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content:official:rules:skills [2017/07/26 23:04] curufeacontent:official:rules:skills [2017/11/05 00:48] (current) curufea
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 ====== Skills ====== ====== Skills ======
 +| << [[Profession]] << ^ [[Table of Contents]] | >> [[Athletics]] >> |
 ==== Basic Skills ==== ==== Basic Skills ====
  
 There are five basic skills in the game: There are five basic skills in the game:
  
-  * //Athletics// +  * //[[Athletics]]// 
-  * //Combat// +  * //[[Combat]]// 
-  * //Engineering// +  * //[[Engineering]]// 
-  * //Piloting// +  * //[[Piloting]]// 
-  * //Science//+  * //[[Science]]//
  
-Athletics is the only skill that must be at least level one. There are ancillary skills: Diplomacy, Psionics, Sanity, etc. that may be relevant for a specific mission or campaign but you can get along just fine by ignoring them.+Athletics is the only skill that must be at least level one. There are ancillary skills: [[Diplomacy]][[Psionics]][[Sanity]], etc. that may be relevant for a specific mission or campaign but you can get along just fine by ignoring them.
  
 When you build a character, you will choose a set of numbers to arrange in the skills however you choose with the caveat that Athletics skill cannot be zero. It is a good idea to put your highest skill in your profession. When you build a character, you will choose a set of numbers to arrange in the skills however you choose with the caveat that Athletics skill cannot be zero. It is a good idea to put your highest skill in your profession.
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 **Ancillary skills include the following:** **Ancillary skills include the following:**
  
-  * //Diplomacy// +  * //[[Diplomacy]]// 
-  * //Psionics// +  * //[[Psionics]]// 
-  * //Sanity//+  * //[[Sanity]]//
  
-Additional information regarding these skills begins on [[Diplomacy|page 46]].+Additional information [[Diplomacy|regarding these skills]] begins on page 46.
  
 ^  THE 5 BASIC SKILLS  ^^ ^  THE 5 BASIC SKILLS  ^^
-^ //Athletics// | A measure of your health. | +^ //[[Athletics]]// | A measure of your health. | 
-^ //Combat// | Includes the entire spectrum of fighting. | +^ //[[Combat]]// | Includes the entire spectrum of fighting. | 
-^ //Engineering// | Governs the repair of anything bot-sized or larger. | +^ //[[Engineering]]// | Governs the repair of anything bot-sized or larger. | 
-^ //Piloting// | The art of power assisted movement. | +^ //[[Piloting]]// | The art of power assisted movement. | 
-^ //Science// | A broader range of uses than the other skills, from repair to healing. |+^ //[[Science]]// | A broader range of uses than the other skills, from repair to healing. |
  
 **Starting Skill Sets:** **Starting Skill Sets:**
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 Rearrange these as desired but Athletics must be at least 1. Note that the last set includes an extra "1". This might be used if you are using ancillary skills. Rearrange these as desired but Athletics must be at least 1. Note that the last set includes an extra "1". This might be used if you are using ancillary skills.
 +| << [[Profession]] << ^ [[Table of Contents]] | >> [[Athletics]] >> |
 {{tag>official rules skills}} {{tag>official rules skills}}
content/official/rules/skills.1501135456.txt.gz · Last modified: 2017/07/26 23:04 by curufea