helm maneuver, 129 | + | ** Ram ** - [[..: |
- | ** Random Mission Table ** - List of scenarios, 299 | + | ** Random Mission Table ** - List of scenarios, 299 |
- | ** Random Module Chart ** - List of modules, 166 | + | ** Random Module Chart ** - List of modules, 166 |
- | ** Random Species Chart ** - Use to generate foe/vessel registries, 284 | + | ** Random Species Chart ** - Use to generate foe/vessel registries, 284 |
- | ** Range Band ** - Distance at which range penalty is imposed, 38 | + | ** Range Band ** - Distance at which range penalty is imposed, 38 |
- | ** Range Penalty ** - Increased | + | ** Range Penalty ** - Increased difficulty to hit a target based on distance, 38 |
- | ** Ranged Combat ** - Personal | + | ** Ranged Combat ** - Personal combat, 38 |
- | ** Reach ** - Vomeg Alien Ability, 21 | + | ** Reach ** - Vomeg Alien Ability, 21 |
- | ** Reckless ** - Sp. Ability, 65 | + | ** Reckless ** - [[..:special abilities: |
- | ** Reckless Foes ** - Mission specific | + | ** Reckless Foes ** - Mission specific Plot Twist, 203 |
- | ** Reconfigure Cannon ** - | + | ** Reconfigure Cannon ** - Engineering 8 to put cannon into Standard, Long Range, Multi, or Fusion mode, 103 |
- | ** Recycling Life Support ** - | + | ** Recycling Life Support ** - [[Treasure]], 165 |
- | ** Redundant ** - Blootian Fighter | + | ** Redundant ** -[[fighter_upgrade_chart|Blootian Fighter Upgrade]], 125 |
- | ** Redundant Module ** - Treasure, | + | ** Redundant Module ** - Treasure, 166 |
- | ** Reflection ** - Mission, 210 | + | ** Reflection ** - Mission, 210 |
- | ** Reflexive ** - Enemy Morale Ability, | + | ** Reflexive ** - Enemy Morale Ability, 163 |
- | ** Reflexive ** - Sp. Ability, 66 | + | ** Reflexive ** - [[..:special abilities: |
- | ** Regenerate ** - Fungaloid Alien Ability, 18 | + | ** Regenerate ** - Fungaloid Alien Ability, 18 |
- | ** Reinforced ** - Silicoid Fighter | + | ** Reinforced ** -[[fighter_upgrade_chart|Silicoid Fighter Upgrade]], 125 |
- | ** Reisom ** - Newly discovered planet | + | ** Reisom ** -[[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 |
- | ** Relay Station ** - Cargo Item, 115 | + | ** Relay Station ** - Cargo Item, 115 |
- | ** Relevant skill ** - Skill used in a task, 28 | + | ** Relevant skill ** - Skill used in a task, 28 |
- | ** Remote ** - Arming a grenade to be detonated with a WristComp or Science Bay, 90 | + | ** Remote ** - Arming a grenade to be detonated with a WristComp or Science Bay, 90 |
- | ** Remote Penalty ** - Operating a battlestation in a different module | + | ** Remote Penalty ** - Operating a battlestation in a different module from yours, 9 |
- | ** Repair Equipment ** - Science skill vs 11 to fix broken objects, 34 | + | ** Repair Equipment ** - Science skill vs 11 to fix broken objects, 34 |
- | ** Repair Fighter ** - Engineering 11 to Remove a damage marker, 123 | + | ** Repair Fighter ** -[[fighters|Engineering 11 to Remove a damage marker]], 123 |
- | ** Repair Module ** - Engineering 11 to remove a broken marker from a module, 42 | + | ** Repair Module ** - Engineering 11 to remove a broken marker from a module, 42 |
- | ** Reptilianoid ** - Alien Species | + | ** Reptilianoid ** - [[..: |
- | ** Requisitions ** - Rank check to get free gear at end of mission, 149 | + | ** Requisitions ** - Rank check to get free gear at end of mission, 149 |
- | ** Rescue ** - Planetary opportunity at Gurarg, 262 | + | ** Rescue ** - Planetary opportunity at Gurarg, 262 |
- | ** Rescue Pod ** - Navigation Hazard, | + | ** Rescue Pod ** - Navigation Hazard, 155 |
- | ** Rescue Pod ** - Pickup spacewalker, | + | ** Rescue Pod ** - Pickup spacewalker, |
- | ** Rescue the Envoy ** - Mission, 235 | + | ** Rescue the Envoy ** - Mission, 235 |
- | ** Research ** - Science Bay action | + | ** Research ** - Science Bay action vs distance to ask a yes or no question, 140 |
- | ** Research Specialist ** - Sp. Ability, | + | ** Research Specialist ** - [[..:special abilities: |
- | ** Resilient ** - Tentac Alien Ability, 20 | + | ** Resilient ** - Tentac Alien Ability, 20 |
- | ** Resonant Matrix ** - Trundlian | + | ** Resonant Matrix ** -[[fighter_upgrade_chart|Trundlian Fighter Upgrade]], 125 |
- | ** Resourceful ** - Sp. Ability, 66 | + | ** Resourceful ** - [[..:special abilities: |
- | ** Rest ** - Planetary opportunity at Hollingsworth, | + | ** Rest ** - Planetary opportunity at Hollingsworth, |
- | ** Retarget Missile ** - Combat vs distance action to select new target for missile, 137 | + | ** Retarget Missile ** - Combat vs distance action to select new target for missile, 137 |
