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content:official:modules:helm [2017/10/26 23:58] – [Flying the Ship] curufea | content:official:modules:helm [2018/03/31 15:41] (current) – [Maneuver] Add "Orbit" lektu | ||
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===== Helm ===== | ===== Helm ===== | ||
- | |||
//(requires external forward facing)// | //(requires external forward facing)// | ||
+ | | << [[Engine]] << ^ [[..: | ||
The Helm is where you fly the ship from. Maneuvers here will allow you to speed up, slow down, stall, ram, dodge, change facing, dock, evasive maneuvers, pickup spacewalkers, | The Helm is where you fly the ship from. Maneuvers here will allow you to speed up, slow down, stall, ram, dodge, change facing, dock, evasive maneuvers, pickup spacewalkers, | ||
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=== Dock === | === Dock === | ||
- | Choose a ship in the same hex with matching speed and heading. Connect a door on your ship with a door on the opposite side of the target ship (geometry must match). Those doors are now adjacent. Treat this as a Tractor Dock ([[..: | + | Choose a ship in the same hex with matching speed and heading. Connect a door on your ship with a door on the opposite side of the target ship (geometry must match). Those doors are now adjacent. Treat this as a [[..: |
=== Ram (Must be on overwatch) === | === Ram (Must be on overwatch) === | ||
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Ramming is the process of causing your warp bubbles to collide as your ship is moving into the hex of another ship (or it is moving into your ship's hex). Note an actual collision at superluctic speed would obliterate both ships! This ram is about the interference of your respective warp bubbles. | Ramming is the process of causing your warp bubbles to collide as your ship is moving into the hex of another ship (or it is moving into your ship's hex). Note an actual collision at superluctic speed would obliterate both ships! This ram is about the interference of your respective warp bubbles. | ||
- | If successful, your ship strikes the target with its Speed as a Cannon hit and its Size as another | + | If successful, your ship strikes the target with its Speed as a Cannon hit and its Size as another [[..: |
After any ram, each ship loses 1 speed and gets a random facing. Bases don't change speed or facing. | After any ram, each ship loses 1 speed and gets a random facing. Bases don't change speed or facing. | ||
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//(Piloting vs 2 x Ship Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase)// | //(Piloting vs 2 x Ship Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase)// | ||
- | Entering the hex of a moon or larger object at a speed greater than 1 requires a Dodge or the ship will ram the object. | + | Entering the hex of an asteroid |
You can also use Dodge to avoid: rams, mines and missiles. The difficulty to avoid rams and missiles is increased by the successes of those attacks. It is a simple maneuver to avoid a mine or planetary body. | You can also use Dodge to avoid: rams, mines and missiles. The difficulty to avoid rams and missiles is increased by the successes of those attacks. It is a simple maneuver to avoid a mine or planetary body. | ||
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Add the ship's OOC level to the difficulty of any attempt to target the ship until the ship attempts another maneuver. | Add the ship's OOC level to the difficulty of any attempt to target the ship until the ship attempts another maneuver. | ||
+ | |||
+ | === Orbit === | ||
+ | An object moving at speed 1 along the hex side of a planet | ||
+ | will automatically turn toward the planet at the end of | ||
+ | movement and does not decelerate at the end of the Round. | ||
+ | |||
+ | This is called “orbiting.” | ||
=== Planetfall === | === Planetfall === | ||
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Success puts your ship in space in the same hex as the planet you're leaving headed in the direction of your choice. | Success puts your ship in space in the same hex as the planet you're leaving headed in the direction of your choice. | ||
+ | | << [[Engine]] << ^ [[..: | ||
{{tag> | {{tag> |