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content:official:rules:special_ability_index [2017/11/05 01:56] curufeacontent:official:rules:special_ability_index [2020/07/28 23:48] (current) – Mark Foresighted as a Psionic ability lektu
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-^ ^ ^  NAME  ^ ^ SPECIAL ABILITY ^ +                      ^  NAME                                                                            ^ SPECIAL ABILITY                                                                                                          
-| | |  [[..:special_abilities:Acrobatic]]  | | pop 2 squares. Add OOC for movement. +3 target number when in motion. Enemies don't get free attack. | +                      |  [[..:special_abilities:Acrobatic]]                                              Pop 2 squares. Add OOC for movement. +3 target number when in motion. Enemies don't get free attack.                     
-| | |  [[..:special_abilities:Adaptable]]  | | Spend a Luck and an action to have another ability instead. | +                      |  [[..:special_abilities:Adaptable]]                                              | Spend a Luck and an action to have another ability instead.                                                              
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Advanced Combat Expert|Adv. Combat Expert]]  | | +1 target number, +1 Hit Point, opponents must reroll highest die in attacks against you. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Advanced Combat Expert|Adv. Combat Expert]]              | +1 target number, +1 Hit Point, opponents must reroll highest die in attacks against you.                                
-| @#6E82B6: | @#4FB14C: |  [[..:special_abilities:Assembly Line Worker]]  | | Each upgrade you make can be applied to three like objects. | +| @#6E82B6:  | @#4FB14C:  |  [[..:special_abilities:Assembly Line Worker]]                                   | Each upgrade you make can be applied to three like objects.                                                              
-| | |  [[..:special_abilities:Assistant]]  | | May add +3 to the difficulty skill check for each additional bonus assisting. | +                      |  [[..:special_abilities:Assistant]]                                              | May add +3 to the difficulty skill check for each additional bonus assisting.                                            
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Battle Frenzied]]  | | Bonus action every Phase but may only melee, grapple or move. Must spend action to calm. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Battle Frenzied]]                                        | Bonus action every Phase but may only melee, grapple or move. Must spend action to calm.                                 
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Blaze of Glory]]  | | 1/Phase may force survival checks for all except your fighter in hex with your fighter. | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Blaze of Glory]]                                         | 1/Phase may force survival checks for all except your fighter in hex with your fighter.                                  
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Bloodlusted]]  | | Bonus action when you put someone down. +1 difficulty penalty on action per use. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Bloodlusted]]                                            | Bonus action when you put someone down. +1 difficulty penalty on action per use.                                         
-| | |  [[..:special_abilities:Bosun]]  | | Remote penalty 1 lower. Reroll pool of 5 for battlestation actions. | +                      |  [[..:special_abilities:Bosun]]                                                  | Remote penalty 1 lower. Reroll pool of 5 for battlestation actions.                                                      
-| @#6E82B6: | @#4FB14C: |  [[..:special_abilities:Bot Genius]]  | | 2 bonus bot upgrades. Reroll die when attacking, grappling, upgrading, repairing or damaging bots. | +| @#6E82B6:  | @#4FB14C:  |  [[..:special_abilities:Bot Genius]]                                             | 2 bonus bot upgrades. Reroll die when attacking, grappling, upgrading, repairing or damaging bots.                       
-| | |  [[..:special_abilities:Braced]]  | | May reroll one die any time you sustain damage. | +                      |  [[..:special_abilities:Braced]]                                                 | May reroll one die any time you sustain damage.                                                                          
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Brutal]]  | | You may reroll one of the dice each time you deal personal damage with a direct attack. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Brutal]]                                                 | You may reroll one of the dice each time you deal personal damage with a direct attack.                                  
-| | |  [[..:special_abilities:Calm]]  | | May take an "8" on a skill check instead of (and before) rolling the dice. Pool of Rank x 2. | +                      |  [[..:special_abilities:Calm]]                                                   | May take an "8" on a skill check instead of (and before) rolling the dice. Pool of Rank x 2.                             
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Cannon Expert]]  | | Free reroll to attack with, repair, or reconfigure Cannon. Reconfigure Cannon as a free, automatic action. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Cannon Expert]]                                          | Free reroll to attack with, repair, or reconfigure Cannon. Reconfigure Cannon as a free, automatic action.               
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Cannon Specialist]]  | | Pool to reroll attacks, reconfigure, or repair a Cannon module. Pool of Combat x 2. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Cannon Specialist]]                                      | Pool to reroll attacks, reconfigure, or repair a Cannon module. Pool of Combat x 2.                                      
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Charger]]  | | Free unarmed (or natural weapon) melee attack at the end of your move action. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Charger]]                                                | Free unarmed (or natural weapon) melee attack at the end of your move action.                                            
-| | |  [[..:special_abilities:Coach]]  | | You may use Diplomacy instead of the listed skill for your Assist actions. | +                      |  [[..:special_abilities:Coach]]                                                  | You may use Diplomacy instead of the listed skill for your Assist actions.                                               
-| | |  [[..:special_abilities:Connected]]  | | You get an additional requisition and double your pay for each mission. | +                      |  [[..:special_abilities:Connected]]                                              | You get an additional requisition and double your pay for each mission.                                                  
-| | |  [[..:special_abilities:Contortionist]]  | | Move and act in slagged squares as though not slagged. +1 target number except for grappling. | +                      |  [[..:special_abilities:Contortionist]]                                          | Move and act in slagged squares as though not slagged. +1 target number except for grappling.                            