- | ** Retraining ** - Spend a mission | + | ** Retraining ** - Spend a mission without a special ability or profession to change them, 49 |
- | ** Reversi-Juice ** - Treasure, 170 | + | ** Reversi-Juice ** - Treasure, 170 |
- | ** Revive the Dying ** - Sick Bay action to bring the dying to -5 hit points, 141 | + | ** Revive the Dying ** - Sick Bay action to bring the dying to -5 hit points, 141 |
- | ** Rhinoceroid ** - Alien Species | + | ** Rhinoceroid ** - [[..: |
- | ** Ring ** - Surrounds some planets | + | ** Ring ** - Surrounds some planets interferes with movement and visibility, 255 |
- | ** Risk Levels ** - Decision making | + | ** Risk Levels ** - Decision making tool for unmoderated Enemies, 250 |
- | ** Rock’em Cannon ** - Treasure, 165 | + | ** Rock’em Cannon ** - [[Treasure]], 165 |
- | ** Rocket Booster ** - Cargo Item, 115 | + | ** Rocket Booster ** - Cargo Item, 115 |
- | ** Rocket Launcher ** - Powered | + | ** Rocket Launcher ** - Powered Armor weapon, 119 |
- | ** Rocket Pistol ** - Ranged Weapon, | + | ** Rocket Pistol ** - Ranged Weapon, 84 |
- | ** Rocket Refuel ** - Cargo Item, 115 | + | ** Rocket Refuel ** - Cargo Item, 115 |
- | ** Rocky ** - Silicoid Alien Ability, 20 | + | ** Rocky ** - Silicoid Alien Ability, 20 |
- | ** Roid ** - Athletics Drug, 96 | + | ** Roid ** - Athletics Drug, 96 |
- | ** Roll Twice ** - Enemy Morale Ability, | + | ** Roll Twice ** - Enemy Morale Ability, 163 |
- | ** Rolls With It ** - Sp. Ability, 66 | + | ** Rolls With It ** - [[..:special abilities: |
- | ** Round ** - (6 Phases) Unit of time, 146 | + | ** Round ** - (6 Phases) Unit of time, 146 |
- | ** Rowe, Tony ** - Gaming Scholar, | + | ** Rowe, Tony ** - Gaming Scholar, 236 |
- | ** rq# ** - (AKA Requisition Number) | + | ** rq# ** - (AKA Requisition Number) Difficulty to requisition an item, 74 |
- | ** Ruby Slippers ** - Treasure, 171 | + | ** Ruby Slippers ** - Treasure, 171 |
- | ** Run ** - Athletics check of 11 to move an extra square, 33 | + | ** Run ** - Athletics check of 11 to move an extra square, 33 |
- | ** Run Mission ** - Follow the Sequence of Play until success or failure, 146 | + | ** Run Mission ** - Follow the Sequence of Play until success or failure, 146 |
- | ** Running Silent ** - Ship invisible if Cloak level exceeds power levels | + | ** Running Silent ** - Ship invisible if Cloak level exceeds power levels and OOC, 126 |
===== S ===== | ===== S ===== | ||
- | ** Saboteur ** - Sp. Ability, 66 | + | ** Saboteur ** - [[..:special abilities: |
- | ** Safe ** - Treasure Effect, 167 | + | ** Safe ** - Treasure Effect, 167 |
- | ** Safe ** - Weapon does not harm modules, 74 | + | ** Safe ** - Weapon does not harm modules, 74 |
- | ** Safety Chamber ** - Cargo Item, 115 | + | ** Safety Chamber ** - Cargo Item, 115 |
- | ** Sample Character Sheet ** - | + | ** Sample Character Sheet ** - Example of Theo Retica’s special ability list, 49 |
- | ** Sanity ** - Skill used to keep your head together in horror games (optional), 48 | + | ** Sanity ** - Skill used to keep your head together in horror games (optional), 48 |
- | ** Sanity Skill Chip ** - Cyberware: | + | ** Sanity Skill Chip ** - Cyberware: Reduce |
- | ** Satchel Charge ** - Heavy Explosive | + | ** Satchel Charge ** - Heavy Explosive damages module, occupants, 91 |
- | ** Saw Gun ** - Treasure, 170 | + | ** Saw Gun ** - Treasure, 170 |
- | ** Scan ** - Science Bay action vs ½ distance to get information about a target, 140 | + | ** Scan ** - Science Bay action vs ½ distance to get information about a target, 140 |
- | ** Science ** - Skill used to operate | + | ** Science ** - Skill used to operate green modules, and use MedKits, 45 |
- | ** Science Bay ** - Module allows | + | ** Science Bay ** - Module allows Shields, Research, Scans, ECM, 140 |
- | ** Science Probe ** - Count distance | + | ** Science Probe ** - Count distance to probe for research, 138 |
- | ** Science Skill Chip ** - Cyberware: | + | ** Science Skill Chip ** - Cyberware: Reduce |
- | ** Scientific ** - Campaign Indicator, | + | ** Scientific ** - Campaign Indicator, 176 |
- | ** Scope ** - Count range to target as half, 94 | + | ** Scope ** - Count range to target as half, 94 |
- | ** Second Helping ** - Overwhelming | + | ** Second Helping ** - Overwhelming Success Reward, 149 |
- | ** Secret Goals ** - Mission specific | + | ** Secret Goals ** - Mission specific modifier, 208 |
- | ** Secret of the Ovoid ** - Mission, | + | ** Secret of the Ovoid ** - Mission, 244 |
- | ** Seeker Missile ** - More accurate, | + | ** Seeker Missile ** - More accurate, less payload, 138 |
