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content:official:modules:mine_layer [2017/07/27 21:46] – curufea | content:official:modules:mine_layer [2019/03/29 10:15] (current) – [Table] ourhero | ||
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===== Mine Layer ===== | ===== Mine Layer ===== | ||
- | |||
//(requires external facing)// | //(requires external facing)// | ||
+ | | << [[Life Support]] << ^ [[..: | ||
This device powers up and launches a mine into an unoccupied space hex using a hybrid technology somewhere between a teleporter and a tractor. | This device powers up and launches a mine into an unoccupied space hex using a hybrid technology somewhere between a teleporter and a tractor. | ||
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Mines blindly attack anything that moves into their hex. If two or more ships move in, the mine attacks each in turn (until it hits one or misses all of them) in the order they enter the hex. | Mines blindly attack anything that moves into their hex. If two or more ships move in, the mine attacks each in turn (until it hits one or misses all of them) in the order they enter the hex. | ||
- | A character on overwatch may attempt to dodge mines during [[Ship Movement|ship movement]] (see page 146). | + | A character on overwatch may attempt to dodge mines during [[..: |
==== Microships and Mines ==== | ==== Microships and Mines ==== | ||
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Mines can be in any of the following types as chosen when placed: | Mines can be in any of the following types as chosen when placed: | ||
- | ^ MINE TYPE ^ EFFECT ^ | + | ^ MINE TYPE ^ EFFECT |
- | | **Warhead** | Deals 2 dice of damage like a missile (page 136) | | + | | **Warhead** |
- | | **Gas** | Per missile page 136 | | + | | **Gas** |
- | | **Chaff** | Place 6 Chaff markers in the hex. Remove 1 at end of each Phase. Line of sight into or through the hex of a Chaff mine is at a penalty = number of chaff markers in the hex. | | + | | **Chaff** |
- | | **Plasma** | Like a plasma missile (page 138). Starts a fire | | + | | **Plasma** |
- | | **Seeker** | +3 difficulty to dodge. 1 reroll if hit allocation misses silhouette. Deals only 1 die of damage if it hits. | | + | | **Seeker** |
- | | **OOC** | Roll a die for random facing. Each turn causes 1 OOC | | + | | **OOC** |
- | | **Anchor** | Decelerate ship by 2 and add 2 OOC | | + | | **Anchor** |
- | | **Probe** | Science Probe (see page 138) | | + | | **Probe** |
- | | **Heavy** | Deals 3 dice of damage like a Heavy missile (page 136). Heavy mines are -3 dificulty to dodge. | | + | | **Heavy** |
- | | **Burst** | Survival check for all in hex (2 dice damage to spacewalkers). | | + | | **Burst** |
+ | |||
+ | | << [[Life Support]] << ^ [[..: | ||
{{tag> | {{tag> |