-| | |  [[..:special_abilities:Cortex Overloader]]  | @#8D008D: | Pool to blow up people's heads psionically. Pool of Combat + Psionics. | +                      |  [[..:special_abilities:Cortex Overloader]]                           | @#8D008D:  | Pool to blow up people's heads psionically. Pool of Combat + Psionics.                                                   
-| | |  [[..:special_abilities:Courtier]]  | | Move and act in slagged squares as though not slagged. Others may spend your Luck. | +                      |  [[..:special_abilities:Courtier]]                                               | Move and act in slagged squares as though not slagged. Others may spend your Luck.                                       
-| @#4FB14C: ||  [[..:special_abilities:Crafty]]  | | Checkup, Focus Sensors, Tune Shields. Pool of Science. | +| @#4FB14C:              ||  [[..:special_abilities:Crafty]]                                                 | Checkup, Focus Sensors, Tune Shields. Pool of Science.                                                                   
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Cutthroat]]  | | Spend from this pool to reroll a damage die you deal directly in personal combat. Pool of Science x 2. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Cutthroat]]                                              | Spend from this pool to reroll a damage die you deal directly in personal combat. Pool of Science x 2.                   
-| | |  [[..:special_abilities:Death Marcher]]  | | +3 Hit Points. May take simple movement actions when unconscious. "Recover" immediately. | +                      |  [[..:special_abilities:Death Marcher]]                                          | +3 Hit Points. May take simple movement actions when unconscious. "Recover" immediately.                                 
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Death Striker]]  | | Unarmed / natural weapon attacks force target to Athletics check of 8 or be brought instantly to -6 Hit Points. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Death Striker]]                                          | Unarmed / natural weapon attacks force target to Athletics check of 8 or be brought instantly to -6 Hit Points.          
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Dervish]]  | | As an action, melee attack on all adjacent targets. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Dervish]]                                                | As an action, melee attack on all adjacent targets.                                                                      
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Destroyer]]  | @#8D008D: | Free action to release a Psionic energy blast like a satchel charge in your square. Pool of Athletics + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Destroyer]]                                   | @#8D008D:  | Free action to release a Psionic energy blast like a satchel charge in your square. Pool of Athletics + Psionics.        
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Dirty Fighter]]  | | Targets you hit are +3 on all active skill check difficulty. Coup de grace without preparing. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Dirty Fighter]]                                          | Targets you hit are +3 on all active skill check difficulty. Coup de grace without preparing.                            
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Displaced]]  | @#8D008D: | Psionically shimmer to add +3 to your target number until end of Phase. Pool of Athletics + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Displaced]]                                   | @#8D008D:  | Psionically shimmer to add +3 to your target number until end of Phase. Pool of Athletics + Psionics.                    
-| @#4FB14C: ||  [[..:special_abilities:Doctor]]  | | Pool to reroll skill checks to heal, detoxify, etc. or on the healing dice. Pool of Science x 2. | +| @#4FB14C:              ||  [[..:special_abilities:Doctor]]                                                 | Pool to reroll skill checks to heal, detoxify, etc. or on the healing dice. Pool of Science x 2.                         
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Dogfighter]]  | | Add Piloting to Combat when shooting fighter's gun. +1 difficulty to target your fighter. -1 difficulty survival check. | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Dogfighter]]                                             | Add Piloting to Combat when shooting fighter's gun. +1 difficulty to target your fighter. -1 difficulty survival check.  
-| @#6E82B6: ||  [[..:special_abilities:Empowered]]  | @#8D008D: | Spend ship's power as though it were Luck. Reallocate power. Pool of Engineering + Psionics. | +| @#6E82B6:              ||  [[..:special_abilities:Empowered]]                                   | @#8D008D:  | Spend ship's power as though it were Luck. Reallocate power. Pool of Engineering + Psionics.                             
-| @#ACADB0: | @#4FB14C: |  [[..:special_abilities:EMT]]  | | Pre-emptively heal incoming damage. Pool of Combat x 2. | +| @#ACADB0:  | @#4FB14C:  |  [[..:special_abilities:EMT]]                                                    | Pre-emptively heal incoming damage. Pool of Combat x 2.                                                                  
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Energy Deflector]]  | @#8D008D: | Combat 11 to negate direct attack. Difficulty goes up by 1 for each use. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Energy Deflector]]                            | @#8D008D:  | Combat 11 to negate direct attack. Difficulty goes up by 1 for each use.                                                 
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Engine Overloader]]  | | Pool to make Engine pump + 2 per extra power but satchel charge detonates. Pool of Engineering x 2. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Engine Overloader]]                                      | Pool to make Engine pump + 2 per extra power but satchel charge detonates. Pool of Engineering x 2.                      
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Engine Specialist]]  | | Pool of rerolls to use when pumping, transferring power, or repairing an Engine. Pool of Engineering x 2. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Engine Specialist]]                                      | Pool of rerolls to use when pumping, transferring power, or repairing an Engine. Pool of Engineering x 2.                