- | ** Seer ** - Sp. Ability, 66 | + | ** Seer ** - [[..:special abilities: |
- | ** Self Destruct ** - Cargo Item, 115 | + | ** Self Destruct ** - Cargo Item, 115 |
- | ** Semi-moderated ** - Playing with Enemy player on your crew, 248 | + | ** Semi-moderated ** - Playing with Enemy player on your crew, 248 |
- | ** Sentient Engine ** - Treasure, 165 | + | ** Sentient Engine ** - [[Treasure]], 165 |
- | ** Sentient Module ** - Treasure, 166 | + | ** Sentient Module ** - Treasure, 166 |
- | ** Sequence of Play ** - Full list of order of operations, 300 | + | ** Sequence of Play ** - Full list of order of operations, 300 |
- | ** Setup ** - Prep before play, 144 | + | ** Setup ** - Prep before play, 144 |
- | ** Shamir ** - Newly discovered planet | + | ** Shamir ** - Newly discovered planet in sector 8, 257 |
- | ** Sharp-shooters ** - Enemy Morale | + | ** Sharp-shooters ** - Enemy Morale Ability, 163 |
- | ** Sharpshooter ** - Sp. Ability, 66 | + | ** Sharpshooter ** - [[..:special abilities: |
- | ** Sheffield Prime ** - Newly discovered planet in sector 9, 259 | + | ** Sheffield Prime ** - Newly discovered planet in sector 9, 259 |
- | ** Shell ** - Testudinoid Alien Ability, | + | ** Shell ** - Testudinoid Alien Ability, 16 |
- | ** Shield ** - Increases your target | + | ** Shield ** - Increases your target number by 1, 94 |
- | ** Shield Capacitor ** - Cargo Item, 116 | + | ** Shield Capacitor ** - Cargo Item, 116 |
- | ** Shield Harmonizer ** - Sp. Ability, | + | ** Shield Harmonizer ** - [[..:special abilities: |
- | ** Shield, Heavy ** - Increases your target number by 2, 95 | + | ** Shield, Heavy ** - Increases your target number by 2, 95 |
- | ** Shieldcutter ** - Cargo Item, 116 | + | ** Shieldcutter ** - Cargo Item, 116 |
- | ** Shielded ** - Treasure Effect, 167 | + | ** Shielded ** - Treasure Effect, 167 |
- | ** Shielded Engine ** - Treasure, 165 | + | ** Shielded Engine ** - [[Treasure]], 165 |
- | ** Shielded Module ** - Treasure, 166 | + | ** Shielded Module ** - Treasure, 166 |
- | ** Shields ** - Power level that retards | + | ** Shields ** - Power level that retards incoming cannon shot damage, 140 |
- | ** Shifty Cloak ** - Treasure, 170 | + | ** Shifty Cloak ** - Treasure, 170 |
- | ** Ship ** - Starship, 6, 265 | + | ** Ship ** - Starship, 6, 265 |
- | ** Ship Control Sheet ** - Used to track ship data, 264 | + | ** Ship Control Sheet ** - Used to track ship data, 264 |
- | ** Ship Explosion ** - Ships failing | + | ** Ship Explosion ** - Ships failing hull checks send out a blast based on size, 108 |
- | ** Ship to Ship Combat ** - The art of delivering damage to targets in space, 104 | + | ** Ship to Ship Combat ** - The art of delivering damage to targets in space, 104 |
- | ** Ship Upgrades ** - Overwhelming | + | ** Ship Upgrades ** - Overwhelming Success Reward, 149 |
- | ** Shknorkleblorp ** - Rosetta stone word for new life form, 187 | + | ** Shknorkleblorp ** - Rosetta stone word for new life form, 187 |
- | ** Shock Trooper ** - Sp. Ability, 66 | + | ** Shock Trooper ** - [[..:special abilities: |
- | ** Shock Troopers ** - Mission specific | + | ** Shock Troopers ** - Mission specific Plot Twist, 203 |
- | ** Shock Troopers ** - Enemy Morale | + | ** Shock Troopers ** - Enemy Morale Ability, 163 |
- | ** Shooting Spacewalkers ** - | + | ** Shooting Spacewalkers ** - Combat check vs. distance to deal 3 dice personal damage, 103 |
- | ** Shore Leave ** - Planetary | + | ** Shore Leave ** - Planetary opportunity at Cristifratti, |
- | ** Short Fuse ** - Arming a grenade | + | ** Short Fuse ** - Arming a grenade to detonate at the end of your turn, 90 |
- | ** Showdown ** - Mission, 198 | + | ** Showdown ** - Mission, 198 |
- | ** Sick Bay ** - Module used to heal, diagnose and revive the dying, | + | ** Sick Bay ** - Module used to heal, diagnose and revive the dying, 141 |
- | ** Sideslip ** - Helm maneuver, 128 | + | ** Sideslip ** - [[..: |
- | ** Silence ** - Planetary opportunity at Cornman, 262 | + | ** Silence ** - Planetary opportunity at Cornman, 262 |
- | ** Silicoid ** - Alien Species, 20 | + | ** Silicoid ** - [[..: |
- | ** Silverback ** - Canosian desroyer | + | ** Silverback ** - Canosian desroyer ship, 224 |
- | ** Skeletal Enhancement ** - | + | ** Skeletal Enhancement ** - Cyberware: Increase carry by 10, 99 |
- | ** Skill ** - Athletics, Combat, | + | ** Skill ** - Athletics, Combat, Engineering, |
- | ** Skill Check ** - Roll 2 dice. If equal to or higher than difficulty, | + | ** Skill Check ** - Roll 2 dice. If equal to or higher than difficulty, succeed., 10 |
