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content:official:modules:mine_layer [2017/11/06 15:02] – curufea | content:official:modules:mine_layer [2019/03/29 10:15] (current) – [Table] ourhero | ||
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Mines can be in any of the following types as chosen when placed: | Mines can be in any of the following types as chosen when placed: | ||
- | ^ MINE TYPE ^ EFFECT ^ | + | ^ MINE TYPE ^ EFFECT |
- | | **Warhead** | Deals 2 dice of damage like a [[Missile Bay|missile]] (page 136) | | + | | **Warhead** |
- | | **Gas** | Per [[Missile Bay|missile]] page 136 | | + | | **Gas** |
- | | **Chaff** | Place 6 Chaff markers in the hex. Remove 1 at end of each Phase. Line of sight into or through the hex of a Chaff mine is at a penalty = number of chaff markers in the hex. | | + | | **Chaff** |
- | | **Plasma** | Like a plasma missile (page 138). Starts a fire | | + | | **Plasma** |
- | | **Seeker** | +3 difficulty to dodge. 1 reroll if hit allocation misses silhouette. Deals only 1 die of damage if it hits. | | + | | **Seeker** |
- | | **OOC** | Roll a die for random facing. Each turn causes 1 OOC | | + | | **OOC** |
- | | **Anchor** | Decelerate ship by 2 and add 2 OOC | | + | | **Anchor** |
- | | **Probe** | Science Probe (see page 138) | | + | | **Probe** |
- | | **Heavy** | Deals 3 dice of damage like a Heavy missile (page 136). Heavy mines are -3 dificulty to dodge. | | + | | **Heavy** |
- | | **Burst** | Survival check for all in hex (2 dice damage to spacewalkers). | | + | | **Burst** |
| << [[Life Support]] << ^ [[..: | | << [[Life Support]] << ^ [[..: | ||
{{tag> | {{tag> |