-| @#C62134: ||  [[..:special_abilities:Enraged]]  | | +3 Combat skill until end of Round when injured by an enemy. | +| @#C62134:              ||  [[..:special_abilities:Enraged]]                                                | +3 Combat skill until end of Round when injured by an enemy.                                                             
-| | |  [[..:special_abilities:Fast Healer]]  | | Any skill check to heal or treat you is at a bonus of +3 to the skill check. Heal +1 point per die. | +                      |  [[..:special_abilities:Fast Healer]]                                            | Any skill check to heal or treat you is at a bonus of +3 to the skill check. Heal +1 point per die.                      
-| | |  [[..:special_abilities:Fast Learner]]  | | Increase your experience awards by 10%. Perform all four skills to get a bonus. | +                      |  [[..:special_abilities:Fast Learner]]                                           | Increase your experience awards by 10%. Perform all four skills to get a bonus.                                          
-| | |  [[..:special_abilities:Fated]]  | | Choose the result of the first and last points of Luck instead of rerolling. | +                      |  [[..:special_abilities:Fated]]                                                  | Choose the result of the first and last points of Luck instead of rerolling.                                             
-| @#4FB14C: ||  [[..:special_abilities:Field Surgeon]]  | | Reduce healing difficulty by 3 and get a reroll but target must make an Athletics check of 8 or dies. | +| @#4FB14C:              ||  [[..:special_abilities:Field Surgeon]]                                          | Reduce healing difficulty by 3 and get a reroll but target must make an Athletics check of 8 or dies.                    
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Fighter Jock]]  | | Board, launch and disembark from fighter as a free action. Reroll survival checks in microships. | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Fighter Jock]]                                           | Board, launch and disembark from fighter as a free action. Reroll survival checks in microships.                         
-| @#ACADB0: | @#6E82B6: |  [[..:special_abilities:Fighter Mechanic]]  | | 2 free upgrade actions on fighters and a reroll when repairing, upgrading, or survival in a fighter. | +| @#ACADB0:  | @#6E82B6:  |  [[..:special_abilities:Fighter Mechanic]]                                       | 2 free upgrade actions on fighters and a reroll when repairing, upgrading, or survival in a fighter.                     
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Fire Starter]]  | @#8D008D: | Start fires with your mind. Pool of Combat + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Fire Starter]]                                | @#8D008D:  | Start fires with your mind. Pool of Combat + Psionics.                                                                   
-| | |  [[..:special_abilities:First Mate]]  | | May let others spend your Luck as it it were their own. Reroll on all attempts to assist. +1 Luck. | +                      |  [[..:special_abilities:First Mate]]                                             | May let others spend your Luck as it it were their own. Reroll on all attempts to assist. +1 Luck.                       
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Florentine Fighter]]  | | Reduce your penalty to attack with two personal weapons by 3. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Florentine Fighter]]                                     | Reduce your penalty to attack with two personal weapons by 3.                                                            
-| | |  [[..:special_abilities:Foresighted]]  | | Start retroactively on overwatch. You can go generically on overwatch. | +                      |  [[..:special_abilities:Foresighted]]                                 @#8D008D:  | Start retroactively on overwatch. You can go generically on overwatch.                                                   
-| | |  [[..:special_abilities:Forethinker]]  | | Roll your skill check before declaring your action. | +                      |  [[..:special_abilities:Forethinker]]                                            | Roll your skill check before declaring your action.                                                                      
-| | |  [[..:special_abilities:Fortunate]]  | | You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling. | +                      |  [[..:special_abilities:Fortunate]]                                              | You may spend 1 Luck to nudge a luckable die upwards by one instead of rerolling.                                        
-| | |  [[..:special_abilities:Fume-Runner]]  | | Take actions that require power without it (causing 1 point of hull damage). | +                      |  [[..:special_abilities:Fume-Runner]]                                            | Take actions that require power without it (causing 1 point of hull damage).                                             
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Ghost in the Machine]]  | @#8D008D: | Operate a battlestation from anywhere aboard ship at no remote penalty. Pool of Engineering + Psionics. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Ghost in the Machine]]                        | @#8D008D:  | Operate a battlestation from anywhere aboard ship at no remote penalty. Pool of Engineering + Psionics.                  
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Grease Monkey]]  | | Reroll on any skill check to repair, reconfigure or upgrade. Move between battlestations. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Grease Monkey]]                                          | Reroll on any skill check to repair, reconfigure or upgrade. Move between battlestations.                                
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Grenadier]]  | | Rerolls with grenades. Free action to arm, draw or detonate. Explosives weigh half for you. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Grenadier]]                                              | Rerolls with grenades. Free action to arm, draw or detonate. Explosives weigh half for you.                              
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Gunner's Mate]]  | | Fighter's guns can be fired 2/Phase. Damages your fighter and the occupants. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Gunner's Mate]]                                          | Fighter's guns can be fired 2/Phase. Damages your fighter and the occupants.                                             
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Hacker]]  | | Hack as a free action 1/Phase with difficulty -3 and a reroll. Your cyberware behaves as upgraded. | +| @#ACADB0:  | @#4FB14C |  [[..:special_abilities:Hacker]]                                                 | Hack as a free action 1/Phase with difficulty -3 and a reroll. Your cyberware behaves as upgraded.                       