- | ** Skill Chip ** - Cyberware: Reduce | + | ** Skill Chip ** - Cyberware: Reduce difficulty of skill checks within a specific skill, 98 |
- | ** Skill, basic ** - Athletics, Combat, | + | ** Skill, basic ** - Athletics, Combat, Engineering, |
- | ** Sklortch ** - Vomeg crime lord, 210 | + | ** Sklortch ** - Vomeg crime lord, 210 |
- | ** Slagged ** - Modules with 2 broken | + | ** Slagged ** - Modules with 2 broken markers. Actions and movement impaired, 108 |
- | ** Slagged Movement ** - Costs 2 squares of movement to enter a slagged square., 31 | + | ** Slagged Movement ** - Costs 2 squares of movement to enter a slagged square., 31 |
- | ** Slater ** - Newly discovered planet | + | ** Slater ** - Newly discovered planet in sector 7, 257 |
- | ** Sleeper Cannon ** - Treasure, 165 | + | ** Sleeper Cannon ** - [[Treasure]], 165 |
- | ** Slipster ** - Sp. Ability, 66 | + | ** Slipster ** - [[..:special abilities: |
- | ** Slowgo ** - Move attribute reduced | + | ** Slowgo ** - Move attribute reduced to 1, 97 |
- | ** Slug Machine Gun ** - Ranged Area Effect Weapon, 84 | + | ** Slug Machine Gun ** - Ranged Area Effect Weapon, 84 |
- | ** Slug Pistol ** - Ranged Weapon, 84 | + | ** Slug Pistol ** - Ranged Weapon, 84 |
- | ** Smart Cannon ** - Treasure, 165 | + | ** Smart Cannon ** - [[Treasure]], 165 |
- | ** Smoke Grenade ** - Blocks vision | + | ** Smoke Grenade ** - Blocks vision and Life Support in Module, 91 |
- | ** Smooth ** - Sp. Ability, 66 | + | ** Smooth ** - [[..:special abilities: |
- | ** Smuggle ** - Mission, 199 | + | ** Smuggle ** - Mission, 199 |
- | ** Smuggler ** - Sp. Ability, 67 | + | ** Smuggler ** - [[..:special abilities: |
- | ** Smuggler Cargo Bay ** - Treasure, | + | ** Smuggler Cargo Bay ** - [[Treasure]], 165 |
- | ** Smuggler’s hatch ** - Cargo Item, 116 | + | ** Smuggler’s hatch ** - Cargo Item, 116 |
- | ** Snakoid ** - Alien Species | + | ** Snakoid ** - [[..: |
- | ** Sneaker Cloaking Device ** - | + | ** Sneaker Cloaking Device ** - [[Treasure]], 165 |
- | ** Sneaky Mine Layer ** - Treasure, | + | ** Sneaky Mine Layer ** - Treasure, 166 |
- | ** Sniper ** - Sp. Ability, 67 | + | ** Sniper ** - [[..:special abilities: |
- | ** Sofge, Neal ** - Joyful Curmudgeon, | + | ** Sofge, Neal ** - Joyful Curmudgeon, 237 |
- | ** Solar Sails ** - Cargo Item, 116 | + | ** Solar Sails ** - Cargo Item, 116 |
- | ** Solo Play ** - Playing without an Enemy player, 248 | + | ** Solo Play ** - Playing without an Enemy player, 248 |
- | ** Sonic Beam ** - Ranged Area Effect | + | ** Sonic Beam ** - Ranged Area Effect Weapon, 84 |
- | ** Space Maps ** - Hexagonal gridded | + | ** Space Maps ** - Hexagonal gridded boards for starships to move on, 146 |
- | ** Space Slug ** - Mission specific | + | ** Space Slug ** - Mission specific monster, 211 |
- | ** Spacelegs ** - Sp. Ability, 67 | + | ** Spacelegs ** - [[..:special abilities: |
- | ** Spacer ** - Sp. Ability, 67 | + | ** Spacer ** - [[..:special abilities: |
- | ** Spacewalker ** - Outide the ship you have no Life Support, 134 | + | ** Spacewalker ** - Outide the ship you have no Life Support, 134 |
- | ** Special Abilities ** - You can have 1 amazing trick per Rank, 49 | + | ** Special Abilities ** - You can have 1 amazing trick per Rank, 49 |
- | ** Sp. Ability Chart ** - List of Special | + | ** Sp. Ability Chart ** - [[Special |
- | ** Special Delivery ** - Mission, 212 | + | ** Special Delivery ** - Mission, 212 |
- | ** Special Rules ** - Features that may be unique to this mission, | + | ** Special Rules ** - Features that may be unique to this mission, 178 |
- | ** Specialized Tutor ** - | + | ** Specialized Tutor ** - Overwhelming Success Reward, 149 |
- | ** Species ** - Your type of creature | + | ** Species ** - Your type of creature affects your abilities, 13 |
- | ** Speed Demon ** - Sp. Ability, 67 | + | ** Speed Demon ** - [[..:special abilities: |
- | ** Spiteful Devils ** - Enemy Morale | + | ** Spiteful Devils ** - Enemy Morale Ability, 163 |
- | ** Spoils ** - Heroes may claim one personal item of captured gear, 149 | + | ** Spoils ** - Heroes may claim one personal item of captured gear, 149 |
- | ** Sprint ** - Cheetahoid Alien Ability, | + | ** Sprint ** - Cheetahoid Alien Ability, 16 |
- | ** St Andre, Ken ** - Delightful Icon, 227 | + | ** St Andre, Ken ** - Delightful Icon, 227 |
- | ** Stackpole, Mike ** - Author, Dancer, | + | ** Stackpole, Mike ** - Author, Dancer, Raconteur, 230 |
- | ** Stall ** - Helm maneuver, 128 | + | ** Stall ** - [[..: |
- | ** Standard Cannon ** - Combat vs distance +2x Speed to deliver | + | ** Standard Cannon ** - Combat vs distance +2x Speed to deliver Guns hit, 103 |
