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content:official:modules:helm [2017/10/26 23:58] – [Flying the Ship] curufeacontent:official:modules:helm [2018/03/31 15:41] (current) – [Maneuver] Add "Orbit" lektu
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 ===== Helm ===== ===== Helm =====
- 
 //(requires external forward facing)// //(requires external forward facing)//
 +| << [[Engine]] << ^ [[..:rules:Table of Contents]] | >> [[Hyperdrive]] >> |
 The Helm is where you fly the ship from. Maneuvers here will allow you to speed up, slow down, stall, ram, dodge, change facing, dock, evasive maneuvers, pickup spacewalkers, land, enter atmosphere, blast off or steady the ship. The Helm is where you fly the ship from. Maneuvers here will allow you to speed up, slow down, stall, ram, dodge, change facing, dock, evasive maneuvers, pickup spacewalkers, land, enter atmosphere, blast off or steady the ship.
  
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 === Dock === === Dock ===
  
-Choose a ship in the same hex with matching speed and heading. Connect a door on your ship with a door on the opposite side of the target ship (geometry must match). Those doors are now adjacent. Treat this as a Tractor Dock ([[..:rules:tractor#tractor_dock|page 121]]) with the exception that any attempted maneuver by either ship breaks the dock instead of being penalized by the other ship's size. Note that you must hack or break the door to go into the other ship unless you have access. At Speed 0, you do not need to match facing to dock.+Choose a ship in the same hex with matching speed and heading. Connect a door on your ship with a door on the opposite side of the target ship (geometry must match). Those doors are now adjacent. Treat this as a [[..:rules:tractor#tractor_dock|Tractor Dock]] (page 121) with the exception that any attempted maneuver by either ship breaks the dock instead of being penalized by the other ship's size. Note that you must hack or break the door to go into the other ship unless you have access. At Speed 0, you do not need to match facing to dock.
  
 === Ram (Must be on overwatch) ===  === Ram (Must be on overwatch) === 
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 Ramming is the process of causing your warp bubbles to collide as your ship is moving into the hex of another ship (or it is moving into your ship's hex). Note an actual collision at superluctic speed would obliterate both ships! This ram is about the interference of your respective warp bubbles. Ramming is the process of causing your warp bubbles to collide as your ship is moving into the hex of another ship (or it is moving into your ship's hex). Note an actual collision at superluctic speed would obliterate both ships! This ram is about the interference of your respective warp bubbles.
  
-If successful, your ship strikes the target with its Speed as a Cannon hit and its Size as another Cannon hit (see [[..:rules:ship_to_ship_combat#cannon_hits|page 106]]). Both hits ignore shields. The ship you strike deals damage to your ship in the same way (hits of Speed and Size). The facing of the ships determines the face hit by the ram.+If successful, your ship strikes the target with its Speed as a Cannon hit and its Size as another [[..:rules:ship_to_ship_combat#cannon_hits|Cannon hit]] (see page 106). Both hits ignore shields. The ship you strike deals damage to your ship in the same way (hits of Speed and Size). The facing of the ships determines the face hit by the ram.
  
 After any ram, each ship loses 1 speed and gets a random facing. Bases don't change speed or facing. After any ram, each ship loses 1 speed and gets a random facing. Bases don't change speed or facing.
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 //(Piloting vs 2 x Ship Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase)// //(Piloting vs 2 x Ship Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase)//
  
-Entering the hex of a moon or larger object at a speed greater than 1 requires a Dodge or the ship will ram the object.+Entering the hex of an asteroid or larger object at a speed greater than 1 requires a Dodge or the ship will ram the object.
  
 You can also use Dodge to avoid: rams, mines and missiles. The difficulty to avoid rams and missiles is increased by the successes of those attacks. It is a simple maneuver to avoid a mine or planetary body. You can also use Dodge to avoid: rams, mines and missiles. The difficulty to avoid rams and missiles is increased by the successes of those attacks. It is a simple maneuver to avoid a mine or planetary body.
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 Add the ship's OOC level to the difficulty of any attempt to target the ship until the ship attempts another maneuver. Add the ship's OOC level to the difficulty of any attempt to target the ship until the ship attempts another maneuver.
 +
 +=== Orbit ===
 +An object moving at speed 1 along the hex side of a planet
 +will automatically turn toward the planet at the end of
 +movement and does not decelerate at the end of the Round.
 +
 +This is called “orbiting.”
  
 === Planetfall === === Planetfall ===
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 Success puts your ship in space in the same hex as the planet you're leaving headed in the direction of your choice.  Success puts your ship in space in the same hex as the planet you're leaving headed in the direction of your choice. 
 +| << [[Engine]] << ^ [[..:rules:Table of Contents]] | >> [[Hyperdrive]] >> |
 {{tag>official modules piloting}} {{tag>official modules piloting}}
content/official/modules/helm.1509087523.txt.gz · Last modified: 2017/10/26 23:58 by curufea