-| | |  [[..:special_abilities:Hardened]]  | | Pool to reroll a die that deals damage to you. Pool of 5. | +                      |  [[..:special_abilities:Hardened]]                                               | Pool to reroll a die that deals damage to you. Pool of 5.                                                                
-| @#4FB14C: ||  [[..:special_abilities:Healer]]  | | Whenever you heal anybody for at least one die, heal them for an additional die. | +| @#4FB14C:              ||  [[..:special_abilities:Healer]]                                                 | Whenever you heal anybody for at least one die, heal them for an additional die.                                         
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Hot Dog]]  | | Doubles succeeds on your Piloting checks but cause OOC as if it had failed. | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Hot Dog]]                                                | Doubles succeeds on your Piloting checks but cause OOC as if it had failed.                                              
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Hull Stress Empath]]  | @#8D008D: | You may suffer to reroll hull damage dice your ship is taking. Pool of Engineering + Psionics. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Hull Stress Empath]]                          | @#8D008D:  | You may suffer to reroll hull damage dice your ship is taking. Pool of Engineering + Psionics.                           
-| @#4FB14C: | @#ACADB0: |  [[..:special_abilities:Hunch Follower]]  | | +2 Luck and reduce the difficulty to use the Science Bay by 1 for each time you've asked questions. | +| @#4FB14C:  | @#ACADB0:  |  [[..:special_abilities:Hunch Follower]]                                         | +2 Luck and reduce the difficulty to use the Science Bay by 1 for each time you've asked questions.                      
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Hyper-Do Ultraviolet Belt|Hyper-Do UV Belt]]  | | Reroll unarmed attacks, damage, grappling checks. Move into enemy squares with no penalty. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Hyper-Do Ultraviolet Belt|Hyper-Do UV Belt]]            | Reroll unarmed attacks, damage, grappling checks. Move into enemy squares with no penalty.                               
-| @#4FB14C: | @#ACADB0: |  [[..:special_abilities:Hyper-Physicist]]  | | Pool to reroll when using the Hyperdrive and facing on warp in. Pool of Science x 2. | +| @#4FB14C:  | @#ACADB0:  |  [[..:special_abilities:Hyper-Physicist]]                                        | Pool to reroll when using the Hyperdrive and facing on warp in. Pool of Science x 2.                                     
-| @#4FB14C: | @#ACADB0: |  [[..:special_abilities:Intuitive]]  | @#8D008D: | Add Psionics skill to scan or ask questions. Pool to ask yes/no or enemy's actions. Pool of Science + Psionics. | +| @#4FB14C:  | @#ACADB0:  |  [[..:special_abilities:Intuitive]]                                   | @#8D008D:  | Add Psionics skill to scan or ask questions. Pool to ask yes/no or enemy's actions. Pool of Science + Psionics.          
-| | |  [[..:special_abilities:Jack of All Trades]]  | | You get two rerolls per campaign turn in each skill. | +                      |  [[..:special_abilities:Jack of All Trades]]                                     | You get two rerolls per campaign turn in each skill.                                                                     
-| | |  [[..:special_abilities:JetPack Jockey]]  | | You get a reroll on your JetPack Piloting skill checks and reduce the difficulty by 3. | +                      |  [[..:special_abilities:JetPack Jockey]]                                         | You get a reroll on your JetPack Piloting skill checks and reduce the difficulty by 3.                                   
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Jury Rigger]]  | | Once per Phase, you may take a free action to attempt to repair the module you are in. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Jury Rigger]]                                            | Once per Phase, you may take a free action to attempt to repair the module you are in.                                   
-| @#C62134: ||  [[..:special_abilities:Killer Instinct]]  | | +1 difficulty on passive checks you cause. No prepare before coup de grace. May spend Luck on damage. | +| @#C62134:              ||  [[..:special_abilities:Killer Instinct]]                                        | +1 difficulty on passive checks you cause. No prepare before coup de grace. May spend Luck on damage.                    
-| | |  [[..:special_abilities:Lucky]]  | | Add +3 to your Luck. | +                      |  [[..:special_abilities:Lucky]]                                                  | Add +3 to your Luck.                                                                                                     
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Mechanical Empath]]  | @#8D008D: | Repair remotely as a free action. Pool of Engineering + Psionics. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Mechanical Empath]]                           | @#8D008D:  | Repair remotely as a free action. Pool of Engineering + Psionics.                                                        
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Mentally Shielded]]  | @#8D008D: | Retard personal energy damage. Pool of Athletics + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Mentally Shielded]]                           | @#8D008D:  | Retard personal energy damage. Pool of Athletics + Psionics.                                                             
-| | |  [[..:special_abilities:Mind Mender]]  | @#8D008D: | Absorb others damage onto yourself. Pool of Athletics + Psionics. | +                      |  [[..:special_abilities:Mind Mender]]                                 | @#8D008D:  | Absorb others damage onto yourself. Pool of Athletics + Psionics.                                                        
-| | |  [[..:special_abilities:Miracle Worker]]  | | Choose a die roll instead of rolling it once per campaign turn. Also +1 Luck. | +                      |  [[..:special_abilities:Miracle Worker]]                                         | Choose a die roll instead of rolling it once per campaign turn. Also +1 Luck.                                            
-| | |  [[..:special_abilities:Mobile]]  | | +2 Move. Ignore OOC for movement. Reroll on any attempt to move extra squares. | +                      |  [[..:special_abilities:Mobile]]                                                 | +2 Move. Ignore OOC for movement. Reroll on any attempt to move extra squares.                                           
-| @#6E82B6: | @#4FB14C: |  [[..:special_abilities:Mr. Fixit]]  | | Pool to reroll repairs and upgrades or repair as a free action. Pool of Engineering + Science. | +| @#6E82B6:  | @#4FB14C:  |  [[..:special_abilities:Mr. Fixit]]                                              | Pool to reroll repairs and upgrades or repair as a free action. Pool of Engineering + Science.                           