- | ** Standoff ** - Convert a Coup de Grace opportunity to overwatch, | + | ** Standoff ** - Convert a Coup de Grace opportunity to overwatch, 41 |
- | ** Star ** - Suns dangerous coronas | + | ** Star ** - Suns dangerous coronas lash out into nearby hexes, 255 |
- | ** Star Fortress ** - Mission, 236 | + | ** Star Fortress ** - Mission, 236 |
- | ** Star Generator ** - Treasure, 170 | + | ** Star Generator ** - Treasure, 170 |
- | ** Star-Crossed ** - Enemy Morale | + | ** Star-Crossed ** - Enemy Morale Ability, 163 |
- | ** Starship ** - Modular object you fly around the galaxy, 62 | + | ** Starship ** - Modular object you fly around the galaxy, 62 |
- | ** Starship Registry ** - Benefit | + | ** Starship Registry ** - Benefit for ships produced by a certain shipyard, 263 |
- | ** Staseostasis ** - Planetary | + | ** Staseostasis ** - Planetary opportunity at Enso, 262 |
- | ** Stasis Grenade ** - Treasure, 171 | + | ** Stasis Grenade ** - Treasure, 171 |
- | ** Stasis Rifle ** - Treasure, 171 | + | ** Stasis Rifle ** - Treasure, 171 |
- | ** Stasisville ** - Mission, 200 | + | ** Stasisville ** - Mission, 200 |
- | ** Stationary Battlestations Station | + | ** Stationary Battlestations Station ** - Mission, 214 |
- | ** Steady ** - Helm maneuver, 129 | + | ** Steady ** - [[..: |
- | ** Steady Handed ** - Sp. Ability, 67 | + | ** Steady Handed ** - [[..:special abilities: |
- | ** Steady Helm ** - Treasure, 165 | + | ** Steady Helm ** - [[Treasure]], 165 |
- | ** Stealth Tech ** - Otyssian Fighter | + | ** Stealth Tech ** -[[fighter_upgrade_chart|Otyssian Fighter Upgrade]], 125 |
- | ** Stim ** - Movement Drug (even for dying), 96 | + | ** Stim ** - Movement Drug (even for dying), 96 |
- | ** Stoccy’s Outpost ** - Newly discovered planet in sector 9, 259 | + | ** Stoccy’s Outpost ** - Newly discovered planet in sector 9, 259 |
- | ** Stoccy’s Trail ** - Planetary | + | ** Stoccy’s Trail ** - Planetary opportunity at Stoccy’s Outpost, 262 |
- | ** Stowing Away ** - Hiding inside a module, 43 | + | ** Stowing Away ** - Hiding inside a module, 43 |
- | ** Strafing CE ** - Cargo Item, 113 | + | ** Strafing CE ** - Cargo Item, 113 |
- | ** Strong ** - Silicoid Alien Ability, 20 | + | ** Strong ** - Silicoid Alien Ability, 20 |
- | ** Stun ** - Athletics 11 or incapacitated, | + | ** Stun ** - Athletics 11 or incapacitated, |
- | ** Stun CE ** - Cargo Item, 113 | + | ** Stun CE ** - Cargo Item, 113 |
- | ** Stun Generator ** - Cargo Item, 116 | + | ** Stun Generator ** - Cargo Item, 116 |
- | ** Stun Grenade ** - Creates Stun effect in L.O.S., 91 | + | ** Stun Grenade ** - Creates Stun effect in L.O.S., 91 |
- | ** Stun Stick ** - Melee Weapon, 89 | + | ** Stun Stick ** - Melee Weapon, 89 |
- | ** Stun toxin ** - Athletics 11 or stunned, 97 | + | ** Stun toxin ** - Athletics 11 or stunned, 97 |
- | ** StunGone ** - Stun resistance Drug, 96 | + | ** StunGone ** - Stun resistance Drug, 96 |
- | ** Stunner ** - Sp. Ability, 68 | + | ** Stunner ** - [[..:special abilities: |
- | ** Sturdy ** - Enemy Morale Ability, | + | ** Sturdy ** - Enemy Morale Ability, 163 |
- | ** Sturdy ** - Bot upgrade -1 on Athletics Skill check difficulty, 25 | + | ** Sturdy ** - Bot upgrade -1 on Athletics Skill check difficulty, 25 |
- | ** Success, Overwhelming ** - | + | ** Success, Overwhelming ** - Heroes were able to achieve overwhelming objective, 148 |
- | ** Successful Mission ** - Heroes | + | ** Successful Mission ** - Heroes achieve mission objective, 148 |
- | ** Super ** - Treasure Effect, 167 | + | ** Super ** - Treasure Effect, 167 |
- | ** Super EMP ** - Mission specific | + | ** Super EMP ** - Mission specific phenomena, 239 |
- | ** Superheavy Shielded ** - Treasure | + | ** Superheavy Shielded ** - Treasure Effect, 167 |
- | ** Superlucky ** - Enemy Morale | + | ** Superlucky ** - Enemy Morale Ability, 163 |
- | ** SuperMart ** - Planet Gaidaszgrad, | + | ** SuperMart ** -[[Sectors 7, 8, and 9|Planet Gaidaszgrad]], 256 |
- | ** Supernova Jump ** - Mission, 234 | + | ** Supernova Jump ** - Mission, 234 |
- | ** Supply Ship ** - Overwhelming | + | ** Supply Ship ** - Overwhelming Success Reward, 149 |
- | ** Support ** - Planetary opportunity | + | ** Support ** - Planetary opportunity at Planet Parkes, 262 |
- | ** SupSci ** - Science Drug, 96 | + | ** SupSci ** - Science Drug, 96 |
- | ** Sure Handed ** - Sp. Ability, 68 | + | ** Sure Handed ** - [[..:special abilities: |
- | ** Suscepto ** - Reroll highest die in successful Athletics check, 97 | + | ** Suscepto ** - Reroll highest die in successful Athletics check, 97 |
