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content:official:modules:cannon [2017/10/27 17:16] – [Reconfigure Cannon] curufeacontent:official:modules:cannon [2022/11/09 18:17] (current) – [Fire Fusion Cannon] Add footnote lektu
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 ===== Cannon ===== ===== Cannon =====
 //(requires external facing)// //(requires external facing)//
 +| << [[..:rules:Starship Modules]] << ^ [[..:rules:Table of Contents]] | >> [[..:rules:Ship to Ship Combat]] >> |
 This is the basic ship's weapon. You use this to try to put some hurt on the enemy immediately as long as the enemy is within your arc of fire. Using the Cannon in any mode but Multi puts a Used marker on the Cannon. It will be at a penal to fire of +3 difficulty for each Used marker. The Cannon's arc of fire includes each direction that it has external facing for. This is the basic ship's weapon. You use this to try to put some hurt on the enemy immediately as long as the enemy is within your arc of fire. Using the Cannon in any mode but Multi puts a Used marker on the Cannon. It will be at a penal to fire of +3 difficulty for each Used marker. The Cannon's arc of fire includes each direction that it has external facing for.
  
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 ==== Cannon Enhancement Cargo Bay Items ==== ==== Cannon Enhancement Cargo Bay Items ====
  
-There a number of Cargo Bay items that modify the function of a Cannon as described on page 113.+There a number of [[content:official:rules:cargo_bay_items#cannon_enhancements|Cargo Bay items]] that modify the function of a Cannon as described on page 113.
  
 If outfitted with a functioning Fusion Node, the Cannon can be configured to fire in Fusion Cannon mode. If outfitted with a functioning Fusion Node, the Cannon can be configured to fire in Fusion Cannon mode.
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 ==== Fire Fusion Cannon ==== ==== Fire Fusion Cannon ====
  
-//(Battlestation Action: Combat Skill check vs. 3 x distance, requires Cannon Enhancement Fusion Node and configured in Fusion mode.)//+//(Battlestation Action: Combat Skill check vs. 3 x distance + 3 per Used marker on the Cannon((Used marker cost missing from the printed manual)), requires Cannon Enhancement Fusion Node and configured in Fusion mode.)//
  
 If successful, create an explosion in the target hex with a power equal to the Guns power of the firing ship, exactly like a ship explosion. If unsuccessful, move the explosion one hex closer to the firing ship for each point of failure on the check. If successful, create an explosion in the target hex with a power equal to the Guns power of the firing ship, exactly like a ship explosion. If unsuccessful, move the explosion one hex closer to the firing ship for each point of failure on the check.
 +| << [[..:rules:Starship Modules]] << ^ [[..:rules:Table of Contents]] | >> [[..:rules:Ship to Ship Combat]] >> |
 {{tag>official modules combat}} {{tag>official modules combat}}
content/official/modules/cannon.1509149789.txt.gz · Last modified: 2017/10/27 17:16 by curufea