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Multi-Shot Expert]]  | | Fire multibarrel twice as a single action. Reconfigure Cannons as an automatic action. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Multi-Shot Expert]]                                      | Fire multibarrel twice as a single action. Reconfigure Cannons as an automatic action.                                   
-| | |  [[..:special_abilities:Nimble]]  | | Take bonus actions at +3 difficulty max once per Phase. Pool of Athletics. | +                      |  [[..:special_abilities:Nimble]]                                                 | Take bonus actions at +3 difficulty max once per Phase. Pool of Athletics.                                               
-| | |  [[..:special_abilities:Noble]]  | | You get an allowance. Use others' Luck. Difficulty to assist you is 1 easier and 1 more effective. | +                      |  [[..:special_abilities:Noble]]                                                  | You get an allowance. Use others' Luck. Difficulty to assist you is 1 easier and 1 more effective.                       
-| | |  [[..:special_abilities:Numb Runner]]  | | Ignore toxins and drug side effects. Dose as a free action. Your toxins hard to resist. Pool of Athletics + Rank. | +                      |  [[..:special_abilities:Numb Runner]]                                            | Ignore toxins and drug side effects. Dose as a free action. Your toxins hard to resist. Pool of Athletics + Rank.        
-| | |  [[..:special_abilities:Obsessive]]  | | Spending a second or subsequent Luck on a reroll gives you 3 rerolls each instead of 1. | +                      |  [[..:special_abilities:Obsessive]]                                              | Spending a second or subsequent Luck on a reroll gives you 3 rerolls each instead of 1.                                  
-| | |  [[..:special_abilities:Omniscient]]  | @#8D008D: | Pool to ask ANY question. Add Psionics when hacking or gathering data. Pool of Science + Psionics. | +                      |  [[..:special_abilities:Omniscient]]                                  | @#8D008D:  | Pool to ask ANY question. Add Psionics when hacking or gathering data. Pool of Science + Psionics.                       
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Overloader]]  | | Pool to fire with bonus guns power but satchel charge in your square. Pool of Engineering x 2. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Overloader]]                                             | Pool to fire with bonus guns power but satchel charge in your square. Pool of Engineering x 2.                           
-| | |  [[..:special_abilities:Pack Mule]]  | | Double carry capacity. -3 difficulty and reroll to quickdraw. Reduce penalty to act after quickdrawing by 1. | +                      |  [[..:special_abilities:Pack Mule]]                                              | Double carry capacity. -3 difficulty and reroll to quickdraw. Reduce penalty to act after quickdrawing by 1.             
-| | |  [[..:special_abilities:Patient]]  | | Preparing reduces difficulty by 3. May convert prepare to overwatch. Moving doesn't disrupt prepare. | +                      |  [[..:special_abilities:Patient]]                                                | Preparing reduces difficulty by 3. May convert prepare to overwatch. Moving doesn't disrupt prepare.                     
-| | |  [[..:special_abilities:Persevering]]  | | When you fail skill checks, reduce difficulty by 3 and get a reroll on your next action if it uses that skill. | +                      |  [[..:special_abilities:Persevering]]                                            | When you fail skill checks, reduce difficulty by 3 and get a reroll on your next action if it uses that skill.           
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Plasma Wizard]]  | | Fire weapons aren't dangerous to you. You may reroll skill checks and damage with fire weapons. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Plasma Wizard]]                                          | Fire weapons aren't dangerous to you. You may reroll skill checks and damage with fire weapons.                          
-| | |  [[..:special_abilities:Polarizer]]  | @#8D008D: | Pool to EMP or de-EMP objects in line of sight. Pool of Science + Psionics. | +                      |  [[..:special_abilities:Polarizer]]                                   | @#8D008D:  | Pool to EMP or de-EMP objects in line of sight. Pool of Science + Psionics.                                              
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Power Slider]]  | | You may combine different kinds of Helm maneuvers. | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Power Slider]]                                           | You may combine different kinds of Helm maneuvers.                                                                       
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Powered Armor Expert]]  | | Reduce PA penalties by 1. Add +1 Piloting for jetting. May move in Phase you equip. Power up automatic. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Powered Armor Expert]]                                   | Reduce PA penalties by 1. Add +1 Piloting for jetting. May move in Phase you equip. Power up automatic.                  
-| | |  [[..:special_abilities:Preconceived]]  | | Spend 2 Luck to select the result of a die that you would luck instead of rolling the die. (Special pool.) | +                      |  [[..:special_abilities:Preconceived]]                                           | Spend 2 Luck to select the result of a die that you would luck instead of rolling the die. (Special pool.)               
-| | |  [[..:special_abilities:Prestidigitator]]  | @#8D008D: | Extradimensional pockets. Reduced quickdraw penalties. Add Psionics for quickdraw checks. | +                      |  [[..:special_abilities:Prestidigitator]]                             | @#8D008D:  | Extradimensional pockets. Reduced quickdraw penalties. Add Psionics for quickdraw checks.                                