- | ** Swashbuckler ** - Sp. Ability, 68 | + | ** Swashbuckler ** - [[..:special abilities: |
- | ** Switcher Cannon ** - Treasure, 165 | + | ** Switcher Cannon ** - [[Treasure]], 165 |
- | ** Sword ** - Melee Weapon, 89 | + | ** Sword ** - Melee Weapon, 89 |
- | ** Symbiont ** - Mission specific | + | ** Symbiont ** - Mission specific monster, 224 |
- | ** Symbiote ** - Treasure, 170 | + | ** Symbiote ** - Treasure, 170 |
- | ** Sympathetic ** - Sp. Ability, 68 | + | ** Sympathetic ** - [[..:special abilities: |
- | ** Synchronized ** - Chronosian | + | ** Synchronized ** -[[fighter_upgrade_chart|Chronosian Fighter Upgrade]], 125 |
===== T ===== | ===== T ===== | ||
- | ** Tables Turned ** - Mission, 242 | + | ** Tables Turned ** - Mission, 242 |
- | ** Tactical Doctrine Flowchart ** - | + | ** Tactical Doctrine Flowchart ** - Unmoderated play system aid, 251 |
- | ** Tailgunner ** - Sp. Ability, 68 | + | ** Tailgunner ** - [[..:special abilities: |
- | ** Take ** - Grapple effect to grab opponent’s equipment, 40 | + | ** Take ** - Grapple effect to grab opponent’s equipment, 40 |
- | ** Tanker Freighter Convoy ** - | + | ** Tanker Freighter Convoy ** - Mission, 201 |
- | ** Target Number ** - Difficulty for others to hit you with personal | + | ** Target Number ** - Difficulty for others to hit you with personal attacks, 13 |
- | ** Targeting Computer ** - Cargo Item, 116 | + | ** Targeting Computer ** - Cargo Item, 116 |
- | ** Targeting Modules ** - Attacking | + | ** Targeting Modules ** - Attacking the ship from the inside, 34 |
- | ** Targeting Personal Equipment ** - | + | ** Targeting Personal Equipment ** - Attacking objects, 34 |
- | ** Techlab Science Bay ** - Treasure, | + | ** Techlab Science Bay ** - Treasure, 166 |
- | ** TecKnow ** - Engineering Drug, 96 | + | ** TecKnow ** - Engineering Drug, 96 |
- | ** Teflon Cloaking Device ** - | + | ** Teflon Cloaking Device ** - [[Treasure]], 165 |
- | ** TeleChute ** - Cargo Item, 116 | + | ** TeleChute ** - Cargo Item, 116 |
- | ** Telekinetic ** - Sp. Ability, 68 | + | ** Telekinetic ** - [[..:special abilities: |
- | ** Teleoptic ** - Treasure Effect, 167 | + | ** Teleoptic ** - Treasure Effect, 167 |
- | ** Teleporter ** - Module used to deliver people or bombs to other ships, 142 | + | ** Teleporter ** - Module used to deliver people or bombs to other ships, 142 |
- | ** Teleporter Specialist ** - Sp. Ability, | + | ** Teleporter Specialist ** - [[..:special abilities: |
- | ** Tempora ** - Star lab, 200 | + | ** Tempora ** - Star lab, 200 |
- | ** Tentac ** - Alien Species, 20 | + | ** Tentac ** - [[..: |
- | ** Tentac Corner Gun ** - Treasure, | + | ** Tentac Corner Gun ** - Treasure, 170 |
- | ** Terrorist Cruise Liner ** - Mission, | + | ** Terrorist Cruise Liner ** - Mission, 202 |
- | ** Testudinoid ** - Alien Species | + | ** Testudinoid ** - [[..: |
- | ** Thick Hide ** - Beastman Alien Ability, 16 | + | ** Thick Hide ** - Beastman Alien Ability, 16 |
- | ** Throw ** - Grapple effect to move target, 40 | + | ** Throw ** - Grapple effect to move target, 40 |
- | ** Throwing Grenades ** - Combat | + | ** Throwing Grenades ** - Combat difficulty 3+distance, 90 |
- | ** Throwing Satchel Charge ** - | + | ** Throwing Satchel Charge ** - Combat difficulty 3+ 2x distance, 90 |
- | ** Tidball, Jeff ** - Arguably the better | + | ** Tidball, Jeff ** - Arguably the better Jeff, 240 |
- | ** Timehop ** - Chronosian Alien Ability, 26 | + | ** Timehop ** - Chronosian Alien Ability, 26 |
- | ** Tinkerer ** - Sp. Ability, 68 | + | ** Tinkerer ** - [[..:special abilities: |
- | ** Tiny ** - Minutian Alien Ability, 26 | + | ** Tiny ** - Minutian Alien Ability, 26 |
- | ** TKTK ** - Canosian scientist, 194 | + | ** TKTK ** - Canosian scientist, 194 |
- | ** ToolKit ** - Reduces Engineering | + | ** ToolKit ** - Reduces Engineering difficulties to Upgrade, Repair or put out Fires by 1, 95 |
- | ** Tough ** - Sp. Ability, 68 | + | ** Tough ** - [[..:special abilities: |
- | ** Tough ** - Gorilloid Alien Ability, 16 | + | ** Tough ** - Gorilloid Alien Ability, 16 |
- | ** Tough Cargo Bay ** - Treasure, 165 | + | ** Tough Cargo Bay ** - [[Treasure]], 165 |
- | ** Tough Silicoid ** - Sp. Ability, 69 | + | ** Tough Silicoid ** - [[..:special abilities: |
- | ** Toward Ice ** - Human scout ship, 208 | + | ** Toward Ice ** - Human scout ship, 208 |
- | ** Toxin ** - Poisons delivered by Needler, or gas grenade, 97 | + | ** Toxin ** - Poisons delivered by Needler, or gas grenade, 97 |
- | ** Tractor ** - Cargo Item for grabbing | + | ** Tractor ** - Cargo Item for grabbing things, 120 |
