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content:official:equipment:jetpack [2017/07/19 17:40] – created curufeacontent:official:equipment:jetpack [2017/09/03 19:24] (current) – [EXAMPLE] curufea
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 At the start of your move action, you may attempt to  At the start of your move action, you may attempt to 
-turn one or more of your points of movement into Jet  +turn one or more of your points of movement into [[..:Rules:character_movement#Jet_move_(move_action)|Jet  
-moves (see page 33) by making a Piloting skill check +moves]] (see page 33) by making a Piloting skill check 
 against a difficulty of 8.  against a difficulty of 8. 
  
 You may add +3 to the difficulty for each additional  You may add +3 to the difficulty for each additional 
-point of movement you want to convert to a Jet move.+point of movement you want to convert to a Jet Move.
  
 Failure in this attempt deals one die of damage to the  Failure in this attempt deals one die of damage to the 
Line 33: Line 33:
  
 Porter is a human pilot with a skill of 4 (and a  Porter is a human pilot with a skill of 4 (and a 
-professional reroll) so he goes for a double Jet at a +professional reroll) so he goes for a double Jet Move at a 
 base difficulty of 8 +3 for the second jet and then  base difficulty of 8 +3 for the second jet and then 
 subtracts his skill of 4 to need a 7 on the dice. If he  subtracts his skill of 4 to need a 7 on the dice. If he 
 fails, he suffers a die of damage and loses 2 off his  fails, he suffers a die of damage and loses 2 off his 
 move. If he succeeds, he can spend any 2 of his 5  move. If he succeeds, he can spend any 2 of his 5 
-points of movement as Jet moves moving up to 10 +points of movement as Jet Moves moving up to 10 
 squares in a straight line for those instead of just  squares in a straight line for those instead of just 
 going to a single adjacent square. going to a single adjacent square.
 +
 +{{tag>official equipment clothing energized}}
content/official/equipment/jetpack.1500511250.txt.gz · Last modified: 2017/07/19 17:40 by curufea