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content:official:modules:science_bay [2017/07/15 21:23] – external edit 127.0.0.1content:official:modules:science_bay [2018/04/02 08:30] (current) – [Scan/Counterscan] Errata: clarify duration of scan effect lektu
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 ===== Science Bay ===== ===== Science Bay =====
 +| << [[Missile Bay]] << ^ [[..:rules:Table of Contents]] | >> [[Sick Bay]] >> |
 The Science Bay allows the generation of shields, scans, ECM missiles, and is used to ask the computer Yes or No questions. It can be used many times in a Phase but each time it is used it gets a Used marker. Subsequent uses add +3 to the difficulty to use the Science Bay for each Used marker. The Science Bay allows the generation of shields, scans, ECM missiles, and is used to ask the computer Yes or No questions. It can be used many times in a Phase but each time it is used it gets a Used marker. Subsequent uses add +3 to the difficulty to use the Science Bay for each Used marker.
  
 ==== Shields ==== ==== Shields ====
 +{{gdraw>10q47AARKNDjMWlNxbpj2JAYX3upOd8YJxQBvkzIxSnw width=300 title="Science Bay Module" right}}
 If the Science Bay is broken the ship cannot put power into Shields. If slagged, the ship loses all Shields power. Putting power into Shields does not put a Used marker on it or require an action (other than the action to pump the engine, transfer power or discharge the battery to generate the power). You can take power out of Shields on a ship with a broken Science Bay but you can't put power in. If the Science Bay is broken the ship cannot put power into Shields. If slagged, the ship loses all Shields power. Putting power into Shields does not put a Used marker on it or require an action (other than the action to pump the engine, transfer power or discharge the battery to generate the power). You can take power out of Shields on a ship with a broken Science Bay but you can't put power in.
  
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 //(Battlestation Action: Science vs. ½ Distance, rounded up, +3 per additional scan you wish to get)// //(Battlestation Action: Science vs. ½ Distance, rounded up, +3 per additional scan you wish to get)//
  
-Having a scan on a target allows you to see the contents of a ship, base, missile or fighter. You may expend scans to reroll hit allocation rolls on the target. You may not use scans for hit allocation of your missiles.+Having a scan on a target allows you to see the contents of a ship, base, missile or fighter. This effects expires when the scan is spent or removed, or at the end of the Round (whichever comes last). You may expend scans to reroll hit allocation rolls on the target. You may not use scans for hit allocation of your missiles.
  
 A ship may have a total maximum number of scans equal to its Size. If you generate more, choose which to discard. A ship may have a total maximum number of scans equal to its Size. If you generate more, choose which to discard.
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 A missile can only have one Used marker on it. A missile can only have one Used marker on it.
 +| << [[Missile Bay]] << ^ [[..:rules:Table of Contents]] | >> [[Sick Bay]] >> |
 +{{tag>official modules science}}
content/official/modules/science_bay.1500179009.txt.gz · Last modified: 2017/07/15 21:23 by 127.0.0.1