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Psychic Blaster]]  | @#8D008D: | Pool to deal 1d6 + successes as damage ignoring damage reduction. Pool of Combat + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Psychic Blaster]]                             | @#8D008D:  | Pool to deal 1d6 + successes as damage ignoring damage reduction. Pool of Combat + Psionics.                             
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Psychic Shifter]]  | @#8D008D: | Pool to move yourself to another module with your mind. Pool of Piloting + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Psychic Shifter]]                             | @#8D008D:  | Pool to move yourself to another module with your mind. Pool of Piloting + Psionics.                                     
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Psychic Stunner]]  | @#8D008D: | Pool to add a stun effect to a direct attack. Pool of Athletics + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Psychic Stunner]]                             | @#8D008D:  | Pool to add a stun effect to a direct attack. Pool of Athletics + Psionics.                                              
-| | |  [[..:special_abilities:Puppeteer]]  | @#8D008D: | Pool to select target's next action. Pool of Diplomacy + Psionics. | +                      |  [[..:special_abilities:Puppeteer]]                                   | @#8D008D:  | Pool to select target's next action. Pool of Diplomacy + Psionics.                                                       
-| | |  [[..:special_abilities:Quartermaster]]  | | Assist in upgrades and requisitions. Don't pay for upgrades. Repair personal equipment as automatic action. | +                      |  [[..:special_abilities:Quartermaster]]                                          | Assist in upgrades and requisitions. Don't pay for upgrades. Repair personal equipment as automatic action.              
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Quick on the Stick]]  | | Shooting the fighter's cannon is a free action for you. (It still uses the fighter's cannon for the Phase.) | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Quick on the Stick]]                                     | Shooting the fighter's cannon is a free action for you. (It still uses the fighter's cannon for the Phase.)              
-| | |  [[..:special_abilities:Quick-Minded]]  | @#8D008D: | Spend 2 from a Psionic Ability pool to perform that Psionic action as a free action. | +                      |  [[..:special_abilities:Quick-Minded]]                                | @#8D008D:  | Spend 2 from a Psionic Ability pool to perform that Psionic action as a free action.                                     
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Reckless]]  | | Add 1 die of damage to a personal attack 1/Phase but suffer the lowest die without reduction if it is odd. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Reckless]]                                               | Add 1 die of damage to a personal attack 1/Phase but suffer the lowest die without reduction if it is odd.               
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Reflexive]]  | | You may dodge or ram once per Phase during ship movement or missile resolution as a free action. | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Reflexive]]                                              | You may dodge or ram once per Phase during ship movement or missile resolution as a free action.                         
-| @#4FB14C: | @#ACADB0: |  [[..:special_abilities:Research Specialist]]  | | Count half Used markers on Science Bay. Pool to reroll any use of the Science Bay. Science x 2. | +| @#4FB14C:  | @#ACADB0:  |  [[..:special_abilities:Research Specialist]]                                    | Count half Used markers on Science Bay. Pool to reroll any use of the Science Bay. Science x 2.                          
-| @#6E82B6: | @#4FB14C: |  [[..:special_abilities:Resourceful]]  | | Substitute Science or Engineering for any other skill. Pool of Engineering or Science (whichever is lower). | +| @#6E82B6:  | @#4FB14C:  |  [[..:special_abilities:Resourceful]]                                            | Substitute Science or Engineering for any other skill. Pool of Engineering or Science (whichever is lower).              
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Rolls With It]]  | | Pool to count OOC as a bonus instead of a penalty to your action or move. Pool of Piloting. | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Rolls With It]]                                          | Pool to count OOC as a bonus instead of a penalty to your action or move. Pool of Piloting.                              
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Saboteur]]  | | Free action to attempt to break something. Reroll all dice you would deal to equipment. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Saboteur]]                                               | Free action to attempt to break something. Reroll all dice you would deal to equipment.                                  
-| | |  [[..:special_abilities:Seer]]  | @#8D008D: | Line of sight to anywhere aboard the ship or get scans as a free action. Pool of Science + Psionics. | +                      |  [[..:special_abilities:Seer]]                                        | @#8D008D:  | Line of sight to anywhere aboard the ship or get scans as a free action. Pool of Science + Psionics.                     
-| @#C62134: ||  [[..:special_abilities:Sharpshooter]]  | | Reroll allocation with ship's weapons or attacks with direct personal ranged attacks. Pool of Combat x 2. | +| @#C62134:              ||  [[..:special_abilities:Sharpshooter]]                                           | Reroll allocation with ship's weapons or attacks with direct personal ranged attacks. Pool of Combat x 2.                
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Shield Harmonizer]]  | | Target's shields become 1 lower, yours are 1 higher. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Shield Harmonizer]]                                      | Target's shields become 1 lower, yours are 1 higher.                                                                     
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Shock Trooper]]  | | You may go on overwatch as a free action at the end of your move action. Pool of Combat x 2. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Shock Trooper]]                                          | You may go on overwatch as a free action at the end of your move action. Pool of Combat x 2.                             
-| | |  [[..:special_abilities:Slipster]]  | @#8D008D: | Move through walls during movement. Pool of Athletics + Psionics. | +                      |  [[..:special_abilities:Slipster]]                                    | @#8D008D:  | Move through walls during movement. Pool of Athletics + Psionics.                                                        
-| | |  [[..:special_abilities:Smooth]]  | | Take actions that don't require skill check or include movement. Pool of Athletics + Rank. | +                      |  [[..:special_abilities:Smooth]]                                                 | Take actions that don't require skill check or include movement. Pool of Athletics + Rank.                               