- | ** Tractor Dock ** - Holding a docked | + | ** Tractor Dock ** - Holding a docked ship fast with Tractor, 120 |
- | ** Tractored Fighters ** - Holding a Fighter penalizes its actions and move, 121 | + | ** Tractored Fighters ** -[[tractor|Holding a Fighter penalizes its actions and move]], 121 |
- | ** Trampler ** - Sp. Ability, 69 | + | ** Trampler ** - [[..:special abilities: |
- | ** Tramplers ** - Enemy Morale Ability, | + | ** Tramplers ** - Enemy Morale Ability, 163 |
- | ** Transcendence ** - Mission, 231 | + | ** Transcendence ** - Mission, 231 |
- | ** Transfer Power ** - Engineering | + | ** Transfer Power ** - Engineering 8 to move 1 Power, 11 for 2 etc., 127 |
- | ** Trauma Center Sick Bay ** - | + | ** Trauma Center Sick Bay ** - Treasure, 166 |
- | ** Treasure ** - Special Items, 164 | + | ** Treasure ** - Special Items, 164 |
- | ** Treasure Maps ** - Planetary | + | ** Treasure Maps ** - Planetary opportunity at Slater, 262 |
- | ** Triage Medic ** - Sp. Ability, 69 | + | ** Triage Medic ** - [[..:special abilities: |
- | ** Trick Shot ** - Sp. Ability, 69 | + | ** Trick Shot ** - [[..:special abilities: |
- | ** Tricky ** - Sp. Ability, 70 | + | ** Tricky ** - [[..:special abilities: |
- | ** Trolls ** - Mission specific monsters, | + | ** Trolls ** - Mission specific monsters, 227 |
- | ** Trundlian ** - Alien Species, 21 | + | ** Trundlian ** - [[..: |
- | ** Tumble ** - Canosian Alien Ability, | + | ** Tumble ** - Canosian Alien Ability, 17 |
- | ** Turn ** - Helm maneuver, 128 | + | ** Turn ** - [[..: |
- | ** Turn Specialist ** - Sp. Ability, 70 | + | ** Turn Specialist ** - [[..:special abilities: |
- | ** Turtloid ** - Alien Species | + | ** Turtloid ** - [[..: |
- | ** Tusks ** - Elephantoid Alien Ability, | + | ** Tusks ** - Elephantoid Alien Ability, 16 |
===== U ===== | ===== U ===== | ||
- | ** Uber Cannon ** - Treasure, 165 | + | ** Uber Cannon ** - [[Treasure]], 165 |
- | ** Ulisses ** - Human Dreadnought, | + | ** Ulisses ** - Human Dreadnought, |
- | ** Ultralight ** - Treasure Effect, 167, 169 | + | ** Ultralight ** - Treasure Effect, 167, 169 |
- | ** Unbreakable ** - Treasure Effect, | + | ** Unbreakable ** - Treasure Effect, 167 |
- | ** Uncanny Intelligence ** - Enemy Morale Ability, 163 | + | ** Uncanny Intelligence ** - Enemy Morale Ability, 163 |
- | ** Unclamp Fighter ** - Allow Fighter | + | ** Unclamp Fighter ** -[[fighters|Allow Fighter to fly away from ship]], 123 |
- | ** Unconscious ** - Wound total equal to or greater than your hit points | + | ** Unconscious ** - Wound total equal to or greater than your hit points by up to 6 you may not act, 34 |
- | ** Unconventional ** - Sp. Ability, 70 | + | ** Unconventional ** - [[..:special abilities: |
- | ** Unflappable ** - Sp. Ability, 70 | + | ** Unflappable ** - [[..:special abilities: |
- | ** Uniminded ** - Sp. Ability, 71 | + | ** Uniminded ** - [[..:special abilities: |
- | ** Unity ** - Newly discovered planet | + | ** Unity ** - Newly discovered planet in sector 9, 258 |
- | ** Unlimited ** - Sp. Ability, 71 | + | ** Unlimited ** - [[..:special abilities: |
- | ** Unpredictable ** - Sp. Ability, 71 | + | ** Unpredictable ** - [[..:special abilities: |
- | ** Unsinkable ** - Enemy Morale | + | ** Unsinkable ** - Enemy Morale Ability, 163 |
- | ** Unsinkable ** - Sp. Ability, 71 | + | ** Unsinkable ** - [[..:special abilities: |
- | ** Unsupported Life Suppport | + | ** Unsupported Life Suppport ** - Spacewalking or broken Life Support on Phase 6, 134 |
- | ** Upgrades ** - Improving personal | + | ** Upgrades ** - Improving personal gear with Science or modules with Engineering, |
- | ** Upquark Missile ** - Mission | + | ** Upquark Missile ** - Mission specific phenomena, 195 |
- | ** Ursinoid ** - Alien Species | + | ** Ursinoid ** - [[..: |
- | ** Used Marker ** - Most modules | + | ** Used Marker ** - Most modules increase difficulty to operate them by 3 for each of these, 127 |
===== V ===== | ===== V ===== | ||
- | ** Vampiric ** - Treasure Effect, 167 | + | ** Vampiric ** - Treasure Effect, 167 |
- | ** Vasel, Tom ** - Honest reviewer, | + | ** Vasel, Tom ** - Honest reviewer, 208 |
- | ** Vaughan, Peter ** - True Gamer, | + | ** Vaughan, Peter ** - True Gamer, 210 |
- | ** Vectored ** - Canosian Fighter | + | ** Vectored ** -[[fighter_upgrade_chart|Canosian Fighter Upgrade]], 125 |
- | ** Verdant Toadstool ** - Treasure, | + | ** Verdant Toadstool ** - Treasure, 171 |
- | ** Versatile ** - Trundlian Alien Ability, | + | ** Versatile ** - Trundlian Alien Ability, 21 |
