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content:official:rules:glossdex [2017/11/07 19:36] – curufea | content:official:rules:glossdex [2020/09/07 12:38] (current) – Fix description of skill chips to refer to their related skill, not Athletics lektu | ||
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** Accelerate ** - [[..: | ** Accelerate ** - [[..: | ||
- | ** Accessport ** -[[fighter_upgrade_chart|Tentac Fighter Upgrade]], 125 | + | ** Accessport ** - [[fighter_upgrade_chart|Tentac Fighter Upgrade]], 125 |
- | ** Acciodorr ** -[[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 | + | ** Acciodorr ** - [[Sectors 7, 8, and 9|Newly discovered planet in sector 7]], 256 |
- | ** Accurate ** -[[fighter_upgrade_chart|Vomeg Fighter Upgrade]], 125 | + | ** Accurate ** - [[fighter_upgrade_chart|Vomeg Fighter Upgrade]], 125 |
** Accurate Hyperdrive ** - [[Treasure]], | ** Accurate Hyperdrive ** - [[Treasure]], | ||
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** Advancement ** - Spend Experience to increase skills and Prestige to Rank up, 10, 149 | ** Advancement ** - Spend Experience to increase skills and Prestige to Rank up, 10, 149 | ||
- | ** Aerodynamic ** -[[fighter_upgrade_chart|Human Fighter Upgrade]], 125 | + | ** Aerodynamic ** - [[fighter_upgrade_chart|Human Fighter Upgrade]], 125 |
** Aggressive ** - Xeloxian Alien Ability, 22 | ** Aggressive ** - Xeloxian Alien Ability, 22 | ||
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** Armor ** - Equipment that reduces incoming damage by 1 point, 92 | ** Armor ** - Equipment that reduces incoming damage by 1 point, 92 | ||
- | ** Armored ** -[[fighter_upgrade_chart|Zoallan Fighter Upgrade]], 125 | + | ** Armored ** - [[fighter_upgrade_chart|Zoallan Fighter Upgrade]], 125 |
** Armored Module ** - Treasure, 166 | ** Armored Module ** - Treasure, 166 | ||
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** Artifact ** - [[..: | ** Artifact ** - [[..: | ||
- | ** Arya ** - Huyman | + | ** Arya ** - Human senator’s daughter, 229 |
** Assault Lab ** - [[..: | ** Assault Lab ** - [[..: | ||
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** Attack with 2 weapons ** - Combat check with +6 difficulty, 41 | ** Attack with 2 weapons ** - Combat check with +6 difficulty, 41 | ||
- | ** Auto Lock ** -[[fighter_upgrade_chart|Fighter Upgrade]], 125 | + | ** Auto Lock ** - [[fighter_upgrade_chart|Fighter Upgrade]], 125 |
** Automated Weapons Testing Depot ** - [[..: | ** Automated Weapons Testing Depot ** - [[..: | ||
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** Combat ** - Skill for attacking with ship’s weapons or personal weapons, 38 | ** Combat ** - Skill for attacking with ship’s weapons or personal weapons, 38 | ||
- | ** Combat Skill Chip ** - Cyberware: Reduce | + | ** Combat Skill Chip ** - Cyberware: Reduce |
** Combat Test ** - Planetary opportunity at Foust IV, 262 | ** Combat Test ** - Planetary opportunity at Foust IV, 262 | ||
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** Diplomacy ** - Ancillary skill used to confuse/ | ** Diplomacy ** - Ancillary skill used to confuse/ | ||
- | ** Diplomacy Skill Chip ** - Cyberware: Reduce | + | ** Diplomacy Skill Chip ** - Cyberware: Reduce |
** Diplomacy Studio ** - Cargo Item, 113 | ** Diplomacy Studio ** - Cargo Item, 113 | ||
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** Engineering ** - Skill for repairing anything bot-sized or larger and pumping Engines, 42 | ** Engineering ** - Skill for repairing anything bot-sized or larger and pumping Engines, 42 | ||
- | ** Engineering Skill Chip ** - Cyberware: Reduce | + | ** Engineering Skill Chip ** - Cyberware: Reduce |
** Enhanced Module ** - Treasure, 166 | ** Enhanced Module ** - Treasure, 166 | ||
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** Psionics ** - Skill used to manipulate the universe with your mind (optional), 48 | ** Psionics ** - Skill used to manipulate the universe with your mind (optional), 48 | ||
- | ** Psionics Skill Chip ** - Cyberware: | + | ** Psionics Skill Chip ** - Cyberware: Reduce |
** Psionics Training ** - Planetary opportunity at Dhelmn, 262 | ** Psionics Training ** - Planetary opportunity at Dhelmn, 262 | ||
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** Sanity ** - Skill used to keep your head together in horror games (optional), 48 | ** Sanity ** - Skill used to keep your head together in horror games (optional), 48 | ||
- | ** Sanity Skill Chip ** - Cyberware: Reduce | + | ** Sanity Skill Chip ** - Cyberware: Reduce |
** Satchel Charge ** - Heavy Explosive damages module, occupants, 91 | ** Satchel Charge ** - Heavy Explosive damages module, occupants, 91 | ||
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** Science Probe ** - Count distance to probe for research, 138 | ** Science Probe ** - Count distance to probe for research, 138 | ||
- | ** Science Skill Chip ** - Cyberware: Reduce | + | ** Science Skill Chip ** - Cyberware: Reduce |
** Scientific ** - Campaign Indicator, 176 | ** Scientific ** - Campaign Indicator, 176 |