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Smuggler]]  | | Move and act in slagged square at no penalty. Free reroll to use Cargo Bay equipment. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Smuggler]]                                               | Move and act in slagged square at no penalty. Free reroll to use Cargo Bay equipment.                                    
-| @#C62134: ||  [[..:special_abilities:Sniper]]  | | Count range as closer. Reroll damage die if attack exceeded target by 3. | +| @#C62134:              ||  [[..:special_abilities:Sniper]]                                                 | Count range as closer. Reroll damage die if attack exceeded target by 3.                                                 
-| | |  [[..:special_abilities:Spacelegs]]  | | Ignore OOC. | +                      |  [[..:special_abilities:Spacelegs]]                                              | Ignore OOC.                                                                                                              
-| | |  [[..:special_abilities:Spacer]]  | | 5 rerolls for use in any skill check. Pool of 5. | +                      |  [[..:special_abilities:Spacer]]                                                 | 5 rerolls for use in any skill check. Pool of 5.                                                                         
-| @#F8FA2B: ||  [[..:special_abilities:Speed Demon]]  | | Reroll acceleration and fighter movement checks. Pool of Piloting x 2. | +| @#F8FA2B:              ||  [[..:special_abilities:Speed Demon]]                                            | Reroll acceleration and fighter movement checks. Pool of Piloting x 2.                                                   
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Steady Handed]]  | | Maneuvers always generate half OOC (round up). Steady the ship as an automatic action. | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Steady Handed]]                                          | Maneuvers always generate half OOC (round up). Steady the ship as an automatic action.                                   
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Stunner]]  | | Unarmed and natural weapon attacks generate a stun effect. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Stunner]]                                                | Unarmed and natural weapon attacks generate a stun effect.                                                               
-| | |  [[..:special_abilities:Sure Handed]]  | | Ignore the "dangerous" effects. Reroll the damage die vs. friendlies, quickdraw, repair. +1 Luck. | +                      |  [[..:special_abilities:Sure Handed]]                                            | Ignore the "dangerous" effects. Reroll the damage die vs. friendlies, quickdraw, repair. +1 Luck.                        
-| | |  [[..:special_abilities:Swashbuckler]]  | | You may take your actions during your move. Pop without penalty. | +                      |  [[..:special_abilities:Swashbuckler]]                                           | You may take your actions during your move. Pop without penalty.                                                         
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Sympathetic]]  | @#8D008D: | Your attacker also suffers the highest die of damage. Pool of Athletics + Psionics. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Sympathetic]]                                 | @#8D008D:  | Your attacker also suffers the highest die of damage. Pool of Athletics + Psionics.                                      
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Tailgunner]]  | | Reroll Combat checks when firing a fighter's gun. Go on overwatch with fighter. Pool of Combat + Piloting. | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Tailgunner]]                                             | Reroll Combat checks when firing a fighter's gun. Go on overwatch with fighter. Pool of Combat + Piloting.               
-| | |  [[..:special_abilities:Telekinetic]]  | @#8D008D: | Pool to move stuff with your mind. Pool of Athletics + Psionics. | +                      |  [[..:special_abilities:Telekinetic]]                                 | @#8D008D:  | Pool to move stuff with your mind. Pool of Athletics + Psionics.                                                         
-| @#4FB14C: | @#ACADB0: |  [[..:special_abilities:Teleporter Specialist]]  | | Count half Used markers on Teleporter. Reroll pool for skill checks, allocation. Pool of Science x 2. | +| @#4FB14C:  | @#ACADB0:  |  [[..:special_abilities:Teleporter Specialist]]                                  | Count half Used markers on Teleporter. Reroll pool for skill checks, allocation. Pool of Science x 2.                    
-| @#6E82B6: | @#4FB14C: |  [[..:special_abilities:Tinkerer]]  | | Additional upgrade attempt. Reroll on all upgrade or repair attempts. | +| @#6E82B6:  | @#4FB14C:  |  [[..:special_abilities:Tinkerer]]                                               | Additional upgrade attempt. Reroll on all upgrade or repair attempts.                                                    
-| | |  [[..:special_abilities:Tough]]  | | Athletics counts as 1 higher and free reroll on any Athletics check. | +                      |  [[..:special_abilities:Tough]]                                                  | Athletics counts as 1 higher and free reroll on any Athletics check.                                                     
-| | |  [[..:special_abilities:Tough Silicoid]]  | | +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one. | +                      |  [[..:special_abilities:Tough Silicoid]]                                         | +1 Hit Point. When you roll your Silicoid damage reduction, roll an extra die and count the higher one.                  
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Trampler]]  | | Free melee attack as you move through enemies. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Trampler]]                                               | Free melee attack as you move through enemies.                                                                           
-| @#ACADB0: | @#4FB14C: |  [[..:special_abilities:Triage Medic]]  | | Heal additional targets at +1 difficulty each. | +| @#ACADB0:  | @#4FB14C:  |  [[..:special_abilities:Triage Medic]]                                           | Heal additional targets at +1 difficulty each.                                                                           
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Trick Shot]]  | | Ignore peeking, popping, OOC, shields, cover for ranged attacks. Bank shots around corners. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Trick Shot]]                                             | Ignore peeking, popping, OOC, shields, cover for ranged attacks. Bank shots around corners.                              
