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content:official:equipment:jetpack [2017/07/19 17:40] – created curufea | content:official:equipment:jetpack [2017/09/03 19:24] (current) – [EXAMPLE] curufea | ||
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At the start of your move action, you may attempt to | At the start of your move action, you may attempt to | ||
- | turn one or more of your points of movement into Jet | + | turn one or more of your points of movement into [[..: |
- | moves (see page 33) by making a Piloting skill check | + | moves]] (see page 33) by making a Piloting skill check |
against a difficulty of 8. | against a difficulty of 8. | ||
You may add +3 to the difficulty for each additional | You may add +3 to the difficulty for each additional | ||
- | point of movement you want to convert to a Jet move. | + | point of movement you want to convert to a Jet Move. |
Failure in this attempt deals one die of damage to the | Failure in this attempt deals one die of damage to the | ||
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Porter is a human pilot with a skill of 4 (and a | Porter is a human pilot with a skill of 4 (and a | ||
- | professional reroll) so he goes for a double Jet at a | + | professional reroll) so he goes for a double Jet Move at a |
base difficulty of 8 +3 for the second jet and then | base difficulty of 8 +3 for the second jet and then | ||
subtracts his skill of 4 to need a 7 on the dice. If he | subtracts his skill of 4 to need a 7 on the dice. If he | ||
fails, he suffers a die of damage and loses 2 off his | fails, he suffers a die of damage and loses 2 off his | ||
move. If he succeeds, he can spend any 2 of his 5 | move. If he succeeds, he can spend any 2 of his 5 | ||
- | points of movement as Jet moves moving up to 10 | + | points of movement as Jet Moves moving up to 10 |
squares in a straight line for those instead of just | squares in a straight line for those instead of just | ||
going to a single adjacent square. | going to a single adjacent square. | ||
+ | |||
+ | {{tag> |