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content:official:modules:helm [2017/11/11 17:22] – curufea | content:official:modules:helm [2018/03/31 15:41] (current) – [Maneuver] Add "Orbit" lektu | ||
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//(Piloting vs 2 x Ship Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase)// | //(Piloting vs 2 x Ship Size + 2 x Speed + Ram Succeses, +3 per additional dodge to perform in a Phase)// | ||
- | Entering the hex of a moon or larger object at a speed greater than 1 requires a Dodge or the ship will ram the object. | + | Entering the hex of an asteroid |
You can also use Dodge to avoid: rams, mines and missiles. The difficulty to avoid rams and missiles is increased by the successes of those attacks. It is a simple maneuver to avoid a mine or planetary body. | You can also use Dodge to avoid: rams, mines and missiles. The difficulty to avoid rams and missiles is increased by the successes of those attacks. It is a simple maneuver to avoid a mine or planetary body. | ||
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Add the ship's OOC level to the difficulty of any attempt to target the ship until the ship attempts another maneuver. | Add the ship's OOC level to the difficulty of any attempt to target the ship until the ship attempts another maneuver. | ||
+ | |||
+ | === Orbit === | ||
+ | An object moving at speed 1 along the hex side of a planet | ||
+ | will automatically turn toward the planet at the end of | ||
+ | movement and does not decelerate at the end of the Round. | ||
+ | |||
+ | This is called “orbiting.” | ||
=== Planetfall === | === Planetfall === |