-| @#6E82B6: | @#ACADB0: |  [[..:special_abilities:Tricky]]  | | Pool to distract microships with trash, focus sensors, or steady ship. Pool of Engineering. | +| @#6E82B6:  | @#ACADB0:  |  [[..:special_abilities:Tricky]]                                                 | Pool to distract microships with trash, focus sensors, or steady ship. Pool of Engineering.                              
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Turn Specialist]]  | | Pool to reroll maneuvers to turn, dodge, ram, or sideslip. Pool of Piloting x 2. | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Turn Specialist]]                                        | Pool to reroll maneuvers to turn, dodge, ram, or sideslip. Pool of Piloting x 2.                                         
-| @#4FB14C: ||  [[..:special_abilities:Unconventional]]  | | Pool to roll an additional die alongside your skill check. Odd it adds. Even it subtracts. Pool of Science. | +| @#4FB14C:              ||  [[..:special_abilities:Unconventional]]                                         | Pool to roll an additional die alongside your skill check. Odd it adds. Even it subtracts. Pool of Science.              
-| | |  [[..:special_abilities:Unflappable]]  | | Pool to ignore a total of up to +3 in penalties each time you use this ability. Pool of Rank. | +                      |  [[..:special_abilities:Unflappable]]                                            | Pool to ignore a total of up to +3 in penalties each time you use this ability. Pool of Rank.                            
-| | |  [[..:special_abilities:Uniminded]]  | @#8D008D: | You may use an ally's skill instead of your own as long as that ally is within line of sight. Pool of 5. | +                      |  [[..:special_abilities:Uniminded]]                                   | @#8D008D:  | You may use an ally's skill instead of your own as long as that ally is within line of sight. Pool of 5.                 
-| | |  [[..:special_abilities:Unlimited]]  | | Once per campaign turn, you may reset up to two of your special abilities to their starting values. | +                      |  [[..:special_abilities:Unlimited]]                                              | Once per campaign turn, you may reset up to two of your special abilities to their starting values.                      
-| | |  [[..:special_abilities:Unpredictable]]  | | Random skill each Phase gives you -1 difficulty with a free reroll. | +                      |  [[..:special_abilities:Unpredictable]]                                          | Random skill each Phase gives you -1 difficulty with a free reroll.                                                      
-| | |  [[..:special_abilities:Unsinkable]]  | | Pool to reroll passive checks such as ship's hull check, disintegration, stun, death, etc. Pool of 10. | +                      |  [[..:special_abilities:Unsinkable]]                                             | Pool to reroll passive checks such as ship's hull check, disintegration, stun, death, etc. Pool of 10.                   
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Wake Rider]]  | | Explosions move your microship instead of damaging it. Also may move along with a ship or fighter. | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Wake Rider]]                                             | Explosions move your microship instead of damaging it. Also may move along with a ship or fighter.                       
-| @#C62134: | @#ACADB0: |  [[..:special_abilities:Weapons Officer]]  | | Reroll hit allocation and damage die in each shot you take with a fighter or Cannon. | +| @#C62134:  | @#ACADB0:  |  [[..:special_abilities:Weapons Officer]]                                        | Reroll hit allocation and damage die in each shot you take with a fighter or Cannon.                                     
-| @#F8FA2B: | @#ACADB0: |  [[..:special_abilities:Wild Flyer]]  | | Spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver). | +| @#F8FA2B:  | @#ACADB0:  |  [[..:special_abilities:Wild Flyer]]                                             | Spend a Helm power, reroll a die, and apply an additional OOC (that takes effect after the maneuver).                    
-| @#ACADB0: | @#F8FA2B: |  [[..:special_abilities:Wingman]]  | | Reduce difficulty for survival checks or shots by friendlies. | +| @#ACADB0:  | @#F8FA2B:  |  [[..:special_abilities:Wingman]]                                                | Reduce difficulty for survival checks or shots by friendlies.                                                            
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Wrestler]]  | | Choose to apply up to three different effects. Also a pool of rerolls to use in grapples. Pool of Athletics x 2. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Wrestler]]                                               | Choose to apply up to three different effects. Also a pool of rerolls to use in grapples. Pool of Athletics x 2.         
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Xenobiologist]]  | | Your direct attacks ignore alien damage reduction abilities. | +| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Xenobiologist]]                                          | Your direct attacks ignore alien damage reduction abilities.                                                             
-| @#ACADB0: | @#C62134: |  [[..:special_abilities:Zone Controller]]  | | All adjacent squares are considered occupied by you (slagged) for enemies. |+| @#ACADB0:  | @#C62134:  |  [[..:special_abilities:Zone Controller]]                                        | All adjacent squares are considered occupied by you (slagged) for enemies.                                               |
  
 | << [[Special Abilities]] << ^ [[Table of Contents]] | >> [[..:special abilities:start|Special Ability List]] >> | | << [[Special Abilities]] << ^ [[Table of Contents]] | >> [[..:special abilities:start|Special Ability List]] >> |
 {{tag>official rules special_abilities}} {{tag>official rules special_abilities}}
content/official/rules/special_ability_index.txt · Last modified: 2020/07/28 23:48 by lektu