- | ** Versatile Science Bay ** - Treasure, | + | ** Versatile Science Bay ** - Treasure, 166 |
- | ** Vibraknife ** - Melee Weapon, 89 | + | ** Vibraknife ** - Melee Weapon, 89 |
- | ** Victory Mission ** - After bringing | + | ** Victory Mission ** - After bringing a campaign indicator to a victory threshold, 177 |
- | ** Vigour, Joey ** - Awesome Pal, 244 | + | ** Vigour, Joey ** - Awesome Pal, 244 |
- | ** Vixle ** - Newly discovered planet | + | ** Vixle ** - Newly discovered planet in sector 8, 257 |
- | ** Void Brute ** - Canosian ship, 246 | + | ** Void Brute ** - Canosian ship, 246 |
- | ** Voltrex ** - Ranged Weapon, 84 | + | ** Voltrex ** - Ranged Weapon, 84 |
- | ** Vomeg ** - Alien Species, 21 | + | ** Vomeg ** - [[..: |
===== W ===== | ===== W ===== | ||
- | ** Waggle ** - Helm maneuver, 128 | + | ** Waggle ** - [[..: |
- | ** Wake Rider ** - Sp. Ability, 71 | + | ** Wake Rider ** - [[..:special abilities: |
- | ** Warhead Mine ** - Like a missile, | + | ** Warhead Mine ** - Like a missile, 135 |
- | ** Warp Driven Mine Layer ** - | + | ** Warp Driven Mine Layer ** - Treasure, 166 |
- | ** Warp Inhibitor ** - Cargo Item, 116 | + | ** Warp Inhibitor ** - Cargo Item, 116 |
- | ** Warp Optimizer ** - Cargo Item, 116 | + | ** Warp Optimizer ** - Cargo Item, 116 |
- | ** Warping In ** - Hyperdrive module | + | ** Warping In ** - Hyperdrive module action at start of mission, 132 |
- | ** Warping Out ** - Hyperdrive | + | ** Warping Out ** - Hyperdrive module action to leave system, 132 |
- | ** Waste Management Failure ** - | + | ** Waste Management Failure ** - Mission specific Plot Twist, 204 |
- | ** Watts, Darren ** - Who I want to be if I grow up, 224 | + | ** Watts, Darren ** - Who I want to be if I grow up, 224 |
- | ** Weapons Officer ** - Sp. Ability, 71 | + | ** Weapons Officer ** - [[..:special abilities: |
- | ** Whaloid ** - Alien Species | + | ** Whaloid ** - [[..: |
- | ** Wheels ** - Bot upgrade: +2 Move, 25 | + | ** Wheels ** - Bot upgrade: +2 Move, 25 |
- | ** Whistler ** - Alien Species, 22 | + | ** Whistler ** - [[..: |
- | ** Whitacre, Bryce ** - Scored 40+ pts in Lifeboat, 214 | + | ** Whitacre, Bryce ** - Scored 40+ pts in Lifeboat, 214 |
- | ** Whole E-Grail ** - Treasure, 171 | + | ** Whole E-Grail ** - Treasure, 171 |
- | ** Wierdling ** - Pacifist colony, 213 | + | ** Wierdling ** - Pacifist colony, 213 |
- | ** Wild Dog ** - Human frigate ship, 240 | + | ** Wild Dog ** - Human frigate ship, 240 |
- | ** Wild Flyer ** - Sp. Ability, 71 | + | ** Wild Flyer ** - [[..:special abilities: |
- | ** Wildcard ** - Treasure, 165 | + | ** Wildcard ** - [[Treasure]], 165 |
- | ** Williams, Chris ** - Man I’d gladly | + | ** Williams, Chris ** - Man I’d gladly lead into a supernova, 234 |
- | ** Williams, Kenneth R ** - Fanatical | + | ** Williams, Kenneth R ** - Fanatical friend, 235 |
- | ** Willpower ** - Human Alien Ability, | + | ** Willpower ** - Human Alien Ability, 19 |
- | ** Wilson, Kevin ** - Awesome Game Designer, 220 | + | ** Wilson, Kevin ** - Awesome Game Designer, 220 |
- | ** Wingman ** - Sp. Ability, 71 | + | ** Wingman ** - [[..:special abilities: |
- | ** Wings ** - Avianoid Alien Ability, 16 | + | ** Wings ** - Avianoid Alien Ability, 16 |
- | ** Wipeout Cannon ** - Treasure, 165 | + | ** Wipeout Cannon ** - [[Treasure]], 165 |
- | ** With Your Shield or On it ** - | + | ** With Your Shield or On it ** - Mission, 204 |
- | ** Wormhole Nest ** - Mission, 205 | + | ** Wormhole Nest ** - Mission, 205 |
- | ** Wrestler ** - Sp. Ability, 71 | + | ** Wrestler ** - [[..:special abilities: |
- | ** WristComp ** - Ask yes/ | + | ** WristComp ** - Ask yes/no questions and reduces Science difficulties to Upgrade or Repair by 1, 95 |
- | ** Wrong Way ** - Mission, 213 | + | ** Wrong Way ** - Mission, 213 |
===== X ===== | ===== X ===== | ||
- | ** Xeloxian ** - Alien Species, 22 | + | ** Xeloxian ** - [[..: |
- | ** Xenobiologist ** - Sp. Ability, 71 | + | ** Xenobiologist ** - [[..:special abilities: |
- | ** Xxx ** - Page reference to be changed later that escaped our scrutiny. | + | ** Xxx ** - Page reference to be changed later that escaped our scrutiny. |
===== Y ===== | ===== Y ===== | ||
- | ** Young, Kirby ** - Great Guy, 229 | + | ** Young, Kirby ** - Great Guy, 229 |
===== Z ===== | ===== Z ===== | ||
- | ** Zoallan ** - Alien Species, 23 | + | ** Zoallan ** - [[..: |
+ | |||
+ | ** Zone Controller ** - [[..: | ||
- | ** Zone Controller | + | ** Zone Controllers |
+ | | << [[Naming Conventions]] << ^ [[Table of Contents]] | >> [[Skill Check Modifiers]] >> | | ||
+ | {{tag> | ||
- | ** Zone Controllers ** - Enemy Morale | ||
- | {{tag> |